Ir para conteúdo

miguelshta

Membro
  • Registro em

  • Última visita

  1. .Qual servidor ou website você utiliza como base? OTBR Qual o motivo deste tópico? queria saber se e posible fazer compatibilidade do Canary engine 12.72 para client 10 e se algem consege me ajudar Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  2. not compatible with otbr ive tried it
  3. miguelshta postou uma resposta no tópico em Códigos C++
    to tentando fazer isso, mais nao to consiguendo local guildTarget = TalkAction("!target") function guildTarget.onSay(player, words, param) local creature = target() local color = 11 player:sendCreatureSquare(creature, color) return false end guildTarget:register()
  4. olha to com a duvida como adicionar os events pq o otg nao lee o creaturescripts ne o movements.xml tu do e revscript agora
  5. como posso usar se meu ot e do revscripts? nao tem folder de movements e de creaturescripts
  6. local conditionRed = Condition(CONDITION_OUTFIT) conditionRed:setTicks(120 * 60 * 1000) conditionRed:setOutfit({lookType = 465, lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94}) local conditionBlack = Condition(CONDITION_OUTFIT) conditionBlack:setTicks(120 * 60 * 1000) conditionBlack:setOutfit({lookType = 465, lookHead = 114, lookBody = 114, lookLegs = 114, lookFeet = 114}) function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if player == nil then return false end if player:getLevel() < 100 then local vazaa = {x = 32365, y = 32462, z = 6} player:teleportTo(vazaa) player:sendTextMessage(MESSAGE_INFO_DESCR, "YOU NEED LEVEL 100+ TO ENTER.") return false end if player:getGroup():getId() >= 3 then return player:teleportTo(_Lib_Battle_Info.TeamOne.pos) end if Game.getStorageValue(_Lib_Battle_Info.storage_count) > 0 then local getMyTeam = Game.getStorageValue(_Lib_Battle_Info.TeamOne.storage) < Game.getStorageValue(_Lib_Battle_Info.TeamTwo.storage) and {_Lib_Battle_Info.TeamOne.storage,_Lib_Battle_Info.TeamOne.pos,_Lib_Battle_Info.TeamOne.name,conditionBlack} or {_Lib_Battle_Info.TeamTwo.storage,_Lib_Battle_Info.TeamTwo.pos, _Lib_Battle_Info.TeamTwo.name, conditionRed} player:addCondition(getMyTeam[4]) player:setStorageValue(getMyTeam[1], 1) Game.setStorageValue(getMyTeam[1], Game.getStorageValue(getMyTeam[1])+1) player:teleportTo(getMyTeam[2]) player:sendTextMessage(MESSAGE_INFO_DESCR, "Voce entrou para os " .. getMyTeam[3] .. "!") Game.setStorageValue(_Lib_Battle_Info.storage_count, Game.getStorageValue(_Lib_Battle_Info.storage_count)-1) end if Game.getStorageValue(_Lib_Battle_Info.storage_count) == 0 then removeBattleTp() broadcastMessage("Battlefield vai comecar em 2 minutos, comece a criar sua estrategia de combate!", MESSAGE_EVENT_ADVANCE) addEvent(broadcastMessage, 2 * 60 * 1000 - 500, "BattleField vai comecar agora!", MESSAGE_EVENT_ADVANCE) addEvent(OpenWallBattle, 2 * 60 * 1000) end return true end script n2 local conditionRed1 = Condition(CONDITION_OUTFIT) conditionRed1:setTicks(120 * 60 * 1000) conditionRed1:setOutfit({lookType = 432, lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94}) local conditionBlack1 = Condition(CONDITION_OUTFIT) conditionBlack1:setTicks(120 * 60 * 1000) conditionBlack1:setOutfit({lookType = 432, lookHead = 114, lookBody = 114, lookLegs = 114, lookFeet = 114}) function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if player == nil then return false end if player:getLevel() < 100 then local vazaa = {x = 32365, y = 32462, z = 6} player:teleportTo(vaza) player:sendTextMessage(MESSAGE_INFO_DESCR, "YOU NEED LEVEL 100+ TO ENTER.") return false end if player:getGroup():getId() >= 3 then return player:teleportTo(_Lib_Battle_Info1.TeamOne1.pos1) end if Game.getStorageValue(_Lib_Battle_Info1.storage_count1) > 0 then local getMyTeam1 = Game.getStorageValue(_Lib_Battle_Info1.TeamOne1.storage1) < Game.getStorageValue(_Lib_Battle_Info1.TeamTwo1.storage1) and {_Lib_Battle_Info1.TeamOne1.storage1,_Lib_Battle_Info1.TeamOne1.pos1,_Lib_Battle_Info1.TeamOne1.name1,conditionBlack1} or {_Lib_Battle_Info1.TeamTwo1.storage1,_Lib_Battle_Info1.TeamTwo1.pos1, _Lib_Battle_Info1.TeamTwo1.name1, conditionRed1} player:addCondition(getMyTeam1[4]) player:setStorageValue(getMyTeam1[1], 1) Game.setStorageValue(getMyTeam1[1], Game.getStorageValue(getMyTeam1[1])+1) player:teleportTo(getMyTeam1[2]) player:sendTextMessage(MESSAGE_INFO_DESCR, "Voce entrou para os " .. getMyTeam1[3] .. "!") Game.setStorageValue(_Lib_Battle_Info1.storage_count1, Game.getStorageValue(_Lib_Battle_Info1.storage_count1)-1) end if Game.getStorageValue(_Lib_Battle_Info1.storage_count1) == 0 then removeBattleTp1() broadcastMessage("Battlefield vai comecar em 2 minutos, comece a criar sua estrategia de combate!", MESSAGE_EVENT_ADVANCE) addEvent(broadcastMessage, 2 * 60 * 1000 - 500, "BattleField vai comecar agora!", MESSAGE_EVENT_ADVANCE) addEvent(OpenWallBattle1, 2 * 60 * 1000) end return true end script numero 3 -- <movevent event="StepIn" actionid="45000" script="ZE_movements.lua" /> dofile('data/lib/ZE_config.lua') function onStepIn(cid, item, position, fromPosition) local player = Player(cid) if player:getLevel() < 100 then local vazumbi = {x = 32374, y = 32461, z = 6} player:teleportTo(vazumbi) player:sendTextMessage(MESSAGE_INFO_DESCR, "YOU NEED LEVEL 100+ TO ENTER.") return false end player:sendTextMessage(MESSAGE_STATUS_WARNING, "Get ready for the Zombie Event!") player:teleportTo(ZE.posEnterEvent) player:registerEvent("ZumbiDeath") player:setStorageValue(357812, 1) setGlobalStorageValue(ZE.storage, getGlobalStorageValue(ZE.storage) + 1) return true end tudos sao movements com actions ids actions ids: 45000 45550 45110
  7. funciona pra tfs 1.3?
  8. miguelshta postou uma resposta no tópico em Mapas de Tibia
    nao e compativlel com otservbr?
  9. solicionado?
  10. to precisando de um script que e diamond arrow + avalanche cm 50 - 100 dmg
  11. L3K0T reagiu a uma resposta no tópico: Doação Sprite Target
  12. miguelshta postou uma resposta no tópico em Sprites
    u.u obrigado nao tenho sources :c
  13. miguelshta postou uma resposta no tópico em Sprites
    e possivel no otcv8?

Informação Importante

Confirmação de Termo