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[Pedido] - Script quer Remova Red Skull e Black Skull TFS 1.0

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Postado

Para TFS 1.0 tenho somente remove red e black skull

Talkactions/scripts crie frags.lua

function onSay(cid, words, param)
    local player = Player(cid)
    if isInArray({4, 5}, player:getSkull()) then
        Item(item.uid):remove(1)
        player:setSkull(0)
        player:setSkullTime(0)
        player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your skull has been removed!")
    else
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You can only remove red or black skulls!")
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
    end
    return true
end

Talkactions.xml

	<talkaction words="!removefrags" script="frags.lua"/>

Não sei qual o comando em TFS 1.0 para resetar frags...

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Postado

Apenas modifiquei o script que o dolver postou, não testei ... 

 

local config =
{
	red_skull = {3, 50000}, -- {frags, money}
	black_skull = {5, 60000}, -- {frags, money}
	skull = 40000 -- money
}

function onSay(cid, words, param, channel)
	
	local pid, player = getPlayerGUID(cid), isPlayer(cid)

	-- REMOVE RED SKULL
	if getPlayerSkullType(cid) == config.red_skull[1] then
		if player:removeMoney(config.red_skull[2]) then
			player:setSkull(0)
			player:setSkullTime(0)
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You will be logged off in 5 seconds.')
			player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
			doRemoveCondition(cid, CONDITION_INFIGHT)
			db.query("UPDATE players SET skulltime = 0 WHERE id = ".. pid .."")
			db.query("UPDATE killers SET unjustified = 0 WHERE id IN (SELECT kill_id FROM player_killers WHERE player_id = " .. pid .. ")")
		else
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You don\'t have '.. config.red_skull[2] ..' golds.')
			player:getPosition():sendMagicEffect(CONST_ME_POFF)
		end

	-- REMOVE BLACK SKULL
	elseif getPlayerSkullType(cid) >= config.frags_redskull[1] then
		if player:removeMoney(config.frags_redskull[2]) then
			player:setSkull(0)
			player:setSkullTime(0)
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You will be logged off in 5 seconds.')
			player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
			doRemoveCondition(cid, CONDITION_INFIGHT)
			doRemoveCreature(cid) -- creature:remove()
			db.query("UPDATE players SET skulltime = 0 WHERE id = ".. pid .."")
			db.query("UPDATE killers SET unjustified = 0 WHERE id IN (SELECT kill_id FROM player_killers WHERE player_id = " .. pid .. ")")
		else
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You don\'t have '.. config.frags_redskull[2] ..' golds.')
			player:getPosition():sendMagicEffect(CONST_ME_POFF)
		end

	-- REMOVE SKULL
	elseif getPlayerSkullType(cid) <= 3 then
		if player:removeMoney(config.skull) then
			player:setSkull(0)
			player:setSkullTime(0)
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You will be logged off in 5 seconds.')
			player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
			doRemoveCondition(cid, CONDITION_INFIGHT)
			doRemoveCreature(cid) -- creature:remove()
			db.query("UPDATE players SET skulltime = 0 WHERE id = ".. pid .."")
			db.query("UPDATE killers SET unjustified = 0 WHERE id IN (SELECT kill_id FROM player_killers WHERE player_id = " .. pid .. ")")
		else
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You don\'t have '.. config.skull ..' golds.')
			player:getPosition():sendMagicEffect(CONST_ME_POFF)
		end
	end
	
	return true
end

Abraços.

Postado
  • Autor

Erro!

 

WGnDpbud.png

 

Apenas modifiquei o script que o dolver postou, não testei ... 

 

local config =
{
	red_skull = {3, 50000}, -- {frags, money}
	black_skull = {5, 60000}, -- {frags, money}
	skull = 40000 -- money
}

function onSay(cid, words, param, channel)
	
	local pid, player = getPlayerGUID(cid), isPlayer(cid)

	-- REMOVE RED SKULL
	if getPlayerSkullType(cid) == config.red_skull[1] then
		if player:removeMoney(config.red_skull[2]) then
			player:setSkull(0)
			player:setSkullTime(0)
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You will be logged off in 5 seconds.')
			player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
			doRemoveCondition(cid, CONDITION_INFIGHT)
			db.query("UPDATE players SET skulltime = 0 WHERE id = ".. pid .."")
			db.query("UPDATE killers SET unjustified = 0 WHERE id IN (SELECT kill_id FROM player_killers WHERE player_id = " .. pid .. ")")
		else
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You don\'t have '.. config.red_skull[2] ..' golds.')
			player:getPosition():sendMagicEffect(CONST_ME_POFF)
		end

	-- REMOVE BLACK SKULL
	elseif getPlayerSkullType(cid) >= config.frags_redskull[1] then
		if player:removeMoney(config.frags_redskull[2]) then
			player:setSkull(0)
			player:setSkullTime(0)
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You will be logged off in 5 seconds.')
			player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
			doRemoveCondition(cid, CONDITION_INFIGHT)
			doRemoveCreature(cid) -- creature:remove()
			db.query("UPDATE players SET skulltime = 0 WHERE id = ".. pid .."")
			db.query("UPDATE killers SET unjustified = 0 WHERE id IN (SELECT kill_id FROM player_killers WHERE player_id = " .. pid .. ")")
		else
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You don\'t have '.. config.frags_redskull[2] ..' golds.')
			player:getPosition():sendMagicEffect(CONST_ME_POFF)
		end

	-- REMOVE SKULL
	elseif getPlayerSkullType(cid) <= 3 then
		if player:removeMoney(config.skull) then
			player:setSkull(0)
			player:setSkullTime(0)
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You will be logged off in 5 seconds.')
			player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
			doRemoveCondition(cid, CONDITION_INFIGHT)
			doRemoveCreature(cid) -- creature:remove()
			db.query("UPDATE players SET skulltime = 0 WHERE id = ".. pid .."")
			db.query("UPDATE killers SET unjustified = 0 WHERE id IN (SELECT kill_id FROM player_killers WHERE player_id = " .. pid .. ")")
		else
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You don\'t have '.. config.skull ..' golds.')
			player:getPosition():sendMagicEffect(CONST_ME_POFF)
		end
	end
	
	return true
end

Abraços.

Editado por Trypox (veja o histórico de edições)

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