Postado Agosto 11, 2014 10 anos galera, alguem tem o script daquele monster, que é o crystal do castle? que so fica parado, e atrasa um pouco a invasão pra dar tempo da outra guild chegar?? rep+ pra qm me ajudar vlw
Postado Agosto 11, 2014 10 anos O tópico foi movido para a área correta, preste mais atenção da próxima vez! Leia as regras do fórum: http://tibiaking.com/forum/topic/1281-regras-gerais/?p=7680 Este tópico foi movido: De: "OTServ → Scripting → Monsters e NPCs" Para: "OTServ → Suporte OTServ → Suporte de Scripts"
Postado Agosto 11, 2014 10 anos mano cria um monster normal e muda o looktype dele olha ai . <?xml version="1.0" encoding="UTF-8"?> <monster name="Guardiao dos Trap" nameDescription="Guardiao dos Trap" race="blood" experience="900" speed="0" manacost="0"> <health now="65000000" max="65000000"/> <look type="131" head="57" body="19" legs="57" feet="95" addons="1" corpse="6080"/> <targetchange interval="5000" chance="30"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="4"/> <flag staticattack="90"/> <flag runonhealth="800"/> </flags> <attacks> <attack name="melee" interval="2000" min="3000" max="4000"/> <attack name="physical" interval="1000" chance="35" range="7" min="2005" max="2685"> <attribute key="shootEffect" value="energy"/> </attack> <attack name="manadrain" interval="1000" chance="17" range="7" min="2005" max="2560"/> <attack name="speed" interval="1000" chance="12" range="7" speedchange="-600" duration="40000"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="fire" interval="2000" chance="45" range="7" radius="3" target="1" min="250" max="420"> <attribute key="shootEffect" value="burstarrow"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="1000" chance="20" range="7" radius="2" target="1"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="energy" interval="2000" chance="25" length="8" spread="0" min="265" max="445"> <attribute key="areaEffect" value="energy"/> </attack> <attack name="speed" interval="6000" chance="10" range="5" speedchange="-600" duration="20000"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="1" defense="1"/> <elements> <element firePercent="100"/> <element energyPercent="100"/> <element icePercent="100"/> <element earthPercent="90"/> <element holyPercent="-25"/> <element physicalPercent="-33"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="2"> <summon name="deathspawn" interval="1500" chance="0" max="0"/> </summons> <loot> <item id="2148" countmax="20" chance1="100000" chancemax="0"/> </loot> </monster> Melhor monster ele da exaust e fica parado n se move e pode colocar fogo no chao impedindo passagem varias ultidades mas so sabe configurar certo <look type="131" essa parte coloca o imagem do monstro tipo como o monstro vai ser aqui voce pode configurar um crystal uma parede etc. Rep+ se ajudei Editado Agosto 11, 2014 10 anos por cocazul (veja o histórico de edições)
Postado Agosto 11, 2014 10 anos Solução Crie um arquivo na pasta data/monsters/traps com o nome de protectcastle E dentro coloque: <?xml version="1.0" encoding="UTF-8"?> <monster name="Protect Castle" nameDescription="a Protect Castle" race="undead" experience="25000" speed="0" manacost="0"> <health now="110000" max="110000"/> <look typeex="9779"/> <targetchange interval="5000" chance="20"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="100"/> <flag hidehealth="0"/> </flags> <attacks> <attack name="energy" interval="2000" chance="100" target="3" range="10" radius="3" min="-200" max="-250"> <attribute key="areaEffect" value="teleport"/> <attribute key="shootEffect" value="energyball"/> </attack> <attack name="fire" interval="2000" chance="100" target="3" range="10" radius="4" min="-200" max="-250"> <attribute key="areaEffect" value="fireattack"/> <attribute key="shootEffect" value="energyball"/> </attack> </attacks> <defenses armor="1" defense="1"/> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="0"/> <immunity ice="0"/> <immunity holy="0"/> <immunity death="0"/> <immunity lifedrain="1"/> <immunity manadrain="1"/> <immunity paralyze="1"/> <immunity drunk="1"/> <immunity outfit="1"/> <immunity invisible="1"/> </immunities> <loot> <item id="10313" countmax="1" chance="100000000"/><!-- gold coin --> </loot> </monster> TAG <monster name="Protect Castle" file="Traps/protectcastle.xml"/>
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