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Ola preciso do guild war system com escudos para ot 9.10 se alguem poder me ajudar dou rep+.

Obrigado desde ja.

Postado

1°Voce tem que usar Gesior

2°Tem que ser TFS 0.4.0 DEV (http://www.2shared.com/file/yPT8wHCv/Tfs_04.html)

3°Se der erro,items.xml e items.otb,baixe : (http://www.2shared.com/file/d_byAAtM/items_codec_tfs_04.html)

SITE:

Vá em Xampp/Htdocs e crie e um arquivo chamado wars.php,dentro add isto:

<?php

$main_content = "<h1 align=\"center\">Guild Wars</h1>

<script type=\"text/javascript\"><!--

function show_hide(flip)

{

var tmp = document.getElementById(flip);

if(tmp)

tmp.style.display = tmp.style.display == 'none' ? '' : 'none';

}

--></script>

<a onclick=\"show_hide('information'); return false;\" style=\"cursor: pointer;\"><h1><center>&raquo; Click to se the commands &laquo;<center></h1></a>

<table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\" id=\"information\" style=\"display: none;\";>

<tr align=\"center\"><b>You must send this commands in GUILD CHAT.</tr>

<tr style=\"background: #512e0b;\"><td align=\"center\" class=\"white\"><b>Command</b></td><td colspan=\"2\" align=\"center\" class=\"white\"><b>Description</b></td></tr>

<tr style=\"background: #F1E0C6;\"><td><b>/war invite, guild name, fraglimit</b></td><td>Sends an invitation to start the war. Example: <font color=red><BR>/war invite, Chickens, 150<BR></font><B>(Invite a guild to war with 150 frags count.)</B></td></tr>

<tr style=\"background: #D4C0A1;\"><td><b>/war invite, guild name, fraglimit, money</b></td><td>Send the invitation to start the war. Example: <font color=red><BR>/war invite, Chickens, 150, 10000</font><br><B> (Invite a guild to war with 150 frags count and payment of 10000 gold coins <- you need donate to guild to use it.)<B></td></tr>

<tr style=\"background: #F1E0C6;\"><td><b>/war accept, guild name</b></td><td>Accepts the invitation to start a war. Example: <font color=red><BR>/war accept, Chickens</font><BR><B>(Accept the war against guild \"Chickens\".)</b></td></tr>

<tr style=\"background: #D4C0A1;\"><td><b>/war reject, guild name</b></td><td>Rejects the invitation to start a war. Example: <font color=red><BR>/war reject, Chickens</font><BR><B>(Reject a invitation to war from Chickens.)</B></td></tr>

<tr style=\"background: #F1E0C6;\"><td><b>/war cancel, guild name</b></td><td>Cancels the invitation. Example: <font color=red><BR>/war cancel, Chickens</font><br><b>(Cancel my guild invitation to war with Chickens.)</b></td></tr>

<tr style=\"background: #D4C0A1;\"><td><b>/balance</b></td><td>See the guild balance - balance of money.</td></tr>

<tr style=\"background: #F1E0C6;\"><td><b>/balance donate value</b></td><td>Deposits money on the guild's bank account. All players can donate. Example: <font color=red><BR>/balance donate 100000 </font><BR><B>(You will donate 100k to your guild balance.)</B></td></tr>

<tr style=\"background: #D4C0A1;\"><td><b>/balance pick value</b></td><td>Withdraws money from the guild's bank account. Can be used only by the guild leader. Example: <font color=red><BR>/balance pick 100000 </font><BR><B>(You will withdraw 100k from your guild balance.)</B></td></tr>

</table>

<table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\">

<tr>

<td style=\"background: #512e0b\" class=\"white\" width=\"150\"><b>Aggressor</b></td>

<td style=\"background: #512e0b\" class=\"white\"><b>Information</b></td>

<td style=\"background: #512e0b\" class=\"white\" width=\"150\"><b>Enemy</b></td>

</tr><tr style=\"background: #F1E0C6;\">";

$count = 0;

foreach($SQL->query('SELECT * FROM `guild_wars` WHERE `status` IN (1,4) OR ((`end` >= (UNIX_TIMESTAMP() - 604800) OR `end` = 0) AND `status` IN (0,5));') as $war)

{

$a = $ots->createObject('Guild');

$a->load($war['guild_id']);

if(!$a->isLoaded())

continue;

$e = $ots->createObject('Guild');

$e->load($war['enemy_id']);

if(!$e->isLoaded())

continue;

$alogo = $a->getCustomField('logo_gfx_name');

if(empty($alogo) || !file_exists('guilds/' . $alogo))

$alogo = 'default_logo.gif';

$elogo = $e->getCustomField('logo_gfx_name');

if(empty($elogo) || !file_exists('guilds/' . $elogo))

$elogo = 'default_logo.gif';

$count++;

$main_content .= "<tr style=\"background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">

<td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$a->getId()."\"><img src=\"guilds/".$alogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$a->getName()."</a></td>

<td align=\"center\">";

switch($war['status'])

{

case 0:

{

$main_content .= "<b>Pending acceptation</b><br />Invited on " . date("M d Y, H:i:s", $war['begin']) . " for " . ($war['end'] > 0 ? (($war['end'] - $war['begin']) / 86400) : "unspecified") . " days. The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.")."<br />Will expire in three days.";

break;

}

case 3:

{

$main_content .= "<s>Canceled invitation</s><br />Sent invite on " . date("M d Y, H:i:s", $war['begin']) . ", canceled on " . date("M d Y, H:i:s", $war['end']) . ".";

break;

}

case 2:

{

$main_content .= "Rejected invitation<br />Invited on " . date("M d Y, H:i:s", $war['begin']) . ", rejected on " . date("M d Y, H:i:s", $war['end']) . ".";

break;

}

case 1:

{

$main_content .= "<font size=\"6\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred; font-weight: bold;\">On a brutal war</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ($war['end'] > 0 ? ", will end up at " . date("M d Y, H:i:s", $war['end']) : "") . ".<br />The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.");

break;

}

case 4:

{

$main_content .= "<font size=\"6\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred;\">Pending end</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", signed armstice on " . date("M d Y, H:i:s", $war['end']) . ".<br />Will expire after reaching " . $war['frags'] . " frags. ".($war['payment'] > 0 ? "The payment is set to " . $war['payment'] . " bronze coins." : "There's no payment set.");

break;

}

case 5:

{

$main_content .= "<i>Ended</i><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", ended on " . date("M d Y, H:i:s", $war['end']) . ". Frag statistics: <span style=\"color: red;\">" . $war['guild_kills'] . "</span> to <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span>.";

break;

}

default:

{

$main_content .= "Unknown, please contact with gamemaster.";

break;

}

}

$main_content .= "<br /><br /><a onclick=\"show_hide('war-details:" . $war['id'] . "'); return false;\" style=\"cursor: pointer;\">&raquo; Details &laquo;</a></td>

<td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$e->getId()."\"><img src=\"guilds/".$elogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$e->getName()."</a></td>

</tr>

<tr id=\"war-details:" . $war['id'] . "\" style=\"display: none; background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\">

<td colspan=\"3\">";

if(in_array($war['status'], array(1,4,5)))

{

$deaths = $SQL->query('SELECT `pd`.`id`, `pd`.`date`, `gk`.`guild_id` AS `enemy`, `p`.`name`, `pd`.`level`

FROM `guild_kills` gk

LEFT JOIN `player_deaths` pd ON `gk`.`death_id` = `pd`.`id`

LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id`

WHERE `gk`.`war_id` = ' . $war['id'] . ' AND `p`.`deleted` = 0

ORDER BY `pd`.`date` DESC')->fetchAll();

if(!empty($deaths))

{

foreach($deaths as $death)

{

$killers = $SQL->query('SELECT `p`.`name` AS `player_name`, `p`.`deleted` AS `player_exists`, `k`.`war` AS `is_war`

FROM `killers` k

LEFT JOIN `player_killers` pk ON `k`.`id` = `pk`.`kill_id`

LEFT JOIN `players` p ON `p`.`id` = `pk`.`player_id`

WHERE `k`.`death_id` = ' . $death['id'] . '

ORDER BY `k`.`final_hit` DESC, `k`.`id` ASC')->fetchAll();

$count = count($killers); $i = 0;

$others = false;

$main_content .= date("j M Y, H:i", $death['date']) . " <span style=\"font-weight: bold; color: " . ($death['enemy'] == $war['guild_id'] ? "red" : "lime") . ";\">+</span>

<a href=\"index.php?subtopic=characters&name=" . urlencode($death['name']) . "\"><b>".$death['name']."</b></a> ";

foreach($killers as $killer)

{

$i++;

if($killer['is_war'] != 0)

{

if($i == 1)

$main_content .= "killed at level <b>".$death['level']."</b> by ";

else if($i == $count && $others == false)

$main_content .= " and by ";

else

$main_content .= ", ";

if($killer['player_exists'] == 0)

$main_content .= "<a href=\"index.php?subtopic=characters&name=".urlencode($killer['player_name'])."\">";

$main_content .= $killer['player_name'];

if($killer['player_exists'] == 0)

$main_content .= "</a>";

}

else

$others = true;

if($i == $count)

{

if($others == true)

$main_content .= " and few others";

$main_content .= ".<br />";

}

}

}

}

else

$main_content .= "<center>There were no frags on this war so far.</center>";

}

else

$main_content .= "<center>This war did not began yet.</center>";

$main_content .= "</td>

</tr>";

}

if($count == 0)

$main_content .= "<tr style=\"background: ".$config['site']['darkborder'].";\">

<td colspan=\"3\">Currently there are no active wars.</td>

</tr>";

$main_content .= "</table>";

$main_content .= '<div align="right"><small><b>Customized by: <a href="http://www.tibiaking.com/forum/user/240289-walef-xavier">Walef Xavier</a></b></small></div><br />';

?>

Agora vá em Xampp/Htdocs/index.php e add o seguinte:

case "wars";

$subtopic = "wars";

$topic = "Guild Wars";

include("wars.php");

break;

Agora para finalizar a parte do site vá em Xampp/Htdocs/Layout/Tibiacom/layout.php e add o seguinte:

<a href='?subtopic=wars'>

<div id='submenu_wars' class='Submenuitem' onMouseOver='MouseOverSubmenuItem(this)' onMouseOut='MouseOutSubmenuItem(this)'>

<div class='LeftChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div>

<div id='ActiveSubmenuItemIcon_polls' class='ActiveSubmenuItemIcon' style='background-image:url(<?PHP echo $layout_name; ?>/images/menu/icon-activesubmenu.gif);'></div>

<div class='SubmenuitemLabel'><font color=red>Guild Wars</font></div>

<div class='RightChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div>

</div>

</a>

Agora vamos para seu Ot:

Va em GlobalEvents/scripts/start.lua e add o seguinte:

db.executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")

db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")

Agora vá em Lib e crie um arquivo .lua chamado 101-war,dentro add o seguinte:

WAR_GUILD = 0

WAR_ENEMY = 1

Agora para finalizar vamos colocar os comandos em Talkactions !

Vá em Talkactions/scripts e crie dois arquivos chamados war.lua e balance.lua,dentro add o seguinte:

War.lua

function onSay(cid, words, param, channel)

local guild = getPlayerGuildId(cid)

if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then

doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)

return true

end

local t = string.explode(param, ",")

if(not t[2]) then

doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)

return true

end

local enemy = getGuildId(t[2])

if(not enemy) then

doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)

return true

end

if(enemy == guild) then

doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)

return true

end

local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)

if(tmp:getID() ~= -1) then

enemyName = tmp:getDataString("name")

tmp:free()

end

if(isInArray({"accept", "reject", "cancel"}, t[1])) then

local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild

if(t[1] == "cancel") then

query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy

end

tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")

if(tmp:getID() == -1) then

doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

if(t[1] == "accept") then

local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

_tmp:free()

if(state) then

doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)

return true

end

db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)

end

query = "UPDATE `guild_wars` SET "

local msg = "accepted " .. enemyName .. " invitation to war."

if(t[1] == "reject") then

query = query .. "`end` = " .. os.time() .. ", `status` = 2"

msg = "rejected " .. enemyName .. " invitation to war."

elseif(t[1] == "cancel") then

query = query .. "`end` = " .. os.time() .. ", `status` = 3"

msg = "canceled invitation to a war with " .. enemyName .. "."

else

query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"

end

query = query .. " WHERE `id` = " .. tmp:getDataInt("id")

if(t[1] == "accept") then

doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)

doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)

end

tmp:free()

db.query(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)

return true

end

if(t[1] == "invite") then

local str = ""

tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")

if(tmp:getID() ~= -1) then

if(tmp:getDataInt("status") == 0) then

if(tmp:getDataInt("guild_id") == guild) then

str = "You have already invited " .. enemyName .. " to war."

else

str = enemyName .. " have already invited you to war."

end

else

str = "You are already on a war with " .. enemyName .. "."

end

tmp:free()

end

if(str ~= "") then

doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)

return true

end

local frags = tonumber(t[3])

if(frags ~= nil) then

frags = math.max(10, math.min(1000, frags))

else

frags = 100

end

local payment = tonumber(t[4])

if(payment ~= nil) then

payment = math.max(100000, math.min(1000000000, payment))

tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment

tmp:free()

if(state) then

doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)

return true

end

db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)

else

payment = 0

end

local begining, ending = os.time(), tonumber(t[5])

if(ending ~= nil and ending ~= 0) then

ending = begining + (ending * 86400)

else

ending = 0

end

db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")

doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)

return true

end

if(not isInArray({"end", "finish"}, t[1])) then

return false

end

local status = (t[1] == "end" and 1 or 4)

tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)

if(tmp:getID() ~= -1) then

local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")

tmp:free()

doGuildRemoveEnemy(guild, enemy)

doGuildRemoveEnemy(enemy, guild)

db.query(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

return true

end

if(status == 4) then

doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")

if(tmp:getID() ~= -1) then

if(tmp:getDataInt("end") > 0) then

tmp:free()

doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")

tmp:free()

db.query(query)

doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

return true

end

doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

return true

end

balance.lua

local function isValidMoney(value)

if(value == nil) then

return false

end

return (value > 0 and value <= 99999999999999)

end

function onSay(cid, words, param, channel)

local guild = getPlayerGuildId(cid)

if(guild == 0) then

return false

end

local t = string.explode(param, ' ', 1)

if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then

if(t[1] == 'pick') then

local money = { tonumber(t[2]) }

if(not isValidMoney(money[1])) then

doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)

return true

end

local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild)

if(result:getID() == -1) then

return false

end

money[2] = result:getDataLong('balance')

result:free()

if(money[1] > money[2]) then

doPlayerSendChannelMessage(cid, '', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_W, 0)

return true

end

if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then

return false

end

doPlayerAddMoney(cid, money[1])

doPlayerSendChannelMessage(cid, '', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_W, 0)

else

doPlayerSendChannelMessage(cid, '', 'Invalid sub-command.', TALKTYPE_CHANNEL_W, 0)

end

elseif(t[1] == 'donate') then

local money = tonumber(t[2])

if(not isValidMoney(money)) then

doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)

return true

end

if(getPlayerMoney(cid) < money) then

doPlayerSendChannelMessage(cid, '', 'You don\'t have enough money.', TALKTYPE_CHANNEL_W, 0)

return true

end

if(not doPlayerRemoveMoney(cid, money)) then

return false

end

db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')

doPlayerSendChannelMessage(cid, '', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_W, 0)

else

local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild)

if(result:getID() == -1) then

return false

end

doPlayerSendChannelMessage(cid, '', 'Current balance of guild ' .. result:getDataString('name') .. ' is: ' .. result:getDataLong('balance') .. ' bronze coins.', TALKTYPE_CHANNEL_W, 0)

result:free()

end

return true

end

Agora vá em Talkactions/talkactions.xml e add as duas tags:

<talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/>

<talkaction words="/balance" channel="0" event="script" value="balance.lua" desc="(Guild channel command) Balance management."/>

Pronto,seu Guild War Systema está instalado...mas para funcionar necessitará das tabelas na sua database e do Tfs 0.4 .Vou posta-los abaixo,respectivamente.

.:: Tabelas ::.

Para quem ainda não sabe add tabelas a sua database,vou ensinar:

Acesse seu phpmyadmin,digite sua senha (caso tenha),clique no nome da sua database a esquerda,assim que carregar a sua database clique em SQL lá em cima...Aparecerá um espaço em branco lá voce irá add as seguintes tabelas...e depois clicar em Executar.

CREATE TABLE IF NOT EXISTS `guild_wars` (

`id` INT NOT NULL AUTO_INCREMENT,

`guild_id` INT NOT NULL,

`enemy_id` INT NOT NULL,

`begin` BIGINT NOT NULL DEFAULT '0',

`end` BIGINT NOT NULL DEFAULT '0',

`frags` INT UNSIGNED NOT NULL DEFAULT '0',

`payment` BIGINT UNSIGNED NOT NULL DEFAULT '0',

`guild_kills` INT UNSIGNED NOT NULL DEFAULT '0',

`enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0',

`status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',

PRIMARY KEY (`id`),

KEY `status` (`status`),

KEY `guild_id` (`guild_id`),

KEY `enemy_id` (`enemy_id`)

) ENGINE=InnoDB;

ALTER TABLE `guild_wars`

ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE,

ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;

ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`;

CREATE TABLE IF NOT EXISTS `guild_kills` (

`id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY,

`guild_id` INT NOT NULL,

`war_id` INT NOT NULL,

`death_id` INT NOT NULL

) ENGINE = InnoDB;

ALTER TABLE `guild_kills`

ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE,

ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE,

ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;

ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0;

CRÉDITOS : WALEF XAVIER,DE OUTRO FORUM,NADA POSTADO AQUI FOI EU QUE FIZ.

Se o mundo é mesmo parecido com o que vejo,

Prefiro acreditar no mundo do meu jeito.

( - Renato Russo)

Postado

I got a problem with tfs 0.4 when i accept guild war:

data/talkactions/scripts/war.lua:onsay

description:

data/talkactions/scripts/war.lua:70 attempt to call global 'DoGuildAddEnemy' <a nil value>

data/talkactions/scripts/war.lua:70: in function <data/talkactions/scripts/war.lua:1

Please help,

Thanks!

  • 5 months later...

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