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  • Solução

Desculpe, eu havia deletado algumas linhas pensando que elas funcionam da mesma maneira.

Edite os scripts de uma maneira melhor.

 

-----DISCORD:SoyFabi#5938
local combat_one = createCombatObject()
setCombatParam(combat_one, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat_one, COMBAT_PARAM_DISTANCEEFFECT, 5)  --/ Spell With Missile.
setCombatParam(combat_one, COMBAT_PARAM_HITCOLOR, 210) --/ 180(red), 70(blue), 156(brown), 215(white), 145(red 2), 95(lightblue)
setCombatFormula(combat_one, COMBAT_FORMULA_LEVELMAGIC, -1.0, -5500, -1.0, -6500)
----------------------->
local combat_two = createCombatObject()
setCombatParam(combat_two, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat_two, COMBAT_PARAM_HITCOLOR, 210)
setCombatFormula(combat_two, COMBAT_FORMULA_LEVELMAGIC, -1.0, -8500, -1.0, -9500)
----------------------->
function Spell_one(cid, target)
    if isCreature(cid) and isCreature(target) then
	local pos = getCreaturePosition(target)
	doSendMagicEffect({x = pos.x + 0, y = pos.y + 0, z = pos.z}, 295)
	end
end
function Spell_two(cid, target)
    if isCreature(cid) and isCreature(target) then
	local pos = getCreaturePosition(target)
	doSendMagicEffect({x = pos.x + 0, y = pos.y + 0, z = pos.z}, 295)
	end
end
function Spell_three(cid, target)
    if isCreature(cid) and isCreature(target) then
	local pos = getCreaturePosition(target)
	doSendMagicEffect({x = pos.x + 0, y = pos.y + 0, z = pos.z}, 295)
	end
end
function Spell_four(cid, target)
    if isCreature(cid) and isCreature(target) then
	local pos = getCreaturePosition(target)
	doSendMagicEffect({x = pos.x + 0, y = pos.y + 0, z = pos.z}, 295)
	end
end
function Spell_five(cid, target)
    if isCreature(cid) and isCreature(target) then
	local pos = getCreaturePosition(target)
	doSendMagicEffect({x = pos.x + 0, y = pos.y + 0, z = pos.z}, 295)
	end
end
function Spell_six(cid, target)
    if isCreature(cid) and isCreature(target) then
	local pos = getCreaturePosition(target)
	doSendMagicEffect({x = pos.x + 0, y = pos.y + 0, z = pos.z}, 295)
	end
end
function Spell_seven(cid, target)
    if isCreature(cid) and isCreature(target) then
	local pos = getCreaturePosition(target)
	doSendMagicEffect({x = pos.x + 0, y = pos.y + 0, z = pos.z}, 295)
	end
end
function Spell_eight(cid, target)
    if isCreature(cid) and isCreature(target) then
	local pos = getCreaturePosition(target)
	doSendMagicEffect({x = pos.x + 0, y = pos.y + 0, z = pos.z}, 295)
	end
end
---------->
function onCastSpell(cid, var)
local exhaustion_time = 5 --/ Time of Exhaustion.
local storage = 3 --/ Storage for combo for each spell.
if exhaustion.check(cid, storage) then
doPlayerSendCancel(cid, "You are exhausted, wait a few seconds.")
doSendMagicEffect(getCreaturePosition(cid), 2)
    return false
end
local config = {
hit = 1, --/ Hits
time1 = 100, --/ Delay for each function.
time2 = 300, 
time3 = 500, 
time4 = 700,
time5 = 900, 
time6 = 1100, 
time7 = 1300, 
time8 = 1500,   
configtarget = getCreatureTarget(cid),		
}
-- Effects --
for f = 1, config.hit do
addEvent(Spell_one, config.time1 * f, cid, config.configtarget)
addEvent(Spell_two, config.time2 * f, cid, config.configtarget)
addEvent(Spell_three, config.time3 * f, cid, config.configtarget)
addEvent(Spell_four, config.time4 * f, cid, config.configtarget)
addEvent(Spell_five, config.time5 * f, cid, config.configtarget)
addEvent(Spell_six, config.time6 * f, cid, config.configtarget)
addEvent(Spell_seven, config.time7 * f, cid, config.configtarget)
addEvent(Spell_eight, config.time8 * f, cid, config.configtarget)
-- Combat --
for i = 1, 8 do
addEvent(function()
	doCombat(cid, combat_two, var)
		end, 100 + ((i-1) * 200))
	end
end
doCombat(cid, combat_one, var)
exhaustion.set(cid, storage, exhaustion_time)
	return true 
end

 

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  • Fabi Marzan
    Fabi Marzan

    -----DISCORD:SoyFabi#5938 local combat = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, 215) --180(red), 70(blue), 156(brown), 215(white), 145

  • Fabi Marzan
    Fabi Marzan

    Desculpe, eu havia deletado algumas linhas pensando que elas funcionam da mesma maneira. Edite os scripts de uma maneira melhor.   -----DISCORD:SoyFabi#5938 local combat_one = createComb

  • daniel.braga989
    daniel.braga989

    achei um detalhe que não está se encaixando. 1-não tem 1 bola de energy (missile) indo do lançador até o alvo      I found some details that don't fit. 1-does not have 1 energ

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Postado
  • Autor
12 horas atrás, LeoTK disse:

@DonaTello testa ai eu estou meio enferrujado mas acredito que vá resolver teu problema

OBS: Não testei


 

  Mostrar conteúdo oculto

 





-----DISCORD:SoyFabi#5938
local combat = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_YELLOW) --180(red), 70(blue), 156(brown), 215(white), 145(red 2), 95(lightblue)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -1000, -1.0, -1000)
-------------------
local function onCastSpell1(parameters)
if not isPlayer(parameters.cid) then return true end
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
-------------------
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_HITCOLOR, COLOR_YELLOW) --180(red), 70(blue), 156(brown), 215(white), 145(red 2), 95(lightblue)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -1000, -1.0, -1000)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 22) -- Missile
-------------------
local function onCastSpell2(parameters)
if not isPlayer(parameters.cid) then return true end
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
-------------------
local function Effect(cid, target)
local pos = getCreaturePosition(target)
  	if not isCreature(parameters.cid) then return true end
	doSendMagicEffect({x = pos.x + 1, y = pos.y + 1, z = pos.z}, 216)
end
local function Effect_two(cid, target)
local pos = getCreaturePosition(target)
  	if not isCreature(parameters.cid) then return true end
	doSendMagicEffect({x = pos.x + 1, y = pos.y + 2, z = pos.z}, 217)
end
local function Effect_three(cid, target)
local pos = getCreaturePosition(target)
  	if not isCreature(parameters.cid) then return true end
	doSendMagicEffect({x = pos.x + 2, y = pos.y + 2, z = pos.z}, 218)
end
local function Effect_four(cid, target)
local pos = getCreaturePosition(target)
  	if not isCreature(parameters.cid) then return true end
	doSendMagicEffect({x = pos.x + 2, y = pos.y + 1, z = pos.z}, 219)
end
local function Effect_five(cid, target)
local pos = getCreaturePosition(target)
  	if not isCreature(parameters.cid) then return true end
	doSendMagicEffect({x = pos.x + 1, y = pos.y + 1, z = pos.z}, 220)
end
local function Effect_six(cid, target)
local pos = getCreaturePosition(target)
  	if not isCreature(parameters.cid) then return true end
	doSendMagicEffect({x = pos.x + 2, y = pos.y + 1, z = pos.z}, 223)
end
local function Effect_seven(cid, target)
local pos = getCreaturePosition(target)
  	if not isCreature(parameters.cid) then return true end
	doSendMagicEffect({x = pos.x + 1, y = pos.y + 1, z = pos.z}, 222)
end
local function Effect_eight(cid, target)
local pos = getCreaturePosition(target)
  	if not isCreature(parameters.cid) then return true end
	doSendMagicEffect({x = pos.x + 1, y = pos.y + 1, z = pos.z}, 221)
end
function onCastSpell(cid, var)
local exhausted = 1 -- Time of exhaustion.
local storage = 17002 -- Storage for combo for each spell.
if exhaustion.check(cid, storage) then
doPlayerSendCancel(cid, "You are exhausted.")
doSendMagicEffect(getCreaturePosition(cid), 2)
    return false
end
local parameters = {cid = cid, var = var, combat1 = combat1 , combat2 = combat2}
addEvent(onCastSpell2, 100, parameters)
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell1, 400, parameters)
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell1, 600, parameters)
addEvent(onCastSpell1, 700, parameters)
addEvent(onCastSpell1, 800, parameters)
local config = {
                hit = 1, -- Veces que dara un hit.
                time = 100, -- tiempo que saldra la magia.
				time2 = 300, -- tiempo que saldra la magia.
				time3 = 400, -- tiempo que saldra la magia.
				time4 = 500, -- tiempo que saldra la magia.
				time5 = 600, -- tiempo que saldra la magia.
				time6 = 700, -- tiempo que saldra la magia.
				time7 = 800, -- tiempo que saldra la magia.
				time8 = 900, -- tiempo que saldra la magia.
                configtarget = getCreatureTarget(cid), --- No borre (es importante para que salga las magias).				
}
for a = 1, config.hit do
addEvent(Effect, config.time * a, cid, config.configtarget)
addEvent(Effect_two, config.time2 * a, cid, config.configtarget)	
addEvent(Effect_three, config.time3 * a, cid, config.configtarget)	
addEvent(Effect_four, config.time4 * a, cid, config.configtarget)	
addEvent(Effect_five, config.time5 * a, cid, config.configtarget)	
addEvent(Effect_six, config.time6 * a, cid, config.configtarget)	
addEvent(Effect_seven, config.time7 * a, cid, config.configtarget)	
addEvent(Effect_eight, config.time8 * a, cid, config.configtarget)					
end

		
exhaustion.set(cid, storage, exhausted)
return doCombat(cid, combat, var)
end
---DISCORD:SoyFabi#5938

 

 

 

 

 

Não funcionou maninho, o colega de baixo conseguiu resolver, tmj. obrigado a todos que tentaram ajudar <3

@Fabi Marzan funcionou meu brother, obrigado. <3

Editado por DonaTello (veja o histórico de edições)

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