Postado Junho 14, 2014 11 anos <?xml version="1.0" encoding="UTF-8"?> <monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="5500" speed="400" manacost="0"> <health now="4100" max="4100"/> <look type="300" corpse="8955"/> <targetchange interval="5000" chance="10"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="106" attack="140"/> <attack name="death" interval="1000" chance="9" range="7" min="0" max="-350"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="lifedrain" interval="1000" chance="9" length="7" spread="0" min="0" max="-600"> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="physical" interval="1000" chance="8" range="7" radius="4" target="1" min="0" max="-395"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="physical" interval="1000" chance="11" lenght="7" spread="3" min="0" max="-300"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="50" defense="50"> <defense name="healing" interval="1000" chance="25" min="100" max="195"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-20"/> <element icePercent="-10"/> <element holyPercent="10"/> <element deathPercent="-20"/> <element firePercent="10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity fire="0"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Death!" yell="1"/> <voice sentence="Come a little closer!" yell="1"/> <voice sentence="The end is near!" yell="1"/> </voices> <loot> <item id="2148" countmax="90" chance="43750"/><!-- gold coin --> <item id="2148" countmax="80" chance="43750"/><!-- gold coin --> <item id="2148" countmax="75" chance="43750"/><!-- gold coin --> <item id="6500" chance="10500"/><!-- demonic essence --> <item id="8473" chance="9500"/><!-- ultimate health potion --> <item id="2152" countmax="4" chance="3500"/><!-- Platinum Coin --> <item id="6558" chance="37000"/><!-- concentrated demonic blood --> <item id="2162" chance="8150"/><!-- magic lightwand --> <item id="7590" chance="7850"/><!-- great mana potion --> <item id="2521" chance="3100"/><!-- dark shield --> <item id="2550" chance="9500"/><!-- scythe --> <item id="8910" chance="700"/><!-- underworld rod --> <item id="7896" chance="1000"/><!-- glacier kilt --> <item id="9810" chance="2250"/><!-- rusty armor --> <item id="7418" chance="450"/><!-- nightmare blade --> <item id="5022" countmax="4" chance="1500"/><!-- orichalcum pearl --> <item id="8889" chance="560"/><!-- skullcracker armor --> <item id="6300" chance="280"/><!-- death ring --> </loot> </monster> Baiak Thunder New TFS Downgrade [TFS 1.5 - 8.60] Gesior Ferobra Downgrade Evento Monster Hunt [TFS 1.X] Evento SafeZone [TFS 1.X] Online Bonus System [TFS 1.X] Dodge & Critical [TFS 1.X] Nova moeda, funcionando com NPCs [TFS 1.X] Square System [TFS 1.X] Loot Channel [TFS 1.X] Gerenciador de Quests [All TFS] NPCs comprando vial/flasks por storage [TFS 1.X] AntiBot [TFS 1.X] Como compilar TFS 0.X
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