Ir para conteúdo

Brum

Membro
  • Registro em

  • Última visita

Tudo que Brum postou

  1. Brum postou uma resposta no tópico em Suporte Tibia OTServer
    tbm estou com o mesmo erro
  2. Brum postou uma resposta no tópico em Suporte Tibia OTServer
    Oiii, instalei o Myacc, mas, no ultimo ->Avançar me aparece esse erro Hellpp
  3. Brum postou uma resposta no tópico em Suporte Tibia OTServer
    Olá Gente Bonita, minha duvida é com esses erros que dá quando eu tento iniciar o servidor na VPS Segue a Schema MySql_Schema.sql Link das Files do servidor: https://github.com/brewsterl/RealOTX-7.72
  4. Brum postou uma resposta no tópico em Websites
    Links OFF
  5. Brum postou uma resposta no tópico em Suporte Tibia OTServer
    <?xml version="1.0" encoding="UTF-8"?> <npc name="Xodet" nameDescription="Xodet, the rune vendor" script="Xodet.lua" walkinterval="2000" skull="none" floorchange="0"> <health now="100" max="100"/> <look type="130" head="19" body="86" legs="87" feet="95"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|. I sell mana potion, life potion, blank runes."/> <parameter key="message_decline" value="Is |TOTALCOST| gold coins too much for you? Get out of here!"/> <parameter key="module_shop" value="1"/> <parameter key="shop_buyable" value="life fluid,2006,60,10;mana fluid,2006,100,7;blank rune,2260,10;spellbook,2175,150" /> <parameter key="shop_sellable" value="vial,2006,5;" /> </parameters> <voices> <voice text="Come and buy magic items very cheap..." interval2="200" margin="1" type="16" yell="no"/> </voices> </npc>
  6. Brum postou uma resposta no tópico em Suporte Tibia OTServer
    isso,Module_shop, uma interface de trade ou só o Trade tradicional o do 8.60 sabe? aquele que aparece logo abaixo do inventario
  7. Brum postou uma resposta no tópico em Suporte Tibia OTServer
    Olá Galerinha do Bem, queria pedir pra vocês uma Luz, de como eu consigo implementar TRADE no meu servidor 7.7 prints de exemplos desde de já agraço sua ajuda !!!!!!! s2
  8. Brum postou uma resposta no tópico em Suporte Tibia OTServer
    Fala Negada, Tudo bem? Então.. minha duvida de hoje é onde eu modificio os itens Recebidos após sair de Rook, no meu caso é um Brass set e /spear/spellbook/ e tals PS: não tenho firstitems.xml EM MODS :ss Print
  9. <monster name="bug" x="3" y="-18" z="6" spawntime="150" /> <monster name="bug" x="1" y="-16" z="6" spawntime="150" /> <monster name="bug" x="5" y="-16" z="6" spawntime="150" /> aqui? Editei todas as linhas spawntime="150" /> Para spawntime="50" /> Resolveu meu poblema, os mobs estão dando respawn entre 1.5 a 2.0 min, ta otimo! muito obrigado pela luz
  10. Olá meus amigos, estão bem? espero que sim.. meu poblema é seguinte Eu faço alterações de Exp e tempo de Respaw, mas eles não estão se aplicando in game, OBS: eu reinicio o servidor depois das modificações PS: o respaw demora cerca de 4-5 minutos, gostaria de um tempo de 1 min Minha Config.Lua -- Rates experienceStages = true rateExperience = 3.0 rateExperienceFromPlayers = 0 levelToOfflineTraining = 8 rateSkill = 1.5 rateSkillOffline = 0.5 rateMagic = 1.5 rateMagicOffline = 0.5 rateLoot = 1.0 rateSpawnMin = 1 rateSpawnMax = 5 formulaLevel = 5.0 formulaMagic = 1.0 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 0.9 rateMonsterDefense = 1.0 -- Experience from players minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 stages <?xml version="1.0" encoding="UTF-8"?> <stages> <world id="0" multiplier="1"> <stage minlevel="1" maxlevel="8" multiplier="20"/> <stage minlevel="9" maxlevel="20" multiplier="12"/> <stage minlevel="21" maxlevel="30" multiplier="10"/> <stage minlevel="31" maxlevel="40" multiplier="8"/> <stage minlevel="41" maxlevel="50" multiplier="6"/> <stage minlevel="51" maxlevel="60" multiplier="5"/> <stage minlevel="61" maxlevel="70" multiplier="4"/> <stage minlevel="71" maxlevel="80" multiplier="3"/> <stage minlevel="81" multiplier="2"/> </world> </stages> Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  11. DEU CERTINHO, MUITO OBRIGADO OBS: Mudei a Template
  12. Alguem consegue editar o ip de um cliente pra mim ? :xxxxx https://mega.nz/file/UEsAnTQD#8YwgecuVrqjN0mi8AQgX-P2TKpJ4lWZTn6SwWbJNGFg modificar pra 127.0.0.1 dou beijo em quem fizer isso
  13. Olá, estou usando um leyout do Myacc e não estou conseguindo configurar a parte de - Gostaria de retirar a opção de escolher a classe do perssonagem no site, pois queria adotar o sistema de lvl 1 em rookguard - Level ao iniciar - Town onde Iniciar, no caso queria em rookguard - sistema de Points, não estou conseguindo adicionar, adicionei um plugin sobre, mas não funcionou 100%-segue nas prints Segue algumas prints e o site zipado, vou colocar um scan Desde de já agradeço os membros que me ajudarem em rep+ htdocs.rar Scan: https://www.virustotal.com/gui/file/c9214b3e7ca0946265691bbbc4649845e94cf24bb3e78e53a2e397a08342f6dd/detection
  14. Brum postou uma resposta no tópico em Suporte Tibia OTServer
    onde olho? posso te chamar no zap
  15. Brum postou uma resposta no tópico em Suporte Tibia OTServer
    sim, isso está faltando consigo editar sem erros, o poblema é na função da alavanca nenhum eu acho
  16. Vodkark, tentei colocar o seu npc no servidor, mas creio que não seja compativel pq nem pasta mods eu tenho klkk mas to mechendo aki.... eu queria usar o seu npc, sera que tem como? meu servidor é do Othire 0.0.3 o npc que eu tenho aki é um que copiei de uma pasta npc, mas ele não conta os kills dos mobs e não completa a task o npc que eu tenho é esse <npc name="Donald McRonald" script="Donald McRonald.lua" floorchange="0" walkinterval="1500" speed="100"> <health now="100" max="100"/> <look type="128" head="41" body="94" legs="79" feet="76"/> <parameters> <parameter key="idletime" value="30"/> <parameter key="message_placedinqueue" value="Hmm, I'm busy |PLAYERNAME|."/> <parameter key="message_decline" value="Maybe later."/> <parameter key="message_needmoremoney" value="I am sorry, but you do not have enough copper."/> </parameters> </npc> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>SCRIIPPPPPT<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function FocusModule:init(handler) FOCUS_GREETSWORDS = {'hi', 'hello'} FOCUS_FAREWELLSWORDS = {'bye', 'farewell'} self.npcHandler = handler for i, word in pairs(FOCUS_GREETSWORDS) do local obj = {} table.insert(obj, word) obj.callback = FOCUS_GREETSWORDS.callback or FocusModule.messageMatcher handler.keywordHandler:addKeyword(obj, FocusModule.onGreet, {module = self}) end for i, word in pairs(FOCUS_FAREWELLSWORDS) do local obj = {} table.insert(obj, word) obj.callback = FOCUS_FAREWELLSWORDS.callback or FocusModule.messageMatcher handler.keywordHandler:addKeyword(obj, FocusModule.onFarewell, {module = self}) end return true end function greetCallback(cid) if getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 6 then npcHandler:setMessage(MESSAGE_GREET, "Hello, Druid ".. getPlayerName(cid) .."!") return true else npcHandler:setMessage(MESSAGE_GREET, "Hmmm, well, hello ".. getPlayerName(cid) .."!") return true end end npcHandler:setCallback(CALLBACK_GREET, greetCallback) local shopModule = ShopModule:new() npcHandler:addModule(shopModule) shopModule:addBuyableItem({'wheat'}, 2694, 1) shopModule:addBuyableItem({'cheese'}, 2696, 5) shopModule:addBuyableItem({'carrot'}, 2684, 3) shopModule:addBuyableItem({'corncob'}, 2686, 3) keywordHandler:addKeyword({'weather'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Weather is good enough to work on the fields."}) keywordHandler:addKeyword({'crops'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I take care of our crops"}) keywordHandler:addKeyword({'crop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It is hard to grow but worth the effort."}) keywordHandler:addKeyword({'field'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My fields are enchanted by the druids and the wheat grows very quickly."}) keywordHandler:addKeyword({'city'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The city is to the north."}) keywordHandler:addKeyword({'mill'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I somtimes have to bring the wheat there."}) keywordHandler:addKeyword({'spooked'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I dont know."}) keywordHandler:addKeyword({'king'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "King Tibianus is our king."}) keywordHandler:addKeyword({'frodo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Frodo? He is a friend of mine."}) keywordHandler:addKeyword({'oswald'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He ignores us and we ignore him."}) keywordHandler:addKeyword({'bloodblade'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A general in the army."}) keywordHandler:addKeyword({'elane'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Too noble to care about us."}) keywordHandler:addKeyword({'gorn'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Hardly know him."}) keywordHandler:addKeyword({'sam'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A blacksmith, eh?"}) keywordHandler:addKeyword({'quentin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A generous person."}) keywordHandler:addKeyword({'lynda'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "She has a good soul."}) keywordHandler:addKeyword({'buy'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you wheat, cheese, carrots, and corncobs."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you wheat, cheese, carrots, and corncobs."}) keywordHandler:addKeyword({'have'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you wheat, cheese, carrots, and corncobs."}) keywordHandler:addKeyword({'food'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Are you looking for food? I have wheat, cheese, carrots, and corn to sell. If you want to sell bread, talk to my wife, Sherry."}) keywordHandler:addKeyword({'bread'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "If you want to sell bread, talk to my wife, Sherry."}) function creatureSayCallback(cid, type, msg) if(npcHandler.focus ~= cid) then return false end local tasks = { ["rats"] = {killsRequired = 100, storage = 9001, money = 1500}, ["minotaurs"] = {killsRequired = 500, storage = 9002, exp = 120000}, ["ghouls"] = {killsRequired = 200, storage = 9003, exp = 70000}, ["cyclops"] = {killsRequired = 200, storage = 9004, exp = 150000}, ["ancient scarabs"] = {killsRequired = 300, storage = 9006, exp = 250000}, ["dragons"] = {killsRequired = 400, storage = 9007, exp = 300000}, ["necromancers"] = {killsRequired = 80, storage = 9008, item = {2195}}, ["giant spiders"] = {killsRequired = 300, storage = 9009, exp = 400000}, ["warlocks"] = {killsRequired = 150, storage = 9012, exp = 500000}, ["demons"] = {killsRequired = 1666, storage = 9013, item = {2495}}, ["goblins"] = {killsRequired = 55, storage = 9014, exp = 5000}, ["larvas"] = {killsRequired = 400, storage = 9015, exp = 95000}, ["rotworms"] = {killsRequired = 100, storage = 9016, exp = 28500}, ["orcs"] = {killsRequired = 100, storage = 9017, exp = 33500}, ["scarabs"] = {killsRequired = 200, storage = 9018, exp = 130000}, ["trolls"] = {killsRequired = 50, storage = 9019, exp = 4500}, ["black knights"] = {killsRequired = 50, storage = 9020, exp = 300000, item = {2195}}, ["demon skeletons"] = {killsRequired = 200, storage = 9021, exp = 200000}, ["dwarf guards"] = {killsRequired = 300, storage = 9022, exp = 320000}, ["fire elementals"] = {killsRequired = 50, storage = 9023, exp = 80000}, ["heros"] = {killsRequired = 100, storage = 9024, exp = 260000}, ["vampires"] = {killsRequired = 250, storage = 9025, exp = 260000}, ["snakes"] = {killsRequired = 50, storage = 9026, money = 3000}, ["wasps"] = {killsRequired = 100, storage = 9027, exp = 25000}, ["wolfs"] = {killsRequired = 100, storage = 9028, money = 4000}, ["dwarfs"] = {killsRequired = 150, storage = 9029, exp = 75000}, ["dwarf soldiers"] = {killsRequired = 200, storage = 9030, exp = 110000}, ["cave rats"] = {killsRequired = 50, storage = 9031, money = 2500}, ["amazons"] = {killsRequired = 120, storage = 9032, money = 8000}, ["valkyries"] = {killsRequired = 120, storage = 9033, money = 10000}, ["scorpions"] = {killsRequired = 50, storage = 9034, money = 6000}, ["lions"] = {killsRequired = 50, storage = 9035, money = 5000}, ["dragon lords"] = {killsRequired = 400, storage = 9036, exp = 800000}, ["poison Spiders"] = {killsRequired = 130, storage = 9037, exp = 20000}, ["wild Warriors"] = {killsRequired = 150, storage = 9038, exp = 39000}, ["slimes"] = {killsRequired = 150, storage = 9039, exp = 91000}, ["hunters"] = {killsRequired = 110, storage = 9040, exp = 125000}, ["bonebeast"] = {killsRequired = 200, storage = 9041, exp = 330000}, ["elfs"] = {killsRequired = 100, storage = 9042, exp = 25000}, ["elf scouts"] = {killsRequired = 150, storage = 9043, exp = 70000}, ["elf arcanists"] = {killsRequired = 300, storage = 9044, exp = 355000}, ["swamp trolls"] = {killsRequired = 50, storage = 9045, exp = 5250}, ["frost trolls"] = {killsRequired = 100, storage = 9046, exp = 12000}, ["bugs"] = {killsRequired = 50, storage = 9047, exp = 4000}, ["hyaenas"] = {killsRequired = 50, storage = 9048, exp = 7800}, ["stone golems"] = {killsRequired = 60, storage = 9049, exp = 22500}, ["stalkers"] = {killsRequired = 150, storage = 9050, exp = 83000}, ["ghosts"] = {killsRequired = 140, storage = 9051, exp = 90000}, ["gargoyles"] = {killsRequired = 150, storage = 9052, exp = 99000}, ["crypt shamblers"] = {killsRequired = 160, storage = 9053, exp = 160000}, ["beholders"] = {killsRequired = 180, storage = 9054, exp = 110000}, ["minotaur mages"] = {killsRequired = 100, storage = 9055, exp = 100000}, ["monks"] = {killsRequired = 110, storage = 9056, exp = 115000}, ["witches"] = {killsRequired = 50, storage = 9057, exp = 50000}, ["polar bears"] = {killsRequired = 50, storage = 9058, exp = 42000}, ["skeletons"] = {killsRequired = 150, storage = 9059, exp = 37000}, } local monster = tasks[msg] local tblMonsters, kills, totalKills, exp, money, item = {},{},{},{},{},{} if (msgcontains(msg,"task")) then table.foreach(tasks, function(k, v) if getPlayerStorageValue(cid, v.storage) >= 0 and getPlayerStorageValue(cid, v.storage) <= (v.killsRequired)+1 then table.insert(tblMonsters, k) table.insert(kills, v.storage) table.insert(totalKills, v.killsRequired) table.insert(exp, v.exp) table.insert(money, v.money) table.insert(item, v.item) end end) if (#kills ~= 0) then if (getPlayerStorageValue(cid, kills[1]) >= 0) and (getPlayerStorageValue(cid, kills[1]) < totalKills[1]) then npcHandler:say("You haven't killed enough "..table.concat(tblMonsters, ", ").." yet. You need ["..totalKills[1]-getPlayerStorageValue(cid, kills[1]).."] kills left.", cid) elseif (getPlayerStorageValue(cid, kills[1]) == totalKills[1]+1) then npcHandler:say("Congratulations so you've got killed "..table.concat(tblMonsters, ", ").."! and passed the task. Here is your reward.", cid) setPlayerStorageValue(cid, kills[1], getPlayerStorageValue(cid, kills[1]) + 1) setPlayerStorageValue(cid, kills[1], getPlayerStorageValue(cid, kills[1]) + 1) doPlayerAddExp(cid, exp[1]) doPlayerAddMoney(cid, money[1]) if (#item ~= 0) then for i, v in ipairs(item) do local container = doPlayerAddItem(cid, 1987, 1) for i = 1, #v do doAddContainerItem(container, v[i], 1) end end end talk_state = 0 end else table.foreach(tasks, function(k, v) table.insert(tblMonsters, k) return nil end) npcHandler:say("Ahh... you looking for a new mission. I'll reward you for "..table.concat(tblMonsters, ", ").." which one we are talking about?", cid) talk_state = 1 end elseif (msgcontains(msg,"cancel")) then npcHandler:say("Don't forget that you'll lost previous killing, which task do you want to cancel?", cid) talk_state = 2 elseif monster and (talk_state == 2) then if (getPlayerStorageValue(cid, monster.storage) >= 0) and (getPlayerStorageValue(cid, monster.storage) < monster.killsRequired) then npcHandler:say("Let it be! "..msg.." task has been canceled. ", cid) setPlayerStorageValue(cid, monster.storage, -1) talk_state = 0 else npcHandler:say("You can't cancel completed tasks.", cid) end elseif (monster and talk_state == 1) then npcHandler:say("Do you really want "..msg.." task?", cid) killsRequired = monster.killsRequired storage = monster.storage premium = monster.premium talk_state = 3 elseif (msgcontains(msg, "yes")) and (talk_state == 3) then if (premium ~= nil and premium == true) then if (isPremium(cid) == FALSE) then npcHandler:say("You need premium account in order to do "..msg.." task.", cid) return false end end if (getPlayerStorageValue(cid, storage) < 0) then npcHandler:say("Alright then.. you have to kill ["..killsRequired.."] "..msg..". Good luck!", cid) setPlayerStorageValue(cid, storage, 0) talk_state = 0 else npcHandler:say("Sorry but you've got killed "..msg.." already and passed the task. Ask me for new tasks.", cid) end elseif (talk_state == 3) then npcHandler:say("Maybe later.", cid) talk_state = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  17. Brum postou uma resposta no tópico em Suporte Tibia OTServer
    .OtHire Quando faço o uso da alavanca, ela simplismente não tem ação Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  18. Mask, muito obrigado por responder eu incluí esses codigos, mas aí mudou o erro pra Fatal error: Uncaught Error: Call to undefined method Cache::save() in C:\xampp\htdocs\highscores.php:59 Stack trace: #0 {main} thrown in C:\xampp\htdocs\highscores.php on line 59
  19. highscores <?php require_once 'engine/init.php'; include 'layout/overall/header.php'; ?> <br><table class="blackline"> <tr> <td><img src="layout/images/blank.gif"></td> </tr> </table> <div class="titleheader"> <h1>Highscores</h1> </div> <table class="blackline"> <tr> <td><img src="layout/images/blank.gif"></td> </tr> </table> <?php if ($config['log_ip']) { znote_visitor_insert_detailed_data(3); } // Fetch highscore type $type = (isset($_GET['type'])) ? (int)getValue($_GET['type']) : 7; if ($type > 9) $type = 7; // Fetch highscore page $page = getValue(@$_GET['page']); if (!$page || $page == 0) $page = 1; else $page = (int)$page; $highscore = $config['highscore']; $rows = $highscore['rows']; $rowsPerPage = $highscore['rowsPerPage']; function skillName($type) { $types = array( 1 => "Club", 2 => "Sword", 3 => "Axe", 4 => "Distance", 5 => "Shielding", 6 => "Fishing", 7 => "Experience", // Hardcoded 8 => "Magic Level", // Hardcoded 9 => "Fist", // Since 0 returns false I will make 9 = 0. ); return $types[(int)$type]; } function pageCheck($index, $page, $rowPerPage) { return ($index < ($page * $rowPerPage) && $index >= ($page * $rowPerPage) - $rowPerPage) ? true : false; } $cache = new Cache('engine/cache/highscores'); if ($cache->hasExpired()) { $scores = fetchAllScores($rows, $config['TFSVersion'], $highscore['ignoreGroupId']); $cache->setContent($scores); $cache->save(); } else { $scores = $cache->load(); } if ($scores) { ?> <h1>Ranking for <?php echo skillName($type); ?></h1> <form action="" method="GET"> <select name="type"> <option value="7" <?php if ($type == 7) echo "selected"; ?>>Experience</option> <option value="8" <?php if ($type == 8) echo "selected"; ?>>Magic</option> <option value="5" <?php if ($type == 5) echo "selected"; ?>>Shielding</option> <option value="2" <?php if ($type == 2) echo "selected"; ?>>Sword</option> <option value="1" <?php if ($type == 1) echo "selected"; ?>>Club</option> <option value="3" <?php if ($type == 3) echo "selected"; ?>>Axe</option> <option value="4" <?php if ($type == 4) echo "selected"; ?>>Distance</option> <option value="6" <?php if ($type == 6) echo "selected"; ?>>Fishing</option> <option value="9" <?php if ($type == 9) echo "selected"; ?>>Fist</option> </select> <select name="page"> <?php $pages = (int)($highscore['rows'] / $highscore['rowsPerPage']); for ($i = 0; $i < $pages; $i++) { $x = $i + 1; if ($x == $page) echo "<option value='".$x."' selected>Page: ".$x."</option>"; else echo "<option value='".$x."'>Page: ".$x."</option>"; } ?> </select> <input type="submit" value=" View " class="btn btn-info"> </form> <table id="highscoresTable" class="table table-striped table-hover"> <tr class="yellow"> <td>Rank</td> <td>Name</td> <td>Vocation</td> <td>Level</td> <?php if ($type === 7) echo "<td width='10%'>Experience</td>"; ?> </tr> <?php for ($i = 0; $i < count($scores[$type]); $i++) { if (pageCheck($i, $page, $rowsPerPage)) { ?> <tr> <td><?php echo $i+1; ?></td> <td><a href="characterprofile.php?name=<?php echo $scores[$type][$i]['name']; ?>"><?php echo $scores[$type][$i]['name']; ?></a></td> <td><?php echo vocation_id_to_name($scores[$type][$i]['vocation']); ?></td> <td><?php echo $scores[$type][$i]['value']; ?></td> <?php if ($type === 7) echo "<td>". $scores[$type][$i]['experience'] ."</td>"; ?> </tr> <?php } } ?> </table> <?php } include 'layout/overall/footer.php'; ?>
  20. Tá, ja volto mask, o Codigo entrou, certinho, mas e agora? queria tirar pelomenos essa da Home Fatal error: Uncaught Error: Call to undefined method Cache::save() in C:\xampp\htdocs\layout\sub\index.php:30 Stack trace: #0 C:\xampp\htdocs\index.php(9): include() #1 {main} thrown in C:\xampp\htdocs\layout\sub\index.php on line 30 e se caso as outros erros não dece pra arrumar eu queri Retirar a TAG tipo Highscores Latest Deaths
  21. Opá gente, tudo bem com vocês ? então, esse é o meu primeiro servidor e estou um pouco perdido na questão do website e gostaria da ajuda de vocês, meu poblema é esse, Segue as imagens Fatal error: Uncaught Error: Call to undefined method Cache::save() in C:\xampp\htdocs\layout\sub\index.php:30 Stack trace: #0 C:\xampp\htdocs\index.php(9): include() #1 {main} thrown in C:\xampp\htdocs\layout\sub\index.php on line 30 Notice: Undefined index: type in C:\xampp\htdocs\powergamers.php on line 18 string(435) "SELECT `a`.`id`, `b`.`player_id`, `a`.`name`, `a`.`vocation`, `a`.`level`, `a`.`group_id`, `a`.`experience`, `b`.`exphist_lastexp`, `b`.`exphist1`, `b`.`exphist2`, `b`.`exphist3`, `b`.`exphist4`, `b`.`exphist5`, `b`.`exphist6`, `b`.`exphist7`, (`a`.`experience` - `b`.`exphist_lastexp`) AS `expdiff` FROM `players` `a` JOIN `znote_players` `b` ON `a`.`id` = `b`.`player_id` WHERE `a`.`group_id` < 2 ORDER BY `expdiff` DESC LIMIT 25" (query - SQL error) Type: select_multi (select multiple rows from database) Unknown column 'b.exphist_lastexp' in 'field list' Fatal error: Uncaught Error: Call to undefined method Cache::save() in C:\xampp\htdocs\highscores.php:59 Stack trace: #0 {main} thrown in C:\xampp\htdocs\highscores.php on line 59
  22. Nys, muito obrigado por responder eu consegui aki na verdade eu apliquei a pasta npc nova no servidor sem npc, adicionei o scripts e abri o mapa no RME e dei load na mesma respaw.xml dos npc, aí apareceu todos em suas localizações, aí eu só salvei o mapa e loguei nos server, Ficou Perfeito minha proxima duvida é com o WebSite olha essas tag de erros, parece que as files do site, me pede pra ter um diretorio onde salvar o cache do site, não entendi muito bem Fatal error: Uncaught Error: Call to undefined method Cache::save() in C:\xampp\htdocs\highscores.php:59 Stack trace: #0 {main} thrown in C:\xampp\htdocs\highscores.php on line 59 Fatal error: Uncaught Error: Call to undefined method Cache::save() in C:\xampp\htdocs\layout\sub\index.php:30 Stack trace: #0 C:\xampp\htdocs\index.php(9): include() #1 {main} thrown in C:\xampp\htdocs\layout\sub\index.php on line 30

Informação Importante

Confirmação de Termo