Postado Abril 10, 2014 11 anos Este é um post popular. Eai galera, esse script eu fiz para um membro aqui do TibiaKing no suporte e achei que ficou bem legal então decidi postar. Explicação: Ao tomar um dano maior que 300, se o player tiver usando a glacier robe, uma área em volta dele vai ser congelada e todos dentro dessa área ficarão com slow. Caso o player estiver com o full glacier set, além do paralyze, as pessoas dentro da área receberão dano de freezing crie um arquivo em creaturescripts\scripts chamado glacierrobe.lua e adicione isso daqui dentro dele --[[Script made 100% by Night Wolf and Nogard do not remove the fucking credits or I may kill you and practice necrofily with your filthy body]] --condição que irá adicionar local gelocondition = createConditionObject(CONDITION_PARALYZE) setConditionParam(gelocondition, CONDITION_PARAM_TICKS, 10000) setConditionFormula(gelocondition, -0.9, 0, -0.9, 0) local frigo = createConditionObject(CONDITION_FREEZING) setConditionParam(frigo, CONDITION_PARAM_DELAYED, 1) addDamageCondition(frigo, 5, 2000, -300) addDamageCondition(frigo, 5, 2000, -200) addDamageCondition(frigo, 5, 2000, -100) ------- local config = { itemid = 7897, --id do item que deverá ser equipado para ativar o gelo place = 4, --posição que o item deve estar para funcionar, cheque na tabela abaixo percent = 5, --se vc quiser 20%, coloque 5 pois 1/5 = 0,2 (20%) valorvida = 300 --quanto deve ser o valor minimo de vida a perder para executar o script } local head = { itemid = 7902, place = 1 } local legs = { itemid = 7896, place = 7 } local boots = { itemid = 7892, place = 8 } local necklace = { itemid = 7888, place = 2 } --[[ Tabela de places possíveis CONST_SLOT_HEAD (1) = helmet CONST_SLOT_NECKLACE (2) = necklace slot (amulet of loss etc.) CONST_SLOT_BACKPACK (3) = backpack, bag CONST_SLOT_ARMOR (4) = armor CONST_SLOT_LEFT (5) = left hand (its really hand placed >> (right page on screen)) CONST_SLOT_RIGHT (6) = right hand (its really hand placed << (left page on screen)) CONST_SLOT_LEGS (7) = legs CONST_SLOT_FEET (8) = boots CONST_SLOT_RING (9) = ring slot CONST_SLOT_AMMO (10) = ammo slot (arrows etc.)]] ----------------------------------------------- function canEffect(pos, pz, proj) -- Night Wolf based on Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if getTilePzInfo(pos) and not pz then return false end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function onStatsChange(cid, attacker, type, combat, value) if (getPlayerSlotItem(cid, config.place).itemid == config.itemid) then if type == STATSCHANGE_HEALTHLOSS and value >= config.valorvida then if math.random (1,config.percent) == 1 then local pos = getPlayerPosition (cid) local effectPositions = { {x = pos.x, y = pos.y - 2, z = pos.z}, {x = pos.x, y = pos.y + 2, z = pos.z}, {x = pos.x - 2, y = pos.y, z = pos.z}, {x = pos.x + 2, y = pos.y, z = pos.z}, {x = pos.x - 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y + 2, z = pos.z}, {x = pos.x - 1, y = pos.y + 2, z = pos.z} } local conditionPositions = { {x = pos.x, y = pos.y - 2, z = pos.z}, {x = pos.x, y = pos.y + 2, z = pos.z}, {x = pos.x - 2, y = pos.y, z = pos.z}, {x = pos.x + 2, y = pos.y, z = pos.z}, {x = pos.x - 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y + 2, z = pos.z}, ---- {x = pos.x, y = pos.y - 1, z = pos.z}, {x = pos.x, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y, z = pos.z}, {x = pos.x + 1, y = pos.y, z = pos.z}, {x = pos.x - 1, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 1, z = pos.z}, {x = pos.x + 1, y = pos.y - 1, z = pos.z}, {x = pos.x + 1, y = pos.y + 1, z = pos.z}, ------ {x = pos.x - 1, y = pos.y + 2, z = pos.z} } if isCreature(cid) == TRUE then for _, cPos in ipairs(conditionPositions) do local mob = getTopCreature(cPos).uid if canEffect (cPos) and mob ~= 0 and isMonster(mob) then doAddCondition(mob, gelocondition) if (getPlayerSlotItem(cid, head.place).itemid == head.itemid) and (getPlayerSlotItem(cid, legs.place).itemid == legs.itemid) and (getPlayerSlotItem(cid, boots.place).itemid == boots.itemid) and (getPlayerSlotItem(cid, necklace.place).itemid == necklace.itemid) then doAddCondition(mob, frigo) end end if (getPlayerSlotItem(cid, head.place).itemid == head.itemid) and (getPlayerSlotItem(cid, legs.place).itemid == legs.itemid) and (getPlayerSlotItem(cid, boots.place).itemid == boots.itemid) and (getPlayerSlotItem(cid, necklace.place).itemid == necklace.itemid) then if canEffect (cPos) then doSendMagicEffect(cPos, 43) end end end for _, ePos in ipairs(effectPositions) do if canEffect(ePos) then doSendMagicEffect(ePos, 41) end end else end else end return true else end return true end return true end em creaturescripts.xml adicione essa linha <event type="statschange" name="glacierrobe" event="script" value="glacierrobe.lua"/> agora vá em creaturescripts\scripts e procure um arquivo chamado login.lua. dentro dele coloque isso (de preferencia embaixo dos outros registerCreatureEvent): registerCreatureEvent(cid, "glacierrobe") Lembre-se que se vc quiser repetir isso pra outros set's você tem que repetir todo o processo, tanto no creaturescripts.xml quanto no login.lua no meu server além do set glacier eu uso os outros 3 set's elementais, ficando assim: creaturescripts\scripts\login.lua registerCreatureEvent(cid, "glacierrobe") registerCreatureEvent(cid, "terramantle") registerCreatureEvent(cid, "magmacoat") registerCreatureEvent(cid, "lightingrobe") creaturescripts.xml <event type="statschange" name="glacierrobe" event="script" value="glacierrobe.lua"/> <event type="statschange" name="terramantle" event="script" value="terramantle.lua"/> <event type="statschange" name="lightingrobe" event="script" value="lightingrobe.lua"/> <event type="statschange" name="magmacoat" event="script" value="magmacoat.lua"/> SCRIPTS:magmacoat.lua local fire = createConditionObject(CONDITION_FIRE) setConditionParam(fire, CONDITION_PARAM_DELAYED, 1) addDamageCondition(fire, 5, 2000, -300) addDamageCondition(fire, 5, 2000, -200) addDamageCondition(fire, 5, 2000, -100) local physical = createConditionObject(CONDITION_PHYSICAL) setConditionParam(physical, CONDITION_PARAM_DELAYED, 1) addDamageCondition(physical, 3, 2000, -100) addDamageCondition(physical, 3, 2000, -75) addDamageCondition(physical, 3, 2000, -50) ------- local config = { itemid = 7899, place = 4, percent = 5, valorvida = 300 } local head = { itemid = 7900, place = 1 } local legs = { itemid = 7894, place = 7 } local boots = { itemid = 7891, place = 8 } local necklace = { itemid = 7890, place = 2 } --[[CONST_SLOT_HEAD (1) = helmet CONST_SLOT_NECKLACE (2) = necklace slot (amulet of loss etc.) CONST_SLOT_BACKPACK (3) = backpack, bag CONST_SLOT_ARMOR (4) = armor CONST_SLOT_LEFT (5) = left hand (its really hand placed >> (right page on screen)) CONST_SLOT_RIGHT (6) = right hand (its really hand placed << (left page on screen)) CONST_SLOT_LEGS (7) = legs CONST_SLOT_FEET (8) = boots CONST_SLOT_RING (9) = ring slot CONST_SLOT_AMMO (10) = ammo slot (arrows etc.)]] ----------------------------------------------- local function canEffect(pos, pz, proj) -- Night Wolf based on Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if getTilePzInfo(pos) and not pz then return false end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function onStatsChange(cid, attacker, type, combat, value) if type == STATSCHANGE_HEALTHLOSS and value >= config.valorvida then if (getPlayerSlotItem(cid, config.place).itemid == config.itemid) then if math.random (1,config.percent) == 1 then local pos = getPlayerPosition (cid) local effectPositions = { {x = pos.x, y = pos.y - 2, z = pos.z}, {x = pos.x, y = pos.y + 2, z = pos.z}, {x = pos.x - 2, y = pos.y, z = pos.z}, {x = pos.x + 2, y = pos.y, z = pos.z}, {x = pos.x - 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y + 2, z = pos.z}, {x = pos.x - 1, y = pos.y + 2, z = pos.z} } local conditionPositions = { {x = pos.x, y = pos.y - 2, z = pos.z}, {x = pos.x, y = pos.y + 2, z = pos.z}, {x = pos.x - 2, y = pos.y, z = pos.z}, {x = pos.x + 2, y = pos.y, z = pos.z}, {x = pos.x - 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y + 2, z = pos.z}, ---- {x = pos.x, y = pos.y - 1, z = pos.z}, {x = pos.x, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y, z = pos.z}, {x = pos.x + 1, y = pos.y, z = pos.z}, {x = pos.x - 1, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 1, z = pos.z}, {x = pos.x + 1, y = pos.y - 1, z = pos.z}, {x = pos.x + 1, y = pos.y + 1, z = pos.z}, ------ {x = pos.x - 1, y = pos.y + 2, z = pos.z} } if isCreature(cid) == TRUE then for _, cPos in ipairs(conditionPositions) do local mob = getTopCreature(cPos).uid if canEffect (cPos) and mob ~= 0 and isMonster(mob) then doAddCondition(mob, physical) if (getPlayerSlotItem(cid, head.place).itemid == head.itemid) and (getPlayerSlotItem(cid, legs.place).itemid == legs.itemid) and (getPlayerSlotItem(cid, boots.place).itemid == boots.itemid) and (getPlayerSlotItem(cid, necklace.place).itemid == necklace.itemid) then doAddCondition(mob, fire) end end if (getPlayerSlotItem(cid, head.place).itemid == head.itemid) and (getPlayerSlotItem(cid, legs.place).itemid == legs.itemid) and (getPlayerSlotItem(cid, boots.place).itemid == boots.itemid) and (getPlayerSlotItem(cid, necklace.place).itemid == necklace.itemid) then if canEffect (cPos) then doSendMagicEffect(cPos, 15) end end end for _, ePos in ipairs(effectPositions) do if canEffect(ePos) then doSendMagicEffect(ePos, 5) end end else end else end return true else end return true end return true end lightingrobe.lua local dazzled = createConditionObject(CONDITION_DAZZLED) setConditionParam(dazzled, CONDITION_PARAM_DELAYED, 1) addDamageCondition(dazzled, 5, 2000, -300) addDamageCondition(dazzled, 5, 2000, -200) addDamageCondition(dazzled, 5, 2000, -100) local energy = createConditionObject(CONDITION_ENERGY) setConditionParam(energy, CONDITION_PARAM_DELAYED, 1) addDamageCondition(energy, 3, 2000, -100) addDamageCondition(energy, 3, 2000, -75) addDamageCondition(energy, 3, 2000, -50) ------- local config = { itemid = 7898, place = 4, percent = 5, valorvida = 300 } local head = { itemid = 7901, place = 1 } local legs = { itemid = 7895, place = 7 } local boots = { itemid = 7893, place = 8 } local necklace = { itemid = 7889, place = 2 } --[[CONST_SLOT_HEAD (1) = helmet CONST_SLOT_NECKLACE (2) = necklace slot (amulet of loss etc.) CONST_SLOT_BACKPACK (3) = backpack, bag CONST_SLOT_ARMOR (4) = armor CONST_SLOT_LEFT (5) = left hand (its really hand placed >> (right page on screen)) CONST_SLOT_RIGHT (6) = right hand (its really hand placed << (left page on screen)) CONST_SLOT_LEGS (7) = legs CONST_SLOT_FEET (8) = boots CONST_SLOT_RING (9) = ring slot CONST_SLOT_AMMO (10) = ammo slot (arrows etc.)]] ----------------------------------------------- local function canEffect(pos, pz, proj) -- Night Wolf based on Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if getTilePzInfo(pos) and not pz then return false end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function onStatsChange(cid, attacker, type, combat, value) if type == STATSCHANGE_HEALTHLOSS and value >= config.valorvida then if (getPlayerSlotItem(cid, config.place).itemid == config.itemid) then if math.random (1,config.percent) == 1 then local pos = getPlayerPosition (cid) local effectPositions = { {x = pos.x, y = pos.y - 2, z = pos.z}, {x = pos.x, y = pos.y + 2, z = pos.z}, {x = pos.x - 2, y = pos.y, z = pos.z}, {x = pos.x + 2, y = pos.y, z = pos.z}, {x = pos.x - 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y + 2, z = pos.z}, {x = pos.x - 1, y = pos.y + 2, z = pos.z} } local conditionPositions = { {x = pos.x, y = pos.y - 2, z = pos.z}, {x = pos.x, y = pos.y + 2, z = pos.z}, {x = pos.x - 2, y = pos.y, z = pos.z}, {x = pos.x + 2, y = pos.y, z = pos.z}, {x = pos.x - 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y + 2, z = pos.z}, ---- {x = pos.x, y = pos.y - 1, z = pos.z}, {x = pos.x, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y, z = pos.z}, {x = pos.x + 1, y = pos.y, z = pos.z}, {x = pos.x - 1, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 1, z = pos.z}, {x = pos.x + 1, y = pos.y - 1, z = pos.z}, {x = pos.x + 1, y = pos.y + 1, z = pos.z}, ------ {x = pos.x - 1, y = pos.y + 2, z = pos.z} } if isCreature(cid) == TRUE then for _, cPos in ipairs(conditionPositions) do local mob = getTopCreature(cPos).uid if canEffect (cPos) and mob ~= 0 and isMonster(mob) then doAddCondition(mob, energy) if (getPlayerSlotItem(cid, head.place).itemid == head.itemid) and (getPlayerSlotItem(cid, legs.place).itemid == legs.itemid) and (getPlayerSlotItem(cid, boots.place).itemid == boots.itemid) and (getPlayerSlotItem(cid, necklace.place).itemid == necklace.itemid) then doAddCondition(mob, dazzled) end end if (getPlayerSlotItem(cid, head.place).itemid == head.itemid) and (getPlayerSlotItem(cid, legs.place).itemid == legs.itemid) and (getPlayerSlotItem(cid, boots.place).itemid == boots.itemid) and (getPlayerSlotItem(cid, necklace.place).itemid == necklace.itemid) then if canEffect (cPos) then doSendMagicEffect(cPos, 39) end end end for _, ePos in ipairs(effectPositions) do if canEffect(ePos) then doSendMagicEffect(ePos, 11) end end else end else end return true else end return true end return true end terramantle.lua local curse = createConditionObject(CONDITION_CURSED) setConditionParam(curse, CONDITION_PARAM_DELAYED, 1) addDamageCondition(curse, 3, 2000, -1) addDamageCondition(curse, 3, 2000, -20) addDamageCondition(curse, 3, 2000, -400) local poison = createConditionObject(CONDITION_POISON) setConditionParam(poison, CONDITION_PARAM_DELAYED, 1) addDamageCondition(poison, 5, 2000, -300) addDamageCondition(poison, 5, 2000, -200) addDamageCondition(poison, 5, 2000, -100) ------- local config = { itemid = 7884, place = 4, percent = 5, valorvida = 300 } local head = { itemid = 7903, place = 1 } local legs = { itemid = 7885, place = 7 } local boots = { itemid = 7886, place = 8 } local necklace = { itemid = 7887, place = 2 } --[[CONST_SLOT_HEAD (1) = helmet CONST_SLOT_NECKLACE (2) = necklace slot (amulet of loss etc.) CONST_SLOT_BACKPACK (3) = backpack, bag CONST_SLOT_ARMOR (4) = armor CONST_SLOT_LEFT (5) = left hand (its really hand placed >> (right page on screen)) CONST_SLOT_RIGHT (6) = right hand (its really hand placed << (left page on screen)) CONST_SLOT_LEGS (7) = legs CONST_SLOT_FEET (8) = boots CONST_SLOT_RING (9) = ring slot CONST_SLOT_AMMO (10) = ammo slot (arrows etc.)]] ----------------------------------------------- local function canEffect(pos, pz, proj) -- Night Wolf based on Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if getTilePzInfo(pos) and not pz then return false end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function onStatsChange(cid, attacker, type, combat, value) if type == STATSCHANGE_HEALTHLOSS and value >= config.valorvida then if (getPlayerSlotItem(cid, config.place).itemid == config.itemid) then if math.random (1,config.percent) == 1 then local pos = getPlayerPosition (cid) local effectPositions = { {x = pos.x, y = pos.y - 2, z = pos.z}, {x = pos.x, y = pos.y + 2, z = pos.z}, {x = pos.x - 2, y = pos.y, z = pos.z}, {x = pos.x + 2, y = pos.y, z = pos.z}, {x = pos.x - 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y + 2, z = pos.z}, {x = pos.x - 1, y = pos.y + 2, z = pos.z} } local conditionPositions = { {x = pos.x, y = pos.y - 2, z = pos.z}, {x = pos.x, y = pos.y + 2, z = pos.z}, {x = pos.x - 2, y = pos.y, z = pos.z}, {x = pos.x + 2, y = pos.y, z = pos.z}, {x = pos.x - 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y - 1, z = pos.z}, {x = pos.x + 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 2, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y - 2, z = pos.z}, {x = pos.x + 1, y = pos.y + 2, z = pos.z}, ---- {x = pos.x, y = pos.y - 1, z = pos.z}, {x = pos.x, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y, z = pos.z}, {x = pos.x + 1, y = pos.y, z = pos.z}, {x = pos.x - 1, y = pos.y + 1, z = pos.z}, {x = pos.x - 1, y = pos.y - 1, z = pos.z}, {x = pos.x + 1, y = pos.y - 1, z = pos.z}, {x = pos.x + 1, y = pos.y + 1, z = pos.z}, ------ {x = pos.x - 1, y = pos.y + 2, z = pos.z} } if isCreature(cid) == TRUE then for _, cPos in ipairs(conditionPositions) do local mob = getTopCreature(cPos).uid if canEffect (cPos) and mob ~= 0 and isMonster(mob) then doAddCondition(mob, poison) if (getPlayerSlotItem(cid, head.place).itemid == head.itemid) and (getPlayerSlotItem(cid, legs.place).itemid == legs.itemid) and (getPlayerSlotItem(cid, boots.place).itemid == boots.itemid) and (getPlayerSlotItem(cid, necklace.place).itemid == necklace.itemid) then doAddCondition(mob, curse) end end if (getPlayerSlotItem(cid, head.place).itemid == head.itemid) and (getPlayerSlotItem(cid, legs.place).itemid == legs.itemid) and (getPlayerSlotItem(cid, boots.place).itemid == boots.itemid) and (getPlayerSlotItem(cid, necklace.place).itemid == necklace.itemid) then if canEffect (cPos) then doSendMagicEffect(cPos, 44) end end end for _, ePos in ipairs(effectPositions) do if canEffect(ePos) then doSendMagicEffect(ePos, 45) end end else end else end return true else end return true end return true end Espero que vocês tenham curtido. Se for mudar qualquer coisa, não retire os créditos EDIT:: Algumas imagens pra vocês verem como o script funciona: Hit quando está só com a glacier robe (paraliza todos dentro dessa área) Hit quando se está com o FULL set (paraliza todos e fica tirando dano de gelo) Editado Maio 10, 2014 11 anos por xWhiteWolf (veja o histórico de edições) Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá! "Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda (obg ao @Beeny por fazer essa linda sign <3)
Postado Abril 11, 2014 11 anos Autor fico feliz que vc tenha gostado Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá! "Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda (obg ao @Beeny por fazer essa linda sign <3)
Postado Maio 4, 2014 11 anos n funfo n fiz tudo certin mais n saiu o gelo. OBS: TENTA FAZER PRA TIBIA 8.40 AMIGO. TEM 1 OT CHAMADO FOXWORLD QUE TEM ESSA SCRIPT LA Editado Maio 4, 2014 11 anos por 88105882 (veja o histórico de edições)
Postado Maio 5, 2014 11 anos Autor o script foi testado e feito pra 8.54, eu não sei oque mudou de 8.4 pra 8.54 mas foi provavelmente alguma função utilizada nesse script pra não ter funcionado... deu algum erro no console? Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá! "Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda (obg ao @Beeny por fazer essa linda sign <3)
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