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Postado

boa tarde...
 
Uso TFS1.0 (eu sei q é porisso q esta dando problema....) + eu queria resolver...

 

o meu script:

-- &a = weapon attack


-- &d = weapon defense
-- &s = shield defense
-- &p = armor defense
-- # = nivel do item
-- @ = max level
local gain = {
gainArmor='&p+(1)',loseArmor='&p-(1)',
gainShield='&s+(1)',loseShield='&s-(1)',
gainAttack='&a+(2)',loseAttack='&a-(2)',
gainDefense='&d+(1)',loseDefense='&d-(1)',
chance='(100/math.sqrt((((@/2)+(#*2))/@)*#))',
maxlvl = 10,
blocked_ids = {2379}
}
local it = {
--[itemid] = [percent]
[8301] = 0, -- 0% additional
[8302] = 100, -- 50%
}
if not setItemName then
function setItemName(uid,name)
return doItemSetAttribute(uid,'name',name)
end
function setItemArmor(uid,name)
return doItemSetAttribute(uid,'armor',name)
end
function setItemDefense(uid,name)
return doItemSetAttribute(uid,'defense',name)
end
function setItemAttack(uid,name)
return doItemSetAttribute(uid,'attack',name)
end
function getItemAttack(uid)
return getItemAttribute(uid,'attack')
end
function getItemDefense(uid)
return getItemAttribute(uid,'defense')
end
function getItemArmor(uid)
if type(uid) == 'number' then
return getItemAttribute(uid,'armor')
else
return getItemInfo(uid.itemid).armor
end
end
end

local function isArmor(uid)
if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then
return true
end
return false
end
local function isWeapon(uid)
uid = uid or 0
local f = getItemWeaponType(uid)
if f == 1 or f == 2 or f == 3 then
return true
end
return false
end
local function isShield(uid)
uid = uid or 0
if getItemWeaponType(uid) == 5 then
return true
end
return false
end
local function isBow(uid)
uid = uid or 0
if getItemWeaponType(uid) == 4 then
return true
end
return false
end
local function getWeaponLevel(uid)
uid = uid or 0
local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or ''
local lvl = string.match(name,'%s%+(%d+)%s*')
return tonumber(lvl) or 0
end
local function doTransform(s,i) -- Function by Mock the bear.
local c = string.gsub(s,'@',gain.maxlvl)
local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack))
local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor))
local c = string.gsub(c,'#',getWeaponLevel(i))
local q = assert(loadstring('return '..c))
return math.floor(assert(q()))
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid == 0 or item.itemid == 0 then return false end
toPosition.stackpos = 255
if isInArray(gain.blocked_ids, itemEx.itemid)
or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5)
or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx))
or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then
doPlayerSendCancel(cid, "You cant refine this item.")
return TRUE
end
if isCreature(itemEx.uid) == TRUE then
return FALSE
end
local level = getWeaponLevel(itemEx)
local chance = doTransform(gain.chance,itemEx)
if level == gain.maxlvl then
doSendMagicEffect(toPosition, 2)
return doPlayerSendCancel(cid, "Your item is on max level, you can't upgrade it.")
end
doPlayerSendCancel(cid,"Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!")
if chance+it[item.itemid] >= math.random(0,100) then
local nm = getItemName(itemEx.uid)
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it
slot = slot~='' and ' '..slot or slot
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot)
addEvent(doPlayerSendCancel,2000,cid, "Your item has been upgrated to +"..(level+1)..slot..".")
doSendMagicEffect(toPosition, 28)
if isArmor(itemEx) then
local get = doTransform(gain.gainArmor,itemEx)
setItemArmor(itemEx.uid,get)
elseif isBow(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
elseif isWeapon(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx))
elseif isShield(itemEx.uid) then
setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx))
end
else
if level == 0 then
addEvent(doPlayerSendCancel,500,cid, "No effect.")
doSendMagicEffect(toPosition, 2)
elseif level > 0 then
local nm = getItemName(itemEx.uid)
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it
slot = slot~='' and ' '..slot or slot
if level == 1 then
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot)
addEvent(doPlayerSendCancel,2000,cid, "Your item back to normal.")
else
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1)..slot)
addEvent(doPlayerSendCancel,2000,cid, "Your item back to +"..(level-1)..slot..".")
end
if isArmor(itemEx) then
setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx))
elseif isWeapon(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx))
elseif isBow(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
elseif isShield(itemEx.uid) then
setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx))
end
end
doSendMagicEffect(toPosition, 9)
end
doRemoveItem(item.uid,1)
return true
end

 

e o erro q aparece...

http://prntscr.com/48w6wr   (eu uso o light shot + rapido pra tirar e upar a print)

 

se alguem poder me ajudar ficarei grato e darei Rep++

 

VLW..

Postado

seu server não tem a função getItemWeaponType.. verifica o novo nome da função pra TFS 1.0 em alguma lista de funções ou para de usar o script

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

Postado
  • Autor

seu server não tem a função getItemWeaponType.. verifica o novo nome da função pra TFS 1.0 em alguma lista de funções ou para de usar o script

 

vlw... eu n manjo muito de script.... eu achei essa lista  pode me ajudar ??? (reputado da 1ª ajuda)

 

//do*

doAddCondition(cid, condition)

doAddContainerItem(uid, itemid, count/subtype)

doAddContainerItemEx(uid, virtualId)

doAddMapMark(cid, pos, type, description)

doAreaCombatCondition(cid, pos, area, condition, effect)

doAreaCombatDispel(cid, pos, area, type, effect)

doAreaCombatHealth(cid, type, pos, area, min, max, effect)

doAreaCombatMana(cid, pos, area, min, max, effect)

doChallengeCreature(cid, target)

doChangeSpeed(cid, delta)

doChangeTypeItem(uid, newtype)

doCombat(cid, combat, param)

doConvinceCreature(cid, target)

doCreateItem(itemid, type/count, pos)

doCreateItemEx(itemid, count/subtype)

doCreateNpc(name, pos)

doCreateTeleport(itemid, topos, createpos)

doCreatureAddHealth(cid, health)

doCreatureChangeOutfit(cid, outfit)

doCreatureSay(cid, text, type, ...)

doCreatureSayWithRadius(cid, text, type, radiusx, radiusy, position)

doCreatureSetLookDir(cid, direction)

doDecayItem(uid)

doForceSummonCreature(name, pos)

doMonsterChangeTarget(cid)

doMoveCreature(cid, direction)

doPlayerAddBlessing(cid, blessing)

doPlayerAddExp(cid, exp, useMult, ...)

doPlayerAddItem(cid, itemid, count, canDropOnMap, subtype)

doPlayerAddItem(uid, itemid, count/subtype)

doPlayerAddItemEx(cid, uid, ...)

doPlayerAddMana(cid, mana, ...)

doPlayerAddManaSpent(cid, mana)

doPlayerAddMoney(cid, money)

doPlayerAddMount(cid, mountId)

doPlayerAddOutfit(cid, lookType, addons)

doPlayerAddPremiumDays(cid, days)

doPlayerAddSkillTry(cid, skillid, n)

doPlayerAddSoul(cid, soul)

doPlayerFeed(cid, food)

doPlayerJoinParty(cid, leaderId)

doPlayerPopupFYI(cid, message)

doPlayerRemOutfit(cid, lookType, addons)

doPlayerRemoveItem(cid, itemid, count, subtype, ignoreEquipped)

doPlayerRemoveMoney(cid, money)

doPlayerRemoveMount(cid, mountId)

doPlayerRemovePremiumDays(cid, days)

doPlayerSendCancel(cid, text)

doPlayerSendTextMessage(cid, type, text, ...)

doPlayerSetBalance(cid, balance)

doPlayerSetGuildLevel(cid, level)

doPlayerSetGuildNick(cid, nick)

doPlayerSetOfflineTrainingSkill(cid, skill)

doPlayerSetSex(cid, sex)

doPlayerSetTown(cid, town)

doPlayerSetVocation(cid, vocation)

doRelocate(pos, posTo)

doRemoveCondition(cid, type[, subId])

doRemoveCreature(cid)

doRemoveItem(uid, ...)

doSendDistanceShoot(fromPos, toPos, distanceEffect, ...)

doSendMagicEffect(pos, magicEffect, ...)

doSendTutorial(cid, tutorialId)

doSetCreatureDropLoot(cid, doDrop)

doSetCreatureLight(cid, lightLevel, lightColor, time)

doSetCreatureOutfit(cid, outfit, time)

doSetItemActionId(uid, actionId)

doSetItemOutfit(cid, item, time)

doSetItemSpecialDescription(uid, desc)

doSetItemText(uid, text)

doSetMonsterOutfit(cid, name, time)

doSetMonsterTarget(cid, target)

doShowTextDialog(cid, itemId, text)

doSummonCreature(name, pos)

doTargetCombatCondition(cid, target, condition, effect)

doTargetCombatDispel(cid, target, type, effect)

doTargetCombatHealth(cid, target, type, min, max, effect)

doTargetCombatMana(cid, target, min, max, effect)

doTeleportThing(uid, dest, pushMovement)

doTileAddItemEx(pos, uid)

doTransformItem(uid, newItemId, ...)

//get*

getAccountNumberByPlayerName(name)

getBlessingsCost(level)

getConfigInfo(info)

getContainerCap(uid)

getContainerCapById(itemId)

getContainerItem(uid, slot)

getContainerSize(uid)

getCreatureBaseSpeed(cid)

getCreatureCondition(cid, condition[, subId])

getCreatureHealth(cid)

getCreatureMaster(cid)

getCreatureMaxHealth(cid)

getCreatureName(cid)

getCreatureOutfit(cid)

getCreaturePosition(cid)

getCreatureSpeed(cid)

getCreatureSummons(cid)

getCreatureTarget(cid)

getDepotId(uid)

getDistanceBetween(firstPosition, secondPosition)

getFluidSourceType(itemId)

getGlobalStorageValue(key)

getGuildId(guildName)

getHouseAccessList(id, listId)

getHouseByPlayerGUID(playerGUID)

getHouseEntry(houseId)

getHouseName(houseId)

getHouseOwner(houseId)

getHouseRent(id)

getHouseTilesSize(houseId)

getHouseTown(houseId)

getInstantSpellInfoByName(cid, name)

getInstantSpellWords(name)

getIPByPlayerName(name)

getItemDescriptions(itemId)

getItemIdByName(name)

getItemName(itemId)

getItemRWInfo(uid)

getItemWeight(itemId, ...)

getItemWeightByUID(uid, ...)

getMonsterFriendList(cid)

getMonsterTargetList(cid)

getOnlinePlayers()

getPartyMembers(cid)

getPlayerAccess(cid)

getPlayerAccountType(cid)

getPlayerBalance(cid)

getPlayerBlessing(cid, blessing)

getPlayerByName(name)

getPlayerDepotItems(cid, depotId)

getPlayerFlagValue(cid, flag)

getPlayerFood(cid)

getPlayerFreeCap(cid)

getPlayerGroupId(cid)

getPlayerGUID(cid)

getPlayerGUIDByName(name)

getPlayerGuildId(cid)

getPlayerGuildLevel(cid)

getPlayerGuildName(cid)

getPlayerGuildNick(cid)

getPlayerGuildRank(cid)

getPlayerInstantSpellCount(cid)

getPlayerInstantSpellInfo(cid, index)

getPlayerIp(cid)

getPlayerItemById(cid, deepSearch, itemId, ...)

getPlayerItemCount(cid, itemId, ...)

getPlayerLastLoginSaved(cid)

getPlayerLearnedInstantSpell(cid, name)

getPlayerLevel(cid)

getPlayerLight(cid)

getPlayerLookDir(cid)

getPlayerLossPercent(cid)

getPlayerMagLevel(cid)

getPlayerMana(cid)

getPlayerMasterPos(cid)

getPlayerMaxMana(cid)

getPlayerMoney(cid)

getPlayerMount(cid, mountId)

getPlayerName(cid)

getPlayerParty(cid)

getPlayerPosition(cid)

getPlayerPremiumDays(cid)

getPlayersByAccountNumber(accountNumber)

getPlayersByIPAddress(ip, mask)

getPlayerSex(cid)

getPlayerSkill(cid, skillId)

getPlayerSkullType(cid)

getPlayerSlotItem(cid, slot)

getPlayerSoul(cid)

getPlayerStorageValue(cid, key)

getPlayerTown(cid)

getPlayerVocation(cid)

getPromotedVocation(vocationId)

getPvpBlessingCost(level)

getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers)

getThing(uid)

getThingfromPos(pos)

getThingPos(uid)

getTibianTime()

getTileHouseInfo(pos)

getTileInfo(position)

getTileItemById(position, itemId, ...)

getTileItemByType(position, itemType)

getTilePzInfo(position)

getTileThingByPos(position)

getTileThingByTopOrder(position, topOrder)

getTopCreature(position)

getTownId(townName)

getTownName(townId)

getTownTemplePosition(townId)

getWaypointPosition(name)

getWorldCreatures(type)

getWorldLight()

getWorldTime()

getWorldUpTime()

//set*

setCombatArea(combat, area)

setCombatCallBack(combat, key, function_name)

setCombatCondition(combat, condition)

setCombatFormula(combat, type, mina, minb, maxa, maxb)

setCombatParam(combat, key, value)

setConditionFormula(combat, mina, minb, maxa, maxb)

setConditionParam(condition, key, value)

setGlobalStorageValue(key, value)

setHouseAccessList(id, listId, listText)

setHouseOwner(id, guid)

setPlayerGroupId(cid, groupId)

setPlayerStorageValue(cid, key, value)

//is*

isContainer(uid)

isCorpse(uid)

isCreature(cid)

isDepot(uid)

isDruid(cid)

isInArray(array, value)

isInRange(pos, fromPos, toPos)

isInWar(cid, target)

isItem(uid)

isItemContainer(itemId)

isItemDoor(itemId)

isItemFluidContainer(itemId)

isItemMovable(itemId)

isItemRune(itemId)

isItemStackable(itemId)

isKnight(cid)

isMonster(cid)

isMovable(uid)

isNpc(cid)

isNumber(str)

isPaladin(cid)

isPlayer(cid)

isPlayerGhost(cid)

isPlayerPzLocked(cid)

isPremium(cid)

isSightClear(fromPos, toPos, floorCheck)

isSorcerer(cid)

isSummon(cid)

isValidUID(uid)

mayNotMove(cid, value)

numberToVariant(number)

positionToVariant(pos)

variantToNumber(var)

variantToPosition(var)

variantToString(var)

pushThing(thing)

queryTileAddThing(thing, position, ...)

saveServer()

sendChannelMessage(channelId, type, message)

sendGuildChannelMessage(guildId, type, message)

stopEvent(eventid)

string.split(str, sep)

stringToVariant(string)

targetPositionToVariant(pos)

unregisterCreatureEvent(cid, name)

hasProperty(uid, prop)

addDamageCondition(condition, rounds, time, value)

addEvent(callback, delay, ...)

addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)

broadcastMessage(message, type)

canPlayerLearnInstantSpell(cid, name)

canPlayerWearOutfit(cid, lookType, addons)

cleanMap()

createCombatArea( {area}, {extArea} )

createCombatObject()

createConditionObject(type)

debugPrint(text)

Player.feed(self, food)

Player.isUsingOtClient(self)

Player.sendCancelMessage(self, message)

Player.sendExtendedOpcode(self, opcode, buffer)

playerLearnInstantSpell(cid, name)

Position.getNextPosition(self, direction, steps)

Game.convertIpToString(ip)

Game.getStorageValue(key)

Game.setStorageValue(key, value)

Creature.getClosestFreePosition(self, position, extended)

registerClass(className, baseClass, newFunction)

registerCreatureEvent(cid, name)

registerEnum(value)

registerEnumIn(tableName, value)

registerGlobalMethod(functionName, function)

registerGlobalVariable(name, value)

registerMetaMethod(className, functionName, function)

registerMethod(className, functionName, function)

registerTable(tableName)

registerVariable(tableName, name, value)

 

Ou você conhece algum sistema de refinamento pra tfs 1.0 ?? ja ia me ajudar... xD vlw

Editado por maper007 (veja o histórico de edições)

Postado

não conheço pq nunca mexi com 1.0 e nenhuma dessas funções dá pra substituir a do getItemWeaponType :/

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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