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rooxcool

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  1. Existe alguma chance de o script funcionar? Posso tentar todas as manipulações (ainda que todos os scripts convertidos em revscripts funcionem) mas este ... não funciona, não consigo fazer funcionar, eof linha 34, chunck principal linha 13, então bom l ' recarregar o erro da linha 47 (mas este desaparecerá se os outros 2 forem corrigidos) local config = { portalId = 27721, -- change to portal item id portalTime = 30, -- portal duration in seconds scrollId = 14324, -- change to scroll item id effect = CONST_ME_POFF -- effect id or CONST that appears at the end of time } local function removePortal(portal) portal:remove() portal:getPosition():sendMagicEffect(config.effect) end function portalScroll.onUse(player, item, fromPosition, target, toPosition, isHotkey) if(item:getId()==config.scrollId) then portal = Game.createItem(config.portalId, 1, player:getPosition()) if(player:getParty()) then portal:setCustomAttribute("party", player:getParty()) else portal:setCustomAttribute("owner", player:getName()) end addEvent(removePortal, config.portalTime * 1000, portal) item:remove() else if(not player:isPzLocked() and not player:getCondition(CONDITION_INFIGHT, CONDITIONID_DEFAULT)) then if(item:getCustomAttribute("party")) then if(player:getParty()==item:getCustomAttribute("party")) then player:teleportTo(player:getTown():getTemplePosition(), true) else player:sendCancelMessage("You do not participate on the creator's portal.") end elseif(item:getCustomAttribute("name") and player:getName() == item:getCustomAttribute("name")) then player:teleportTo(player:getTown():getTemplePosition(), true) else player:sendCancelMessage("You can't use this you are not the owner.") end else player:sendCancelMessage("You can't use this when you're in a fight.") end end return true end portalScroll:id(14324) PortalScroll:register()
  2. Olá @Cat, desculpe incomodá-lo, mas vejo que você está fazendo algum script, talvez você pudesse me explicar, para este revscript, como adicionar para que ao usar os 2 objetos, eu possa colocá-los em 3 sqm, 1 sqm 1 objeto, 2sqm 2 objeto, 3sqm o objeto obtido, para torná-lo mais realista? Eu tentei a posição da função, mas não funciona, é novo o revscript novamente para mim, Em qualquer caso, o seu sistema de mineração é enorme para o RPG, especialmente porque seu script permite que você crie 6 trabalhos diferentes que estou construindo, como alfaiate, sapateiro e muito mais ..! Agradeço antecipadamente local forge = Action() local craft = { level = 1, items = { [1] = {item = 2800, count = 100}, [2] = {item = 2159, count = 200}, }, craftedItem = {2472, 1}, } function forge.onUse(player, item, fromPosition, itemEx, toPosition) if player:getLevel() < craft.level then player:sendTextMessage(MESSAGE_STATUS_DEFAULT, "You do not have level, you will need level 200.") player:getPosition():sendMagicEffect(CONST_ME_POFF) return true end for k, v in pairs(craft.items) do if player:getItemCount(v.item) < v.count then player:sendTextMessage(MESSAGE_STATUS_DEFAULT, "You do not have necessary items, items necessary x100 Star Herb + x200 Scarab Coins.") player:getPosition():sendMagicEffect(CONST_ME_POFF) return true end end for k, v in pairs(craft.items) do player:removeItem(v.item, v.count) end player:addItem(craft.craftedItem[1], craft.craftedItem[2]) player:removeItem(item.itemid, 1) player:sendTextMessage(MESSAGE_STATUS_DEFAULT, "You have Crafted: "..craft.craftedItem[2].."x "..ItemType(craft.craftedItem[1]):getName()..".") player:getPosition():sendMagicEffect(50) return true end forge:id(2800, 2159) forge:register()
  3. @Cat Hello, very good script, Aqui eu transformei em REVSCRIPT, para tfs 1.3 versões 12x, é o mesmo, apenas algumas linhas alteradas, IMPORTANTE DELETE PICK.LUA OU VOCÊ OBTERÁ ERRO AÇÃO DUPLICADA ID 2553 NO CONSOLE! APROVEITAR ! local mining = Action() local config = { maxmininglevel = 120, storagemining = 100000, expperlevel = 1500, experiencemining = 125 } local stone = { blue = {8637, 8633, 9798, 1354}, green = {8640, 8636, 9791, 1353}, lightblue = {8638, 8634, 9790, 12344}, red = {8639, 8635, 9788, 1355}, } local stones = { crystal = {stone.blue[1], stone.green[1], stone.lightblue[1], stone.red[1]}, lcrystal = {stone.blue[2], stone.green[2], stone.lightblue[2], stone.red[2]}, pcrystal = {stone.blue[3], stone.green[3], stone.lightblue[3], stone.red[3]}, scrystal = {stone.blue[4], stone.green[4], stone.lightblue[4], stone.red[4]}, } local ore = { blue = {2146, 7759, 5905, 8302}, green = {2149, 7761, 12396 ,8298}, lightblue = {2150, 7762, 12575, 8303}, red = {2147, 7760, 5906, 8299}, } local ores = { ore.blue[1], ore.blue[2], ore.blue[3], ore.blue[4], ore.green[1], ore.green[2], ore.green[3], ore.green[4], ore.lightblue[1], ore.lightblue[2], ore.lightblue[3], ore.lightblue[4], ore.red[1], ore.red[2], ore.red[3], ore.red[4]} local levels = { { level = {0,19}, stone = {stones.crystal[1], stones.crystal[2], stones.crystal[3], stones.crystal[4]}, items = {ores[1],ores[5], ores[9], ores[13]}, iselect = 0, bstart = 1, gstart = 2, lbstart = 3, rstart = 4, chance = 10, -- 30 qtdmax = 1, expgainmin = 15, --15 expgainmax = 50 --50 }, { level = {20,49}, stone = {stones.crystal[1], stones.crystal[2], stones.crystal[3], stones.crystal[4], stones.lcrystal[1], stones.lcrystal[2], stones.lcrystal[3], stones.lcrystal[4]}, items = {ores[1],ores[2], ores[5], ores[6], ores[9],ores[10], ores[13], ores[14]}, iselect = 1, bstart = 1, gstart = 3, lbstart = 5, rstart = 7, chance = 10, qtdmax = 1, expgainmin = 25, expgainmax = 75 }, { level = {50,69}, stone = {stones.crystal[1], stones.crystal[2], stones.crystal[3], stones.crystal[4], stones.lcrystal[1], stones.lcrystal[2], stones.lcrystal[3], stones.lcrystal[4], stones.pcrystal[1], stones.pcrystal[2], stones.pcrystal[3], stones.pcrystal[4]}, items = {ores[1],ores[2], ores[3], ores[5], ores[6], ores[7], ores[9],ores[10], ores[11], ores[13], ores[14], ores[15]}, iselect = 2, bstart = 1, gstart = 4, lbstart = 7, rstart = 10, chance = 10, qtdmax = 1, expgainmin = 35, expgainmax = 95 }, { level = {70,89}, stone = {stones.crystal[1], stones.crystal[2], stones.crystal[3], stones.crystal[4], stones.lcrystal[1], stones.lcrystal[2], stones.lcrystal[3], stones.lcrystal[4], stones.pcrystal[1], stones.pcrystal[2], stones.pcrystal[3], stones.pcrystal[4], stones.scrystal[1], stones.scrystal[2], stones.scrystal[3], stones.scrystal[4]}, items = {ores[1],ores[2], ores[3], ores[4], ores[5], ores[6], ores[7], ores[8], ores[9],ores[10], ores[11], ores[12], ores[13], ores[14], ores[15], ores[16]}, iselect = 3, bstart = 1, gstart = 5, lbstart = 9, rstart = 13, chance = 10, qtdmax = 1, expgainmin = 55, expgainmax = 125 }, { level = {90,100}, stone = {stones.crystal[1], stones.crystal[2], stones.crystal[3], stones.crystal[4], stones.lcrystal[1], stones.lcrystal[2], stones.lcrystal[3], stones.lcrystal[4], stones.pcrystal[1], stones.pcrystal[2], stones.pcrystal[3], stones.pcrystal[4], stones.scrystal[1], stones.scrystal[2], stones.scrystal[3], stones.scrystal[4]}, items = {ores[1],ores[2], ores[3], ores[4], ores[5], ores[6], ores[7], ores[8], ores[9],ores[10], ores[11], ores[12], ores[13], ores[14], ores[15], ores[16]}, iselect = 3, bstart = 1, gstart = 5, lbstart = 9, rstart = 13, chance = 10, qtdmax = 1, expgainmin = 125, expgainmax = 180 } } function mining.onUse(cid, item, fromPosition, itemEx, toPosition) local getMiningLevel = getPlayerStorageValue(cid, config.storagemining) local getMiningExp = getPlayerStorageValue(cid, config.experiencemining) if getMiningLevel == -1 then setPlayerStorageValue(cid, config.storagemining, 0) end if getMiningExp < 0 then setPlayerStorageValue(cid, config.experiencemining, 0) end if (isInArray(stones.crystal, itemEx.itemid) or isInArray(stones.lcrystal, itemEx.itemid) or isInArray(stones.pcrystal, itemEx.itemid) or isInArray(stones.scrystal, itemEx.itemid)) then for a = 1, #levels do min = levels[a].level[1]; max = levels[a].level[2] if (getMiningLevel >= min and getMiningLevel <= max) then if isInArray(levels[a].stone, itemEx.itemid) then if (math.random(1, 100) <= levels[a].chance) then quantity = math.random(1, levels[a].qtdmax) experience = math.random(levels[a].expgainmin, levels[a].expgainmax) if isInArray(stone.blue, itemEx.itemid) then iselection = math.random(levels[a].bstart, levels[a].bstart + levels[a].iselect) collect = levels[a].items[iselection] end if isInArray(stone.green, itemEx.itemid) then iselection = math.random(levels[a].gstart, levels[a].gstart + levels[a].iselect) collect = levels[a].items[iselection] end if isInArray(stone.lightblue, itemEx.itemid) then iselection = math.random(levels[a].lbstart, levels[a].lbstart + levels[a].iselect) collect = levels[a].items[iselection] end if isInArray(stone.red, itemEx.itemid) then iselection = math.random(levels[a].rstart, levels[a].rstart + levels[a].iselect) collect = levels[a].items[iselection] end if getMiningLevel == 100 then doSendMagicEffect(toPosition, 9) doPlayerSendTextMessage(cid, 22, text) doPlayerAddItem(cid, collect, quantity) elseif getMiningLevel <= 99 then if getMiningExp >= config.expperlevel then doSendMagicEffect(getCreaturePosition(cid), 49) setPlayerStorageValue(cid, config.storagemining, getMiningLevel + 1) setPlayerStorageValue(cid, config.experiencemining, getMiningExp - config.expperlevel) text = "You collected " ..quantity.. " matter" ..(quantity > 1 and "s" or "").. ". \n You have gained " ..experience.. " experience points in Mining. \n You advanced from mining skill level " ..getMiningLevel.. " to mining skill level " ..(getMiningLevel + 1).. "." else setPlayerStorageValue(cid, config.experiencemining, getMiningExp + experience) text = "You collected " ..quantity.. " matter" ..(quantity > 1 and "s" or "").. ". \n You have gained " ..experience.. " experience points in Mining. \n" ..(config.expperlevel - getMiningExp - experience).. " experience points left to next level. \nCurrent Mining Skill: " ..getMiningLevel.. "." end doSendMagicEffect(toPosition, 9) doPlayerSendTextMessage(cid, 22, text) doPlayerAddItem(cid, collect, quantity) end else doPlayerSendTextMessage(cid, 22, "Working.") end else doPlayerSendTextMessage(cid, 22, "You need to get better in Mining to mining this.") end end end else doSendMagicEffect(getCreaturePosition(cid), 2) doPlayerSendTextMessage(cid, 22, "You can't mining this.") end end mining:id(2553) mining:register()
  4. FALTA: Precisar, en config donde dice mysl, myslq pass, en final de linear colocar: passwordType = "sha1" Una vez colocado, error : Keypassword C-5 , desaparecera , y el juego funciona 100% Online 100% Offline ( localhost, con pagina ) Buen aporte El mejor sin duda que funciona sin problemas de tibiaking, despues de varias horas probando! Cuando Subo Server Con Real Map ( FOrgotten no es real map ) data es malo no tiene Npcs, ningun archivo funciona Porque llamais eso Forgotten y poneis todo de Real map, si no contiene ni el mapa de tibia y todo lo que va con ello ?

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