Postado Março 7, 2021 4 anos Qual o motivo deste tópico? Bom galera , eu queria saber se tem alguma maneira de trava isso aqui na Souce? isso mesmo... travar! Tipo para que [Ativar luzes] fique sempre ativo, porem o play não possa tira de 10%. já tentei trava no mod porem tem alguns que conhece e tira... Jamais se desespere em meio as sombrias afeiçoes da sua vida, pois das nuvens mais negras cai água límpida e fecunda
Postado Março 7, 2021 4 anos Vá em Otc\modules\client_options\options.lua e procure os codigos e edite: Spoiler Spoiler function online() setLightOptionsVisibility(not g_game.getFeature(GameForceLight)) end function offline() setLightOptionsVisibility(false) end Deixe assim: Spoiler function online() setLightOptionsVisibility(false) end function offline() setLightOptionsVisibility(false) end Procure por elseif key == 'enableLights' then e substitua: Spoiler Spoiler elseif key == 'enableLights' then gameMapPanel:setDrawLights(value and options['ambientLight'] < 100) graphicsPanel:getChildById('ambientLight'):setEnabled(value) graphicsPanel:getChildById('ambientLightLabel'):setEnabled(value) Deixe Assim: Spoiler elseif key == 'enableLights' then gameMapPanel:setDrawLights(10) graphicsPanel:getChildById('ambientLight'):setEnabled(false) graphicsPanel:getChildById('ambientLightLabel'):setEnabled(false) Se ajudei Deixa o rep+ ai tmj mano Editado Março 7, 2021 4 anos por FlameArcixt (veja o histórico de edições)
Postado Março 8, 2021 4 anos Autor 19 horas atrás, FlameArcixt disse: Vá em Otc\modules\client_options\options.lua e procure os codigos e edite: Ocultar conteúdo Ocultar conteúdo function online() setLightOptionsVisibility(not g_game.getFeature(GameForceLight)) end function offline() setLightOptionsVisibility(false) end Deixe assim: Ocultar conteúdo function online() setLightOptionsVisibility(false) end function offline() setLightOptionsVisibility(false) end Procure por elseif key == 'enableLights' then e substitua: Ocultar conteúdo Ocultar conteúdo elseif key == 'enableLights' then gameMapPanel:setDrawLights(value and options['ambientLight'] < 100) graphicsPanel:getChildById('ambientLight'):setEnabled(value) graphicsPanel:getChildById('ambientLightLabel'):setEnabled(value) Deixe Assim: Ocultar conteúdo elseif key == 'enableLights' then gameMapPanel:setDrawLights(10) graphicsPanel:getChildById('ambientLight'):setEnabled(false) graphicsPanel:getChildById('ambientLightLabel'):setEnabled(false) Se ajudei Deixa o rep+ ai tmj mano Esqueci de por meu código.. ele não tem essa função ///////////////////////////////////////////////////////////////////////////////////////////// local defaultOptions = { vsync = true, showFps = false, showPing = false, fullscreen = false, classicControl = true, smartWalk = false, dashWalk = false, autoChaseOverride = true, showStatusMessagesInConsole = true, showEventMessagesInConsole = true, showInfoMessagesInConsole = true, showTimestampsInConsole = true, showLevelsInConsole = true, showPrivateMessagesInConsole = false, showPrivateMessagesOnScreen = true, showLeftPanel = false, foregroundFrameRate = 61, backgroundFrameRate = 80, painterEngine = 0, enableAudio = true, enableMusicSound = true, musicSoundVolume = 100, enableAmbientSound = true, ambientSoundVolume = 30, enableEffectSound = true, effectSoundVolume = 100, enablePrivateMessageAlert = true, enableLights = true, ambientLight = 70, displayNames = true, displayHealth = true, displayText = true, displayExperience = true, dontStretchShrink = false, enableShaderEffects = true, displayEnvironmentEffects = true, displayMapGuides = true, displayGameTime = true, displaySquaredCrosshair = false, } local optionsWindow local optionsButton local optionsTabBar local options = {} local generalPanel local consolePanel local graphicsPanel local soundPanel local audioButton local function setupGraphicsEngines() local enginesRadioGroup = UIRadioGroup.create() local ogl1 = graphicsPanel:getChildById('opengl1') local ogl2 = graphicsPanel:getChildById('opengl2') local dx9 = graphicsPanel:getChildById('directx9') enginesRadioGroup:addWidget(ogl1) enginesRadioGroup:addWidget(ogl2) enginesRadioGroup:addWidget(dx9) if g_window.getPlatformType() == 'WIN32-EGL' then enginesRadioGroup:selectWidget(dx9) ogl1:setEnabled(false) ogl2:setEnabled(false) dx9:setEnabled(true) else ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1)) ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2)) dx9:setEnabled(false) if g_graphics.getPainterEngine() == 2 then enginesRadioGroup:selectWidget(ogl2) else enginesRadioGroup:selectWidget(ogl1) end if g_app.getOs() ~= 'windows' then dx9:hide() end end enginesRadioGroup.onSelectionChange = function(self, selected) if selected == ogl1 then setOption('painterEngine', 1) elseif selected == ogl2 then setOption('painterEngine', 2) end end if not g_graphics.canCacheBackbuffer() then graphicsPanel:getChildById('foregroundFrameRate'):disable() graphicsPanel:getChildById('foregroundFrameRateLabel'):disable() end end function onOnline() g_game.getProtocolGame():sendExtendedOpcode(ExtendedIds.DashWalking, (options['dashWalk'] and "1" or "0")) end function init() for k,v in pairs(defaultOptions) do g_settings.setDefault(k, v) options[k] = v end optionsWindow = g_ui.displayUI('options') optionsWindow:hide() optionsTabBar = optionsWindow:getChildById('optionsTabBar') optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent')) g_keyboard.bindKeyDown('Ctrl+Shift+F', function() toggleOption('fullscreen') end) g_keyboard.bindKeyDown('Ctrl+N', toggleDisplays) generalPanel = g_ui.loadUI('game') optionsTabBar:addTab(tr('Game'), generalPanel, '/images/optionstab/game') consolePanel = g_ui.loadUI('console') optionsTabBar:addTab(tr('Console'), consolePanel, '/images/optionstab/console') graphicsPanel = g_ui.loadUI('graphics') optionsTabBar:addTab(tr('Graphics'), graphicsPanel, '/images/optionstab/graphics') audioPanel = g_ui.loadUI('audio') optionsTabBar:addTab(tr('Audio'), audioPanel, '/images/optionstab/audio') optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle) audioButton = modules.client_topmenu.addLeftButton('audioButton', tr('Audio'), '/images/topbuttons/audio', function() toggleOption('enableAudio') end) addEvent(function() setup() end) connect(g_game, { onGameStart = onOnline }) end function terminate() g_keyboard.unbindKeyDown('Ctrl+Shift+F') g_keyboard.unbindKeyDown('Ctrl+N') optionsWindow:destroy() optionsButton:destroy() audioButton:destroy() disconnect(g_game, { onGameStart = onOnline }) end function setup() -- load options for k,v in pairs(defaultOptions) do if type(v) == 'boolean' then setOption(k, g_settings.getBoolean(k), true) elseif type(v) == 'number' then setOption(k, g_settings.getNumber(k), true) end end setupGraphicsEngines() end function toggle() if optionsWindow:isVisible() then hide() else show() end end function show() optionsWindow:show() optionsWindow:raise() optionsWindow:focus() end function hide() optionsWindow:hide() end function toggleDisplays() if options['displayNames'] and options['displayHealth'] then setOption('displayNames', false) elseif options['displayHealth'] then setOption('displayHealth', false) else if not options['displayNames'] and not options['displayHealth'] then setOption('displayNames', true) else setOption('displayHealth', true) end end end function toggleOption(key) setOption(key, not getOption(key)) end function setOption(key, value, force) if not force and options[key] == value then return end local gameMapPanel = modules.game_interface.getMapPanel() if key == 'vsync' then g_window.setVerticalSync(value) elseif key == 'showFps' then modules.client_topmenu.setFpsVisible(value) elseif key == 'showPing' then modules.client_topmenu.setPingVisible(value) elseif key == 'fullscreen' then g_window.setFullscreen(value) elseif key == 'enableAudio' then g_sounds.setAudioEnabled(value) if value then audioButton:setIcon('/images/topbuttons/audio') else audioButton:setIcon('/images/topbuttons/audio_mute') end elseif key == 'enableMusicSound' then g_sounds.getChannel(SoundChannels.Music):setEnabled(value) elseif key == 'musicSoundVolume' then g_sounds.getChannel(SoundChannels.Music):setGain(value/100) audioPanel:getChildById('musicSoundVolumeLabel'):setText(tr('Music volume: %d', value)) elseif key == 'enableAmbientSound' then g_sounds.getChannel(SoundChannels.Ambient):setEnabled(value) elseif key == 'ambientSoundVolume' then g_sounds.getChannel(SoundChannels.Ambient):setGain(value/100) audioPanel:getChildById('ambientSoundVolumeLabel'):setText(tr('Ambient volume: %d', value)) elseif key == 'enableEffectSound' then g_sounds.getChannel(SoundChannels.Effect):setEnabled(value) elseif key == 'effectSoundVolume' then g_sounds.getChannel(SoundChannels.Effect):setGain(value/100) audioPanel:getChildById('effectSoundVolumeLabel'):setText(tr('Effect volume: %d', value)) elseif key == 'enablePrivateMessageAlert' then modules.game_console.setPrivateMessageAlert(value) elseif key == 'showLeftPanel' then modules.game_interface.getLeftPanel():setOn(value) elseif key == 'backgroundFrameRate' then local text, v = value, value if value <= 0 or value >= 201 then text = 'max' v = 0 end graphicsPanel:getChildById('backgroundFrameRateLabel'):setText(tr('Game framerate limit: %s', text)) g_app.setBackgroundPaneMaxFps(v) elseif key == 'foregroundFrameRate' then local text, v = value, value if value <= 0 or value >= 61 then text = 'max' v = 0 end graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text)) g_app.setForegroundPaneMaxFps(v) elseif key == 'enableLights' then gameMapPanel:setDrawLights(value and options['ambientLight'] < 100) graphicsPanel:getChildById('ambientLight'):setEnabled(value) graphicsPanel:getChildById('ambientLightLabel'):setEnabled(value) elseif key == 'ambientLight' then graphicsPanel:getChildById('ambientLightLabel'):setText(tr('Ambient light: %s%%', value)) gameMapPanel:setMinimumAmbientLight(value/100) gameMapPanel:setDrawLights(options['enableLights'] and value < 100) elseif key == 'painterEngine' then g_graphics.selectPainterEngine(value) elseif key == 'displayNames' then gameMapPanel:setDrawNames(value) elseif key == 'displayHealth' then gameMapPanel:setDrawHealthBars(value) elseif key == 'displayText' then gameMapPanel:setDrawTexts(value) elseif key == 'displayExperience' then gameMapPanel:setDrawExperienceBars(value) elseif key == 'dontStretchShrink' then addEvent(function() modules.game_interface.updateStretchShrink() end) elseif key == 'enableShaderEffects' then g_graphics.setShouldUseShaders(value) elseif key == 'displayEnvironmentEffects' then -- modules.game_environment.setDisplay(value) elseif key == 'displayMapGuides' then modules.game_minimap.setGuidesDisplay(value) elseif key == 'displayGameTime' then modules.game_time.setDisplay(value) elseif key == 'displaySquaredCrosshair' then _G['UICREATUREBUTTON_USESQUARED'] = (value) elseif key == 'dashWalk' then if g_game.isOnline() then g_game.getProtocolGame():sendExtendedOpcode(ExtendedIds.DashWalking, (value and "1" or "0")) end end -- change value for keybind updates for _,panel in pairs(optionsTabBar:getTabsPanel()) do local widget = panel:recursiveGetChildById(key) if widget then if widget:getStyle().__class == 'UICheckBox' then widget:setChecked(value) elseif widget:getStyle().__class == 'UIScrollBar' then widget:setValue(value) end break end end g_settings.set(key, value) options[key] = value end function getOption(key) return options[key] end function addTab(name, panel, icon) optionsTabBar:addTab(name, panel, icon) end function addButton(name, func, icon) optionsTabBar:addButton(name, func, icon) end Jamais se desespere em meio as sombrias afeiçoes da sua vida, pois das nuvens mais negras cai água límpida e fecunda
Postado Março 8, 2021 4 anos Autor options.lua Jamais se desespere em meio as sombrias afeiçoes da sua vida, pois das nuvens mais negras cai água límpida e fecunda
Postado Março 9, 2021 4 anos 6 horas atrás, Salazar Slytherin disse: options.lua 9 kB · 0 downloads local defaultOptions = { vsync = true, showFps = false, showPing = false, fullscreen = false, classicControl = true, smartWalk = false, dashWalk = false, autoChaseOverride = true, showStatusMessagesInConsole = true, showEventMessagesInConsole = true, showInfoMessagesInConsole = true, showTimestampsInConsole = true, showLevelsInConsole = true, showPrivateMessagesInConsole = false, showPrivateMessagesOnScreen = true, showLeftPanel = false, foregroundFrameRate = 61, backgroundFrameRate = 80, painterEngine = 0, enableAudio = true, enableMusicSound = true, musicSoundVolume = 100, enableAmbientSound = true, ambientSoundVolume = 30, enableEffectSound = true, effectSoundVolume = 100, enablePrivateMessageAlert = true, enableLights = true, ambientLight = 70, displayNames = true, displayHealth = true, displayText = true, displayExperience = true, dontStretchShrink = false, enableShaderEffects = true, displayEnvironmentEffects = true, displayMapGuides = true, displayGameTime = true, displaySquaredCrosshair = false, } local optionsWindow local optionsButton local optionsTabBar local options = {} local generalPanel local consolePanel local graphicsPanel local soundPanel local audioButton local function setupGraphicsEngines() local enginesRadioGroup = UIRadioGroup.create() local ogl1 = graphicsPanel:getChildById('opengl1') local ogl2 = graphicsPanel:getChildById('opengl2') local dx9 = graphicsPanel:getChildById('directx9') enginesRadioGroup:addWidget(ogl1) enginesRadioGroup:addWidget(ogl2) enginesRadioGroup:addWidget(dx9) if g_window.getPlatformType() == 'WIN32-EGL' then enginesRadioGroup:selectWidget(dx9) ogl1:setEnabled(false) ogl2:setEnabled(false) dx9:setEnabled(true) else ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1)) ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2)) dx9:setEnabled(false) if g_graphics.getPainterEngine() == 2 then enginesRadioGroup:selectWidget(ogl2) else enginesRadioGroup:selectWidget(ogl1) end if g_app.getOs() ~= 'windows' then dx9:hide() end end enginesRadioGroup.onSelectionChange = function(self, selected) if selected == ogl1 then setOption('painterEngine', 1) elseif selected == ogl2 then setOption('painterEngine', 2) end end if not g_graphics.canCacheBackbuffer() then graphicsPanel:getChildById('foregroundFrameRate'):disable() graphicsPanel:getChildById('foregroundFrameRateLabel'):disable() end end function onOnline() g_game.getProtocolGame():sendExtendedOpcode(ExtendedIds.DashWalking, (options['dashWalk'] and "1" or "0")) end function init() for k,v in pairs(defaultOptions) do g_settings.setDefault(k, v) options[k] = v end optionsWindow = g_ui.displayUI('options') optionsWindow:hide() optionsTabBar = optionsWindow:getChildById('optionsTabBar') optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent')) g_keyboard.bindKeyDown('Ctrl+Shift+F', function() toggleOption('fullscreen') end) g_keyboard.bindKeyDown('Ctrl+N', toggleDisplays) generalPanel = g_ui.loadUI('game') optionsTabBar:addTab(tr('Game'), generalPanel, '/images/optionstab/game') consolePanel = g_ui.loadUI('console') optionsTabBar:addTab(tr('Console'), consolePanel, '/images/optionstab/console') graphicsPanel = g_ui.loadUI('graphics') optionsTabBar:addTab(tr('Graphics'), graphicsPanel, '/images/optionstab/graphics') audioPanel = g_ui.loadUI('audio') optionsTabBar:addTab(tr('Audio'), audioPanel, '/images/optionstab/audio') optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle) audioButton = modules.client_topmenu.addLeftButton('audioButton', tr('Audio'), '/images/topbuttons/audio', function() toggleOption('enableAudio') end) addEvent(function() setup() end) connect(g_game, { onGameStart = onOnline }) end function terminate() g_keyboard.unbindKeyDown('Ctrl+Shift+F') g_keyboard.unbindKeyDown('Ctrl+N') optionsWindow:destroy() optionsButton:destroy() audioButton:destroy() disconnect(g_game, { onGameStart = onOnline }) end function setup() -- load options for k,v in pairs(defaultOptions) do if type(v) == 'boolean' then setOption(k, g_settings.getBoolean(k), true) elseif type(v) == 'number' then setOption(k, g_settings.getNumber(k), true) end end setupGraphicsEngines() end function toggle() if optionsWindow:isVisible() then hide() else show() end end function show() optionsWindow:show() optionsWindow:raise() optionsWindow:focus() end function hide() optionsWindow:hide() end function toggleDisplays() if options['displayNames'] and options['displayHealth'] then setOption('displayNames', false) elseif options['displayHealth'] then setOption('displayHealth', false) else if not options['displayNames'] and not options['displayHealth'] then setOption('displayNames', true) else setOption('displayHealth', true) end end end function toggleOption(key) setOption(key, not getOption(key)) end function setOption(key, value, force) if not force and options[key] == value then return end local gameMapPanel = modules.game_interface.getMapPanel() if key == 'vsync' then g_window.setVerticalSync(value) elseif key == 'showFps' then modules.client_topmenu.setFpsVisible(value) elseif key == 'showPing' then modules.client_topmenu.setPingVisible(value) elseif key == 'fullscreen' then g_window.setFullscreen(value) elseif key == 'enableAudio' then g_sounds.setAudioEnabled(value) if value then audioButton:setIcon('/images/topbuttons/audio') else audioButton:setIcon('/images/topbuttons/audio_mute') end elseif key == 'enableMusicSound' then g_sounds.getChannel(SoundChannels.Music):setEnabled(value) elseif key == 'musicSoundVolume' then g_sounds.getChannel(SoundChannels.Music):setGain(value/100) audioPanel:getChildById('musicSoundVolumeLabel'):setText(tr('Music volume: %d', value)) elseif key == 'enableAmbientSound' then g_sounds.getChannel(SoundChannels.Ambient):setEnabled(value) elseif key == 'ambientSoundVolume' then g_sounds.getChannel(SoundChannels.Ambient):setGain(value/100) audioPanel:getChildById('ambientSoundVolumeLabel'):setText(tr('Ambient volume: %d', value)) elseif key == 'enableEffectSound' then g_sounds.getChannel(SoundChannels.Effect):setEnabled(value) elseif key == 'effectSoundVolume' then g_sounds.getChannel(SoundChannels.Effect):setGain(value/100) audioPanel:getChildById('effectSoundVolumeLabel'):setText(tr('Effect volume: %d', value)) elseif key == 'enablePrivateMessageAlert' then modules.game_console.setPrivateMessageAlert(value) elseif key == 'showLeftPanel' then modules.game_interface.getLeftPanel():setOn(value) elseif key == 'backgroundFrameRate' then local text, v = value, value if value <= 0 or value >= 201 then text = 'max' v = 0 end graphicsPanel:getChildById('backgroundFrameRateLabel'):setText(tr('Game framerate limit: %s', text)) g_app.setBackgroundPaneMaxFps(v) elseif key == 'foregroundFrameRate' then local text, v = value, value if value <= 0 or value >= 61 then text = 'max' v = 0 end graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text)) g_app.setForegroundPaneMaxFps(v) elseif key == 'enableLights' then gameMapPanel:setDrawLights(10) graphicsPanel:getChildById('ambientLight'):setEnabled(true) graphicsPanel:getChildById('ambientLightLabel'):setEnabled(true) elseif key == 'ambientLight' then gameMapPanel:setMinimumAmbientLight(10) gameMapPanel:setDrawLights(10) elseif key == 'painterEngine' then g_graphics.selectPainterEngine(value) elseif key == 'displayNames' then gameMapPanel:setDrawNames(value) elseif key == 'displayHealth' then gameMapPanel:setDrawHealthBars(value) elseif key == 'displayText' then gameMapPanel:setDrawTexts(value) elseif key == 'displayExperience' then gameMapPanel:setDrawExperienceBars(value) elseif key == 'dontStretchShrink' then addEvent(function() modules.game_interface.updateStretchShrink() end) elseif key == 'enableShaderEffects' then g_graphics.setShouldUseShaders(value) elseif key == 'displayEnvironmentEffects' then -- modules.game_environment.setDisplay(value) elseif key == 'displayMapGuides' then modules.game_minimap.setGuidesDisplay(value) elseif key == 'displayGameTime' then modules.game_time.setDisplay(value) elseif key == 'displaySquaredCrosshair' then _G['UICREATUREBUTTON_USESQUARED'] = (value) elseif key == 'dashWalk' then if g_game.isOnline() then g_game.getProtocolGame():sendExtendedOpcode(ExtendedIds.DashWalking, (value and "1" or "0")) end end -- change value for keybind updates for _,panel in pairs(optionsTabBar:getTabsPanel()) do local widget = panel:recursiveGetChildById(key) if widget then if widget:getStyle().__class == 'UICheckBox' then widget:setChecked(value) elseif widget:getStyle().__class == 'UIScrollBar' then widget:setValue(value) end break end end g_settings.set(key, value) options[key] = value end function getOption(key) return options[key] end function addTab(name, panel, icon) optionsTabBar:addTab(name, panel, icon) end function addButton(name, func, icon) optionsTabBar:addButton(name, func, icon) end Editado Março 9, 2021 4 anos por FlameArcixt (veja o histórico de edições)
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