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Postado

Bom Dia Pessoal do TK.

Estou precisando da ajuda de alguem,

cria saber como fazer para criar um portal que so como uma determinada

storage passa-se por causa do npc de task.

Obrigado Otima Semana a Todos

"Se uma pessoa conhece o amor, também conhece o ódio"

 

Postado


local teleports = {

    -- Tile UID = {storage of task, amount of monsters, monsters to spawn}

    [14001] = {monsters = {"Leviathan"}, telePos = {x = 31914, y = 31071, z = 10}, spawnPos = {x = 31905, y = 31071, z = 10}, from = {x = 31900, y = 31064, z = 10}, to = {x = 31918, y = 31081, z = 10}},

    [14002] = {monsters = {"The Noxious Spawn"}, telePos = {x = 32842, y = 32668, z = 11}, spawnPos = {x = 32842, y = 32673, z = 11}, from = {x = 32836, y = 32665, z = 11}, to = {x = 32849, y = 32677, z = 11}},

    [14003] = {monsters = {"Necropharus"}, telePos = {x = 33028, y = 32427, z = 12}, spawnPos = {x = 33028, y = 32421, z = 12}, from = {x = 33020, y = 32415, z = 12}, to = {x = 33035, y = 32430, z = 12}},

    [14004] = {monsters = {"The Horned Fox"}, telePos = {x = 32458, y = 31993, z = 9}, spawnPos = {x = 32458, y = 32004, z = 9}, from = {x = 32453, y = 31992, z = 9}, to = {x = 32464, y = 32008, z = 9}},

    [14005] = {monsters = {"Lethal Lissy", "Ron The Ripper", "Deadeye Devious", "Brutus Bloodbeard"}, telePos = {x = 31975, y = 32896, z = 0}, spawnPos = {x = 31982, y = 32896, z = 0}, from = {x = 31972, y = 32890, z = 0}, to = {x = 31988, y = 32904, z = 0}},

    [14007] = {monsters = {"Snapper"}, telePos = {x = 862, y = 766, z = 8}, spawnPos = {x = 871, y = 762, z = 8}, from = {x = 864, y = 760, z = 8}, to = {x = 876, y = 770, z = 8}},

    [14008] = {monsters = {"Hide"}, telePos = {x = 706, y = 880, z = 8}, spawnPos = {x = 721, y = 876, z = 8}, from = {x = 708, y = 874, z = 8}, to = {x = 723, y = 884, z = 8}},

    [14012] = {monsters = {"Shardhead"}, telePos = {x = 32102, y = 31125, z = 2}, spawnPos = {x = 32101, y = 31130, z = 2}, from = {x = 32095, y = 31122, z = 2}, to = {x = 32108, y = 31136, z = 2}},

    [14019] = {monsters = {"Esmeralda"}, telePos = {x = 32759, y = 31253, z = 9}, spawnPos = {x = 32759, y = 31256, z = 9}, from = {x = 32755, y = 31250, z = 9}, to = {x = 32764, y = 31259, z = 9}},

    [14020] = {monsters = {"The Old Widow"}, telePos = {x = 32804, y = 32280, z = 8}, spawnPos = {x = 32800, y = 32280, z = 8}, from = {x = 32794, y = 32273, z = 8}, to = {x = 32807, y = 32288, z = 8}},

    [14021] = {monsters = {"The Many"}, telePos = {x = 32921, y = 32894, z = 8}, spawnPos = {x = 32921, y = 32899, z = 8}, from = {x = 32915, y = 32891, z = 8}, to = {x = 32927, y = 32904, z = 8}},

    [14506] = {monsters = {"Demodras"}, telePos = {x = 32748, y = 32287, z = 10}, spawnPos = {x = 32745, y = 32292, z = 10}, from = {x = 32738, y = 32283, z = 10}, to = {x = 32757, y = 32300, z = 10}},

    [14505] = {monsters = {"Tiquandas Revenge"}, telePos = {x = 32888, y = 32580, z = 4}, spawnPos = {x = 32883, y = 32580, z = 4}, from = {x = 32881, y = 32578, z = 4}, to = {x = 32892, y = 32588, z = 4}},

    [14022] = {monsters = {"Stonecracker"}, telePos = {x = 33259, y = 31695, z = 15}, spawnPos = {x = 33257, y = 31702, z = 15}, from = {x = 33252, y = 31691, z = 15}, to = {x = 33266, y = 31708, z = 15}},

}


local function getCreaturesInArea(fromPos, toPos, creatureType)

    local creatures = {}

    for x = fromPos.x, toPos.x do

        for y = fromPos.y, toPos.y do

            for z = fromPos.z, toPos.z do

                local creature = getTopCreature({x = x, y = y, z = z}).uid

                local cType  creatureType:lower()

                if (cType == "players" and isPlayer(creature)) then

                    table.insert(creatures, creature)

                elseif (cType == "monsters" and isMonster(creature)) then

                    table.insert(creatures, creature)

                elseif (cType == "npcs" and isNpc(creature)) then

                    table.insert(creatures, creature)

                elseif (cType == "all") then

                    table.insert(creatures, creature)

                end

            end

        end

    end

    return creatures

end


function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)

local now = teleports[item.uid]

    if (#getCreaturesInArea(now.from, now.to, "players") > 0) then

        doTeleportThing(cid, fromPosition, true)

        doPlayerSendCancel(cid, "Someone else is in the room.")

    end


    if getPlayerStorageValue(cid, item.uid + (item.uid < 14500 and 100 or 0)) == 1 then

        for _, monster in ipairs(getCreaturesInArea(now.from, now.to, "monsters")) do

            doRemoveCreature(monster)

        end


        setPlayerStorageValue(cid, item.uid + (item.uid < 14500 and 100 or 0), 2)

        doTeleportThing(cid, now.telePos)

        doSendMagicEffect(now.telePos, CONST_ME_TELEPORT)

        doSummonCreature(now.monsters[math.random(#now.monsters)], now.spawnPos)

        doSendMagicEffect(now.spawnPos, CONST_ME_TELEPORT)

        return true

    end


    doTeleportThing(cid, fromPosition, true)

    return true

end

[14001] = = StorageVAlue que vc vai colocar no uniqueid do teleport!

{monsters = {"Leviathan"}, = Nome do monstro!

telePos = {x = 31914, y = 31071, z = 10}, = Posição do teleport (aonde está localizado o teleport no mapa).

spawnPos = {x = 31905, y = 31071, z = 10}, = A posição aonde o monstro vai nascer!

from = {x = 31900, y = 31064, z = 10}, Parte de cima esquerda do local

to = {x = 31918, y = 31081, z = 10}}, Parte de baixo direita do local

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