Tudo que alexpaimel postou
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[SCRIPT] Quest tipo anihi
Esse script não esta certo, pode ser o caminho eu que não entendo muito de script eu ja estou vendo isso.. Vou ver o que faço, obrigado mesmo assim REP+ caso puder me ajudar com ele certinho! Valws
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[SCRIPT] Quest tipo anihi
UPUPUPUPUPU
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[SCRIPT] Quest tipo anihi
upupup
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[SCRIPT] Quest tipo anihi
upupupu
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(Resolvido)[ERRO] Não da o item na quantidade
Não testei mais creio que dará certo, eu ja solucinoei colocando um ticket que vale 15 pures. Mas obrigado mesmo assim, abraços! Pode fechar o topico
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[SCRIPT] Quest tipo anihi
Eai galera, gostaria de um script e como instalar desde o começo pois sou leigo no assunto haha.. Eu queria uma quest tipo anihi que clica na alavanca cai no outro local mata os bichos, o mapa é até o mesmo da anihi, só irei trocar os itens que irão ganhar + os bichos e a capacidade para 6 players. Preciso disto o mais rapido possivel valeu!! up ?
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(Resolvido)[ERRO] Não da o item na quantidade
Boa Tarde, então galera.. Eu coloco o item a seguir para dar x10 por exemplo. Quando faço a quest ele da normalmente só que quando chega neste item da somente 1 invés de dar os 10 que eu coloquei.. Lembrando que o script esta certo, uso em todas quests só esta dando o "erro" quando é para dar mais de x1 o Pure energy. Aguardo uma resposta! Caso queiram ver o script lembrando que o problema é no item, in game funciona normal o problema esta na quest apenas.. Script da quest: Meu outro problema é que o seguinte "Uniqueid" <action uniqueid="90004" script="bonusdiario.lua" /> Quando adciono o numero 90004 no RME não da, se eu trocar por outro que não existe no actions.xml funciona normal? up!
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[AJUDA] Unique ID que resete bau de quest todos os dias
Ok, obrigado mesmo assim!
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[AJUDA] Unique ID que resete bau de quest todos os dias
Cara, eu só copiei seu script mas ele da apenas 1 pure :X nao sabe o que pode ser?
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[AJUDA] Unique ID que resete bau de quest todos os dias
Cara não deu, ele pegou mas foi somente 1 pure energy
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[AJUDA] Unique ID que resete bau de quest todos os dias
Opa, como pode ver na print a seguir não teve erro na distro e o cap. tinha normal.. Não sei qual erro pode ser, vou ir dormir agora mais assim que acordar eu vejo sua resposta, obrigado desde ja!! Lembrando que ja Reputei . Print : http://prntscr.com/6ymvvi
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[AJUDA] Unique ID que resete bau de quest todos os dias
local t = { storage = 35350, -- Só mexa se necessário. temp = 24, -- Tempo em horas. reward = {[8306] = 15, -- [iD do ITEM] = QUANTIDADE [2160] = 150, }, } function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerStorageValue(cid, t.storage) < os.time() then for i, v in pairs(t.reward) do doPlayerSendTextMessage(cid, 25, "Você encontrou um "..getItemNameById(i)..".") doPlayerAddItem(cid, i, v) end setPlayerStorageValue(cid, t.storage, os.time() + t.temp * 60 * 60) else doPlayerSendTextMessage(cid, 25, "Você precisa esperar ".. getPlayerStorageValue(cid, t.storage) - os.time() .." segundos para usar novamente(24Hrs).") end return true end
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[AJUDA] Unique ID que resete bau de quest todos os dias
Mano enquanto ao KK'S deu certo. Ja com o outro item (pure energy) 8306 não deu foi somente 1, mesmo colocando 15 na quantidade reward = {[8306] = 15, -- [iD do ITEM] = QUANTIDADE
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[AJUDA] Unique ID que resete bau de quest todos os dias
Opa, gostaria de saber como colocar mais de um item por exemplo. 1kk .. reward = 2160, -- Item que irá ganhar. aqui só da 10k e outros itens que eu possa configurar a quantidade + outro item junto. Por exemplo: Dar 1kk + Stamina Refiller como faria? Aguardo, obrigado desde ja!
- Sistema: Cassino Slots.
- Sistema: Cassino Slots.
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[BUG] Distro erro
Cara não deu, mesmo erro in game. Segue a print do erro: http://i.imgur.com/hQVKj7r.jpg Caso queira saber mais sobre o script confira em : http://www.tibiaking.com/forum/topic/50977-sistema-cassino-slots/ Mas eu acho que não é nescessario e obrigado pelas respostas aguardo uma sobre este assunto!
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[BUG] Distro erro
------- Script by: Adriano Swatt ---- local condition_infight = createConditionObject(CONDITION_INFIGHT) setConditionParam(condition_infight, CONDITION_PARAM_TICKS, 8000) local gstrg = 12129 -- Não Mexa, Storage de Controle Item Global. local gstrg_control = 12130 -- Não Mexa, Storage de Controle Jogo em Execução. local istrg = {12131, 12132, 12133} -- Não Mexa, Storage de Itens. local items = { [0] = {0}, -- NEUTRO [1] = {2160}, -- ID do ITEM 1 [2] = {2140}, -- ID do ITEM 2 [3] = {8976}, -- ID do ITEM 3 [4] = {9002}, -- ID do ITEM 4 [5] = {5809}, -- ID do ITEM 5 [6] = {8266}, -- ID do ITEM 6 [7] = {5808}, -- ID do ITEM 7 [8] = {8983}, -- ID do ITEM 8 [9] = {8980}, -- ID do ITEM 9 [10] = {8979}, --ID do ITEM 10 [11] = {0} -- NEUTRO } local qtdd = 10 -- Quantidade de Itens a Sortear // Não precisa apagar as demais linhas de configuração acima. local valor = {2160, 20} -- ID da Moeda pra Jogar, Quantidade (preço) local comb1 = {2160, 50} -- ID , Quantidade, para quem acertar 1 item da combinação local comb2 = {2160, 250} -- ID , Quantidade, para quem acertar 2 item da combinação local comb3 = {2160, 500} -- ID , Quantidade, para quem acertar todos itens da combinação + o prêmio configurado acima local premio = {10309, 1} -- ID do Prêmio, Quantidade (que o player ganhará ao acertar os 3 itens) local iluck_pos = {x=159, y=43, z=6} -- Posição onde fica a amostra do item da sorte local pos = {{x=160, y=43, z=6}, {x=161, y=43, z=6}, {x=162, y=43, z=6}} -- Posições onde os itens sorteados aparecerão local effect = 26 -- Efeito na hora de selecionar o item da sorte local eff = 30 -- Efeito ao criar os itens na mesa (hora do sorteio) local reff = 29 -- Efeito ao remover itens da mesa (ao finalizar) -------- FIM DAS CONFIGURAÇÕES -------- function onUse(cid, item, frompos, item2, topos) local dir = getPlayerLookDir(cid) local gget = getGlobalStorageValue(gstrg) local gnumb = items[gget] local gnumba = items[gget + 1] local gnumbs = items[gget - 1] if gnumb then if dir == WEST or dir == EAST then -- Caso não esteja em posição de jogar. doPlayerSendTextMessage(cid, 18, "Para jogar, siga as dicas abaixo: \n Para escolher o item da sorte, vire-se para baixo e clique na alavanca até selecioná-lo. \n Para jogar, após ter selecionado o item da sorte, vire-se para cima e puxe novamente a alavanca.") elseif dir == NORTH then -- Posição de Jogar if gget ~= 0 then if getGlobalStorageValue(gstrg_control) < 1 then if getPlayerItemCount(cid, valor[1]) >= valor[2] then math1 = math.random(1, qtdd) math2 = math.random(1, qtdd) math3 = math.random(1, qtdd) doPlayerRemoveItem(cid, valor[1], valor[2]) mayNotMove(cid, true) doAddCondition(cid, condition_infight) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Máquina em funcionamento, aguarde.") setGlobalStorageValue(gstrg_control, 1) --- Criando itens doSendMagicEffect(pos[1], eff) doCreateItem(items[math1][1], pos[1]) setGlobalStorageValue(istrg[1], items[math1][1]) addEvent(doSendMagicEffect, 1000, pos[2], eff) addEvent(doCreateItem, 1000, items[math2][1], pos[2]) setGlobalStorageValue(istrg[2], items[math2][1]) addEvent(doSendMagicEffect, 2000, pos[3], eff) addEvent(doCreateItem, 2000, items[math3][1], pos[3]) setGlobalStorageValue(istrg[3], items[math3][1]) --- Checando Itens if gnumbs[1] == getGlobalStorageValue(istrg[1]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Parabéns, você já acertou o primeiro item da combinação.") setPlayerStorageValue(cid, gstrg, (getPlayerStorageValue(cid, gstrg) + 1)) else doPlayerSendTextMessage(cid, 18, "Que pena, já perdeu na primeira chance.") end if gnumbs[1] == getGlobalStorageValue(istrg[2]) then addEvent(doPlayerSendTextMessage, 1000, cid, MESSAGE_STATUS_CONSOLE_BLUE, "Parabéns, você acertou o segundo item da combinação.") setPlayerStorageValue(cid, gstrg, (getPlayerStorageValue(cid, gstrg) + 1)) else addEvent(doPlayerSendTextMessage, 1000, cid, 18, "Que pena, perdeu na segunda chance.") end if gnumbs[1] == getGlobalStorageValue(istrg[3]) then addEvent(doPlayerSendTextMessage, 2000, cid, MESSAGE_STATUS_CONSOLE_BLUE, "Parabéns, você acertou o terceiro item da combinação.") setPlayerStorageValue(cid, gstrg, (getPlayerStorageValue(cid, gstrg) + 1)) else addEvent(doPlayerSendTextMessage, 2000, cid, 18, "Que pena, perdeu na terceira chance.") end addEvent(function() for z = 1, 3 do doRemoveItem(getTileItemById(pos[z], getGlobalStorageValue(istrg[z])).uid, 1) doSendMagicEffect(pos[z], reff) end mayNotMove(cid, false) setGlobalStorageValue(gstrg_control, 0) addEvent(CassPremio, 500, cid) end, 5000) --- Fim Checagem else doPlayerSendCancel(cid, "Você precisa de "..valor[2].." "..getItemNameById(valor[1]).." para jogar.") end else doPlayerSendCancel(cid, "Precisa esperar o jogo finalizar para jogar novamente.") end else doPlayerSendCancel(cid, "Primeiro selecione o item de sorte para poder jogar.") end elseif dir == SOUTH then -- Posição de Selecionar Item da Sorte if getGlobalStorageValue(gstrg_control) < 1 then if gget <= 0 then doCreateItem(gnumba[1], 1, iluck_pos) doSendMagicEffect(iluck_pos, effect) doPlayerSendCancel(cid, "Você selecionou o "..getItemNameById(gnumba[1]).." como seu item da sorte.") setGlobalStorageValue(gstrg, 2) elseif gget >= 2 and gget < (qtdd + 1) then if getTileItemById(iluck_pos, gnumbs[1]).uid > 0 then doRemoveItem(getTileItemById(iluck_pos, gnumbs[1]).uid, 1) end doCreateItem(gnumb[1], 1, iluck_pos) doSendMagicEffect(iluck_pos, effect) doPlayerSendCancel(cid, "Você selecionou o "..getItemNameById(gnumb[1]).." como seu item da sorte.") setGlobalStorageValue(gstrg, (gget + 1)) elseif gget >= (qtdd + 1) then if getTileItemById(iluck_pos, gnumbs[1]).uid > 0 then doRemoveItem(getTileItemById(iluck_pos, gnumbs[1]).uid, 1) end doSendMagicEffect(iluck_pos, effect) doPlayerSendCancel(cid, "Você resetou os itens.") setGlobalStorageValue(gstrg, 0) end else doPlayerSendCancel(cid, "Precisa esperar o jogo finalizar para selecionar outro item da sorte.") end end else doPlayerSendCancel(cid, "Você ativou o Cassino Slots.") setGlobalStorageValue(gstrg, 0) end return true end function CassPremio(cid) if getPlayerStorageValue(cid, gstrg) == 1 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Hmmm, você acertou um item da combinação e foi recompensado em "..comb1[2].." "..getItemNameById(comb1[1])..".") doPlayerAddItem(cid, comb1[1], comb1[2]) setPlayerStorageValue(cid, gstrg, 0) elseif getPlayerStorageValue(cid, gstrg) == 2 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Uffa, foi por pouco, mas você acertou dois itens da combinação e foi recompensado em "..comb2[2].." "..getItemNameById(comb2[1])..".") doPlayerAddItem(cid, comb2[1], comb2[2]) setPlayerStorageValue(cid, gstrg, 0) elseif getPlayerStorageValue(cid, gstrg) == 3 then doBroadcastMessage("Parabéns ao jogador "..getPlayerName(cid).." acertou as 3 combinações da Cassino Slots e foi recompensado em "..comb3[2].." "..getItemNameById(comb3[1]).." e "..premio[2].." "..getItemNameById(premio[1])..".") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Parabéns, você acertou TODOS itens da combinação e foi recompensado em "..comb3[2].." "..getItemNameById(comb3[1]).." e "..premio[2].." "..getItemNameById(premio[1])..".") doPlayerAddItem(cid, premio[1], premio[2]) doPlayerAddItem(cid, comb3[1], comb3[2]) setPlayerStorageValue(cid, gstrg, 0) elseif getPlayerStorageValue(cid, gstrg) > 3 then doPlayerSendCancel(cid, "Mais sorte da próxima vez.") setPlayerStorageValue(cid, gstrg, 0) end return true end
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[BUG] Distro erro
Deu certo. Obrigado. Agora deu este outro erro sabe me ajudar: http://i.imgur.com/Z238Ps6.jpg E o cassino sytem não funciona da a seguinte mensagem : Precisa esperar o jogo finalizar para selecionar outro item da sorte. Mas eu não mechi em nada, foi apenas trocar o script e deu este erro no cassino agora, pode me ajudar?
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[BUG] Distro erro
Boa Noite, Galera. Esta dando este erro no distro do nada começou, lembrando que o script in game funciona normal(por enquanto), mas queira tirar este erro do distro: Erro : http://i.imgur.com/Cd6hLX6.png http://i.imgur.com/rmHBCsH.png Script Vip Tile: function onStepIn(cid, item, position, fromPosition) local config = { msgDenied = "Voce nao tem a VIP3, para adquirir faca a quest logo ao lado <", msgWelcome = "Welcome to VIP 3!!" } if getPlayerStorageValue(cid, 445566) - os.time() <= 0 then doTeleportThing(cid, fromPosition, true) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, config.msgDenied) doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE) return TRUE end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, config.msgWelcome) return TRUE end Movements.xml <?xml version="1.0" encoding="UTF-8"?> <movements> <!-- Decaying tiles --> <movevent type="StepIn" itemid="293" event="script" value="decay.lua"/> <movevent type="StepIn" itemid="461" event="script" value="decay.lua"/> <!-- Swimming --> <movevent type="StepIn" itemid="4828-4831" event="script" value="swimming.lua"/> <movevent type="StepIn" itemid="7943-7954" event="script" value="swimming.lua"/> <!-- Underwater drown --> <movevent type="StepIn" fromid="5405" toid="5410" event="script" value="drown.lua"/> <movevent type="StepOut" fromid="5405" toid="5410" event="script" value="drown.lua"/> <!-- Cassino --> <movevent type="AddItem" tileitem="1" actionid="6577" event="script" value="cassino.lua"/> <!-- Dota --> <movevent type="StepIn" uniqueid="5036" event="script" value="dota_templonormalp.lua" /> <movevent type="StepIn" uniqueid="5035" event="script" value="dota_templonormal.lua" /> <movevent type="StepIn" uniqueid="5040" event="script" value="dota.lua" /> <movevent type="StepIn" uniqueid="5031" event="script" value="blue.lua" /> <movevent type="StepIn" uniqueid="5032" event="script" value="red.lua" /> <!-- (Depot & Level) tiles --> <movevent type="StepIn" itemid="416" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="417" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="426" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="425" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="446" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="447" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="3216" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="3217" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="3202" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="3215" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="10551" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="10552" event="script" value="tiles.lua"/> <!-- <movevent type="StepIn" itemid="8714" event="script" value="tiles.lua"/> --> <!-- Traps --> <movevent type="StepIn" itemid="1510" event="script" value="trap.lua"/> <movevent type="StepOut" itemid="1511" event="script" value="trap.lua"/> <movevent type="StepIn" itemid="1512" event="script" value="trap.lua"/> <movevent type="StepOut" itemid="1513" event="script" value="trap.lua"/> <movevent type="StepIn" itemid="2579" event="script" value="trap.lua"/> <movevent type="RemoveItem" itemid="2579" event="script" value="trap.lua"/> <!-- Citizen teleport --> <movevent type="StepIn" itemid="1387" event="script" value="citizen.lua"/> <!-- Walkback when walking on quest chest --> <movevent type="StepIn" itemid="1738" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1740" event="script" value="walkback.lua"/> <movevent type="StepIn" fromid="1746" toid="1749" event="script" value="walkback.lua"/> <!-- (Level & quest) doors --> <movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10279" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10281" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10283" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10285" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10474" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10476" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10483" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10485" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10783" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10785" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10792" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10794" event="script" value="closingdoor.lua"/> <movevent type="StepIn" itemid="1228" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1230" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1246" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1248" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1260" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1262" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3541" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3550" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5104" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5113" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5122" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5131" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5293" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5295" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1224" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1226" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1242" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1244" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1256" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1258" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3543" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3552" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5106" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5115" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5124" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5133" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5289" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5291" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5746" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5749" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6203" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6205" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6207" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6209" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6260" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6262" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6264" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6266" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6897" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6899" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6906" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6908" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7039" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7041" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7048" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7050" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8552" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8554" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8556" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8558" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9176" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9178" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9180" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9182" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9278" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9280" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9282" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9284" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10279" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10281" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10283" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10285" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10474" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10476" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10483" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10485" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10783" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10785" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10792" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10794" event="script" value="walkback.lua"/> <!-- Snow footprint tiles --> <movevent type="StepIn" itemid="670" event="script" value="snow.lua"/> <movevent type="StepIn" itemid="6594" event="script" value="snow.lua"/> <!-- Create bread movements --> <movevent type="AddItem" tileitem="1" itemid="1786" event="script" value="dough.lua"/> <movevent type="AddItem" tileitem="1" itemid="1788" event="script" value="dough.lua"/> <movevent type="AddItem" tileitem="1" itemid="1790" event="script" value="dough.lua"/> <movevent type="AddItem" tileitem="1" itemid="1792" event="script" value="dough.lua"/> <!-- Campfires --> <movevent type="StepIn" itemid="1423" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1423" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1424" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1424" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1425" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1425" event="function" value="onAddField"/> <!-- Fields --> <movevent type="StepIn" itemid="1487" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1487" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1488" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1488" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1489" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1489" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1490" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1490" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1491" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1491" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1492" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1492" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1493" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1493" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1494" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1494" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1495" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1495" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1496" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1496" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1497" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1497" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1498" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1498" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1499" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1499" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1500" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1500" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1501" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1501" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1502" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1502" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1503" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1503" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1504" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1504" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1505" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1505" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1506" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1506" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1507" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1507" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1508" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1508" event="function" value="onAddField"/> <movevent type="StepIn" itemid="7359" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="7359" event="function" value="onAddField"/> <movevent type="StepIn" itemid="7360" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="7360" event="function" value="onAddField"/> <movevent type="StepIn" itemid="7465-7473" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="7465-7473" event="function" value="onAddField"/> <movevent type="StepIn" itemid="11094" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="11094" event="function" value="onAddField"/> <movevent type="StepIn" itemid="11095" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="11095" event="function" value="onAddField"/> <!-- Boots --> <movevent type="Equip" itemid="2195" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2195" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="6132" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="6132" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2640" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2640" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7886" slot="feet" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7886" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7892" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7892" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7891" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7891" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7893" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7893" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9932" slot="feet" level="130" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="9932" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9933" slot="feet" level="130" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="9933" slot="feet" event="function" value="onDeEquipItem"/> <!-- Amulets --> <movevent type="Equip" itemid="2161" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2161" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2170" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2170" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2172" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2172" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2197" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2197" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2198" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2198" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2199" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2199" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2200" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2200" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2201" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2201" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2173" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2173" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7887" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7887" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7888" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7888" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7889" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7889" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7890" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> <vocation id="4"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7890" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" fromid="10018" toid="10021" slot="necklace" level="80" event="function" value="onEquipItem"/> <movevent type="DeEquip" fromid="10018" toid="10021" slot="necklace" event="function" value="onDeEquipItem"/> <!-- Rings --> <movevent type="Equip" itemid="2164" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2164" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2165" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2202" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2202" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2166" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2203" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2203" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2167" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2204" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2204" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2168" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2205" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2205" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2169" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2206" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2206" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2207" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2210" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2210" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2208" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2211" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2211" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2209" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2212" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2212" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2213" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2215" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2215" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2214" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2216" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="12618" event="function" value="OnEquipItem"/> <movevent type="DeEquip" itemid="12618" event="function" value="OnDeEquipItem"/> <movevent type="Equip" itemid="3972" event="function" value="OnEquipItem"/> <movevent type="DeEquip" itemid="3972" event="function" value="OnDeEquipItem"/> <movevent type="DeEquip" itemid="2216" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="6300" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="6301" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="6301" slot="ring" event="function" value="onDeEquipItem"/> <!-- Helmets --> <movevent type="Equip" itemid="5461" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="5461" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2474" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2474" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2343" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2343" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2323" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2323" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7900" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7900" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7901" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7901" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7902" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7902" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7903" slot="head" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7903" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8820" slot="head" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="6433" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="6433" slot="shield" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8820" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9778" slot="head" level="80" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="9778" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="10016" slot="head" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="10016" slot="head" event="function" value="onDeEquipItem"/> <!-- Armors --> <movevent type="Equip" itemid="2472" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2472" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2487" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2487" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2492" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2492" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2466" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2466" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2476" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2476" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2500" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="5"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2499" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2499" slot="head" level="60" event="function" value="onEquipItem"> <vocation id="5"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2537" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2537" slot="shield" level="60" event="function" value="onEquipItem"> <vocation id="5"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="10022" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="10022" slot="feet" level="60" event="function" value="onEquipItem"> <vocation id="5"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="3983" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="3983" slot="legs" level="60" event="function" value="onEquipItem"> <vocation id="5"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2500" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2660" slot="armor" event="function" value="onEquipItem"> <vocation id="5"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2660" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7884" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7884" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7897" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7897" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7898" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7898" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7899" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7899" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8819" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8819" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8821" slot="armor" level="50" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="8821" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8865" slot="armor" level="65" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8865" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8866" slot="armor" event="function" value="onEquipItem"> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8866" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8867" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8867" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8868" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8868" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8869" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8869" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8870" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8870" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8871" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8871" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8872" slot="armor" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8872" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8877" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8877" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8878" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8878" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8879" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8879" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8880" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8880" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8881" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8881" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8882" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8882" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8883" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8883" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8884" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8884" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8885" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8885" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8886" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="12603" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="12603" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8886" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8887" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8887" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8888" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8888" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8889" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8889" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8890" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8890" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8891" slot="armor" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8891" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8892" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8891" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8892" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8892" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9776" slot="armor" level="80" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="9776" slot="armor" event="function" value="onDeEquipItem"/> <!-- Legs --> <movevent type="Equip" itemid="2477" slot="legs" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2477" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2488" slot="legs" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2488" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2470" slot="legs" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2470" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2504" slot="legs" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2504" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7885" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7885" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7894" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7894" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7895" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7895" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7896" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7896" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9777" slot="legs" level="80" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="9777" slot="legs" event="function" value="onDeEquipItem"/> <!-- Shields --> <movevent type="Equip" fromid="8905" toid="8909" slot="shield" level="100" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" fromid="8905" toid="8909" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8900" slot="shield" level="30" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8900" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8901" slot="shield" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8990" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8977" slot="shield" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8901" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8902" slot="shield" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8902" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8903" slot="shield" level="60" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8903" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8904" slot="shield" level="70" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8904" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8918" slot="shield" level="80" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8918" slot="shield" event="function" value="onDeEquipItem"/> <!-- Other --> <movevent type="Equip" itemid="9956" slot="pickupable" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="9956" slot="pickupable" event="function" value="onDeEquipItem"/> <movevent type="StepIn" uniqueid="13700" event="script" value="vipe.lua"/> <movevent type="StepIn" uniqueid="13701" event="script" value="vipe1.lua"/> <movevent type="StepIn" uniqueid="13560" event="script" value="vip.lua"/> <movevent type="StepIn" uniqueid="13000" event="script" value="Red1.lua"/> <movevent type="StepIn" uniqueid="13001" event="script" value="Green.lua"/> <movevent type="StepIn" uniqueid="13561" event="script" value="vip2.lua"/> <movevent type="StepIn" uniqueid="13550" event="script" value="level.lua"/> <movevent type="StepIn" actionid="29859" event="script" value="viptile.lua"/> </movements> OBS: Pelo jeito é quando algum player [VIP3] entra no server mas o que poderia ser? Espero alguma resposta o mais rapido possivel, obrigado, caso precisar de mais algo me diz. Valeu !!
- Sistema: Cassino Slots.
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Não salva os "sqms" andados
<creaturescripts> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/> <event type="receivemail" name="Mail" event="script" value="mail.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="preparedeath" name="forever amulet" event="script" value="aol.lua"/> <event type="death" name="tp" event="script" value="tp.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/> <event type="login" name="FirstItems" event="script" value="firstitems.lua"/> <event type="PrepareDeath" name="pvparena" script="pvparena.lua"/> <event type="attack" name="attackguild" script="attackguild.lua"/> <event type="death" name="incendio" script="incendioMonster.lua"/> <event type="advance" name="fullmh" event="script" value="fullmh.lua"/> <event type="death" name="inquisitionPortals" event="script" value="inq/inquisitionPortals.lua"/> </creaturescripts> Preciso dessa resposta o mais rapido possivel caso alguem souber a resposta e puder me ajudar fico grato UP!
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Não salva os "sqms" andados
Bom galera, eu sou meio leigo neste assunto, qual for a ajuda preciso detalhada desculpe e obrigado desde ja. Meu erro foi do nada que deu e agora todos os chars que andam por exemplo 10 sqm e deslogam quando logam voltaram os 10 sqms não sei o que foi.. Print do erro : 1 http://prntscr.com/6s5mzw Print do erro : 2 http://prntscr.com/6s5mc1 Gostaria de usar o mesmo server e tudo que tem, apenas arrumar o bug. Obrigado desde ja
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BBot Fórum - Cadastro (Helpme)
Eai pessoal, eu gostaria de saber como cadastrar no fórum.. Pois quando chego na parte que ele tem que fazer esta pergunta eu não consigo passar, caso alguem saiba me responder agradeço desde ja.. Link da parte que não consigo passar: Ja consegui, pode trancar, obrigado
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Quest Log - Tasks
Oi, tchau