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Postado

Quero criar um NPC que verifica o storage ou vocation do player, se tiver a storage abre a loja A, do contrario abre a B. Onde está o erro do código?

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)	end
function onThink()							npcHandler:onThink()						end

function creatureSayCallback(cid, type, msg)
    if (not npcHandler:isFocused(cid)) then
        return false
    end

    if getPlayerStorageValue(cid, 10036) == 1 then
        local shopModule = ShopModule:new()
        npcHandler:addModule(shopModule)
        
        shopModule:addBuyableItem({'spellbook'}, 2175, 150, 'spellbook')
        shopModule:addBuyableItem({'magic lightwand'}, 2163, 100, 'magic lightwand')
    else
        local shopModule = ShopModule:new()
        npcHandler:addModule(shopModule)

        shopModule:addBuyableItem({'small health'}, 8704, 20, 1, 'small health potion')
        shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion')
    end

    return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

Postado
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)      npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                          npcHandler:onThink()                        end

local shopModule = ShopModule:new()

local function greetCallback(cid)
	if (not npcHandler:isFocused(cid)) then
        return false
    end
	
	if getPlayerStorageValue(cid, 10036) == 1 then 
        shopModule:addBuyableItem({'spellbook'}, 2175, 150, 'spellbook')
        shopModule:addBuyableItem({'magic lightwand'}, 2163, 100, 'magic lightwand')
    else
        shopModule:addBuyableItem({'small health'}, 8704, 20, 1, 'small health potion')
        shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion')
    end
	return true
end

npcHandler:addModule(shopModule)
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

 

Não sei o que você teria errado, apenas coloquei como greetCallback

Editado por Fabi Marzan (veja o histórico de edições)

Postado
  • Autor
Em 09/10/2023 em 23:05, Fabi Marzan disse:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)      npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                          npcHandler:onThink()                        end

local shopModule = ShopModule:new()

local function greetCallback(cid)
	if (not npcHandler:isFocused(cid)) then
        return false
    end
	
	if getPlayerStorageValue(cid, 10036) == 1 then 
        shopModule:addBuyableItem({'spellbook'}, 2175, 150, 'spellbook')
        shopModule:addBuyableItem({'magic lightwand'}, 2163, 100, 'magic lightwand')
    else
        shopModule:addBuyableItem({'small health'}, 8704, 20, 1, 'small health potion')
        shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion')
    end
	return true
end

npcHandler:addModule(shopModule)
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

 

Não sei o que você teria errado, apenas coloquei como greetCallback

Puts pior que não deu. O NPC nao respondeu ao Hi agora.

  • 2 weeks later...
Postado
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)
    npcHandler:onCreatureAppear(cid)
end

function onCreatureDisappear(cid)
    npcHandler:onCreatureDisappear(cid)
end

function onCreatureSay(cid, type, msg)
    npcHandler:onCreatureSay(cid, type, msg)
end

function onThink()
    npcHandler:onThink()
end

function creatureSayCallback(cid, type, msg)
    if (not npcHandler:isFocused(cid)) then
        return false
    end

    if getPlayerStorageValue(cid, 10036) == 1 then
        local shopModule = ShopModule:new()
        npcHandler:addModule(shopModule)
        
        shopModule:addBuyableItem({'spellbook'}, 2175, 150, 10, 'spellbook') 
        shopModule:addBuyableItem({'magic lightwand'}, 2163, 100, 10, 'magic lightwand') 
    else
        local shopModule = ShopModule:new()
        npcHandler:addModule(shopModule)

        shopModule:addBuyableItem({'small health'}, 8704, 20, 100, 'small health potion') 
        shopModule:addBuyableItem({'health potion'}, 7618, 45, 100, 'health potion')
    end

    return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

tentar.

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