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Full Global • Custom Quests • Custom Outfits • Lottery System • Version 15x
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Compilando TFS 1.3 com vídeo-aula
1>------ Build started: Project: theforgottenserver, Configuration: Debug x64 ------ 1> otpch.cpp 1> Unknown compiler version - please run the configure tests and report the results 1> actions.cpp 1> ban.cpp 1> baseevents.cpp 1> bed.cpp 1> chat.cpp 1> combat.cpp 1> commands.cpp 1> condition.cpp 1> configmanager.cpp 1> connection.cpp 1> container.cpp 1> creature.cpp 1> creatureevent.cpp 1> cylinder.cpp 1> database.cpp 1> databasemanager.cpp 1> databasetasks.cpp 1> depotchest.cpp 1> depotlocker.cpp 1> events.cpp 1> fileloader.cpp 1> game.cpp 1> globalevent.cpp 1> groups.cpp 1> guild.cpp 1> house.cpp 1> housetile.cpp 1> inbox.cpp 1> ioguild.cpp 1> iologindata.cpp 1> iomap.cpp 1> iomapserialize.cpp 1> iomarket.cpp 1> item.cpp 1> items.cpp 1> luascript.cpp 1> mailbox.cpp 1> map.cpp 1> monster.cpp 1> monsters.cpp 1> mounts.cpp 1> movement.cpp 1> networkmessage.cpp 1> npc.cpp 1> otserv.cpp 1> outfit.cpp 1> outputmessage.cpp 1> party.cpp 1> player.cpp 1> position.cpp 1> protocol.cpp 1> protocolgame.cpp 1> protocollogin.cpp 1> protocolold.cpp 1>C:\local\boost_1_57_0\boost/lockfree/stack.hpp(139): error C2280: 'std::atomic<boost::lockfree::detail::tagged_index>::atomic(void) noexcept': attempting to reference a deleted function (compiling source file ..\src\outputmessage.cpp) 1> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\atomic(662): note: see declaration of 'std::atomic<boost::lockfree::detail::tagged_index>::atomic' (compiling source file ..\src\outputmessage.cpp) 1> C:\local\boost_1_57_0\boost/lockfree/stack.hpp(137): note: while compiling class template member function 'boost::lockfree::stack<T *,boost::lockfree::capacity<2048>,boost::parameter::void_,boost::parameter::void_>::stack(void)' 1> with 1> [ 1> T=_Refoa 1> ] (compiling source file ..\src\outputmessage.cpp) 1> c:\users\user\downloads\vanaheim-master\src\lockfree.h(53): note: see reference to function template instantiation 'boost::lockfree::stack<T *,boost::lockfree::capacity<2048>,boost::parameter::void_,boost::parameter::void_>::stack(void)' being compiled 1> with 1> [ 1> T=_Refoa 1> ] (compiling source file ..\src\outputmessage.cpp) 1> c:\users\user\downloads\vanaheim-master\src\lockfree.h(43): note: see reference to class template instantiation 'boost::lockfree::stack<T *,boost::lockfree::capacity<2048>,boost::parameter::void_,boost::parameter::void_>' being compiled 1> with 1> [ 1> T=_Refoa 1> ] (compiling source file ..\src\outputmessage.cpp) 1> c:\users\user\downloads\vanaheim-master\src\lockfree.h(42): note: while compiling class template member function 'void LockfreePoolingAllocator<U,2048>::deallocate(T *,size_t) const' 1> with 1> [ 1> U=_Refoa, 1> T=_Refoa 1> ] (compiling source file ..\src\outputmessage.cpp) 1> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xmemory0(909): note: see reference to function template instantiation 'void LockfreePoolingAllocator<U,2048>::deallocate(T *,size_t) const' being compiled 1> with 1> [ 1> U=_Refoa, 1> T=_Refoa 1> ] (compiling source file ..\src\outputmessage.cpp) 1> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xmemory0(799): note: see reference to class template instantiation 'LockfreePoolingAllocator<U,2048>' being compiled 1> with 1> [ 1> U=_Refoa 1> ] (compiling source file ..\src\outputmessage.cpp) 1> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\memory(987): note: see reference to class template instantiation 'std::_Wrap_alloc<LockfreePoolingAllocator<U,2048>>' being compiled 1> with 1> [ 1> U=_Refoa 1> ] (compiling source file ..\src\outputmessage.cpp) 1> ..\src\outputmessage.cpp(81): note: see reference to function template instantiation 'std::shared_ptr<OutputMessage> std::allocate_shared<OutputMessage,OutputMessageAllocator,>(const _Alloc &)' being compiled 1> with 1> [ 1> _Alloc=OutputMessageAllocator 1> ] 1> C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\chrono(813): note: see reference to class template instantiation 'std::chrono::duration<__int64,std::milli>' being compiled (compiling source file ..\src\outputmessage.cpp) 1> quests.cpp 1> raids.cpp 1> rsa.cpp 1> scheduler.cpp 1> scriptmanager.cpp 1> server.cpp 1> spawn.cpp 1> spells.cpp 1> protocolstatus.cpp 1> talkaction.cpp 1> tasks.cpp 1> teleport.cpp 1> thing.cpp 1> tile.cpp 1> tools.cpp 1> trashholder.cpp 1> vocation.cpp 1> waitlist.cpp 1> weapons.cpp 1> wildcardtree.cpp ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Tentei compilar aparece esse erro. O que devo fazer?
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- [v32] GlobalFull 11/12 - New Asuras, Falcons, Warzones 4,5,6 . (Updates Frequentes)
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[Modal Window] Addon & Mount Doll
Segui os passos acima porém apresentou este erro > event on modal window not found < será que é porque meu TFS 1.0? 10.78? Grato.
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[Show off] Primeira Sprite *--*
Se for possivel posta uma imagem desta sprite, dentro do jogo.
- SHOP NAO ENTREGA ITEM
- Criar conta admin OTS_Account.php on line 237
- Como faço pra hospedar o site do meu ot?
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Quando Clico No Bau Da Quest Nao Da Iten Nenhum
Usou a mesma ID do baú? Quando clica no baú aparece algum erro no log do server?
- como muda o mapa do otsever ?
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MAGIC LEVEL NÃO MUDA
Juan, já resolveu o seu problema?
- Critical Skill System
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Como fazer o Xenobot "revelar/atacar" monstro invisivel com runa.
Agora funcionou, você é 10! Não respondi antes pois estava viajando. Obrigado meu caro mais uma vez.
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Como fazer o Xenobot "revelar/atacar" monstro invisivel com runa.
Lukz, bom dia. (now 8:00) Continua sem funfar, no caso é mage, dai alterei o text de "You lose (.+) hitpoints due to an attack by a zurik cyclops.", para "You lose (.+) mana hitpoints due to an attack by a zurik cyclops.", devido o dano ser na mana, mais o bot continua ignorando o dano. No caso não da "Walker Stop" será que é isto? "You lose (.+) hitpoints due to an attack by a stalker." Desde já agradeço.
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Como fazer o Xenobot "revelar/atacar" monstro invisivel com runa.
Caros colegas, Como fazer o Xenobot atacar monstro invisível ? Quando o monstro fica invisível ele o ignora e segue o [Walker], lembro que tinha um bot que revelava o monstro invisível (agente que escolhia a outfit), e em seguida atacava o mesmo. Agradeço antecipadamente.
- Xenobot não abre corpo, como adicionar?