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  • Este é um post popular.

Fala galera do TK, vi em alguns servidores grandes 10.x+ o comando de /war invite, ou seja todos os servidores que baixamos não contém este sistema, então resolvi pegar o script original como base e adapta-lo para tfs 1.0, trocando as funções e tudo mais.

 

 

fBREgBE.png

 


 

 

Sem mimimi vamos ao que interessa:

 

 

Em data/talkactions/scripts crie um arquivo chamado: gwarabsolute.lua e dentro adicione o seguinte conteúdo:


function onSay(cid, words, param)
 
        local player = Player(cid)
        local guild = player:getGuild()
        if(guild == nil) then
                player:sendCancelMessage("You need to be in a guild in order to execute this talkaction.")
                return false
        end
 
        local guild = getPlayerGuildId(cid)
        if not guild or (player:getGuildLevel() < GUILDLEVEL_LEADER) then
                player:sendCancelMessage("You cannot execute this talkaction.")
                return false
        end
 
        local t = string.split(param, ",")
        if(not t[2]) then      
                player:sendChannelMessage("", "Not enough param(s).", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                return false
        end
 
        local enemy = getGuildId(t[2])
        if(not enemy) then
                player:sendChannelMessage("", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                return false
        end
 
        if(enemy == guild) then
                player:sendChannelMessage("", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                return false
        end
 
        local enemyName, tmp = "", db.storeQuery("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
        if tmp ~= false then
                enemyName = result.getDataString(tmp, "name")
                result.free(tmp)
        end
 
        if(isInArray({"accept", "reject", "cancel"}, t[1])) then
                local query = "`guild1` = " .. enemy .. " AND `guild2` = " .. guild
                if(t[1] == "cancel") then
                        query = "`guild1` = " .. guild .. " AND `guild2` = " .. enemy
                end
 
                tmp = db.storeQuery("SELECT `id`, `started`, `ended`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
                if(tmp == false) then
                        player:sendChannelMessage("", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                        return false
                end
 
                if(t[1] == "accept") then
                        local _tmp = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
                        local state = result.getDataInt(_tmp, "balance") < result.getDataInt(tmp, "payment")
 
                        result.free(_tmp)
                        if(state) then
                                player:sendChannelMessage("", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                                return false
                        end
 
                        db.query("UPDATE `guilds` SET `balance` = `balance` - " .. result.getDataInt(tmp, "payment") .. " WHERE `id` = " .. guild)
                end
 
                query = "UPDATE `guild_wars` SET "
                local msg = "accepted " .. enemyName .. " invitation to war."
                if(t[1] == "reject") then
                        query = query .. "`ended` = " .. os.time() .. ", `status` = 2"
                        msg = "rejected " .. enemyName .. " invitation to war."
                elseif(t[1] == "cancel") then
                        query = query .. "`ended` = " .. os.time() .. ", `status` = 3"
                        msg = "canceled invitation to a war with " .. enemyName .. "."
                else
                        query = query .. "`started` = " .. os.time() .. ", `ended` = " .. (result.getDataInt(tmp, "ended") > 0 and (os.time() + ((result.getDataInt(tmp, "started") - result.getDataInt(tmp, "ended")) / 86400)) or 0) .. ", `status` = 1"
                end
 
                query = query .. " WHERE `id` = " .. result.getDataInt(tmp, "id")
                result.free(tmp)
                db.query(query)
                broadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
                return false
        end
 
        if(t[1] == "invite") then
                local str = ""
                tmp = db.storeQuery("SELECT `guild1`, `status` FROM `guild_wars` WHERE `guild1` IN (" .. guild .. "," .. enemy .. ") AND `guild2` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
        if(tmp ~= false) then
                       
                        if(result.getDataInt(tmp, "status") == 0) then
                                if(result.getDataInt(tmp, "guild1") == guild) then
                                        str = "You have already invited " .. enemyName .. " to war."
                                else
                                        str = enemyName .. " have already invited you to war."
                                end
                        else
                                str = "You are already on a war with " .. enemyName .. "."
                        end
 
                        result.free(tmp)
                end
 
                if(str ~= "") then
                        player:sendChannelMessage("", str, TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                        return false
                end
 
                local frags = tonumber(t[3])
                if(frags ~= nil) then
                        frags = math.max(10, math.min(1000, frags))
                else
                        frags = 100
                end
 
                local payment = tonumber(t[4])
                if(payment ~= nil) then
                        payment = math.floor(payment)+1000
                        tmp = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
 
                        local state = result.getDataInt(tmp, "balance") < payment
                        result.free(tmp)
                        if(state) then
                                player:sendChannelMessage("", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                                return false
                        end
 
                        db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
                else
                        payment = 0
                end
 
                local begining, ending = os.time(), tonumber(t[5])
                if(ending ~= nil and ending ~= 0) then
                        ending = begining + (ending * 86400)
                else
                        ending = 0
                end
 
                db.query("INSERT INTO `guild_wars` (`guild1`, `guild2`, `started`, `ended`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
                broadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
                return false
        end
 
        if(not isInArray({"end", "finish"}, t[1])) then
                return false
        end
 
        local status = (t[1] == "end" and 1 or 4)
        tmp = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `guild1` = " .. guild .. " AND `guild2` = " .. enemy .. " AND `status` = " .. status)
        if(tmp ~= false) then
                local query = "UPDATE `guild_wars` SET `ended` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. result.getDataInt(tmp, "id")
                result.free(tmp)
 
                db.query(query)
                broadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                return false
        end
 
        if(status == 4) then
                player:sendChannelMessage("", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                return false
        end
 
        tmp = db.storeQuery("SELECT `id`, `ended` FROM `guild_wars` WHERE `guild1` = " .. enemy .. " AND `guild2` = " .. guild .. " AND `status` = 1")
        if(tmp ~= false) then
                if(result.getDataInt(tmp, "ended") > 0) then
                        result.free(tmp)
                        player:sendChannelMessage("", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                        return false
                end
 
                local query = "UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `id` = " .. result.getDataInt(tmp, "id")
                result.free(tmp)
 
                db.query(query)
                broadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                return false
        end
       
        player:sendChannelMessage("", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
        return false
end

 

Ainda em data/talkactions/scripts crie um arquivo com nome de absolutebalance.lua e dentro adicione:

  local function isValidMoney(value)
        if(value == nil) then
                return false
        end
        return (value > 0 and value <= 99999999999999)
end
 
function onSay(cid, words, param)
 
        local player = Player(cid)
        local guild = player:getGuild():getId()
        if(guild == nil) then
                return true
        end
 
        local t = string.split(param, ' ', 1)
       
        if(player:getGuildLevel() == GUILDLEVEL_LEADER and isInArray({'pick'}, t[1])) then
                if(t[1] == 'pick') then
                        local money = {tonumber(t[2])}
                        if(not isValidMoney(money[1])) then
                                player:sendChannelMessage('', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                                return false
                        end
 
                        local resultId = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
                        if resultId == false then
                                return false
                        end
                       
                        money[2] = result.getDataInt(resultId, "balance")
                        result.free(resultId)
 
                        if(money[1] > money[2]) then
                                player:sendChannelMessage('', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                                return false
                        end
 
                        if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then
                                return false
                        end
 
                        doPlayerAddMoney(cid, money[1])
                        player:sendChannelMessage('', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                else
                        player:sendChannelMessage('', 'Invalid sub-command.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                end
        elseif(t[1] == 'donate') then
                local money = tonumber(t[2])
                if(not isValidMoney(money)) then
                        player:sendChannelMessage('', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                        return true
                end
 
                if(getPlayerMoney(cid) < money) then
                        player:sendChannelMessage('', 'You don\'t have enough money.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                        return true
                end
 
                if(not doPlayerRemoveMoney(cid, money)) then
                        return false
                end
 
                db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')
                player:sendChannelMessage('', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
        else
                local resultId = db.storeQuery('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild)
                if resultId == false then
                        return false
                end
                player:sendChannelMessage('', 'Current balance of guild ' .. result.getDataString(resultId, "name") .. ' is: ' .. result.getDataInt(resultId, "balance") .. ' bronze coins.', TALKTYPE_CHANNEL_R1, CHANNEL_GUILD)
                result.free(resultId)
        end
end

Pós isto, abra seu talkactions.xml e dentro adicione:

 <!--War System TALK by Absolute -->
	<talkaction words="/war" separator=" " script="gwarabsolute.lua" />
	<talkaction words="/balance" separator=" " script="absolutebalance.lua" />

Nota: Você deve conter as colunas na database (Praticamente todas já possuem).

 

 

 

Tabela de comando in-game para players:

mMGQyUU.png

 

divisor.png

 

 

Observação Final: Você pode manter tanto a página quanto a talkaction para seu GuildWAR.

divisor.png

 

 

 

 

Este conteúdo é feito por mim e exclusivo ao fórum tibiaking.com, não autorizo cópias ou demais postagens.

 

 

Demais dúvidas utilize o fórum para perguntar.

 

Espero ter ajudado.

 

Absolute.

YDmXTU2.png

 

Entenda tudo sobre VPS, DEDICADOS & HOSPEDAGENS. => Clique aqui

Global Full Download 10.9x - TFS 1.2/FERUMBRAS/KRAILOS. => Clique aqui

 

Muitos querem aquilo que você tem, 
mas vão desistir quando souberem o preço que você pagou.

 

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message-16.png [email protected]

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Postado

Vou utilizar com certeza!

Grande contribuição.


O meu estava dando um erro: 01:12 Guild " Openprise" does not exists.

 

No arquivo absolutebalance.lua:

Troquei:

local t = string.split(param, ",")

Por:
  local t = string.explode(param, ",")

 

E funcionou!

background-two4.gif

[ 10.41 ] [ Custom Map ] [ Eventos ] [ Resets ] [ VIP ] [ Shop ] [ Slots ]

[ openprise.com.br ] [ www.openprise.com.br ]

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