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guinaatz

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About guinaatz

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  1. @Sphynx1 o projeto esta muito legal , boa sorte se tiver precisando de ajuda sei de tudo um pouco vou estar disposto a ajudar
  2. Visualizar Anúncio sistemas source C++ Estou a procura de alguém q possa me ajuda ajuda com alguns sistemas diferentes para meu servidor na source será diversos como exemplo trocar uma das skills padrao do tibia para critical e por ai vai obg Anunciante guinaatz Date 09/04/2019 Preço Categoria Procura-se Freelancers  
  3. THIS ADVERT HAS EXPIRED!

    • Looking for Freelancers
    • To combine

    Estou a procura de alguém q possa me ajuda ajuda com alguns sistemas diferentes para meu servidor na source será diversos como exemplo trocar uma das skills padrao do tibia para critical e por ai vai obg

    NO VALUE SPECIFIED

  4. @greeneyzer Sobre o valor ele esta retornando sim 350000 no caso , sobre a segunda parte esta dando um erro o script esta assim agr
  5. @greeneyzer opa amigo obg por tentar + surgiu um novo erro adicionando isso
  6. Qual o motivo deste tópico? estou enfrentando um problema nessa magia onde ela n da o dano mas ela casta Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: local condition = createConditionObject(CONDITION_FREEZING) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 1, 15000, 0) setCombatCondition(combat, condition) local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 136) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0) local arr1 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 2, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) setCombatArea(combat1, area1) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0) local arr10 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area10 = createCombatArea(arr10) setCombatArea(combat10, area10) local combat100 = createCombatObject() setCombatParam(combat100, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat100, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat100, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0) local arr100 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area100 = createCombatArea(arr100) setCombatArea(combat100, area100) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 136) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0) local arr2 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 2, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat20, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0) local arr20 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area20 = createCombatArea(arr20) setCombatArea(combat20, area20) local combat200 = createCombatObject() setCombatParam(combat200, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat200, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat200, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0) local arr200 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area200 = createCombatArea(arr200) setCombatArea(combat200, area200) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 136) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0) local arr3 = { {0, 0, 0, 0, 0}, {0, 0, 1, 2, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area3 = createCombatArea(arr3) setCombatArea(combat3, area3) local combat30 = createCombatObject() setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat30, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat30, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0) local arr30 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area30 = createCombatArea(arr30) setCombatArea(combat30, area30) local combat300 = createCombatObject() setCombatParam(combat300, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat300, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat300, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0) local arr300 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area300 = createCombatArea(arr300) setCombatArea(combat300, area300) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 136) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0) local arr4 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 2, 0, 0}, {0, 0, 0, 0, 0}, } local area4 = createCombatArea(arr4) setCombatArea(combat4, area4) local combat40 = createCombatObject() setCombatParam(combat40, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat40, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat40, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0) local arr40 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area40 = createCombatArea(arr40) setCombatArea(combat40, area40) local combat400 = createCombatObject() setCombatParam(combat400, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat400, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat400, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0) local arr400 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area400 = createCombatArea(arr400) setCombatArea(combat400, area400) function hadsu(cid) if getCreatureLookDirection(cid) == 1 then doCombat(cid, combat1, numberToVariant(cid)) doCombat(cid, combat10, numberToVariant(cid)) doCombat(cid, combat100, numberToVariant(cid)) elseif getCreatureLookDirection(cid) == 2 then doCombat(cid, combat4, numberToVariant(cid)) doCombat(cid, combat40, numberToVariant(cid)) doCombat(cid, combat400, numberToVariant(cid)) elseif getCreatureLookDirection(cid) == 3 then doCombat(cid, combat2, numberToVariant(cid)) doCombat(cid, combat20, numberToVariant(cid)) doCombat(cid, combat200, numberToVariant(cid)) elseif getCreatureLookDirection(cid) == 0 then doCombat(cid, combat3, numberToVariant(cid)) doCombat(cid, combat30, numberToVariant(cid)) doCombat(cid, combat300, numberToVariant(cid)) end end function hpode(cid) doCreatureAddHealth(cid,-getCreatureMaxHealth(cid)+getCreatureMaxHealth(cid)/3) doRemoveCondition(cid,CONDITION_FREEZING) end function kadsu(cid) if isPlayer(cid) then doPlayerSay(cid, '', TALKTYPE_ORANGE_1) end if isCreature(cid) then end doSendMagicEffect(getPlayerPosition(cid),110) doPlayerSay(cid, '', TALKTYPE_ORANGE_1) doAddCondition(cid,condition) addEvent(hadsu,0,cid) addEvent(hadsu,500,cid) addEvent(hadsu,900,cid) addEvent(hadsu,1300,cid) addEvent(hadsu,1700,cid) addEvent(hadsu,2100,cid) addEvent(hadsu,2500,cid) addEvent(hadsu,2900,cid) addEvent(hadsu,3100,cid) addEvent(hadsu,3500,cid) addEvent(hadsu,3900,cid) addEvent(hadsu,4300,cid) addEvent(hadsu,4700,cid) addEvent(hadsu,5100,cid) addEvent(hadsu,5500,cid) addEvent(hadsu,5900,cid) addEvent(hadsu,6300,cid) addEvent(hadsu,6700,cid) addEvent(hadsu,7100,cid) addEvent(hadsu,7500,cid) addEvent(hadsu,7900,cid) addEvent(hadsu,8300,cid) addEvent(hadsu,8700,cid) addEvent(hadsu,9100,cid) addEvent(hadsu,9500,cid) addEvent(hpode,9900,cid) end function onCastSpell(cid, var) doCombat(cid, combat, var) kadsu(cid) return true end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  7. Base: TFS 4 Estou a procura de um script de uma potion que quando o player use ela fique por x tempo ativada que quando o player for atacado ele tem uma % de chance de soltar uma magia
  8. estou tentando compilar minhas source no Linux e esta dando esse erro já refiz o procedimento desde o começo varias vezes autoreconf: Entering directory `.' autoreconf: configure.ac: not using Gettext autoreconf: running: aclocal --force configure.ac:136: warning: macro 'AM_PATH_XML2' not found in library autoreconf: configure.ac: tracing autoreconf: configure.ac: not using Libtool autoreconf: running: /usr/local/bin/autoconf --force configure.ac:112: error: possibly undefined macro: AC_CHECK_HEADERS If this token and others are legitimate, please use m4_pattern_allow. See the Autoconf documentation. configure.ac:136: error: possibly undefined macro: AM_PATH_XML2 configure.ac:136: error: possibly undefined macro: AC_MSG_ERROR configure.ac:141: error: possibly undefined macro: AC_CHECK_LIB autoreconf: /usr/local/bin/autoconf failed with exit status: 1 root@dboall01:/otserv/trunk#
  9. Bom como ja diz no titulo do topico meu gesio na vocation 494 ela fica assim nao aparece o nome alguem poderia me dizer como posso arrumar?
  10. man foi mal incomodar mais o meu foi tudo certinho e acaba dando erro na linha msg->put<char>(0x83);
  11. guinaatz

    help erro VB

    to usando pokemon api '-' ---------do primeiro form---------- Imports Tibia Imports Tibia.Util Imports Tibia.Objects Imports Tibia.Constants Public Class Form1 Public c As Client Public p As Player Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load For Each cl In Client.GetClients ComboBox1.Items.Add(cl) Next End Sub Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Form2.Show() End Sub End Class --------segundo form-------- Imports Tibia Imports Tibia.Util Imports Tibia.Objects Imports Tibia.Constants Public Class Form2 Dim c As Client Dim p As Player Private Sub Form2_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load c = Form1.ComboBox1.SelectedItem If c.LoggedIn Then p = c.GetPlayer Form1.Hide() Else Me.Hide() MsgBox("You need choose your character") End If End Sub Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click c.Map.FullLightOn() End Sub Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click c.Map.FullLightOff() End Sub End Class
  12. guinaatz

    help erro VB

    estava tentando fazer um bot e como so novo n sei direito e estava dando esse erro agradesso se me ajudarem Warning 1 Namespace or type specified in the Imports 'Tibia' doesn't contain any public member or cannot be found. Make sure the namespace or the type is defined and contains at least one public member. Make sure the imported element name doesn't use any aliases. Warning 2 Namespace or type specified in the Imports 'Tibia.Objects' doesn't contain any public member or cannot be found. Make sure the namespace or the type is defined and contains at least one public member. Make sure the imported element name doesn't use any aliases. Warning 3 Namespace or type specified in the Imports 'Tibia.Util' doesn't contain any public member or cannot be found. Make sure the namespace or the type is defined and contains at least one public member. Make sure the imported element name doesn't use any aliases.
  13. eita acuso ter bastante viros mais vlw

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