Blazera 8.60
blazera.net
SOBRE O BLAZERA
Um fresh start em um servidor 8.6 clássico, com real map, focado na experiência raiz do Tibia. | Classic Real Map • Fresh Start • Client 8.6 • Old School Gameplay • Active Community
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Tudo que dragonskai postou
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COMO CRIAR SERVIDOR DE NTO HARD NO WINDOWNS
conseguiram abrir o RME e o Item editor?
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[PEDIDO] Base pokemon PSoul
tenta usar esse aqui bd_psoul (1) (1).sql tenta achar algum servidor online dessa base e pega o cliente agr n to com o cliente estou via celular
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Poketibia Balls
Baixa pokémon masterx ele tem isso
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[PEDIDO] Base pokemon PSoul
Irei mandar para vc eu tenho espera ae https://mega.nz/file/gNpD0LCZ#rfgfSDHzRdb01y2K6AfapBsjcqb3H3QiixHxhjKF3Mo está aq
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Mostrando suas Hunts
Alguém poderia me ajuda com isso
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PokeBar por talackactions
Vc praticamente faria todo o processo de um poke bar tem um aqui no tk que pode ser útil para vc n sei qual e sua base mais tente procurar por aqui
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(Resolvido)[Action] Verificar Área
Poderia postar oq deu certo man
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limite de item otb
sim inclusive transparency tbm
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limite de item otb
Estou usando a base pokemax toda vez que adiciona algo que passa dos 20k meu item otb nao aceita gostaria de saber se tem jeito de eu passar desses 20k de limite que estou tendo
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Icon sistem dando problema
.Qual servidor ou website você utiliza como base? DXP Qual o motivo deste tópico? Ajuda com script Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
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como muda de base sem perde os players
acho que n e possivel pq e muita storage e ids diferente
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Evoluçao especial
Diga em poucas palavras a base utilizada (Nome do servidor ou nome do website). Ex. TFS 1.3; Base: Tfs 0.4 Qual erro está surgindo/O que você procura? quando evolui nao desconta stone Você tem o código disponível? Se tiver publique-o aqui: local special = specialevo --alterado v1.9 \/ peguem ele todo! local types = { [leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"}, [water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"}, [venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"}, [thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"}, [rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"}, [punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"}, [fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"}, [coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"}, [crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"}, [dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"}, [earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"}, [enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"}, [heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"}, [ice] = {"Seel", "Shellder", "Smoochum", "Swinub"}, [metal] = {"Onix", "Scyther"}, [ancient] = {"Sunkern", "Gloom", "Slowpoke", "Poliwhirl", "Seadra", "Porygon"}, [sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Magmortar", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"}, [swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"}, [sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"}, [sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"}, [senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"}, [srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"}, [svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"}, [sice] = {"Shiny Seel", "Shiny Shellder"}, [sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny electivire", "Shiny Voltorb", "Shiny Eevee"}, [scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"}, [scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"}, [sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"}, [spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"}, [searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"} } local specEvos = { --alterado v1.9 \/ ["Eevee"] = { [thunder] = "Jolteon", [water] = "Vaporeon", [fire] = "Flareon", [enigma] = "Espeon", [dark] = "Umbreon", }, } function onUse(cid, item, frompos, item2, topos) local pokeball = getPlayerSlotItem(cid, 8) if not isMonster(item2.uid) or not isSummon(item2.uid) then return true end if #getCreatureSummons(cid) > 1 then return true --alterado v1.9 end if isInArray({"ditto", "shiny ditto"}, getItemAttribute(pokeball.uid, "poke"):lower()) then doSendMsg(cid, "Ditto não tem evolução.") return true end if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end local pevo = poevo[getCreatureName(item2.uid)] if not isInArray(specialevo, getCreatureName(item2.uid)) then if not pevo then doPlayerSendCancel(cid, "This pokemon can't evolve.") return true end if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then doPlayerSendCancel(cid, "You can only use stones on pokemons you own.") return true end if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.") return true end end local minlevel = 0 if getPokemonName(item2.uid) == "Eevee" then local eevee = specEvos["Eevee"][item.itemid] if not eevee then doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") return true end if isInArray(specialevo, getPokemonName(item2.uid)) then if getPokemonName(item2.uid) == "Poliwhirl" then local evolution = 0 local theevo = "" if item.itemid == water then if getPlayerItemCount(cid, earth) >= 1 then evolution = earth theevo = "Politoed" elseif getPlayerItemCount(cid, punch) >= 1 then evolution = punch theevo = "Poliwrath" else doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a earth stone (Politoed) to evolve this pokemon.") return true end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, earth) >= 1 then doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a earth stone to a Politoed.") return true end doEvolvePokemon(cid, item2, theevo, evolution, water) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doTransformItem(ball, pokeballs[theevo:lower()].use) elseif item.itemid == punch then minlevel = pokes["Poliwrath"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.") return true end local theevo = "Poliwrath" doEvolvePokemon(cid, item2, theevo, water, punch) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") doItemSetAttribute(ball, "Icone", "yes") doTransformItem(ball, pokeballs[theevo:lower()].use) elseif item.itemid == earth then minlevel = pokes["Politoed"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one earth stone to evolve this pokemon.") return true end local theevo = "Politoed" doEvolvePokemon(cid, item2, theevo, water, earth) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") end elseif getPokemonName(item2.uid) == "Gloom" then local theevo = "" local evolution = 0 if item.itemid == leaf or item.itemid == venom then if getPlayerItemCount(cid, leaf) >= 1 and getPlayerItemCount(cid, venom) >= 1 then theevo = "Vileplume" evolution = venom elseif getPlayerItemCount(cid, leaf) >= 2 then theevo = "Bellossom" evolution = leaf else doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a 2 Leaf Stone (Vileplume) to evolve this pokemon.") return true end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then doPlayerSendCancel(cid, "Please, use your Leaf Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.") return true end doEvolvePokemon(cid, item2, theevo, evolution, leaf) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") elseif item.itemid == leaf or item.itemid == venom then minlevel = pokes["Vileplume"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 or getPlayerItemCount(cid, venom) <= 0 then doPlayerSendCancel(cid, "You need at least 1 Leaf Stone and 1 Venom stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Vileplume", leaf, venom) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") elseif item.itemid == leaf then minlevel = pokes["Bellossom"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least 2 Leaf Stone and one Sun Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Bellossom", sun, leaf) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") end elseif getPokemonName(item2.uid) == "Slowpoke" then if item.itemid == enigma then minlevel = pokes["Slowbro"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowbro", enigma, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") elseif item.itemid == king then minlevel = pokes["Slowking"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowking", king, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") end elseif getPokemonName(item2.uid) == "Tyrogue" then local evolution = "" evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop") minlevel = pokes[evolution].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, evolution, punch, 0) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") end return true end local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution if not pokes[evo] then doSendMsg(cid, "Este pokemon nao existe.") print(">>>>>>EVO BUG: " .. evo) return true end if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!") return true end if getPlayerItemCount(cid, stnid) < count then local str = "" if count >= 2 then str = "s" end return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!") end minlevel = pokes[evo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não possui level necessario para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, evo, stnid, stnid2, count) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no") return TRUE end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
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tfs 0.4 rev 3884
alguem pode me ajudar com isso... \protocolgame.cpp [Warning] comparison is always false due to limited range of data type
- [v32] GlobalFull 11/12 - New Asuras, Falcons, Warzones 4,5,6 . (Updates Frequentes)
- [DxP] Exclusivo Poketibia OpenSource+Cliente+Site+DB
- [8.54] Servidor + Client Naruto B&W [EXCLUSIVO]
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[Ajuda] Otclient aceitar dat de outras versões.
Mano to com o msm problema quero rodar 1 dat do tibia que extendi e ele ta dando esse erro chato poderia me ajudar otclient-0.6.6-by_Allway
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Sources narutibia
Alguem teria as sources do narutibia pra disponibilizar?
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[DxP] Exclusivo Poketibia OpenSource+Cliente+Site+DB
vai na config.lua na pasta do seu serv e procura Rates -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = true <<<<< aqui bota true pra ser por stages rateExperience = 50.0 <<<<< aqui e a xp do serv mais so vai funcionar se tiver false ali em experienceStages rateExperienceFromPlayers = 0 rateSkill = 3.0 rateMagic = 50 rateLoot = 10.0 rateSpawn = 7
- Pokemon Dash v10.1 (Revolution)
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ajuda
eu quero pra mysql tem que ser sql cara tenho na real msm e de dar um geito de arrumar essa n sei como vou fazer isso :/ aeeee conseguir vlw pela ajuda pode fexa topico era um systema de private shop que istalar automaticamente puriço essa tabela tava voltando
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ajuda
n tem como vc por em media fire ou em qualquer outro pq n to consiguindo abaixar
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ajuda
mais n tem como arrumar ? e como que eu coloco outra no lugar dessa?
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ajuda
ja to fazendo isso mais n funciona ela volta ainda ta dando isso mysql_store_result(): ALTER TABLE `players` ADD COLUMN `shopitens` VARCHAR( 255 ) NOT NULL DEFAULT '''{}'''; - MYSQL ERROR: (0)
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ajuda
ALTER TABLE `players` ADD COLUMN `shopitens` VARCHAR( 255 ) NOT NULL DEFAULT '''{}'''; - MYSQL ERROR: Duplicate column name 'shopitens' (1060) agr n consiguo mais liga meu otserv deu isso na data base quando vo liga da esse erro na distro alguem me ajuda