Postado Setembro 3, 2016 8 anos Ja que vazou está ai o Script 100% <?xml version="1.0" encoding="UTF-8"?> <mod name="Fire_Storm_Event" version="3.0" author="CollocorpuseK" contact="otland.net" enabled="yes"> <config name="config_fire_storm_event"> <![CDATA[ configFireStormEvent = { storages = { main = 'fireStormEventMain', -- set free storage player = 'fireStormEventPlayer', -- set free storage joining = 'fireStormEventJoining', -- set free storage exhaust = 'fireStormEventExhaust', -- set free storage countEvent = 'fireStormEventCountEvent' -- set free storage }, position = {x=890 ,y=993,z=7}, -- posiotion to which player is teleporting room = { from = {x=736,y=933,z=7}, -- left top corner of event room to = {x=781,y=955,z=7} -- right bottom corner of event room }, rewards = {8858, 2346, 2538, 2437}, -- reward id which player can win (reward is random) players = { max = 50, min = 9, minLevel = 100 }, days = { ['Tuesday'] = {'19:59:20'}, ['Thursday'] = {'19:59:20'}, ['Sunday'] = {'19:59:20'} }, fireStormDelay = 1000, -- milisecond delayTime = 5.0, -- time in which players who joined to event are teleporting to teleport position startEvent = 1, -- time from teleport to start event text = '-PL-\nAby wygrac i otrzymac nagrode, utrzymaj sie jak najdluzej na arenie.\n\n-ENG-\nTo win and get a Rewards, to stay as long as possible in the arena.' } y, x = 1, 1 -- don't change it ]]> </config> <lib name="lib_fire_storm_event"> <![CDATA[ function doStartFireStormEvent() doSetStorage(configFireStormEvent.storages.joining, -1) if configFireStormEvent.players.min <= doCountPlayersFireStormEvent() then for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) doTeleportThing(cid, configFireStormEvent.position) doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Get ready. Fire Storm Event start in '..configFireStormEvent.startEvent..' seconds.') end end addEvent(doSetStorage, configFireStormEvent.startEvent * 1000, configFireStormEvent.storages.main, 1) addEvent(doRepeatCheckFireStorm, configFireStormEvent.startEvent * 1000 + 2000) doBroadcastMessage('Fire Storm Event has started. LET\'S GO!') else for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) end end doBroadcastMessage('Fire Storm hasn\'t started beacuse there were not enough players.') end end function doRepeatCheckFireStorm() if getStorage(configFireStormEvent.storages.main) > 0 then local xTable, yTable, playerTable = {}, {}, {} for x = configFireStormEvent.room.from.x, configFireStormEvent.room.to.x do for y = configFireStormEvent.room.from.y, configFireStormEvent.room.to.y do table.insert(xTable, x) table.insert(yTable, y) local n, i = getTileInfo({x=x, y=y, z=configFireStormEvent.room.to.z}).creatures, 1 if n ~= 0 then local v = getThingfromPos({x=x, y=y, z=configFireStormEvent.room.to.z, stackpos=i}).uid while v ~= 0 do if isPlayer(v) then table.insert(playerTable, v) if n == #playerTable then break end end i = i + 1 v = getThingfromPos({x=x, y=y, z=configFireStormEvent.room.to.z, stackpos=i}).uid end end end end if #playerTable == 1 then local prize = math.random(#configFireStormEvent.rewards) doCreatureAddHealth(playerTable[1], getCreatureMaxHealth(playerTable[1]) - getCreatureHealth(playerTable[1])) doCreatureAddMana(playerTable[1], getCreatureMaxMana(playerTable[1]) - getCreatureMana(playerTable[1])) doTeleportThing(playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])), true) doPlayerAddItem(playerTable[1], configFireStormEvent.rewards[prize], 1) doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win! You have received ' .. getItemNameById(configFireStormEvent.rewards[prize]) .. ' as reward.') doBroadcastMessage('Fire Storm Event has finished. The winner is ' .. getCreatureName(playerTable[1]) .. '. Congratulations.') doSetStorage(configFireStormEvent.storages.main, -1) db.query("INSERT INTO `events` (`event_name`, `winner_name`, `won_item`, `time_win`) VALUES (\"Fire\", \"" .. getCreatureName(playerTable[1]) .. "\", \"" .. getItemNameById(configFireStormEvent.rewards[prize]) .. "\", " .. getStorage(configFireStormEvent.storages.countEvent) ..");") doSetStorage(configFireStormEvent.storages.countEvent, getStorage(configFireStormEvent.storages.countEvent) + 1) x, y = 1, 1 elseif #playerTable > 1 then for a = 1, y do addEvent( function() local pos = {x=xTable[math.random(#xTable)], y=yTable[math.random(#yTable)], z=7} for _, player in ipairs(playerTable) do local pPos = getThingPos(player) if pPos.x == pos.x and pPos.y == pos.y and pPos.z == pos.z then doCreatureAddHealth(player, - getCreatureMaxHealth(player)) end end doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE) addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE) addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA) end, math.random(100,1000) ) end if x == 5 * y then y = y + 1 end x = x + 1 else doBroadcastMessage('No one have won in Fire Storm Event.') doSetStorage(configFireStormEvent.storages.main, -1) doSetStorage(configFireStormEvent.storages.countEvent, getStorage(configFireStormEvent.storages.countEvent) + 1) x, y = 1, 1 end addEvent(doRepeatCheckFireStorm, configFireStormEvent.fireStormDelay) end end function doCountPlayersFireStormEvent() local x = 0 for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then x = x + 1 end end return x end function doStartCountingFireStormEvent(x) if configFireStormEvent.delayTime-x > 0 then doBroadcastMessage('Fire Storm Event will start in '..configFireStormEvent.delayTime-x..' minutes. You can join to the event by say "!fire join".') addEvent(doStartCountingFireStormEvent, 60*1000, x+1) end end ]]> </lib> <talkaction words="!fire" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onSay(cid, words, param) if getStorage(configFireStormEvent.storages.joining) ~= 1 then return doPlayerSendCancel(cid, 'Fire Storm Event hasn\'t started yet.') elseif param == '' then return doPlayerSendCancel(cid, 'Command param required (say: "!fire join" or "!fire leave.").') elseif getPlayerLevel(cid) < configFireStormEvent.players.minLevel then return doPlayerSendCancel(cid, 'You can\'t join to the event if you don\'t have a require '..configFireStormEvent.players.minLevel..' level.') elseif getTileInfo(getThingPos(cid)).protection ~= true then return doPlayerSendCancel(cid, 'You can\'t join to the event if you aren\'t in protection zone.') elseif exhaustion.check(cid, configFireStormEvent.storages.exhaust) ~= false then return doPlayerSendCancel(cid, 'You must wait '..exhaustion.get(cid, configFireStormEvent.storages.exhaust)..' seconds to use this command again.') end if param == 'join' then if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then return doPlayerSendCancel(cid, 'You have arleady joined to event. Wait patiently for start.') elseif doCountPlayersFireStormEvent() == configFireStormEvent.players.max then return doPlayerSendCancel(cid, 'Max players in the event have been reached.') end doCreatureSetNoMove(cid, true) doPlayerPopupFYI(cid, configFireStormEvent.text) doCreatureSetStorage(cid, configFireStormEvent.storages.player, 1) doAddCondition(cid, createConditionObject(CONDITION_INFIGHT, -1)) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined to Fire Storm Event. You can\'t move until event don\'t start. Wait patiently for the event start.') doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have joined to Fire Storm Event.') elseif param == 'leave' then if getCreatureStorage(cid, configFireStormEvent.storages.player) <= 0 then return doPlayerSendCancel(cid, 'You can\'t leave from the event if you don\'t join.') end doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have left from the Fire Storm Event.') end exhaustion.set(cid, configFireStormEvent.storages.exhaust, 5) return true end ]]> </talkaction> <talkaction words="!startfire" access="5" event="script"> <![CDATA[ domodlib("config_fire_storm_event") domodlib("lib_fire_storm_event") function onSay(cid, words, param) if getStorage(configFireStormEvent.storages.main) > 0 then return doPlayerSendCancel(cid, 'Fire Storm Event is already running.') end doStartCountingFireStormEvent(0) for _, pid in ipairs(getPlayersOnline()) do if getCreatureStorage(pid, configFireStormEvent.storages.player) > 0 then doCreatureSetStorage(pid, configFireStormEvent.storages.player, -1) doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true) end end doSetStorage(configFireStormEvent.storages.joining, 1) addEvent(doStartFireStormEvent, configFireStormEvent.delayTime * 60 * 1000) return true end ]]> </talkaction> <globalevent name="Fire_Storm_Event_Days" interval="1000" event="script"> <![CDATA[ domodlib("config_fire_storm_event") domodlib("lib_fire_storm_event") local daysOpen = {} for k, v in pairs(configFireStormEvent.days) do table.insert(daysOpen, k) end function onThink(interval) if isInArray(daysOpen, os.date('%A')) then if isInArray(configFireStormEvent.days[os.date('%A')], os.date('%X', os.time())) then if getStorage(configFireStormEvent.storages.joining) ~= 1 then doStartCountingFireStormEvent(0) for _, pid in ipairs(getPlayersOnline()) do if getCreatureStorage(pid, configFireStormEvent.storages.player) > 0 then doCreatureSetStorage(pid, configFireStormEvent.storages.player, -1) doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true) end end doSetStorage(configFireStormEvent.storages.joining, 1) addEvent(doStartFireStormEvent, configFireStormEvent.delayTime * 60 * 1000) end end end return true end ]]> </globalevent> <event type="statschange" name="Fire_Storm_Event_Dead" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onStatsChange(cid, attacker, type, combat, value) if type == 1 and getCreatureHealth(cid) <= value then if isInRange(getThingPos(cid), configFireStormEvent.room.from, configFireStormEvent.room.to) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid)) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You loss.') return false end end return true end ]]> </event> <event type="login" name="Fire_Storm_Event_Login" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onLogin(cid) if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true) doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) end registerCreatureEvent(cid, 'Fire_Storm_Event_Dead') return true end ]]> </event> <globalevent name="Fire_Storm_Event_Start" type="startup" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onStartup() doSetStorage(configFireStormEvent.storages.main, -1) doSetStorage(configFireStormEvent.storages.joining, -1) return true end ]]> </globalevent> </mod>
Postado Setembro 27, 2016 8 anos o comando da talkaction ta bugado tbm .... ta dando isso quando vai abrir o ot... essa posição aonde importei o mapa, ja peguei os arquivo items.otb ja copiei pro rme e etc não da =.= > FATAL: OTBM Loader - [x:1314, y:1786, z:7] Failed to create item. Editado Setembro 27, 2016 8 anos por OtFunEX (veja o histórico de edições) OT PURA DIVERSÃO | IP: otfun.servegame.com | 8.60 | Port: 7171
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