Postado Dezembro 11, 2014 10 anos function doPushCreatureTo(uid, direction, distance, speed) --//doPushCreature(creature,getPlayerLookDir(cid)) -- Desenvolvido por Dokmos 30/01/2009 -- Apoio Dinastias local pos = getThingPos(uid) local PARAM = {{1}, {500}} local DIRECTION = { {{0,0},{6,7},{1,3}}, {{1,1},{5,7},{0,2}}, {{2,2},{4,5},{1,3}}, {{3,3},{4,6},{0,2}}, {{4,4},{2,3}}, {{5,5}, {1,2}}, {{6,6},{0,1}}, {{7,7},{0,3}} } table.insert(PARAM[1], distance) table.insert(PARAM[2], speed) for dvar = 1, #DIRECTION[direction+1] do rand = math.random(2) d = DIRECTION[direction+1][dvar][rand] dir = {x = (math.fmod(d,2)*(-(d-2))+math.floor(d/4)*math.fmod(d,2)*d-math.floor(d/4)), y = (((d-1)*(d-1-(d-1)*math.ABS(d-2))*(1-math.floor(d/4)))-(math.floor(d/4)*(math.floor(d/6)*2-1)))} newtile = {x = (pos.x+dir.x), y = (pos.y+dir.y), z = pos.z} if (getTileThingByPos(newtile).uid ~= 0) and (hasProperty(getTileThingByPos(newtile).uid,3) == FALSE) and (queryTileAddThing(uid,newtile) == 1) then break end rand = (math.fmod(rand,2)+1) d = DIRECTION[direction+1][dvar][rand] dir = {x = (math.fmod(d,2)*(-(d-2))+math.floor(d/4)*math.fmod(d,2)*d-math.floor(d/4)), y = (((d-1)*(d-1-(d-1)*math.abs(d-2))*(1-math.floor(d/4)))-(math.floor(d/4)*(math.floor(d/6)*2-1)))} newtile = {x = (pos.x+dir.x), y = (pos.y+dir.y), z = pos.z} if (getTileThingByPos(newtile).uid ~= 0) and (hasProperty(getTileThingByPos(newtile).uid,3) == FALSE) and (queryTileAddThing(uid,newtile) == 1) then break end if (dvar == #DIRECTION[direction+1]) then newtile = pos end end doTeleportThing(uid, newtile, true) if (PARAM[1][#PARAM[1]] > 1) then addEvent(doPushCreature, PARAM[2][#PARAM[2]], uid, direction, (distance-1), speed) end end --///////////////////////////////////////////////////////////////////////////////////////////////////////-- local dirpref = { [1] = {[NORTH] = {[1] = {NORTH}, [2] = {EAST, WEST}, [3] = {NORTHEAST, NORTHWEST}}, [EAST] = {[1] = {EAST}, [2] = {NORTH, SOUTH}, [3] = {NORTHEAST, SOUTHEAST}}, [SOUTH] = {[1] = {SOUTH}, [2] = {EAST, WEST}, [3] = {SOUTHEAST, SOUTHWEST}}, [WEST] = {[1] = {WEST}, [2] = {SOUTH, NORTH}, [3] = {NORTHWEST, SOUTHWEST}}, [NORTHEAST] = {[1] = {NORTH, EAST}, [2] = {NORTHEAST}, [3] = {SOUTH, WEST}}, [SOUTHEAST] = {[1] = {SOUTH, EAST}, [2] = {SOUTHEAST}, [3] = {NORTH, WEST}}, [SOUTHWEST] = {[1] = {SOUTH, WEST}, [2] = {SOUTHWEST}, [3] = {NORTH, EAST}}, [NORTHWEST] = {[1] = {NORTH, WEST}, [2] = {NORTHWEST}, [3] = {EAST, SOUTH}}}, [2] = {[NORTH] = {[1] = {NORTH}, [2] = {WEST, EAST}, [3] = {NORTHWEST, NORTHEAST}}, [EAST] = {[1] = {EAST}, [2] = {SOUTH, NORTH}, [3] = {SOUTHEAST, NORTHEAST}}, [SOUTH] = {[1] = {SOUTH}, [2] = {WEST, EAST}, [3] = {SOUTHWEST, SOUTHEAST}}, [WEST] = {[1] = {WEST}, [2] = {NORTH, SOUTH}, [3] = {SOUTHWEST, NORTHWEST}}, [NORTHEAST] = {[1] = {EAST, NORTH}, [2] = {NORTHEAST}, [3] = {WEST, SOUTH}}, [SOUTHEAST] = {[1] = {EAST, SOUTH}, [2] = {SOUTHEAST}, [3] = {WEST, NORTH}}, [SOUTHWEST] = {[1] = {WEST, SOUTH}, [2] = {SOUTHWEST}, [3] = {EAST, NORTH}}, [NORTHWEST] = {[1] = {WEST, NORTH}, [2] = {NORTHWEST}, [3] = {SOUTH, EAST}}}, } function doPushCreature(uid,direction,distance,time) if isCreature(uid) == TRUE then local rand = (2*math.random(0,1))-1 local rand2 = math.random(-1,0) if direction == 0 then signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0} elseif direction == 1 then signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 2 then signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0} elseif direction == 3 then signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 4 then signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0} elseif direction == 5 then signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0} elseif direction == 6 then signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0} else signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0} end local pos = getThingPos(uid) nsig = #signal nvar = 0 repeat nvar = nvar+1 newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z} newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0} until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and canWalkOnPos(newtile, true, false, true, true, false) and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2) --alterado v1.5 if distance == nil or distance == 1 then doTeleportThing(uid,newpos,TRUE) else distance = distance-1 doTeleportThing(uid,newpos,TRUE) if time ~= nil then addEvent(doPushCreature,time,uid,direction,distance,time) else addEvent(doPushCreature,500,uid,direction,distance,500) end end end end function doComparePosition(pos1, pos2) if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then return true end return false end function walkTo(cid, direction, finalp, useExtraMoveOrder) if not isCreature(cid) then return true end doChangeSpeed(cid, 5) local x = getThingPos(cid) local ratedelaywalk = 1 local finalpos = {x = finalp.x, y = finalp.y, z = finalp.z} if not canWalkOnPos(finalpos, false, false, true, true, true) then finalpos = getClosestFreeTile(cid, finalpos) end if not finalpos then return false end local dir = getDirectionToWalk(cid, finalpos, 2, 0, 0, false, true, 300) if dir and tonumber(dir) ~= nil and tonumber(dir) >= 0 and tonumber(dir) <= 7 then if dir >= 4 then ratedelaywalk = 0.4 end doPushCreature(cid, dir, 1, getNextStepDelay(cid, dir) * ratedelaywalk) return getNextStepDelay(cid, dir) * ratedelaywalk elseif useExtraMoveOrder then local random = math.random(1, 2) for ta = 1, 3 do for tb = 1, #dirpref[random][direction][ta] do local y = getPosByDir(getThingPos(cid), dirpref[random][direction][ta][tb]) local w = getCreatureLP(cid) local z = getDirectionTo(y, getThingPos(cid)) -- direção q vai marcar local j = getDirectionTo(getThingPos(cid), y) -- direção q ele vai if canWalkOnPos(y, true, false, true, true, true) and w ~= j then if dirpref[random][direction][ta][tb] >= 4 then ratedelaywalk = 0.5 end doPushCreature(cid, dirpref[random][direction][ta][tb], 1, getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk) markLP(cid, z) return getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk end end end end return false end function getCreatureLP(cid) return getPlayerStorageValue(cid, 197) end function markLP(cid, dir) setPlayerStorageValue(cid, 197, dir) end function markPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 145, pos.x) setPlayerStorageValue(sid, 146, pos.y) setPlayerStorageValue(sid, 147, pos.z) end function markFlyingPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 33145, pos.x) setPlayerStorageValue(sid, 33146, pos.y) setPlayerStorageValue(sid, 33147, pos.z) end function getFlyingMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 33145) local yy = getPlayerStorageValue(sid, 33146) local zz = getPlayerStorageValue(sid, 33147) return {x = xx, y = yy, z = zz, stackpos = 0} end function getMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 145) local yy = getPlayerStorageValue(sid, 146) local zz = getPlayerStorageValue(sid, 147) return {x = xx, y = yy, z = zz} end function getOwnerPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 148) local yy = getPlayerStorageValue(sid, 149) local zz = getPlayerStorageValue(sid, 150) return {x = xx, y = yy, z = zz} end function markOwnerPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 148, pos.x) setPlayerStorageValue(sid, 149, pos.y) setPlayerStorageValue(sid, 150, pos.z) end function recheck(sid, skill, pos) if not isCreature(sid) or not isCreature(getCreatureMaster(sid)) then return end local cid = getCreatureMaster(sid) if skill == "cut" then local item = getTileItemById(pos, 2767) doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 141) doTransformItem(item.uid, 6216) local function growBush() doTransformItem(getTileItemById(pos, 6216).uid, 2767) end addEvent(growBush, intervalToRegrowBushAndStones * 1000) elseif skill == "rock smash" then local item = getTileItemById(pos, 1285) doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 3610) local function growRock() doTransformItem(getTileItemById(pos, 3610).uid, 1285) end addEvent(growRock, intervalToRegrowBushAndStones * 1000) elseif skill == "headbutt" then --alterado v1.6 local master = getCreatureMaster(sid) local array = {} local lvl = {25, 40, 60, 80, 150, 1000} --lvls for i = 1, #lvl do if getPlayerLevel(master) <= lvl[i] then array = headbutt[lvl[i]] break end end local rand = array[math.random(#array)] for j = 1, rand[2] do local poke = doCreateMonster(rand[1], getClosestFreeTile(sid, pos)) doSetMonsterPassive(poke) doWildAttackPlayer(poke, master) end local item = getTileItemById(pos, 12591) --id do item arvore normal doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 12592) --id do item arvore quebrada local function growHead() doTransformItem(getTileItemById(pos, 12592).uid, 12591) --id do item arvore quebrada, arvore normal end addEvent(growHead, choose(5, 10, 20, 30) * 60 * 10) --o tempo pra arvore voltar ao normal varia de 5~30min --mudei jah elseif skill == "dig" then local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}) doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 3) doTransformItem(item.uid, item.itemid+1) local function closeHole() doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid) end addEvent(closeHole, intervalToRegrowBushAndStones * 1000) elseif skill == "fly" then if not isPremium(cid) then doPlayerSendCancel(cid, "Only PREMIUM MEMBERS are allowed to fly.") return true end local pokemon = flys[getPokemonName(getCreatureSummons(cid)[1])] doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly/levitate higher and \"down\" or \"h2\" to fly/levitate lower.") --alterado v1.8 doChangeSpeed(cid, -getCreatureSpeed(cid)) local speed = 20 + PlayerSpeed + getSpeed(sid) * speedRate doChangeSpeed(cid, speed) setPlayerStorageValue(cid, 54844, speed) doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) setPlayerStorageValue(cid, 17000, 1) if getCreatureOutfit(cid).lookType == 667 or getCreatureOutfit(cid).lookType == 999 then markPosEff(cid, getThingPos(cid)) sendMovementEffect(cid, 136, getThingPos(cid)) --edited efeito quando anda com o porygon end local item = getPlayerSlotItem(cid, 8) if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) <= 0 then sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8 end if useOTClient then doPlayerSendCancel(cid, '12//,hide') --alterado v1.8 end return true elseif skill == "ride" then local pokemon = rides[getPokemonName(getCreatureSummons(cid)[1])] doChangeSpeed(cid, -getCreatureSpeed(cid)) local Servidor do WONO 1.2 Pra Download
Postado Dezembro 11, 2014 10 anos Autor Troquei meu order.lua por esse ai e o erro agora é esse: [11/12/2014 10:12:45] [Error - LuaScriptInterface::loadFile] data/lib/order.lua:314: '' expected near '' [11/12/2014 10:12:45] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [11/12/2014 10:12:45] [Error - LuaScriptInterface::loadFile] data/lib/order.lua:314: '' expected near '' [11/12/2014 10:12:45] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [11/12/2014 10:12:45] [Warning - Spells::registerEvent] Duplicate registered instant spell with words: spell319 [11/12/2014 10:12:45] [Warning - Spells::registerEvent] Duplicate registered instant spell with words: spell320 [11/12/2014 10:12:45] [Error - LuaScriptInterface::loadFile] data/lib/order.lua:314: '' expected near '' [11/12/2014 10:12:45] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [11/12/2014 10:12:45] [Error - LuaScriptInterface::loadFile] data/lib/order.lua:314: '' expected near '' [11/12/2014 10:12:45] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [11/12/2014 10:12:45] [Error - LuaScriptInterface::loadFile] data/lib/order.lua:314: '' expected near '' [11/12/2014 10:12:45] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [11/12/2014 10:12:45] [Error - LuaScriptInterface::loadFile] data/movements/scripts/tilelevel.lua:3: 'then' expected near 'level' [11/12/2014 10:12:45] [Warning - Event::loadScript] Cannot load script (data/movements/scripts/tilelevel.lua) [11/12/2014 10:12:45] data/movements/scripts/tilelevel.lua:3: 'then' expected near 'level' [11/12/2014 10:12:45] [Error - LuaScriptInterface::loadFile] data/movements/scripts/fly.lua:3: '=' expected near 'onStepIn' [11/12/2014 10:12:45] [Warning - Event::loadScript] Cannot load script (data/movements/scripts/fly.lua) [11/12/2014 10:12:45] data/movements/scripts/fly.lua:3: '=' expected near 'onStepIn' [11/12/2014 10:12:45] [Error - LuaScriptInterface::loadFile] data/movements/scripts/fly.lua:3: '=' expected near 'onStepIn' [11/12/2014 10:12:45] [Warning - Event::loadScript] Cannot load script (data/movements/scripts/fly.lua) [11/12/2014 10:12:45] data/movements/scripts/fly.lua:3: '=' expected near 'onStepIn' [11/12/2014 10:12:46] [Error - LuaScriptInterface::loadFile] data/lib/order.lua:314: '' expected near '' [11/12/2014 10:12:46] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [11/12/2014 10:12:46] [Error - LuaScriptInterface::loadFile] data/lib/order.lua:314: '' expected near '' [11/12/2014 10:12:46] [Warning - LuaScriptInterface::initState] Cannot load data/lib "A coisa mais indispensável a um homem é reconhecer o uso que deve fazer do seu próprio conhecimento." Ajudei? Reputar não vai te matar E Ainda me incentiva muito a continuar ajudando a todos! Meus trabalhos: [TUTORIAL] Quando preocupar-se com as cores? - Spriting [TUTORIAL] Pedras e Rochas - Spriting [APOSTILAS] Cores e sua parte Teórica - Spriting [TUTORIAL] Entendendo o Básico sobre cores - Spriting [TUTORIAL] Spriting, por onde começar? [TUTORIAL] Coisas para evitar - Spriting [TUTORIAL] Usando e Escolhendo Cores - Spriting [TUTORIAL] Pensando em Cores - Spriting [TUTORIAL] Adicionando novos Pokémons em seu PDA com e sem Icon System [TUTORIAL] [OLD/OTC] Criando link de Download Direto para seu cliente! Meu Show-off Thayam's Show Off
Postado Dezembro 11, 2014 10 anos function doPushCreatureTo(uid, direction, distance, speed) --//doPushCreature(creature,getPlayerLookDir(cid)) -- Desenvolvido por Dokmos 30/01/2009 -- Apoio Dinastias local pos = getThingPos(uid) local PARAM = {{1}, {500}} local DIRECTION = { {{0,0},{6,7},{1,3}}, {{1,1},{5,7},{0,2}}, {{2,2},{4,5},{1,3}}, {{3,3},{4,6},{0,2}}, {{4,4},{2,3}}, {{5,5}, {1,2}}, {{6,6},{0,1}}, {{7,7},{0,3}} } table.insert(PARAM[1], distance) table.insert(PARAM[2], speed) for dvar = 1, #DIRECTION[direction+1] do rand = math.random(2) d = DIRECTION[direction+1][dvar][rand] dir = {x = (math.fmod(d,2)*(-(d-2))+math.floor(d/4)*math.fmod(d,2)*d-math.floor(d/4)), y = (((d-1)*(d-1-(d-1)*math.ABS(d-2))*(1-math.floor(d/4)))-(math.floor(d/4)*(math.floor(d/6)*2-1)))} newtile = {x = (pos.x+dir.x), y = (pos.y+dir.y), z = pos.z} if (getTileThingByPos(newtile).uid ~= 0) and (hasProperty(getTileThingByPos(newtile).uid,3) == FALSE) and (queryTileAddThing(uid,newtile) == 1) then break end rand = (math.fmod(rand,2)+1) d = DIRECTION[direction+1][dvar][rand] dir = {x = (math.fmod(d,2)*(-(d-2))+math.floor(d/4)*math.fmod(d,2)*d-math.floor(d/4)), y = (((d-1)*(d-1-(d-1)*math.abs(d-2))*(1-math.floor(d/4)))-(math.floor(d/4)*(math.floor(d/6)*2-1)))} newtile = {x = (pos.x+dir.x), y = (pos.y+dir.y), z = pos.z} if (getTileThingByPos(newtile).uid ~= 0) and (hasProperty(getTileThingByPos(newtile).uid,3) == FALSE) and (queryTileAddThing(uid,newtile) == 1) then break end if (dvar == #DIRECTION[direction+1]) then newtile = pos end end doTeleportThing(uid, newtile, true) if (PARAM[1][#PARAM[1]] > 1) then addEvent(doPushCreature, PARAM[2][#PARAM[2]], uid, direction, (distance-1), speed) end end --///////////////////////////////////////////////////////////////////////////////////////////////////////-- local dirpref = { [1] = {[NORTH] = {[1] = {NORTH}, [2] = {EAST, WEST}, [3] = {NORTHEAST, NORTHWEST}}, [EAST] = {[1] = {EAST}, [2] = {NORTH, SOUTH}, [3] = {NORTHEAST, SOUTHEAST}}, [SOUTH] = {[1] = {SOUTH}, [2] = {EAST, WEST}, [3] = {SOUTHEAST, SOUTHWEST}}, [WEST] = {[1] = {WEST}, [2] = {SOUTH, NORTH}, [3] = {NORTHWEST, SOUTHWEST}}, [NORTHEAST] = {[1] = {NORTH, EAST}, [2] = {NORTHEAST}, [3] = {SOUTH, WEST}}, [SOUTHEAST] = {[1] = {SOUTH, EAST}, [2] = {SOUTHEAST}, [3] = {NORTH, WEST}}, [SOUTHWEST] = {[1] = {SOUTH, WEST}, [2] = {SOUTHWEST}, [3] = {NORTH, EAST}}, [NORTHWEST] = {[1] = {NORTH, WEST}, [2] = {NORTHWEST}, [3] = {EAST, SOUTH}}}, [2] = {[NORTH] = {[1] = {NORTH}, [2] = {WEST, EAST}, [3] = {NORTHWEST, NORTHEAST}}, [EAST] = {[1] = {EAST}, [2] = {SOUTH, NORTH}, [3] = {SOUTHEAST, NORTHEAST}}, [SOUTH] = {[1] = {SOUTH}, [2] = {WEST, EAST}, [3] = {SOUTHWEST, SOUTHEAST}}, [WEST] = {[1] = {WEST}, [2] = {NORTH, SOUTH}, [3] = {SOUTHWEST, NORTHWEST}}, [NORTHEAST] = {[1] = {EAST, NORTH}, [2] = {NORTHEAST}, [3] = {WEST, SOUTH}}, [SOUTHEAST] = {[1] = {EAST, SOUTH}, [2] = {SOUTHEAST}, [3] = {WEST, NORTH}}, [SOUTHWEST] = {[1] = {WEST, SOUTH}, [2] = {SOUTHWEST}, [3] = {EAST, NORTH}}, [NORTHWEST] = {[1] = {WEST, NORTH}, [2] = {NORTHWEST}, [3] = {SOUTH, EAST}}}, } function doPushCreature(uid,direction,distance,time) if isCreature(uid) == TRUE then local rand = (2*math.random(0,1))-1 local rand2 = math.random(-1,0) if direction == 0 then signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0} elseif direction == 1 then signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 2 then signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0} elseif direction == 3 then signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 4 then signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0} elseif direction == 5 then signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0} elseif direction == 6 then signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0} else signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0} end local pos = getThingPos(uid) nsig = #signal nvar = 0 repeat nvar = nvar+1 newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z} newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0} until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and canWalkOnPos(newtile, true, false, true, true, false) and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2) --alterado v1.5 if distance == nil or distance == 1 then doTeleportThing(uid,newpos,TRUE) else distance = distance-1 doTeleportThing(uid,newpos,TRUE) if time ~= nil then addEvent(doPushCreature,time,uid,direction,distance,time) else addEvent(doPushCreature,500,uid,direction,distance,500) end end end end function doComparePosition(pos1, pos2) if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then return true end return false end function walkTo(cid, direction, finalp, useExtraMoveOrder) if not isCreature(cid) then return true end doChangeSpeed(cid, 5) local x = getThingPos(cid) local ratedelaywalk = 1 local finalpos = {x = finalp.x, y = finalp.y, z = finalp.z} if not canWalkOnPos(finalpos, false, false, true, true, true) then finalpos = getClosestFreeTile(cid, finalpos) end if not finalpos then return false end local dir = getDirectionToWalk(cid, finalpos, 2, 0, 0, false, true, 300) if dir and tonumber(dir) ~= nil and tonumber(dir) >= 0 and tonumber(dir) <= 7 then if dir >= 4 then ratedelaywalk = 0.4 end doPushCreature(cid, dir, 1, getNextStepDelay(cid, dir) * ratedelaywalk) return getNextStepDelay(cid, dir) * ratedelaywalk elseif useExtraMoveOrder then local random = math.random(1, 2) for ta = 1, 3 do for tb = 1, #dirpref[random][direction][ta] do local y = getPosByDir(getThingPos(cid), dirpref[random][direction][ta][tb]) local w = getCreatureLP(cid) local z = getDirectionTo(y, getThingPos(cid)) -- direção q vai marcar local j = getDirectionTo(getThingPos(cid), y) -- direção q ele vai if canWalkOnPos(y, true, false, true, true, true) and w ~= j then if dirpref[random][direction][ta][tb] >= 4 then ratedelaywalk = 0.5 end doPushCreature(cid, dirpref[random][direction][ta][tb], 1, getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk) markLP(cid, z) return getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk end end end end return false end function getCreatureLP(cid) return getPlayerStorageValue(cid, 197) end function markLP(cid, dir) setPlayerStorageValue(cid, 197, dir) end function markPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 145, pos.x) setPlayerStorageValue(sid, 146, pos.y) setPlayerStorageValue(sid, 147, pos.z) end function markFlyingPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 33145, pos.x) setPlayerStorageValue(sid, 33146, pos.y) setPlayerStorageValue(sid, 33147, pos.z) end function getFlyingMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 33145) local yy = getPlayerStorageValue(sid, 33146) local zz = getPlayerStorageValue(sid, 33147) return {x = xx, y = yy, z = zz, stackpos = 0} end function getMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 145) local yy = getPlayerStorageValue(sid, 146) local zz = getPlayerStorageValue(sid, 147) return {x = xx, y = yy, z = zz} end function getOwnerPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 148) local yy = getPlayerStorageValue(sid, 149) local zz = getPlayerStorageValue(sid, 150) return {x = xx, y = yy, z = zz} end function markOwnerPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 148, pos.x) setPlayerStorageValue(sid, 149, pos.y) setPlayerStorageValue(sid, 150, pos.z) end function recheck(sid, skill, pos) if not isCreature(sid) or not isCreature(getCreatureMaster(sid)) then return end local cid = getCreatureMaster(sid) if skill == "cut" then local item = getTileItemById(pos, 2767) doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 141) doTransformItem(item.uid, 6216) local function growBush() doTransformItem(getTileItemById(pos, 6216).uid, 2767) end addEvent(growBush, intervalToRegrowBushAndStones * 1000) elseif skill == "rock smash" then local item = getTileItemById(pos, 1285) doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 3610) local function growRock() doTransformItem(getTileItemById(pos, 3610).uid, 1285) end addEvent(growRock, intervalToRegrowBushAndStones * 1000) elseif skill == "headbutt" then --alterado v1.6 local master = getCreatureMaster(sid) local array = {} local lvl = {25, 40, 60, 80, 150, 1000} --lvls for i = 1, #lvl do if getPlayerLevel(master) <= lvl[i] then array = headbutt[lvl[i]] break end end local rand = array[math.random(#array)] for j = 1, rand[2] do local poke = doCreateMonster(rand[1], getClosestFreeTile(sid, pos)) doSetMonsterPassive(poke) doWildAttackPlayer(poke, master) end local item = getTileItemById(pos, 12591) --id do item arvore normal doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 12592) --id do item arvore quebrada local function growHead() doTransformItem(getTileItemById(pos, 12592).uid, 12591) --id do item arvore quebrada, arvore normal end addEvent(growHead, choose(5, 10, 20, 30) * 60 * 10) --o tempo pra arvore voltar ao normal varia de 5~30min --mudei jah elseif skill == "dig" then local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}) doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 3) doTransformItem(item.uid, item.itemid+1) local function closeHole() doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid) end addEvent(closeHole, intervalToRegrowBushAndStones * 1000) elseif skill == "fly" then if not isPremium(cid) then doPlayerSendCancel(cid, "Only PREMIUM MEMBERS are allowed to fly.") return true end local pokemon = flys[getPokemonName(getCreatureSummons(cid)[1])] doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly/levitate higher and \"down\" or \"h2\" to fly/levitate lower.") --alterado v1.8 doChangeSpeed(cid, -getCreatureSpeed(cid)) local speed = 20 + PlayerSpeed + getSpeed(sid) * speedRate doChangeSpeed(cid, speed) setPlayerStorageValue(cid, 54844, speed) doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) setPlayerStorageValue(cid, 17000, 1) if getCreatureOutfit(cid).lookType == 667 or getCreatureOutfit(cid).lookType == 999 then markPosEff(cid, getThingPos(cid)) sendMovementEffect(cid, 136, getThingPos(cid)) --edited efeito quando anda com o porygon end local item = getPlayerSlotItem(cid, 8) if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) <= 0 then sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8 end if useOTClient then doPlayerSendCancel(cid, '12//,hide') --alterado v1.8 end return true elseif skill == "ride" then local pokemon = rides[getPokemonName(getCreatureSummons(cid)[1])] doChangeSpeed(cid, -getCreatureSpeed(cid)) local speed = 20 + PlayerSpeed + getSpeed(sid) * speedRate doChangeSpeed(cid, speed) setPlayerStorageValue(cid, 54844, speed) doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) setPlayerStorageValue(cid, 17001, 1) local item = getPlayerSlotItem(cid, 8) if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) <= 0 then sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8 end if useOTClient then doPlayerSendCancel(cid, '12//,hide') --alterado v1.8 end return true end if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y or isCreature(getCreatureTarget(getCreatureMaster(sid))) then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end addEvent(recheck, 120, sid) end function goThere(sid, thepos, skill, target, rept) if not isCreature(sid) or not isCreature(getCreatureMaster(sid)) then return true end if getCreatureNoMove(sid) or isSleeping(sid) or isParalyze(sid) then return true end --alterado v1.6 if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end if isCreature(getCreatureTarget(getCreatureMaster(sid))) and target == false or (rept and rept <= 0) then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end if (skill == "ride" or skill == "fly") and getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then local currentPos = getThingPos(getCreatureMaster(sid)) local summonPos = getThingPos(sid) local masterPos = getCreatureLastPosition(sid) if currentPos.x == thepos.x and currentPos.y == thepos.y then if getDirectionTo(getThingPos(sid), getThingPos(getCreatureMaster(sid))) <= 3 then doRegainSpeed(sid) local ndelay = getNextStepDelay(sid, 0) doTeleportThing(sid, thepos, true) doChangeSpeed(sid, -getCreatureSpeed(sid)) markPos(sid, getThingPos(getCreatureMaster(sid))) addEvent(goThere, ndelay, sid, getMarkedPos(sid), skill, target) else doChangeSpeed(sid, - getCreatureSpeed(sid)) doRegainSpeed(sid) markPos(sid, getThingPos(getCreatureMaster(sid))) local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly") doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, x, sid, getMarkedPos(sid), skill, target) end return true else markPos(sid, getThingPos(getCreatureMaster(sid))) doChangeSpeed(sid, - getCreatureSpeed(sid)) doRegainSpeed(sid) local ndelay = getNextStepDelay(sid, 0) if getDirectionTo(getThingPos(sid), getMarkedPos(sid)) >= 4 then local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly") else doTeleportThing(sid, getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid)))) end doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, x and x or ndelay, sid, getMarkedPos(sid), skill, target) return true end addEvent(recheck, 350, sid, skill, thepos) return true end if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then if isCreature(getCreatureTarget(sid)) then doFaceCreature(sid, getThingPos(getCreatureTarget(sid))) end if skill == "blink" then doChangeSpeed(sid, - getCreatureSpeed(sid)) --edited blink end addEvent(recheck, 350, sid, skill, thepos) return true end if (getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y) and isCreature(getCreatureTarget(getCreatureMaster(sid))) == false and skill == "move" then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end doRegainSpeed(sid) local holeid = thepos holeid.stackpos = 0 holeid = getTileThingByPos(holeid).itemid if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 and (not isWalkable(getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))), true, false, false, true) or isInArray(specialabilities["digholes"], holeid)) then if isGhostPokemon(sid) and getPlayerStorageValue(getCreatureMaster(sid), 990) <= 0 then local todir = getDirectionTo(getThingPos(sid), getMarkedPos(sid)) if todir <= 3 then doTeleportThing(sid, getMarkedPos(sid), true) else local gotopos = getPosByDir(getThingPos(sid), dirpref[math.random(1, 2)][todir][1][math.random(1, 2)]) doTeleportThing(sid, gotopos, true) addEvent(goThere, getNextStepDelay(sid, 0), sid, getMarkedPos(sid), skill, target) return true end end doFaceCreature(sid, getMarkedPos(sid)) addEvent(recheck, 180, sid, skill, thepos) doChangeSpeed(sid, - getCreatureSpeed(sid)) return true end local ret = 0 if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or isGhostPokemon(sid)) if not tonumber(ret) then doFaceCreature(sid, getMarkedPos(sid)) addEvent(recheck, 180, sid, skill, thepos) doChangeSpeed(sid, - getCreatureSpeed(sid)) return true end else --alterado ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or not isGhostPokemon(sid))-- and isSightClear(getThingPos(sid), getMarkedPos(sid), false))) end -----------------------------DITTO------------------ if (getCreatureName(mysum) == "Ditto") and getItemAttribute(thisball.uid, "ehditto") ~= -1 and isMonster(item2.uid) and pokes[getCreatureName(item2.uid)] then local m = getCreatureMaster(cid) local p = getPlayerSlotItem(m, 8) local proibidossempre = {"Mew_", "Mewtwo_", "Unown Legion", "Ho-oh", "Moltres", "Celebi", "Moltres", "Zapdos", "Suicune", "Entei", "Raikou", "Articuno", "Lugia", "Mewtwo", "Mew", "Shiny Rhydon", "Shiny Ariados", "Shiny Magneton", "Shiny Ninetales", "Shiny Politoed", "Shiny Stantler", "Shiny Dodrio", "Shiny Espeon", "Shiny Umbreon"} -- Nunca permitir local proibidosboost = {"Shiny Dragonite", "Shiny Snorlax", "Shiny Gyarados", "Shiny Scyther"} -- Permitir se ditto for +50 local outpokes = {"Magnet Electabuzz","Elder Tyranitar","Hard Golem","Brute Rhydon","Iron Steelix","Brave Charizard","Elder Charizard","Lava Magmar","Enraged Typhlosion","Capoeira Hitmontop","Boxer Hitmonchan","Taekwondo Hitmonlee","Dragon Machamp","Undefeated Machamp","Wardog Arcanine","Elder Arcanine","Furious Mantine","War Gyarados","Brave Blastoise","Brave Venusaur","Ancient Meganium","Tribal Feraligatr","Elder Dragonite","Elder Pinsir","Elder Raichu","Charged Raichu","Tribal Xatu","Enigmatic Girafarig","Ancient Alakazam","Master Alakazam","Furious Ampharos","Elder Electabuzz","Furious Scyther","Tribal Scyther","War Heracross","Metal Scizor","Brave Nidoking","Brave Nidoqueen","Elder Muk","Dark Crobat","Trickmaster Gengar" ,"Elder Gengar" ,"Banshee Misdreavus","Hungry Snorlax","Brute Ursaring","War Granbull","SINGER Wigglytuff","Aviator Pidgeot","Metal Skarmory","Brave Noctowl","Elder Pidgeot","Ancient Dragonite","Milch-Miltank","Ancient Kingdra","Psy Jynx","Elder Venusaur","Elder Jynx","Evil Cloyster","Freezing Dewgong","Elder Tangela","Furious Sandslash","Roll Donphan","Bone Marowak","Octopus Octillery","Moon Clefable","Heavy Piloswine","Elder Blastoise","Elder Tentacruel","Elder Marowak","Master Stantler"} local boost = getItemAttribute(thisball.uid, "boost") or 0 if getCreatureName(item2.uid) == "Ditto" or getCreatureName(item2.uid) == "Shiny Ditto" then doPlayerSendCancel(cid, "Your ditto can't TRANSFORM into another ditto.") markPos(mysum, unfix) return true end if isInArray(outpokes, getCreatureName(item2.uid)) then doPlayerSendCancel(cid, "Your ditto can't TRANSFORM into this pokemon.") markPos(mysum, unfix) return true end if getPlayerLevel(cid) < pokes[getCreatureName(item2.uid)].level then doPlayerSendCancel(cid, "You haven't level to TRANSFORM into that pokemon.") markPos(mysum, unfix) return true end if isInArray(proibidossempre, getCreatureName(item2.uid)) then --Checa a lista doPlayerSendCancel(cid, "Your ditto can't transform into that pokemon.") markPos(mysum, unfix) return true end if isInArray(proibidosboost, getCreatureName(item2.uid)) and boost < 50 then --Checa a lista doPlayerSendCancel(cid, "Your ditto can't transform into that pokemon.") markPos(mysum, unfix) return true end markPos(mysum, unfix) doFaceCreature(mysum, getThingPos(item2.uid)) doDittoTransform(mysum, getCreatureName(item2.uid)) return true end if not tonumber(ret) then doPlayerSendCancel(getCreatureMaster(sid), "Destination is not reachable.") markPos(sid, {x=1,y=1,z=7}) return true end doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, tonumber(ret), sid, getMarkedPos(sid), skill, target, rept and rept - 1 or 22) end Servidor do WONO 1.2 Pra Download
Postado Dezembro 11, 2014 10 anos Autor A situação foi parcialmente resolvida, a situação agora é a seguinte: Ele continua dando o comando fly, o pokemon vai para debaixo dele, mais o fly não acontece, o poke permanece embaixo do jogador e o segue para onde for, tendo que ser colocado e retirado da ball novamente para voltar ao normal, até ai tudo bem, só gostaria que enviasse uma mensagem falando Somento jogadores Vips podem voar. e o erro no distro continua esse: [11/12/2014 10:29:18] [Error - Action Interface] [11/12/2014 10:29:18] In a timer event called from: [11/12/2014 10:29:18] data/actions/scripts/order.lua:onUse [11/12/2014 10:29:18] Description: [11/12/2014 10:29:18] (luaGetCreatureName) Creature not found Se conseguir fazer com que a mensagem seja mostrada ao player, do resto não tem problema "A coisa mais indispensável a um homem é reconhecer o uso que deve fazer do seu próprio conhecimento." Ajudei? Reputar não vai te matar E Ainda me incentiva muito a continuar ajudando a todos! Meus trabalhos: [TUTORIAL] Quando preocupar-se com as cores? - Spriting [TUTORIAL] Pedras e Rochas - Spriting [APOSTILAS] Cores e sua parte Teórica - Spriting [TUTORIAL] Entendendo o Básico sobre cores - Spriting [TUTORIAL] Spriting, por onde começar? [TUTORIAL] Coisas para evitar - Spriting [TUTORIAL] Usando e Escolhendo Cores - Spriting [TUTORIAL] Pensando em Cores - Spriting [TUTORIAL] Adicionando novos Pokémons em seu PDA com e sem Icon System [TUTORIAL] [OLD/OTC] Criando link de Download Direto para seu cliente! Meu Show-off Thayam's Show Off
Postado Dezembro 11, 2014 10 anos Solução Espero que funcione. Pokemon é cheio de erros, creio que esse erro do Order.lua não interfira em nada. function doPushCreatureTo(uid, direction, distance, speed) --//doPushCreature(creature,getPlayerLookDir(cid)) -- Desenvolvido por Dokmos 30/01/2009 -- Apoio Dinastias local pos = getThingPos(uid) local PARAM = {{1}, {500}} local DIRECTION = { {{0,0},{6,7},{1,3}}, {{1,1},{5,7},{0,2}}, {{2,2},{4,5},{1,3}}, {{3,3},{4,6},{0,2}}, {{4,4},{2,3}}, {{5,5}, {1,2}}, {{6,6},{0,1}}, {{7,7},{0,3}} } table.insert(PARAM[1], distance) table.insert(PARAM[2], speed) for dvar = 1, #DIRECTION[direction+1] do rand = math.random(2) d = DIRECTION[direction+1][dvar][rand] dir = {x = (math.fmod(d,2)*(-(d-2))+math.floor(d/4)*math.fmod(d,2)*d-math.floor(d/4)), y = (((d-1)*(d-1-(d-1)*math.abs(d-2))*(1-math.floor(d/4)))-(math.floor(d/4)*(math.floor(d/6)*2-1)))} newtile = {x = (pos.x+dir.x), y = (pos.y+dir.y), z = pos.z} if (getTileThingByPos(newtile).uid ~= 0) and (hasProperty(getTileThingByPos(newtile).uid,3) == FALSE) and (queryTileAddThing(uid,newtile) == 1) then break end rand = (math.fmod(rand,2)+1) d = DIRECTION[direction+1][dvar][rand] dir = {x = (math.fmod(d,2)*(-(d-2))+math.floor(d/4)*math.fmod(d,2)*d-math.floor(d/4)), y = (((d-1)*(d-1-(d-1)*math.abs(d-2))*(1-math.floor(d/4)))-(math.floor(d/4)*(math.floor(d/6)*2-1)))} newtile = {x = (pos.x+dir.x), y = (pos.y+dir.y), z = pos.z} if (getTileThingByPos(newtile).uid ~= 0) and (hasProperty(getTileThingByPos(newtile).uid,3) == FALSE) and (queryTileAddThing(uid,newtile) == 1) then break end if (dvar == #DIRECTION[direction+1]) then newtile = pos end end doTeleportThing(uid, newtile, true) if (PARAM[1][#PARAM[1]] > 1) then addEvent(doPushCreature, PARAM[2][#PARAM[2]], uid, direction, (distance-1), speed) end end --///////////////////////////////////////////////////////////////////////////////////////////////////////-- local dirpref = { [1] = {[NORTH] = {[1] = {NORTH}, [2] = {EAST, WEST}, [3] = {NORTHEAST, NORTHWEST}}, [EAST] = {[1] = {EAST}, [2] = {NORTH, SOUTH}, [3] = {NORTHEAST, SOUTHEAST}}, [SOUTH] = {[1] = {SOUTH}, [2] = {EAST, WEST}, [3] = {SOUTHEAST, SOUTHWEST}}, [WEST] = {[1] = {WEST}, [2] = {SOUTH, NORTH}, [3] = {NORTHWEST, SOUTHWEST}}, [NORTHEAST] = {[1] = {NORTH, EAST}, [2] = {NORTHEAST}, [3] = {SOUTH, WEST}}, [SOUTHEAST] = {[1] = {SOUTH, EAST}, [2] = {SOUTHEAST}, [3] = {NORTH, WEST}}, [SOUTHWEST] = {[1] = {SOUTH, WEST}, [2] = {SOUTHWEST}, [3] = {NORTH, EAST}}, [NORTHWEST] = {[1] = {NORTH, WEST}, [2] = {NORTHWEST}, [3] = {EAST, SOUTH}}}, [2] = {[NORTH] = {[1] = {NORTH}, [2] = {WEST, EAST}, [3] = {NORTHWEST, NORTHEAST}}, [EAST] = {[1] = {EAST}, [2] = {SOUTH, NORTH}, [3] = {SOUTHEAST, NORTHEAST}}, [SOUTH] = {[1] = {SOUTH}, [2] = {WEST, EAST}, [3] = {SOUTHWEST, SOUTHEAST}}, [WEST] = {[1] = {WEST}, [2] = {NORTH, SOUTH}, [3] = {SOUTHWEST, NORTHWEST}}, [NORTHEAST] = {[1] = {EAST, NORTH}, [2] = {NORTHEAST}, [3] = {WEST, SOUTH}}, [SOUTHEAST] = {[1] = {EAST, SOUTH}, [2] = {SOUTHEAST}, [3] = {WEST, NORTH}}, [SOUTHWEST] = {[1] = {WEST, SOUTH}, [2] = {SOUTHWEST}, [3] = {EAST, NORTH}}, [NORTHWEST] = {[1] = {WEST, NORTH}, [2] = {NORTHWEST}, [3] = {SOUTH, EAST}}}, } function doPushCreature(uid,direction,distance,time) if isCreature(uid) == TRUE then local rand = (2*math.random(0,1))-1 local rand2 = math.random(-1,0) if direction == 0 then signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0} elseif direction == 1 then signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 2 then signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0} elseif direction == 3 then signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 4 then signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0} elseif direction == 5 then signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0} elseif direction == 6 then signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0} else signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0} end local pos = getThingPos(uid) nsig = #signal nvar = 0 repeat nvar = nvar+1 newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z} newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0} until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and canWalkOnPos(newtile, true, false, true, true, false) and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2) --alterado v1.5 if distance == nil or distance == 1 then doTeleportThing(uid,newpos,TRUE) else distance = distance-1 doTeleportThing(uid,newpos,TRUE) if time ~= nil then addEvent(doPushCreature,time,uid,direction,distance,time) else addEvent(doPushCreature,500,uid,direction,distance,500) end end end end function doComparePosition(pos1, pos2) if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then return true end return false end function walkTo(cid, direction, finalp, useExtraMoveOrder) if not isCreature(cid) then return true end doChangeSpeed(cid, 5) local x = getThingPos(cid) local ratedelaywalk = 1 local finalpos = {x = finalp.x, y = finalp.y, z = finalp.z} if not canWalkOnPos(finalpos, false, false, true, true, true) then finalpos = getClosestFreeTile(cid, finalpos) end if not finalpos then return false end local dir = getDirectionToWalk(cid, finalpos, 2, 0, 0, false, true, 300) if dir and tonumber(dir) ~= nil and tonumber(dir) >= 0 and tonumber(dir) <= 7 then if dir >= 4 then ratedelaywalk = 0.4 end doPushCreature(cid, dir, 1, getNextStepDelay(cid, dir) * ratedelaywalk) return getNextStepDelay(cid, dir) * ratedelaywalk elseif useExtraMoveOrder then local random = math.random(1, 2) for ta = 1, 3 do for tb = 1, #dirpref[random][direction][ta] do local y = getPosByDir(getThingPos(cid), dirpref[random][direction][ta][tb]) local w = getCreatureLP(cid) local z = getDirectionTo(y, getThingPos(cid)) -- direção q vai marcar local j = getDirectionTo(getThingPos(cid), y) -- direção q ele vai if canWalkOnPos(y, true, false, true, true, true) and w ~= j then if dirpref[random][direction][ta][tb] >= 4 then ratedelaywalk = 0.5 end doPushCreature(cid, dirpref[random][direction][ta][tb], 1, getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk) markLP(cid, z) return getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk end end end end return false end function getCreatureLP(cid) return getPlayerStorageValue(cid, 197) end function markLP(cid, dir) setPlayerStorageValue(cid, 197, dir) end function markPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 145, pos.x) setPlayerStorageValue(sid, 146, pos.y) setPlayerStorageValue(sid, 147, pos.z) end function markFlyingPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 33145, pos.x) setPlayerStorageValue(sid, 33146, pos.y) setPlayerStorageValue(sid, 33147, pos.z) end function getFlyingMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 33145) local yy = getPlayerStorageValue(sid, 33146) local zz = getPlayerStorageValue(sid, 33147) return {x = xx, y = yy, z = zz, stackpos = 0} end function getMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 145) local yy = getPlayerStorageValue(sid, 146) local zz = getPlayerStorageValue(sid, 147) return {x = xx, y = yy, z = zz} end function getOwnerPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 148) local yy = getPlayerStorageValue(sid, 149) local zz = getPlayerStorageValue(sid, 150) return {x = xx, y = yy, z = zz} end function markOwnerPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 148, pos.x) setPlayerStorageValue(sid, 149, pos.y) setPlayerStorageValue(sid, 150, pos.z) end function recheck(sid, skill, pos) if not isCreature(sid) or not isCreature(getCreatureMaster(sid)) then return end local cid = getCreatureMaster(sid) if skill == "cut" then local item = getTileItemById(pos, 2767) doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 141) doTransformItem(item.uid, 6216) local function growBush() doTransformItem(getTileItemById(pos, 6216).uid, 2767) end addEvent(growBush, intervalToRegrowBushAndStones * 1000) elseif skill == "rock smash" then local item = getTileItemById(pos, 1285) doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 3610) local function growRock() doTransformItem(getTileItemById(pos, 3610).uid, 1285) end addEvent(growRock, intervalToRegrowBushAndStones * 1000) elseif skill == "headbutt" then --alterado v1.6 local master = getCreatureMaster(sid) local array = {} local lvl = {25, 40, 60, 80, 150, 1000} --lvls for i = 1, #lvl do if getPlayerLevel(master) <= lvl[i] then array = headbutt[lvl[i]] break end end local rand = array[math.random(#array)] for j = 1, rand[2] do local poke = doCreateMonster(rand[1], getClosestFreeTile(sid, pos)) doSetMonsterPassive(poke) doWildAttackPlayer(poke, master) end local item = getTileItemById(pos, 12591) --id do item arvore normal doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 12592) --id do item arvore quebrada local function growHead() doTransformItem(getTileItemById(pos, 12592).uid, 12591) --id do item arvore quebrada, arvore normal end addEvent(growHead, choose(5, 10, 20, 30) * 60 * 10) --o tempo pra arvore voltar ao normal varia de 5~30min --mudei jah elseif skill == "dig" then local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}) doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 3) doTransformItem(item.uid, item.itemid+1) local function closeHole() doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid) end addEvent(closeHole, intervalToRegrowBushAndStones * 1000) elseif skill == "fly" then if not isPremium(cid) then doPlayerSendCancel(cid, "Somento jogadores Vips podem voar.") return true end local pokemon = flys[getPokemonName(getCreatureSummons(cid)[1])] doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly/levitate higher and \"down\" or \"h2\" to fly/levitate lower.") --alterado v1.8 doChangeSpeed(cid, -getCreatureSpeed(cid)) local speed = 20 + PlayerSpeed + getSpeed(sid) * speedRate doChangeSpeed(cid, speed) setPlayerStorageValue(cid, 54844, speed) doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) setPlayerStorageValue(cid, 17000, 1) if getCreatureOutfit(cid).lookType == 667 or getCreatureOutfit(cid).lookType == 999 then markPosEff(cid, getThingPos(cid)) sendMovementEffect(cid, 136, getThingPos(cid)) --edited efeito quando anda com o porygon end local item = getPlayerSlotItem(cid, 8) if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) <= 0 then sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8 end if useOTClient then doPlayerSendCancel(cid, '12//,hide') --alterado v1.8 end return true elseif skill == "ride" then local pokemon = rides[getPokemonName(getCreatureSummons(cid)[1])] doChangeSpeed(cid, -getCreatureSpeed(cid)) local speed = 20 + PlayerSpeed + getSpeed(sid) * speedRate doChangeSpeed(cid, speed) setPlayerStorageValue(cid, 54844, speed) doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) setPlayerStorageValue(cid, 17001, 1) local item = getPlayerSlotItem(cid, 8) if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) <= 0 then sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8 end if useOTClient then doPlayerSendCancel(cid, '12//,hide') --alterado v1.8 end return true end if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y or isCreature(getCreatureTarget(getCreatureMaster(sid))) then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end addEvent(recheck, 120, sid) end function goThere(sid, thepos, skill, target, rept) if not isCreature(sid) or not isCreature(getCreatureMaster(sid)) then return true end if getCreatureNoMove(sid) or isSleeping(sid) or isParalyze(sid) then return true end --alterado v1.6 if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end if isCreature(getCreatureTarget(getCreatureMaster(sid))) and target == false or (rept and rept <= 0) then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end if (skill == "ride" or skill == "fly") and getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then local currentPos = getThingPos(getCreatureMaster(sid)) local summonPos = getThingPos(sid) local masterPos = getCreatureLastPosition(sid) if (getThingPos(sid).x == getThingPos(getCreatureMaster(sid)).x and getThingPos(sid).y == getThingPos(getCreatureMaster(sid)).y) or (currentPos.x == masterPos.x and currentPos.y == masterPos.y) then recheck(sid, skill, thepos) return true end if currentPos.x == thepos.x and currentPos.y == thepos.y then if getDirectionTo(getThingPos(sid), getThingPos(getCreatureMaster(sid))) <= 3 then doRegainSpeed(sid) local ndelay = getNextStepDelay(sid, 0) doTeleportThing(sid, thepos, true) doChangeSpeed(sid, -getCreatureSpeed(sid)) markPos(sid, getThingPos(getCreatureMaster(sid))) addEvent(goThere, ndelay, sid, getMarkedPos(sid), skill, target) else doChangeSpeed(sid, - getCreatureSpeed(sid)) doRegainSpeed(sid) markPos(sid, getThingPos(getCreatureMaster(sid))) local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly") doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, x, sid, getMarkedPos(sid), skill, target) end return true else markPos(sid, getThingPos(getCreatureMaster(sid))) doChangeSpeed(sid, - getCreatureSpeed(sid)) doRegainSpeed(sid) local ndelay = getNextStepDelay(sid, 0) if getDirectionTo(getThingPos(sid), getMarkedPos(sid)) >= 4 then local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly") else doTeleportThing(sid, getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid)))) end doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, x and x or ndelay, sid, getMarkedPos(sid), skill, target) return true end addEvent(recheck, 350, sid, skill, thepos) return true end if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then if isCreature(getCreatureTarget(sid)) then doFaceCreature(sid, getThingPos(getCreatureTarget(sid))) end if skill == "blink" then doChangeSpeed(sid, - getCreatureSpeed(sid)) --edited blink end addEvent(recheck, 350, sid, skill, thepos) return true end if (getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y) and isCreature(getCreatureTarget(getCreatureMaster(sid))) == false and skill == "move" then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end doRegainSpeed(sid) local holeid = thepos holeid.stackpos = 0 holeid = getTileThingByPos(holeid).itemid if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 and (not isWalkable(getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))), true, false, false, true) or isInArray(specialabilities["digholes"], holeid)) then if isGhostPokemon(sid) and getPlayerStorageValue(getCreatureMaster(sid), 990) <= 0 then local todir = getDirectionTo(getThingPos(sid), getMarkedPos(sid)) if todir <= 3 then doTeleportThing(sid, getMarkedPos(sid), true) else local gotopos = getPosByDir(getThingPos(sid), dirpref[math.random(1, 2)][todir][1][math.random(1, 2)]) doTeleportThing(sid, gotopos, true) addEvent(goThere, getNextStepDelay(sid, 0), sid, getMarkedPos(sid), skill, target) return true end end doFaceCreature(sid, getMarkedPos(sid)) addEvent(recheck, 180, sid, skill, thepos) doChangeSpeed(sid, - getCreatureSpeed(sid)) return true end local ret = 0 if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or isGhostPokemon(sid)) if not tonumber(ret) then doFaceCreature(sid, getMarkedPos(sid)) addEvent(recheck, 180, sid, skill, thepos) doChangeSpeed(sid, - getCreatureSpeed(sid)) return true end else --alterado ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or not isGhostPokemon(sid))-- and isSightClear(getThingPos(sid), getMarkedPos(sid), false))) end -----------------------------DITTO------------------ if (getCreatureName(mysum) == "Ditto") and getItemAttribute(thisball.uid, "ehditto") ~= -1 and isMonster(item2.uid) and pokes[getCreatureName(item2.uid)] then local m = getCreatureMaster(cid) local p = getPlayerSlotItem(m, 8) local proibidossempre = {"Mew_", "Mewtwo_", "Unown Legion", "Ho-oh", "Moltres", "Celebi", "Moltres", "Zapdos", "Suicune", "Entei", "Raikou", "Articuno", "Lugia", "Mewtwo", "Mew", "Shiny Rhydon", "Shiny Ariados", "Shiny Magneton", "Shiny Ninetales", "Shiny Politoed", "Shiny Stantler", "Shiny Dodrio", "Shiny Espeon", "Shiny Umbreon"} -- Nunca permitir local proibidosboost = {"Shiny Dragonite", "Shiny Snorlax", "Shiny Gyarados", "Shiny Scyther"} -- Permitir se ditto for +50 local outpokes = {"Magnet Electabuzz","Elder Tyranitar","Hard Golem","Brute Rhydon","Iron Steelix","Brave Charizard","Elder Charizard","Lava Magmar","Enraged Typhlosion","Capoeira Hitmontop","Boxer Hitmonchan","Taekwondo Hitmonlee","Dragon Machamp","Undefeated Machamp","Wardog Arcanine","Elder Arcanine","Furious Mantine","War Gyarados","Brave Blastoise","Brave Venusaur","Ancient Meganium","Tribal Feraligatr","Elder Dragonite","Elder Pinsir","Elder Raichu","Charged Raichu","Tribal Xatu","Enigmatic Girafarig","Ancient Alakazam","Master Alakazam","Furious Ampharos","Elder Electabuzz","Furious Scyther","Tribal Scyther","War Heracross","Metal Scizor","Brave Nidoking","Brave Nidoqueen","Elder Muk","Dark Crobat","Trickmaster Gengar" ,"Elder Gengar" ,"Banshee Misdreavus","Hungry Snorlax","Brute Ursaring","War Granbull","SINGER Wigglytuff","Aviator Pidgeot","Metal Skarmory","Brave Noctowl","Elder Pidgeot","Ancient Dragonite","Milch-Miltank","Ancient Kingdra","Psy Jynx","Elder Venusaur","Elder Jynx","Evil Cloyster","Freezing Dewgong","Elder Tangela","Furious Sandslash","Roll Donphan","Bone Marowak","Octopus Octillery","Moon Clefable","Heavy Piloswine","Elder Blastoise","Elder Tentacruel","Elder Marowak","Master Stantler"} local boost = getItemAttribute(thisball.uid, "boost") or 0 if getCreatureName(item2.uid) == "Ditto" or getCreatureName(item2.uid) == "Shiny Ditto" then doPlayerSendCancel(cid, "Your ditto can't TRANSFORM into another ditto.") markPos(mysum, unfix) return true end if isInArray(outpokes, getCreatureName(item2.uid)) then doPlayerSendCancel(cid, "Your ditto can't TRANSFORM into this pokemon.") markPos(mysum, unfix) return true end if getPlayerLevel(cid) < pokes[getCreatureName(item2.uid)].level then doPlayerSendCancel(cid, "You haven't level to TRANSFORM into that pokemon.") markPos(mysum, unfix) return true end if isInArray(proibidossempre, getCreatureName(item2.uid)) then --Checa a lista doPlayerSendCancel(cid, "Your ditto can't transform into that pokemon.") markPos(mysum, unfix) return true end if isInArray(proibidosboost, getCreatureName(item2.uid)) and boost < 50 then --Checa a lista doPlayerSendCancel(cid, "Your ditto can't transform into that pokemon.") markPos(mysum, unfix) return true end markPos(mysum, unfix) doFaceCreature(mysum, getThingPos(item2.uid)) doDittoTransform(mysum, getCreatureName(item2.uid)) return true end if not tonumber(ret) then doPlayerSendCancel(getCreatureMaster(sid), "Destination is not reachable.") markPos(sid, {x=1,y=1,z=7}) return true end doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, tonumber(ret), sid, getMarkedPos(sid), skill, target, rept and rept - 1 or 22) end Servidor do WONO 1.2 Pra Download
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