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Todas as funções do TFS 1.0

 

Ordem alfabética classificada excluindo metamétodos

  Citar

addDamageCondition(condition, rounds, time, value)

addEvent(callback, delay, ...)

addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)

broadcastMessage(message, type)

canPlayerLearnInstantSpell(cid, name)

canPlayerWearOutfit(cid, lookType, addons)

cleanMap()

createCombatArea( {area}, <optional> {extArea} )

createCombatObject()

createConditionObject(type)

Creature.getClosestFreePosition(self, position, extended)

debugPrint(text)

doAddCondition(cid, condition)

doAddContainerItem(uid, itemid, <optional> count/subtype)

doAddContainerItemEx(uid, virtualId)

doAddMapMark(cid, pos, type, description)

doAreaCombatCondition(cid, pos, area, condition, effect)

doAreaCombatDispel(cid, pos, area, type, effect)

doAreaCombatHealth(cid, type, pos, area, min, max, effect)

doAreaCombatMana(cid, pos, area, min, max, effect)

doChallengeCreature(cid, target)

doChangeSpeed(cid, delta)

doChangeTypeItem(uid, newtype)

doCombat(cid, combat, param)

doConvinceCreature(cid, target)

doCreateItem(itemid, type/count, pos)

doCreateItemEx(itemid, <optional> count/subtype)

doCreateNpc(name, pos)

doCreateTeleport(itemid, topos, createpos)

doCreatureAddHealth(cid, health)

doCreatureChangeOutfit(cid, outfit)

doCreatureSay(cid, text, type, ...)

doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position)

doCreatureSetLookDir(cid, direction)

doDecayItem(uid)

doForceSummonCreature(name, pos)

doMonsterChangeTarget(cid)

doMoveCreature(cid, direction)

doPlayerAddBlessing(cid, blessing)

doPlayerAddExp(cid, exp, useMult, ...)

doPlayerAddItem(cid, itemid, <optional: default: 1> count, <optional: default: 1> canDropOnMap, <optional: default: 1>subtype)

doPlayerAddItem(uid, itemid, <optional: default: 1> count/subtype)

doPlayerAddItemEx(cid, uid, ...)

doPlayerAddMana(cid, mana, ...)

doPlayerAddManaSpent(cid, mana)

doPlayerAddMoney(cid, money)

doPlayerAddMount(cid, mountId)

doPlayerAddOutfit(cid, lookType, addons)

doPlayerAddPremiumDays(cid, days)

doPlayerAddSkillTry(cid, skillid, n)

doPlayerAddSoul(cid, soul)

doPlayerFeed(cid, food)

doPlayerJoinParty(cid, leaderId)

doPlayerPopupFYI(cid, message)

doPlayerRemOutfit(cid, lookType, addons)

doPlayerRemoveItem(cid, itemid, count, <optional> subtype, <optional> ignoreEquipped)

doPlayerRemoveMoney(cid, money)

doPlayerRemoveMount(cid, mountId)

doPlayerRemovePremiumDays(cid, days)

doPlayerSendCancel(cid, text)

doPlayerSendTextMessage(cid, type, text, ...)

doPlayerSetBalance(cid, balance)

doPlayerSetGuildLevel(cid, level)

doPlayerSetGuildNick(cid, nick)

doPlayerSetOfflineTrainingSkill(cid, skill)

doPlayerSetSex(cid, sex)

doPlayerSetTown(cid, town)

doPlayerSetVocation(cid, vocation)

doRelocate(pos, posTo)

doRemoveCondition(cid, type[, subId])

doRemoveCreature(cid)

doRemoveItem(uid, ...)

doSendDistanceShoot(fromPos, toPos, distanceEffect, ...)

doSendMagicEffect(pos, magicEffect, ...)

doSendTutorial(cid, tutorialId)

doSetCreatureDropLoot(cid, doDrop)

doSetCreatureLight(cid, lightLevel, lightColor, time)

doSetCreatureOutfit(cid, outfit, time)

doSetItemActionId(uid, actionId)

doSetItemOutfit(cid, item, time)

doSetItemSpecialDescription(uid, desc)

doSetItemText(uid, text)

doSetMonsterOutfit(cid, name, time)

doSetMonsterTarget(cid, target)

doShowTextDialog(cid, itemId, text)

doSummonCreature(name, pos)

doTargetCombatCondition(cid, target, condition, effect)

doTargetCombatDispel(cid, target, type, effect)

doTargetCombatHealth(cid, target, type, min, max, effect)

doTargetCombatMana(cid, target, min, max, effect)

doTeleportThing(uid, dest, pushMovement)

doTileAddItemEx(pos, uid)

doTransformItem(uid, newItemId, ...)

Game.convertIpToString(ip)

Game.getStorageValue(key)

Game.setStorageValue(key, value)

getAccountNumberByPlayerName(name)

getBlessingsCost(level)

getConfigInfo(info)

getContainerCap(uid)

getContainerCapById(itemId)

getContainerItem(uid, slot)

getContainerSize(uid)

getCreatureBaseSpeed(cid)

getCreatureCondition(cid, condition[, subId])

getCreatureHealth(cid)

getCreatureMaster(cid)

getCreatureMaxHealth(cid)

getCreatureName(cid)

getCreatureOutfit(cid)

getCreaturePosition(cid)

getCreatureSpeed(cid)

getCreatureSummons(cid)

getCreatureTarget(cid)

getDepotId(uid)

getDistanceBetween(firstPosition, secondPosition)

getFluidSourceType(itemId)

getGlobalStorageValue(key)

getGuildId(guildName)

getHouseAccessList(id, listId)

getHouseByPlayerGUID(playerGUID)

getHouseEntry(houseId)

getHouseName(houseId)

getHouseOwner(houseId)

getHouseRent(id)

getHouseTilesSize(houseId)

getHouseTown(houseId)

getInstantSpellInfoByName(cid, name)

getInstantSpellWords(name)

getIPByPlayerName(name)

getItemDescriptions(itemId)

getItemIdByName(name)

getItemName(itemId)

getItemRWInfo(uid)

getItemWeight(itemId, ...)

getItemWeightByUID(uid, ...)

getMonsterFriendList(cid)

getMonsterTargetList(cid)

getOnlinePlayers()

getPartyMembers(cid)

getPlayerAccess(cid)

getPlayerAccountType(cid)

getPlayerBalance(cid)

getPlayerBlessing(cid, blessing)

getPlayerByName(name)

getPlayerDepotItems(cid, depotId)

getPlayerFlagValue(cid, flag)

getPlayerFood(cid)

getPlayerFreeCap(cid)

getPlayerGroupId(cid)

getPlayerGUID(cid)

getPlayerGUIDByName(name)

getPlayerGuildId(cid)

getPlayerGuildLevel(cid)

getPlayerGuildName(cid)

getPlayerGuildNick(cid)

getPlayerGuildRank(cid)

getPlayerInstantSpellCount(cid)

getPlayerInstantSpellInfo(cid, index)

getPlayerIp(cid)

getPlayerItemById(cid, deepSearch, itemId, ...)

getPlayerItemCount(cid, itemId, ...)

getPlayerLastLoginSaved(cid)

getPlayerLearnedInstantSpell(cid, name)

getPlayerLevel(cid)

getPlayerLight(cid)

getPlayerLookDir(cid)

getPlayerLossPercent(cid)

getPlayerMagLevel(cid)

getPlayerMana(cid)

getPlayerMasterPos(cid)

getPlayerMaxMana(cid)

getPlayerMoney(cid)

getPlayerMount(cid, mountId)

getPlayerName(cid)

getPlayerParty(cid)

getPlayerPosition(cid)

getPlayerPremiumDays(cid)

getPlayersByAccountNumber(accountNumber)

getPlayersByIPAddress(ip, mask)

getPlayerSex(cid)

getPlayerSkill(cid, skillId)

getPlayerSkullType(cid)

getPlayerSlotItem(cid, slot)

getPlayerSoul(cid)

getPlayerStorageValue(cid, key)

getPlayerTown(cid)

getPlayerVocation(cid)

getPromotedVocation(vocationId)

getPvpBlessingCost(level)

getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers)

getThing(uid)

getThingfromPos(pos)

getThingPos(uid)

getTibianTime()

getTileHouseInfo(pos)

getTileInfo(position)

getTileItemById(position, itemId, ...)

getTileItemByType(position, itemType)

getTilePzInfo(position)

getTileThingByPos(position)

getTileThingByTopOrder(position, topOrder)

getTopCreature(position)

getTownId(townName)

getTownName(townId)

getTownTemplePosition(townId)

getWaypointPosition(name)

getWorldCreatures(type)

getWorldLight()

getWorldTime()

getWorldUpTime()

hasProperty(uid, prop)

isContainer(uid)

isCorpse(uid)

isCreature(cid)

isDepot(uid)

isDruid(cid)

isInArray(array, value)

isInRange(pos, fromPos, toPos)

isInWar(cid, target)

isItem(uid)

isItemContainer(itemId)

isItemDoor(itemId)

isItemFluidContainer(itemId)

isItemMovable(itemId)

isItemRune(itemId)

isItemStackable(itemId)

isKnight(cid)

isMonster(cid)

isMovable(uid)

isNpc(cid)

isNumber(str)

isPaladin(cid)

isPlayer(cid)

isPlayerGhost(cid)

isPlayerPzLocked(cid)

isPremium(cid)

isSightClear(fromPos, toPos, floorCheck)

isSorcerer(cid)

isSummon(cid)

isValidUID(uid)

mayNotMove(cid, value)

numberToVariant(number)

Player.feed(self, food)

Player.isUsingOtClient(self)

Player.sendCancelMessage(self, message)

Player.sendExtendedOpcode(self, opcode, buffer)

playerLearnInstantSpell(cid, name)

Position.getNextPosition(self, direction, steps)

positionToVariant(pos)

pushThing(thing)

queryTileAddThing(thing, position, ...)

registerClass(className, baseClass, newFunction)

registerCreatureEvent(cid, name)

registerEnum(value)

registerEnumIn(tableName, value)

registerGlobalMethod(functionName, function)

registerGlobalVariable(name, value)

registerMetaMethod(className, functionName, function)

registerMethod(className, functionName, function)

registerTable(tableName)

registerVariable(tableName, name, value)

saveServer()

sendChannelMessage(channelId, type, message)

sendGuildChannelMessage(guildId, type, message)

setCombatArea(combat, area)

setCombatCallBack(combat, key, function_name)

setCombatCondition(combat, condition)

setCombatFormula(combat, type, mina, minb, maxa, maxb)

setCombatParam(combat, key, value)

setConditionFormula(combat, mina, minb, maxa, maxb)

setConditionParam(condition, key, value)

setGlobalStorageValue(key, value)

setHouseAccessList(id, listId, listText)

setHouseOwner(id, guid)

setPlayerGroupId(cid, groupId)

setPlayerStorageValue(cid, key, value)

stopEvent(eventid)

string.split(str, sep)

stringToVariant(string)

targetPositionToVariant(pos)

unregisterCreatureEvent(cid, name)

variantToNumber(var)

variantToPosition(var)

variantToString(var)

 

Funções com metamétodos

  Citar

Combat()

Combat.new()

combat:execute(creature, variant)

combat:setArea(area)

combat:setCallBack(key, function)

combat:setCondition(condition)

combat:setFormula(type, mina, minb, maxa, maxb)

combat:setParameter(key, value)

Condition(conditionType[, conditionId = CONDITIONID_COMBAT])

Condition.new(conditionType[, conditionId = CONDITIONID_COMBAT])

condition:addDamage(rounds, time, value)

condition:addOutfit(lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet[, lookAddons[, lookMount]])

condition:addOutfit(outfit)

condition:clone()

condition:getEndTime()

condition:getIcons()

condition:getId()

condition:getSubId()

condition:getTicks()

condition:getType()

condition:setFormula(mina, minb, maxa, maxb)

condition:setParameter(key, value)

condition:setTicks(ticks)

Container(itemId[, position])

Container(uid)

Container.new(itemId[, position])

Container.new(uid)

container:addItem(itemId[, count/subType = 1])

container:addItemEx(item)

container:getCapacity()

container:getEmptySlots([recursive = false])

container:getItem(index)

container:getSize()

container:hasItem(item)

Creature(id/name)

Creature.new(id/name)

creature:addCondition(condition[, force = false])

creature:addHealth(healthChange)

creature:addMana(manaChange[, animationOnLoss = false])

creature:canSee(position)

creature:canSeeCreature(creature)

creature:getBaseSpeed()

creature:getCondition(conditionType[, conditionId = CONDITIONID_COMBAT[, subId = 0]])

creature:getDamageMap()

creature:getDescription(distance)

creature:getDirection()

creature:getFollowCreature()

creature:getHealth()

creature:getId()

creature:getLight()

creature:getMana()

creature:getMaster()

creature:getMaxHealth()

creature:getMaxMana()

creature:getName()

creature:getOutfit()

creature:getPosition()

creature:getSpeed()

creature:getSummons()

creature:getTarget()

creature:getTile()

creature:isCreature()

creature:isHealthHidden()

creature:isInGhostMode()

creature:isItem()

creature:isMonster()

creature:isNpc()

creature:isPlayer()

creature:isRemoved()

creature:registerEvent(name)

creature:remove()

creature:removeCondition(conditionType[, conditionId = CONDITIONID_COMBAT[, subId = 0[, force = false]]])

creature:say(text, type[, ghost = false[, target = nullptr[, position]]])

creature:setDirection(direction)

creature:setDropLoot(doDrop)

creature:setFollowCreature(followedCreature)

creature:setHiddenHealth(hide)

creature:setLight(color, level)

creature:setMaster(master)

creature:setMaxHealth(maxHealth)

creature:setOutfit(outfit)

creature:setTarget(target)

creature:teleportTo(position[, pushMovement = false])

creature:unregisterEvent(name)

Game.createItem(itemId, count[, position])

Game.createMonster(monsterName, position[, extended = false[, force = false]])

Game.createNpc(npcName, position[, extended = false[, force = false]])

Game.getExperienceStage(level)

Game.getGameState()

Game.getMonsterCount()

Game.getNpcCount()

Game.getPlayerCount()

Game.getPlayers()

Game.getReturnMessage(value)

Game.getSpectators(position[, multifloor = false[, onlyPlayer = false[, minRangeX = 0[, maxRangeX = 0[, minRangeY = 0[, maxRangeY = 0]]]]]])

Game.getWorldType()

Game.loadMap(path)

Game.setGameState(state)

Game.setWorldType(type)

Game.startRaid(raidName)

Group(id)

Group.new(id)

group:getAccess()

group:getFlags()

group:getId()

group:getMaxDepotItems()

group:getMaxVipEntries()

group:getName()

Guild(id)

Guild.new(id)

guild:addMember(player)

guild:addRank(id, name, level)

guild:getId()

guild:getMembersOnline()

guild:getMotd()

guild:getName()

guild:getRankById(id)

guild:getRankByLevel(level)

guild:removeMember(player)

guild:setMotd(motd)

House(id)

House.new(id)

house:getAccessList(listId)

house:getBedCount()

house:getBeds()

house:getDoorCount()

house:getDoors()

house:getExitPosition()

house:getId()

house:getName()

house:getOwnerGuid()

house:getRent()

house:getTileCount()

house:getTiles()

house:getTown()

house:setAccessList(listId, list)

house:setOwnerGuid(guid)

Item(uid)

Item.new(uid)

item:clone()

item:decay()

item:getActionId()

item:getArticle()

item:getAttribute(key)

item:getCharges()

item:getCount()

item:getDescription(distance)

item:getFluidType()

item:getId()

item:getName()

item:getPluralName()

item:getPosition()

item:getSubType()

item:getTile()

item:getType()

item:getUniqueId()

item:isCreature()

item:isItem()

item:moveTo(position)

item:remove([count = -1])

item:removeAttribute(key)

item:setActionId(actionId)

item:setAttribute(key, value)

item:split([count = 1])

item:transform(itemId[, count/subType = -1])

ItemType(id or name)

ItemType.new(id or name)

itemType:getArmor()

itemType:getArticle()

itemType:getAttack()

itemType:getCapacity()

itemType:getDecayId()

itemType:getDefense()

itemType:getDescription()

itemType:getElementDamage()

itemType:getElementType()

itemType:getExtraDefense()

itemType:getFluidSource()

itemType:getId()

itemType:getName()

itemType:getPluralName()

itemType:getTransformDeEquipId()

itemType:getTransformEquipId()

itemType:getType()

itemType:getWeaponType()

itemType:getWeight([count = 1[, precise = true]])

itemType:hasSubType()

itemType:isContainer()

itemType:isCorpse()

itemType:isDoor()

itemType:isFluidContainer()

itemType:isMovable()

itemType:isReadable()

itemType:isRune()

itemType:isStackable()

itemType:isWritable()

ModalWindow(id, title, message)

ModalWindow.new(id, title, message)

modalWindow:addButton(id, text)

modalWindow:addChoice(id, text)

modalWindow:getButtonCount()

modalWindow:getChoiceCount()

modalWindow:getDefaultEnterButton()

modalWindow:getDefaultEscapeButton()

modalWindow:getId()

modalWindow:getMessage()

modalWindow:getTitle()

modalWindow:hasPriority()

modalWindow:sendToPlayer(player)

modalWindow:setDefaultEnterButton(buttonId)

modalWindow:setDefaultEscapeButton(buttonId)

modalWindow:setPriority(priority)

Monster(id)

Monster.new(id)

monster:addFriend(creature)

monster:addTarget(creature[, pushFront = false])

monster:despawn()

monster:getFriendCount()

monster:getFriendList()

monster:getSpawnPosition()

monster:getTargetCount()

monster:getTargetList()

monster:getType()

monster:isFriend(creature)

monster:isIdle()

monster:isMonster()

monster:isOpponent(creature)

monster:isTarget(creature)

monster:removeFriend(creature)

monster:removeTarget(creature)

monster:searchTarget([searchType = TARGETSEARCH_DEFAULT])

monster:selectTarget(creature)

monster:setIdle(idle)

MonsterType(id or name)

MonsterType.new(id or name)

monsterType:canPushCreatures()

monsterType:canPushItems()

monsterType:getArmor()

monsterType:getAttackList()

monsterType:getBaseSpeed()

monsterType:getChangeTargetChance()

monsterType:getChangeTargetSpeed()

monsterType:getCombatImmunities()

monsterType:getConditionImmunities()

monsterType:getCorpseId()

monsterType:getCreatureEvents()

monsterType:getDefense()

monsterType:getDefenseList()

monsterType:getElementList()

monsterType:getExperience()

monsterType:getHealth()

monsterType:getLight()

monsterType:getLoot()

monsterType:getManaCost()

monsterType:getMaxHealth()

monsterType:getMaxSummons()

monsterType:getName()

monsterType:getNameDescription()

monsterType:getOutfit()

monsterType:getRace()

monsterType:getRunHealth()

monsterType:getStaticAttackChance()

monsterType:getSummonList()

monsterType:getTargetDistance()

monsterType:getVoices()

monsterType:getYellChance()

monsterType:getYellSpeedTicks()

monsterType:isAttackable()

monsterType:isConvinceable()

monsterType:isHealthShown()

monsterType:isHostile()

monsterType:isIllusionable()

monsterType:isPushable()

monsterType:isSummonable()

NetworkMessage.new()

networkMessage:addByte(number)

networkMessage:addDouble(number)

networkMessage:addItem(item[, protocolVersion = CLIENT_VERSION_MIN])

networkMessage:addItemId(itemId[, protocolVersion = CLIENT_VERSION_MIN])

networkMessage:addPosition(position)

networkMessage:addString(string)

networkMessage:addU16(number)

networkMessage:addU32(number)

networkMessage:addU64(number)

networkMessage:getByte()

networkMessage:getPosition()

networkMessage:getString()

networkMessage:getU16()

networkMessage:getU32()

networkMessage:getU64()

networkMessage:reset()

networkMessage:sendToPlayer(player)

networkMessage:skipBytes(number)

Npc([id])

Npc.new([id])

npc:isNpc()

party:addInvite(player)

party:addMember(player)

party:disband()

party:getInviteeCount()

party:getInvitees()

party:getLeader()

party:getMemberCount()

party:getMembers()

party:isSharedExperienceActive()

party:isSharedExperienceEnabled()

party:removeInvite(player)

party:removeMember(player)

party:setLeader(player)

party:setSharedExperience(active)

party:shareExperience(experience)

Player(id or name or userdata)

Player.new(id or name or userdata)

player:addBlessing(blessing)

player:addExperience(experience[, sendText = false])

player:addItem(itemId[, count = 1[, canDropOnMap = true[, subType = 1[, slot = SLOT_WHEREEVER]]]])

player:addItem(itemId[, count/subType = 1[, canDropOnMap = true[, slot = SLOT_WHEREEVER]]])

player:addItemEx(item[, canDropOnMap = false[, slot = SLOT_WHEREEVER]])

player:addManaSpent(amount)

player:addMapMark(position, type, description)

player:addMoney(money)

player:addMount(mountId)

player:addOutfit(lookType)

player:addOutfitAddon(lookType, addon)

player:addPremiumDays(days)

player:addSkillTries(skillType, tries)

player:addSoul(soulChange)

player:canLearnSpell(spellName)

player:channelSay(speaker, type, text, channelId)

player:forgetSpell(spellName)

player:getAccountId()

player:getAccountType()

player:getBankBalance()

player:getBaseMagicLevel()

player:getCapacity()

player:getClient()

player:getDeathPenalty()

player:getDepotItems(depotId)

player:getEffectiveSkillLevel(skillType)

player:getExperience()

player:getFreeCapacity()

player:getGroup()

player:getGuid()

player:getGuild()

player:getGuildLevel()

player:getGuildNick()

player:getHouse()

player:getIp()

player:getItemById(itemId, deepSearch[, subType = -1])

player:getItemCount(itemId[, subType = -1])

player:getLastLoginSaved()

player:getLevel()

player:getMagicLevel()

player:getManaSpent()

player:getMaxSoul()

player:getMoney()

player:getParty()

player:getPremiumDays()

player:getSex()

player:getSkillLevel(skillType)

player:getSkillPercent(skillType)

player:getSkillTries(skillType)

player:getSkull()

player:getSkullTime()

player:getSlotItem(slot)

player:getSoul()

player:getStamina()

player:getStorageValue(key)

player:getTown()

player:getVocation()

player:hasBlessing(blessing)

player:hasLearnedSpell(spellName)

player:hasMount(mountId)

player:hasOutfit(lookType[, addon = 0])

player:isPlayer()

player:isPzLocked()

player:learnSpell(spellName)

player:openChannel(channelId)

player:popupFYI(message)

player:removeBlessing(blessing)

player:removeItem(itemId, count[, subType = -1[, ignoreEquipped = false]])

player:removeMoney(money)

player:removeMount(mountId)

player:removeOutfit(lookType)

player:removeOutfitAddon(lookType, addon)

player:removePremiumDays(days)

player:save()

player:sendChannelMessage(author, text, type, channelId)

player:sendOutfitWindow()

player:sendTextMessage(type, text[, position, primaryValue = 0, primaryColor = TEXTCOLOR_NONE[, secondaryValue = 0, secondaryColor =TEXTCOLOR_NONE]])

player:sendTutorial(tutorialId)

player:setAccountType(accountType)

player:setBankBalance(bankBalance)

player:setCapacity(capacity)

player:setGhostMode(enabled)

player:setGroup(group)

player:setGuild(guild)

player:setGuildLevel(level)

player:setGuildNick(nick)

player:setMaxMana(maxMana)

player:setSex(newSex)

player:setSkull(skull)

player:setSkullTime(skullTime)

player:setStamina(stamina)

player:setStorageValue(key, value)

player:setTown(town)

player:setVocation(vocation)

player:showTextDialog(itemId[, canWrite[, length]])

player:showTextDialog(itemId[, text[, canWrite[, length]]])

position:getDistance(positionEx)

position:getTile()

position:isSightClear(positionEx[, sameFloor = true])

position:sendDistanceEffect(positionEx, distanceEffect[, player = nullptr])

position:sendMagicEffect(magicEffect[, player = nullptr])

Tile.new(position)

Tile.new(x, y, z)

tile:getBottomCreature()

tile:getBottomVisibleCreature(creature)

tile:getCreatureCount()

tile:getCreatures()

tile:getDownItemCount()

tile:getFieldItem()

tile:getGround()

tile:getHouse()

tile:getItemById(itemId[, subType = -1])

tile:getItemByTopOrder(topOrder)

tile:getItemByType(itemType)

tile:getItemCount()

tile:getItems()

tile:getPosition()

tile:getThing(index)

tile:getThingCount()

tile:getTopCreature()

tile:getTopDownItem()

tile:getTopItemCount()

tile:getTopTopItem()

tile:getTopVisibleCreature(creature)

tile:getTopVisibleThing(creature)

tile:hasFlag(flag)

tile:hasProperty(property[, item])

tile:queryAdd(thing[, flags])

Town(id or name)

Town.new(id or name)

town:getId()

town:getName()

town:getTemplePosition()

Vocation(id)

Vocation.new(id)

vocation:getAttackSpeed()

vocation:getBaseSpeed()

vocation:getCapacityGain()

vocation:getClientId()

vocation:getDemotion()

vocation:getDescription()

vocation:getHealthGain()

vocation:getHealthGainAmount()

vocation:getHealthGainTicks()

vocation:getId()

vocation:getManaGain()

vocation:getManaGainAmount()

vocation:getManaGainTicks()

vocation:getMaxSoul()

vocation:getName()

vocation:getPromotion()

vocation:getRequiredManaSpent(magicLevel)

vocation:getRequiredSkillTries(skillType, skillLevel)

vocation:getSoulGainTicks()

 

Funções na source

http://pastebin.com/s5b4yVa7

 

Funções em lua

http://pastebin.com/bgpNHax2

 

Tópico original

Bruno Carvalho / Ex-Administrador TibiaKing

b.camara@live.com

 

  Em 26/12/2016 em 05:47, Spraypaint disse:

A força da alienação vem dessa fragilidade dos indivíduos, quando apenas conseguem identificar o que os separa e não o que os une.

-miltinho

 

wMwSJFE.png?1

 

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