Postado Março 24, 2013 12 anos e ae galerinha venho aki pedir ajuda a vcs meu server esta tudo certinho exeto o bug do loot dos monstros ex: Baby hades: <?xml version="1.0" encoding="UTF-8"?> <monster name="Baby Hades" nameDescription="Baby Hades" race="UNDEAD" experience="500000" speed="500" manacost="0"> <health now="300000" max="300000"/> <look type="237" head="20" body="95" legs="79" feet="95" corpse="6068"/> <targetchange interval="10000" chance="20"/> <strategy attack="100" defense="35"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="98"/> <flag targetdistance="1"/> <flag runonhealth="3500"/> </flags> <attacks> <attack name="melee" interval="1000" min="-1500" max="-3000"/> <attack name="melee" interval="2000" chance="40" range="7" radius="6" target="0" min="-500" max="-1000"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="melee" interval="1000" chance="34" range="7" radius="1" target="1" min="-120" max="-500"> <attribute key="shootEffect" value="whirlwindsword"/> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="energy" interval="1000" chance="30" length="8" spread="0" min="-500" max="-800"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="physical" interval="1000" chance="20" range="14" radius="5" target="0" min="-500" max="-800"> <attribute key="areaEffect" value="poff"/> </attack> <attack name="physical" interval="2000" chance="15" range="7" radius="13" target="0" min="-500" max="-650"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="physical" interval="2000" chance="18" radius="14" target="0" min="-500" max="-600"> <attribute key="areaEffect" value="bluebubble"/> </attack> <attack name="melee" interval="2000" chance="15" range="7" radius="4" target="0" min="-200" max="-750"> <attribute key="areaEffect" value="energyarea"/> </attack> </attacks> <defenses armor="100" defense="200"> <defense name="healing" interval="2000" chance="35" min="5000" max="10000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="1000" chance="10"> <voice sentence="Your soul will be mine!"/> <voice sentence="MWA HA HA HA HA!"/> </voices> <summons maxSummons="3"> <summon name="deathslicer" interval="4000" chance="20"/> </summons> <loot> <item id="2160" chance="100000" countmax="50"/> <item id="2514" chance="18000"/> <item id="6300" chance="12000"/> <item id="5943" chance="7000"/> <item id="2004" chance="100000"> <inside> <item id="7431" chance="6000"/> <item id="2393" chance="60000"/> <item id="2195" chance="14033"/> </inside> </item> </loot> <script> <event name="KillingInTheNameOf"/> </script> como estão vendo os itens em vermelho são os itens que devem cair, mais não cai quando o player mata a criatura então alguem ai pode me ajudar a concertar esse bug ou erro ??? ganha +rep PFVV ajudem
Postado Março 24, 2013 12 anos <?xml version="1.0" encoding="UTF-8"?> <monster name="Baby Hades" nameDescription="Baby Hades" race="UNDEAD" experience="500000" speed="500" manacost="0"> <health now="300000" max="300000"/> <look type="237" head="20" body="95" legs="79" feet="95" corpse="6068"/> <targetchange interval="10000" chance="20"/> <strategy attack="100" defense="35"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="98"/> <flag targetdistance="1"/> <flag runonhealth="3500"/> </flags> <attacks> <attack name="melee" interval="1000" min="-1500" max="-3000"/> <attack name="melee" interval="2000" chance="40" range="7" radius="6" target="0" min="-500" max="-1000"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="melee" interval="1000" chance="34" range="7" radius="1" target="1" min="-120" max="-500"> <attribute key="shootEffect" value="whirlwindsword"/> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="energy" interval="1000" chance="30" length="8" spread="0" min="-500" max="-800"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="physical" interval="1000" chance="20" range="14" radius="5" target="0" min="-500" max="-800"> <attribute key="areaEffect" value="poff"/> </attack> <attack name="physical" interval="2000" chance="15" range="7" radius="13" target="0" min="-500" max="-650"> <attribute key="areaEffect" value="yellowspark"/> </attack> <attack name="physical" interval="2000" chance="18" radius="14" target="0" min="-500" max="-600"> <attribute key="areaEffect" value="bluebubble"/> </attack> <attack name="melee" interval="2000" chance="15" range="7" radius="4" target="0" min="-200" max="-750"> <attribute key="areaEffect" value="energyarea"/> </attack> </attacks> <defenses armor="100" defense="200"> <defense name="healing" interval="2000" chance="35" min="5000" max="10000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="1000" chance="10"> <voice sentence="Your soul will be mine!"/> <voice sentence="MWA HA HA HA HA!"/> </voices> <loot> <item id="2160" countmax="50" chance="100000"/><!-- gold coin --> <item id="2514" chance="18000"/> <item id="6300" chance="12000"/> <item id="2400" chance="100000"/> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="7431" chance="6000"/> <item id="2393" chance="60000"/> <item id="2195" chance="14000"/> <item id="5944" countmax="1" chance="1667"/><!-- soul orb --> <item id="2436" chance="909"/><!-- skull staff --> <item id="2550" chance="5000"/><!-- scythe --> </inside> </item> </loot> <script> <event name="KillingInTheNameOf"/> </script> </monster> ARQUIVO SEM BUGS SE AJUDEI +rep OBRIGADO DESDE JÁ
Postado Março 24, 2013 12 anos Quando o player mata não dropa o item? Editado Março 24, 2013 12 anos por Morameds (veja o histórico de edições)
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