Postado Julho 31, 2014 10 anos Aqui uso o TFS 0.4_DEV rev 3777, da um monte de erro no distro também, alguem pode nos dar uma luz do que fazer? abraços!
Postado Agosto 3, 2014 10 anos Você não comprou esse sistema? podia jura que vc me falo que comprou do Roksas ou do Chaito mais era comprado sim ! estranho...não ta nos creditos Skype : emersonaaron Se Te ajudei não me REP+ isso não muda nada! kkkkkkkkkkkk
Postado Agosto 3, 2014 10 anos Autor Aqui uso o TFS 0.4_DEV rev 3777, da um monte de erro no distro também, alguem pode nos dar uma luz do que fazer? abraços! Poste o erro, fica mais fácil! Você não comprou esse sistema? podia jura que vc me falo que comprou do Roksas ou do Chaito mais era comprado sim ! estranho...não ta nos creditos Créditos: CollocorpuseK base do evento Absolute (adaptação, funções e abertura por comando) VitiinG (mapa) Mimimimimimimi Entenda tudo sobre VPS, DEDICADOS & HOSPEDAGENS. => Clique aqui Global Full Download 10.9x - TFS 1.2/FERUMBRAS/KRAILOS. => Clique aqui Muitos querem aquilo que você tem, mas vão desistir quando souberem o preço que você pagou. lu.lukinha [email protected]
Postado Agosto 3, 2014 10 anos PLSS OLHA O ERROR QUE TA DANDO AJUDA AI n e error de configuração Poderia ajuda fazendo FAvor. Segue a imagem abaixo. Entao mostra ai o error n sei dizer pq ta dando teria como ajuda. o script que voce passo logo abaixo mas configurei alguma coisa ali so as posição <?xml version="1.0" encoding="UTF-8"?> <mod name="Fire_Storm_Event" version="0.1" author="Absolute Version" contact="lu.lukinha" enabled="yes"> <config name="config_fire_storm_event"> <![CDATA[ configFireStormEvent = { storages = { main = 'fireStormEventMain', -- set free storage player = 'fireStormEventPlayer', -- set free storage joining = 'fireStormEventJoining', -- set free storage exhaust = 'fireStormEventExhaust', -- set free storage countEvent = 'fireStormEventCountEvent' -- set free storage }, position = {x=1041 ,y=1980,z=7}, -- posiotion to which player is teleporting room = { from = {x=1010,y=1950,z=7}, -- left top corner of event room to = {x=1077,y=2004,z=7} -- right bottom corner of event room }, rewards = {8858, 2346, 2538, 2437}, -- reward id which player can win (reward is random) players = { max = 80, min = 2, minLevel = 100 }, days = { ['Tuesday'] = {'19:59:20'}, ['Thursday'] = {'19:59:20'}, ['Sunday'] = {'15:20:20'} } fireStormDelay = 1000, -- milisecond delayTime = 5.0, -- time in which players who joined to event are teleporting to teleport position startEvent = 5 -- time from teleport to start event text = '-PL-\nAby wygrac i otrzymac nagrode, utrzymaj sie jak najdluzej na arenie.\n\n-ENG-\nTo win and get a Rewards, to stay as long as possible in the arena.' } y, x = 1, 1 -- don't change it ]]> </config> <lib name="lib_fire_storm_event"> <![CDATA[ function doStartFireStormEvent() doSetStorage(configFireStormEvent.storages.joining, -1) if configFireStormEvent.players.min <= doCountPlayersFireStormEvent() then for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) doTeleportThing(cid, configFireStormEvent.position) doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Get ready. Fire Storm Event start in '..configFireStormEvent.startEvent..' seconds.') end end addEvent(doSetStorage, configFireStormEvent.startEvent * 1000, configFireStormEvent.storages.main, 1) addEvent(doRepeatCheckFireStorm, configFireStormEvent.startEvent * 1000 + 2000) doBroadcastMessage('Fire Storm Event has started. LET\'S GO!') else for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) end end doBroadcastMessage('Fire Storm hasn\'t started beacuse there were not enough players.') end end function doRepeatCheckFireStorm() if getStorage(configFireStormEvent.storages.main) > 0 then local xTable, yTable, playerTable = {}, {}, {} for x = configFireStormEvent.room.from.x, configFireStormEvent.room.to.x do for y = configFireStormEvent.room.from.y, configFireStormEvent.room.to.y do table.insert(xTable, x) table.insert(yTable, y) local n, i = getTileInfo({x=x, y=y, z=configFireStormEvent.room.to.z}).creatures, 1 if n ~= 0 then local v = getThingfromPos({x=x, y=y, z=configFireStormEvent.room.to.z, stackpos=i}).uid while v ~= 0 do if isPlayer(v) then table.insert(playerTable, v) if n == #playerTable then break end end i = i + 1 v = getThingfromPos({x=x, y=y, z=configFireStormEvent.room.to.z, stackpos=i}).uid end end end end if #playerTable == 1 then local prize = math.random(#configFireStormEvent.rewards) doCreatureAddHealth(playerTable[1], getCreatureMaxHealth(playerTable[1]) - getCreatureHealth(playerTable[1])) doCreatureAddMana(playerTable[1], getCreatureMaxMana(playerTable[1]) - getCreatureMana(playerTable[1])) doTeleportThing(playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])), true) doPlayerAddItem(playerTable[1], configFireStormEvent.rewards[prize], 1) doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win! You have received ' .. getItemNameById(configFireStormEvent.rewards[prize]) .. ' as reward.') doBroadcastMessage('Fire Storm Event has finished. The winner is ' .. getCreatureName(playerTable[1]) .. '. Congratulations.') doSetStorage(configFireStormEvent.storages.main, -1) db.query("INSERT INTO `events` (`event_name`, `winner_name`, `won_item`, `time_win`) VALUES (\"Fire\", \"" .. getCreatureName(playerTable[1]) .. "\", \"" .. getItemNameById(configFireStormEvent.rewards[prize]) .. "\", " .. getStorage(configFireStormEvent.storages.countEvent) ..");") doSetStorage(configFireStormEvent.storages.countEvent, getStorage(configFireStormEvent.storages.countEvent) + 1) x, y = 1, 1 elseif #playerTable > 1 then for a = 1, y do addEvent( function() local pos = {x=xTable[math.random(#xTable)], y=yTable[math.random(#yTable)], z=7} for _, player in ipairs(playerTable) do local pPos = getThingPos(player) if pPos.x == pos.x and pPos.y == pos.y and pPos.z == pos.z then doCreatureAddHealth(player, - getCreatureMaxHealth(player)) end end doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE) addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE) addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA) end, math.random(100,1000) ) end if x == 5 * y then y = y + 1 end x = x + 1 else doBroadcastMessage('No one have won in Fire Storm Event.') doSetStorage(configFireStormEvent.storages.main, -1) doSetStorage(configFireStormEvent.storages.countEvent, getStorage(configFireStormEvent.storages.countEvent) + 1) x, y = 1, 1 end addEvent(doRepeatCheckFireStorm, configFireStormEvent.fireStormDelay) end end function doCountPlayersFireStormEvent() local x = 0 for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then x = x + 1 end end return x end function doStartCountingFireStormEvent(x) if configFireStormEvent.delayTime-x > 0 then doBroadcastMessage('Fire Storm Event will start in '..configFireStormEvent.delayTime-x..' minutes. You can join to the event by say "!fire join".') addEvent(doStartCountingFireStormEvent, 60*1000, x+1) end end ]]> </lib> <talkaction words="!fire" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onSay(cid, words, param) if getStorage(configFireStormEvent.storages.joining) ~= 1 then return doPlayerSendCancel(cid, 'Fire Storm Event hasn\'t started yet.') elseif param == '' then return doPlayerSendCancel(cid, 'Command param required (say: "!fire join" or "!fire leave.").') elseif getPlayerLevel(cid) < configFireStormEvent.players.minLevel then return doPlayerSendCancel(cid, 'You can\'t join to the event if you don\'t have a require '..configFireStormEvent.players.minLevel..' level.') elseif getTileInfo(getThingPos(cid)).protection ~= true then return doPlayerSendCancel(cid, 'You can\'t join to the event if you aren\'t in protection zone.') elseif exhaustion.check(cid, configFireStormEvent.storages.exhaust) ~= false then return doPlayerSendCancel(cid, 'You must wait '..exhaustion.get(cid, configFireStormEvent.storages.exhaust)..' seconds to use this command again.') end if param == 'join' then if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then return doPlayerSendCancel(cid, 'You have arleady joined to event. Wait patiently for start.') elseif doCountPlayersFireStormEvent() == configFireStormEvent.players.max then return doPlayerSendCancel(cid, 'Max players in the event have been reached.') end doCreatureSetNoMove(cid, true) doPlayerPopupFYI(cid, configFireStormEvent.text) doCreatureSetStorage(cid, configFireStormEvent.storages.player, 1) doAddCondition(cid, createConditionObject(CONDITION_INFIGHT, -1)) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined to Fire Storm Event. You can\'t move until event don\'t start. Wait patiently for the event start.') doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have joined to Fire Storm Event.') elseif param == 'leave' then if getCreatureStorage(cid, configFireStormEvent.storages.player) <= 0 then return doPlayerSendCancel(cid, 'You can\'t leave from the event if you don\'t join.') end doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have left from the Fire Storm Event.') end exhaustion.set(cid, configFireStormEvent.storages.exhaust, 5) return true end ]]> </talkaction> <talkaction words="!startfire" access="4" event="script"> <![CDATA[ domodlib("config_fire_storm_event") domodlib("lib_fire_storm_event") function onSay(cid, words, param) if getStorage(configFireStormEvent.storages.main) > 0 then return doPlayerSendCancel(cid, 'Fire Storm Event is already running.') end doStartCountingFireStormEvent(0) for _, pid in ipairs(getPlayersOnline()) do if getCreatureStorage(pid, configFireStormEvent.storages.player) > 0 then doCreatureSetStorage(pid, configFireStormEvent.storages.player, -1) doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true) end end doSetStorage(configFireStormEvent.storages.joining, 1) addEvent(doStartFireStormEvent, configFireStormEvent.delayTime * 60 * 1000) return true end ]]> </talkaction> <globalevent name="Fire_Storm_Event_Days" interval="1000" event="script"> <![CDATA[ domodlib("config_fire_storm_event") domodlib("lib_fire_storm_event") local daysOpen = {} for k, v in pairs(configFireStormEvent.days) do table.insert(daysOpen, k) end function onThink(interval) if isInArray(daysOpen, os.date('%A')) then if isInArray(configFireStormEvent.days[os.date('%A')], os.date('%X', os.time())) then if getStorage(configFireStormEvent.storages.joining) ~= 1 then doStartCountingFireStormEvent(0) for _, pid in ipairs(getPlayersOnline()) do if getCreatureStorage(pid, configFireStormEvent.storages.player) > 0 then doCreatureSetStorage(pid, configFireStormEvent.storages.player, -1) doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true) end end doSetStorage(configFireStormEvent.storages.joining, 1) addEvent(doStartFireStormEvent, configFireStormEvent.delayTime * 60 * 1000) end end end return true end ]]> </globalevent> <event type="statschange" name="Fire_Storm_Event_Dead" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onStatsChange(cid, attacker, type, combat, value) if type == 1 and getCreatureHealth(cid) <= value then if isInRange(getThingPos(cid), configFireStormEvent.room.from, configFireStormEvent.room.to) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid)) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You loss.') return false end end return true end ]]> </event> <event type="login" name="Fire_Storm_Event_Login" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onLogin(cid) if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true) doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) end registerCreatureEvent(cid, 'Fire_Storm_Event_Dead') return true end ]]> </event> <globalevent name="Fire_Storm_Event_Start" type="startup" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onStartup() doSetStorage(configFireStormEvent.storages.main, -1) doSetStorage(configFireStormEvent.storages.joining, -1) return true end ]]> </globalevent> </mod> ajudA UP TERIA COMO alguem me ajuda meu ot e 8.54 vai funfa? configurei tudo certo pls olha imagem ali com os erros
Postado Agosto 3, 2014 10 anos Autor PLSS OLHA O ERROR QUE TA DANDO AJUDA AI n e error de configuração Poderia ajuda fazendo FAvor. Segue a imagem abaixo. Sem título.png Entao mostra ai o error n sei dizer pq ta dando teria como ajuda. o script que voce passo logo abaixo mas configurei alguma coisa ali so as posição <?xml version="1.0" encoding="UTF-8"?> <mod name="Fire_Storm_Event" version="0.1" author="Absolute Version" contact="lu.lukinha" enabled="yes"> <config name="config_fire_storm_event"> <![CDATA[ configFireStormEvent = { storages = { main = 'fireStormEventMain', -- set free storage player = 'fireStormEventPlayer', -- set free storage joining = 'fireStormEventJoining', -- set free storage exhaust = 'fireStormEventExhaust', -- set free storage countEvent = 'fireStormEventCountEvent' -- set free storage }, position = {x=1041 ,y=1980,z=7}, -- posiotion to which player is teleporting room = { from = {x=1010,y=1950,z=7}, -- left top corner of event room to = {x=1077,y=2004,z=7} -- right bottom corner of event room }, rewards = {8858, 2346, 2538, 2437}, -- reward id which player can win (reward is random) players = { max = 80, min = 2, minLevel = 100 }, days = { ['Tuesday'] = {'19:59:20'}, ['Thursday'] = {'19:59:20'}, ['Sunday'] = {'15:20:20'} } fireStormDelay = 1000, -- milisecond delayTime = 5.0, -- time in which players who joined to event are teleporting to teleport position startEvent = 5 -- time from teleport to start event text = '-PL-\nAby wygrac i otrzymac nagrode, utrzymaj sie jak najdluzej na arenie.\n\n-ENG-\nTo win and get a Rewards, to stay as long as possible in the arena.' } y, x = 1, 1 -- don't change it ]]> </config> <lib name="lib_fire_storm_event"> <![CDATA[ function doStartFireStormEvent() doSetStorage(configFireStormEvent.storages.joining, -1) if configFireStormEvent.players.min <= doCountPlayersFireStormEvent() then for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) doTeleportThing(cid, configFireStormEvent.position) doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Get ready. Fire Storm Event start in '..configFireStormEvent.startEvent..' seconds.') end end addEvent(doSetStorage, configFireStormEvent.startEvent * 1000, configFireStormEvent.storages.main, 1) addEvent(doRepeatCheckFireStorm, configFireStormEvent.startEvent * 1000 + 2000) doBroadcastMessage('Fire Storm Event has started. LET\'S GO!') else for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) end end doBroadcastMessage('Fire Storm hasn\'t started beacuse there were not enough players.') end end function doRepeatCheckFireStorm() if getStorage(configFireStormEvent.storages.main) > 0 then local xTable, yTable, playerTable = {}, {}, {} for x = configFireStormEvent.room.from.x, configFireStormEvent.room.to.x do for y = configFireStormEvent.room.from.y, configFireStormEvent.room.to.y do table.insert(xTable, x) table.insert(yTable, y) local n, i = getTileInfo({x=x, y=y, z=configFireStormEvent.room.to.z}).creatures, 1 if n ~= 0 then local v = getThingfromPos({x=x, y=y, z=configFireStormEvent.room.to.z, stackpos=i}).uid while v ~= 0 do if isPlayer(v) then table.insert(playerTable, v) if n == #playerTable then break end end i = i + 1 v = getThingfromPos({x=x, y=y, z=configFireStormEvent.room.to.z, stackpos=i}).uid end end end end if #playerTable == 1 then local prize = math.random(#configFireStormEvent.rewards) doCreatureAddHealth(playerTable[1], getCreatureMaxHealth(playerTable[1]) - getCreatureHealth(playerTable[1])) doCreatureAddMana(playerTable[1], getCreatureMaxMana(playerTable[1]) - getCreatureMana(playerTable[1])) doTeleportThing(playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])), true) doPlayerAddItem(playerTable[1], configFireStormEvent.rewards[prize], 1) doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win! You have received ' .. getItemNameById(configFireStormEvent.rewards[prize]) .. ' as reward.') doBroadcastMessage('Fire Storm Event has finished. The winner is ' .. getCreatureName(playerTable[1]) .. '. Congratulations.') doSetStorage(configFireStormEvent.storages.main, -1) db.query("INSERT INTO `events` (`event_name`, `winner_name`, `won_item`, `time_win`) VALUES (\"Fire\", \"" .. getCreatureName(playerTable[1]) .. "\", \"" .. getItemNameById(configFireStormEvent.rewards[prize]) .. "\", " .. getStorage(configFireStormEvent.storages.countEvent) ..");") doSetStorage(configFireStormEvent.storages.countEvent, getStorage(configFireStormEvent.storages.countEvent) + 1) x, y = 1, 1 elseif #playerTable > 1 then for a = 1, y do addEvent( function() local pos = {x=xTable[math.random(#xTable)], y=yTable[math.random(#yTable)], z=7} for _, player in ipairs(playerTable) do local pPos = getThingPos(player) if pPos.x == pos.x and pPos.y == pos.y and pPos.z == pos.z then doCreatureAddHealth(player, - getCreatureMaxHealth(player)) end end doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE) addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE) addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA) end, math.random(100,1000) ) end if x == 5 * y then y = y + 1 end x = x + 1 else doBroadcastMessage('No one have won in Fire Storm Event.') doSetStorage(configFireStormEvent.storages.main, -1) doSetStorage(configFireStormEvent.storages.countEvent, getStorage(configFireStormEvent.storages.countEvent) + 1) x, y = 1, 1 end addEvent(doRepeatCheckFireStorm, configFireStormEvent.fireStormDelay) end end function doCountPlayersFireStormEvent() local x = 0 for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then x = x + 1 end end return x end function doStartCountingFireStormEvent(x) if configFireStormEvent.delayTime-x > 0 then doBroadcastMessage('Fire Storm Event will start in '..configFireStormEvent.delayTime-x..' minutes. You can join to the event by say "!fire join".') addEvent(doStartCountingFireStormEvent, 60*1000, x+1) end end ]]> </lib> <talkaction words="!fire" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onSay(cid, words, param) if getStorage(configFireStormEvent.storages.joining) ~= 1 then return doPlayerSendCancel(cid, 'Fire Storm Event hasn\'t started yet.') elseif param == '' then return doPlayerSendCancel(cid, 'Command param required (say: "!fire join" or "!fire leave.").') elseif getPlayerLevel(cid) < configFireStormEvent.players.minLevel then return doPlayerSendCancel(cid, 'You can\'t join to the event if you don\'t have a require '..configFireStormEvent.players.minLevel..' level.') elseif getTileInfo(getThingPos(cid)).protection ~= true then return doPlayerSendCancel(cid, 'You can\'t join to the event if you aren\'t in protection zone.') elseif exhaustion.check(cid, configFireStormEvent.storages.exhaust) ~= false then return doPlayerSendCancel(cid, 'You must wait '..exhaustion.get(cid, configFireStormEvent.storages.exhaust)..' seconds to use this command again.') end if param == 'join' then if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then return doPlayerSendCancel(cid, 'You have arleady joined to event. Wait patiently for start.') elseif doCountPlayersFireStormEvent() == configFireStormEvent.players.max then return doPlayerSendCancel(cid, 'Max players in the event have been reached.') end doCreatureSetNoMove(cid, true) doPlayerPopupFYI(cid, configFireStormEvent.text) doCreatureSetStorage(cid, configFireStormEvent.storages.player, 1) doAddCondition(cid, createConditionObject(CONDITION_INFIGHT, -1)) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined to Fire Storm Event. You can\'t move until event don\'t start. Wait patiently for the event start.') doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have joined to Fire Storm Event.') elseif param == 'leave' then if getCreatureStorage(cid, configFireStormEvent.storages.player) <= 0 then return doPlayerSendCancel(cid, 'You can\'t leave from the event if you don\'t join.') end doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have left from the Fire Storm Event.') end exhaustion.set(cid, configFireStormEvent.storages.exhaust, 5) return true end ]]> </talkaction> <talkaction words="!startfire" access="4" event="script"> <![CDATA[ domodlib("config_fire_storm_event") domodlib("lib_fire_storm_event") function onSay(cid, words, param) if getStorage(configFireStormEvent.storages.main) > 0 then return doPlayerSendCancel(cid, 'Fire Storm Event is already running.') end doStartCountingFireStormEvent(0) for _, pid in ipairs(getPlayersOnline()) do if getCreatureStorage(pid, configFireStormEvent.storages.player) > 0 then doCreatureSetStorage(pid, configFireStormEvent.storages.player, -1) doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true) end end doSetStorage(configFireStormEvent.storages.joining, 1) addEvent(doStartFireStormEvent, configFireStormEvent.delayTime * 60 * 1000) return true end ]]> </talkaction> <globalevent name="Fire_Storm_Event_Days" interval="1000" event="script"> <![CDATA[ domodlib("config_fire_storm_event") domodlib("lib_fire_storm_event") local daysOpen = {} for k, v in pairs(configFireStormEvent.days) do table.insert(daysOpen, k) end function onThink(interval) if isInArray(daysOpen, os.date('%A')) then if isInArray(configFireStormEvent.days[os.date('%A')], os.date('%X', os.time())) then if getStorage(configFireStormEvent.storages.joining) ~= 1 then doStartCountingFireStormEvent(0) for _, pid in ipairs(getPlayersOnline()) do if getCreatureStorage(pid, configFireStormEvent.storages.player) > 0 then doCreatureSetStorage(pid, configFireStormEvent.storages.player, -1) doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true) end end doSetStorage(configFireStormEvent.storages.joining, 1) addEvent(doStartFireStormEvent, configFireStormEvent.delayTime * 60 * 1000) end end end return true end ]]> </globalevent> <event type="statschange" name="Fire_Storm_Event_Dead" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onStatsChange(cid, attacker, type, combat, value) if type == 1 and getCreatureHealth(cid) <= value then if isInRange(getThingPos(cid), configFireStormEvent.room.from, configFireStormEvent.room.to) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid)) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You loss.') return false end end return true end ]]> </event> <event type="login" name="Fire_Storm_Event_Login" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onLogin(cid) if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true) doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) end registerCreatureEvent(cid, 'Fire_Storm_Event_Dead') return true end ]]> </event> <globalevent name="Fire_Storm_Event_Start" type="startup" event="script"> <![CDATA[ domodlib("config_fire_storm_event") function onStartup() doSetStorage(configFireStormEvent.storages.main, -1) doSetStorage(configFireStormEvent.storages.joining, -1) return true end ]]> </globalevent> </mod> ajudA UP TERIA COMO alguem me ajuda meu ot e 8.54 vai funfa? configurei tudo certo pls olha imagem ali com os erros Que rev usa? (sources) Entenda tudo sobre VPS, DEDICADOS & HOSPEDAGENS. => Clique aqui Global Full Download 10.9x - TFS 1.2/FERUMBRAS/KRAILOS. => Clique aqui Muitos querem aquilo que você tem, mas vão desistir quando souberem o preço que você pagou. lu.lukinha [email protected]
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