Postado Agosto 25, 2014 10 anos Este é um post popular. Fala galera do TK, vi em alguns servidores grandes 10.x+ o comando de /war invite, ou seja todos os servidores que baixamos não contém este sistema, então resolvi pegar o script original como base e adapta-lo para tfs 1.0, trocando as funções e tudo mais. Sem mimimi vamos ao que interessa: Em data/talkactions/scripts crie um arquivo chamado: gwarabsolute.lua e dentro adicione o seguinte conteúdo: function onSay(cid, words, param) local player = Player(cid) local guild = player:getGuild() if(guild == nil) then player:sendCancelMessage("You need to be in a guild in order to execute this talkaction.") return false end local guild = getPlayerGuildId(cid) if not guild or (player:getGuildLevel() < GUILDLEVEL_LEADER) then player:sendCancelMessage("You cannot execute this talkaction.") return false end local t = string.split(param, ",") if(not t[2]) then player:sendChannelMessage("", "Not enough param(s).", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end local enemy = getGuildId(t[2]) if(not enemy) then player:sendChannelMessage("", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end if(enemy == guild) then player:sendChannelMessage("", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end local enemyName, tmp = "", db.storeQuery("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy) if tmp ~= false then enemyName = result.getDataString(tmp, "name") result.free(tmp) end if(isInArray({"accept", "reject", "cancel"}, t[1])) then local query = "`guild1` = " .. enemy .. " AND `guild2` = " .. guild if(t[1] == "cancel") then query = "`guild1` = " .. guild .. " AND `guild2` = " .. enemy end tmp = db.storeQuery("SELECT `id`, `started`, `ended`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0") if(tmp == false) then player:sendChannelMessage("", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end if(t[1] == "accept") then local _tmp = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = result.getDataInt(_tmp, "balance") < result.getDataInt(tmp, "payment") result.free(_tmp) if(state) then player:sendChannelMessage("", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end db.query("UPDATE `guilds` SET `balance` = `balance` - " .. result.getDataInt(tmp, "payment") .. " WHERE `id` = " .. guild) end query = "UPDATE `guild_wars` SET " local msg = "accepted " .. enemyName .. " invitation to war." if(t[1] == "reject") then query = query .. "`ended` = " .. os.time() .. ", `status` = 2" msg = "rejected " .. enemyName .. " invitation to war." elseif(t[1] == "cancel") then query = query .. "`ended` = " .. os.time() .. ", `status` = 3" msg = "canceled invitation to a war with " .. enemyName .. "." else query = query .. "`started` = " .. os.time() .. ", `ended` = " .. (result.getDataInt(tmp, "ended") > 0 and (os.time() + ((result.getDataInt(tmp, "started") - result.getDataInt(tmp, "ended")) / 86400)) or 0) .. ", `status` = 1" end query = query .. " WHERE `id` = " .. result.getDataInt(tmp, "id") result.free(tmp) db.query(query) broadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE) return false end if(t[1] == "invite") then local str = "" tmp = db.storeQuery("SELECT `guild1`, `status` FROM `guild_wars` WHERE `guild1` IN (" .. guild .. "," .. enemy .. ") AND `guild2` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)") if(tmp ~= false) then if(result.getDataInt(tmp, "status") == 0) then if(result.getDataInt(tmp, "guild1") == guild) then str = "You have already invited " .. enemyName .. " to war." else str = enemyName .. " have already invited you to war." end else str = "You are already on a war with " .. enemyName .. "." end result.free(tmp) end if(str ~= "") then player:sendChannelMessage("", str, TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end local frags = tonumber(t[3]) if(frags ~= nil) then frags = math.max(10, math.min(1000, frags)) else frags = 100 end local payment = tonumber(t[4]) if(payment ~= nil) then payment = math.floor(payment)+1000 tmp = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = result.getDataInt(tmp, "balance") < payment result.free(tmp) if(state) then player:sendChannelMessage("", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild) else payment = 0 end local begining, ending = os.time(), tonumber(t[5]) if(ending ~= nil and ending ~= 0) then ending = begining + (ending * 86400) else ending = 0 end db.query("INSERT INTO `guild_wars` (`guild1`, `guild2`, `started`, `ended`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");") broadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE) return false end if(not isInArray({"end", "finish"}, t[1])) then return false end local status = (t[1] == "end" and 1 or 4) tmp = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `guild1` = " .. guild .. " AND `guild2` = " .. enemy .. " AND `status` = " .. status) if(tmp ~= false) then local query = "UPDATE `guild_wars` SET `ended` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. result.getDataInt(tmp, "id") result.free(tmp) db.query(query) broadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return false end if(status == 4) then player:sendChannelMessage("", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end tmp = db.storeQuery("SELECT `id`, `ended` FROM `guild_wars` WHERE `guild1` = " .. enemy .. " AND `guild2` = " .. guild .. " AND `status` = 1") if(tmp ~= false) then if(result.getDataInt(tmp, "ended") > 0) then result.free(tmp) player:sendChannelMessage("", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end local query = "UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `id` = " .. result.getDataInt(tmp, "id") result.free(tmp) db.query(query) broadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return false end player:sendChannelMessage("", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end Ainda em data/talkactions/scripts crie um arquivo com nome de absolutebalance.lua e dentro adicione: local function isValidMoney(value) if(value == nil) then return false end return (value > 0 and value <= 99999999999999) end function onSay(cid, words, param) local player = Player(cid) local guild = player:getGuild():getId() if(guild == nil) then return true end local t = string.split(param, ' ', 1) if(player:getGuildLevel() == GUILDLEVEL_LEADER and isInArray({'pick'}, t[1])) then if(t[1] == 'pick') then local money = {tonumber(t[2])} if(not isValidMoney(money[1])) then player:sendChannelMessage('', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end local resultId = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) if resultId == false then return false end money[2] = result.getDataInt(resultId, "balance") result.free(resultId) if(money[1] > money[2]) then player:sendChannelMessage('', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then return false end doPlayerAddMoney(cid, money[1]) player:sendChannelMessage('', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) else player:sendChannelMessage('', 'Invalid sub-command.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) end elseif(t[1] == 'donate') then local money = tonumber(t[2]) if(not isValidMoney(money)) then player:sendChannelMessage('', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return true end if(getPlayerMoney(cid) < money) then player:sendChannelMessage('', 'You don\'t have enough money.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return true end if(not doPlayerRemoveMoney(cid, money)) then return false end db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;') player:sendChannelMessage('', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) else local resultId = db.storeQuery('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild) if resultId == false then return false end player:sendChannelMessage('', 'Current balance of guild ' .. result.getDataString(resultId, "name") .. ' is: ' .. result.getDataInt(resultId, "balance") .. ' bronze coins.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) result.free(resultId) end end Pós isto, abra seu talkactions.xml e dentro adicione: <!--War System TALK by Absolute --> <talkaction words="/war" separator=" " script="gwarabsolute.lua" /> <talkaction words="/balance" separator=" " script="absolutebalance.lua" /> Nota: Você deve conter as colunas na database (Praticamente todas já possuem). Tabela de comando in-game para players: Observação Final: Você pode manter tanto a página quanto a talkaction para seu GuildWAR. Este conteúdo é feito por mim e exclusivo ao fórum tibiaking.com, não autorizo cópias ou demais postagens. Demais dúvidas utilize o fórum para perguntar. Espero ter ajudado. Absolute. Entenda tudo sobre VPS, DEDICADOS & HOSPEDAGENS. => Clique aqui Global Full Download 10.9x - TFS 1.2/FERUMBRAS/KRAILOS. => Clique aqui Muitos querem aquilo que você tem, mas vão desistir quando souberem o preço que você pagou. lu.lukinha [email protected]
Postado Agosto 25, 2014 10 anos Vai ajudar muita gente , reputado... Contato; god.marinii [email protected]
Postado Agosto 26, 2014 10 anos Vou utilizar com certeza! Grande contribuição. O meu estava dando um erro: 01:12 Guild " Openprise" does not exists. No arquivo absolutebalance.lua: Troquei: local t = string.split(param, ",") Por: local t = string.explode(param, ",") E funcionou! [ 10.41 ] [ Custom Map ] [ Eventos ] [ Resets ] [ VIP ] [ Shop ] [ Slots ] [ openprise.com.br ] [ www.openprise.com.br ]
Postado Agosto 30, 2014 10 anos vlw absolute, eu tinha posto o sistema pelo site. Mas vou pelo game tbm "Antes de morrer, viva!" http://fast-baiak.com BAIAK 8.60 MAIS COMPLETO DA ATUALIDADE! Se leu eh viado!
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.