Postado Abril 8, 2015 10 anos Uso servidor dbko arena 8.0 e estou tentando colocar o tapion no servidor. Encontrei dois problemas nessa nova vocação que adicionei: 1° Gostaria de saber como faço para a cada transformaçao do personagem, ele ganhar 20k hp / 20k mana. 2° sempre que ele loga, a outfit retorna para a primeira. ex: fiz reborn e usei a ultima transform e quando eu sai do jogo e entrei a outifit voltou para a primeira. segue a script para voces verem da reborn e a da transforms >>>Aqui, apenas a linha do tapion no npc reborn:<<<< elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 505 then doReborn(cid,506,479) doPlayerAddHealthMax(cid,22000) doPlayerAddManaMax(cid,22000) setPlayerStorageValue(cid,30023,4) talk_state = 0 >>>>agora a script das transformaçoes que eu queria que ganhasse 20k hp /20k mana a cada transformaçao do personagem<<<<< local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_OUTFIT) setConditionParam(condition, CONDITION_PARAM_TICKS, 86400000) addOutfitCondition(condition, 0, 71, 0, 0, 0, 0) setCombatCondition(combat, condition) shenrons1 = {lookType=198} shenrons2 = {lookType=232} shenrons3 = {lookType=257} shenrons4 = {lookType=265} shenrons5 = {lookType=325} shenrons6 = {lookType=435} jenk = {lookType=446} jenk2 = {lookType=448} jenk3 = {lookType=449} jenk4 = {lookType=450} jenk5 = {lookType=451} jenk6 = {lookType=452} jenk7 = {lookType=453} jenk8 = {lookType=454} jenk9 = {lookType=447} jenk10 = {lookType=455} jenk11 = {lookType=456} turles = {lookType=494} turles2 = {lookType=495} turles3 = {lookType=486} turles4 = {lookType=487} turles5 = {lookType=488} turles6 = {lookType=489} turles7 = {lookType=490} turles8 = {lookType=491} turles9 = {lookType=492} turles10 = {lookType=493} raditz = {lookType=474} raditz2 = {lookType=468} raditz3 = {lookType=469} raditz4 = {lookType=470} raditz5 = {lookType=471} raditz6 = {lookType=471} raditz7 = {lookType=469} raditz8 = {lookType=471} raditz9 = {lookType=470} raditz10 = {lookType=472} raditz11 = {lookType=473} android = {lookType=437} android2 = {lookType=438} android3 = {lookType=440} android4 = {lookType=441} android5 = {lookType=441} android6 = {lookType=437} android7 = {lookType=442} android8 = {lookType=439} android9 = {lookType=443} android10 = {lookType=444} android11 = {lookType=445} tapion = {lookType=485} tapion2 = {lookType=477} tapion3 = {lookType=475} tapion4 = {lookType=476} tapion5 = {lookType=478} tapion6 = {lookType=479} tapion7 = {lookType=476} tapion8 = {lookType=480} tapion9 = {lookType=482} tapion10 = {lookType=483} tapion11 = {lookType=484} tapion12 = {lookType=543} kame = {lookType=457} kame2 = {lookType=458} kame3 = {lookType=459} kame4 = {lookType=460} kame5 = {lookType=461} kame6 = {lookType=462} kame7 = {lookType=463} kame8 = {lookType=464} kame9 = {lookType=464} kame10 = {lookType=465} kame11 = {lookType=466} kame12 = {lookType=541} bulma = {lookType=496} bulma2 = {lookType=497} bulma3 = {lookType=498} bulma4 = {lookType=499} bulma5 = {lookType=500} bulma6 = {lookType=501} bulma7 = {lookType=502} bulma8 = {lookType=503} bulma9 = {lookType=504} bulma10 = {lookType=505} bulma11 = {lookType=506} kingvegeta = {lookType=508} kingvegeta2 = {lookType=509} kingvegeta3 = {lookType=510} kingvegeta4 = {lookType=512} kingvegeta5 = {lookType=513} kingvegeta6 = {lookType=514} kingvegeta7 = {lookType=515} kingvegeta8 = {lookType=516} kingvegeta9 = {lookType=517} kingvegeta10 = {lookType=518} kingvegeta11 = {lookType=519} zaiko = {lookType=520} zaiko2 = {lookType=521} zaiko3 = {lookType=522} zaiko4 = {lookType=523} zaiko5 = {lookType=524} zaiko6 = {lookType=525} zaiko7 = {lookType=526} zaiko8 = {lookType=527} zaiko9 = {lookType=528} zaiko10 = {lookType=529} zaiko11 = {lookType=530} yancha = {lookType=531} yancha2 = {lookType=532} yancha3 = {lookType=533} yancha4 = {lookType=534} yancha5 = {lookType=535} yancha6 = {lookType=536} yancha7 = {lookType=537} yancha8 = {lookType=538} yancha9 = {lookType=539} yancha10 = {lookType=540} yancha11 = {lookType=541} kagome = {lookType=544} kagome2 = {lookType=545} kagome3 = {lookType=546} kagome4 = {lookType=546} kagome5 = {lookType=547} kagome6 = {lookType=548} kagome7 = {lookType=549} kagome8 = {lookType=549} kagome9 = {lookType=550} kagome10 = {lookType=550} kagome11 = {lookType=551} kagome12 = {lookType=551} android8 = {lookType=552} android82 = {lookType=553} android83 = {lookType=554} android84 = {lookType=555} android85 = {lookType=556} android86 = {lookType=557} android87 = {lookType=558} android88 = {lookType=559} android89 = {lookType=560} android810 = {lookType=561} android811 = {lookType=562} android812 = {lookType=563} ext = 1000 --- todos Reborn --- function todosgt(cid) if getPlayerVocation(cid) == 404 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(todosgt,ext,cid) end end end function todosgt2(cid) if getPlayerVocation(cid) == 405 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(todosgt2,ext,cid) end end end function todosgt3(cid) if getPlayerVocation(cid) == 406 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(todosgt3,ext,cid) end end end function todosgt4(cid) if getPlayerVocation(cid) == 407 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 278) addEvent(todosgt4,ext,cid) end end end function todosgt5(cid) if getPlayerVocation(cid) == 408 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 265) addEvent(todosgt5,ext,cid) end end end function todosgt6(cid) if getPlayerVocation(cid) == 416 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(todosgt6,ext,cid) end end end function todosgt7(cid) if getPlayerVocation(cid) == 417 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(todosgt7,ext,cid) end end end function todosgt8(cid) if getPlayerVocation(cid) == 418 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(todosgt8,ext,cid) end end end function todosgt9(cid) if getPlayerVocation(cid) == 419 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(todosgt9,ext,cid) end end end function todosgt10(cid) if getPlayerVocation(cid) == 446 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 190) addEvent(todosgt10,ext,cid) end end end function todosgt11(cid) if getPlayerVocation(cid) == 437 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(todosgt11,ext,cid) end end end function todosgt12(cid) if getPlayerVocation(cid) == 438 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(todosgt12,ext,cid) end end end function todosgt13(cid) if getPlayerVocation(cid) == 439 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(todosgt13,ext,cid) end end end function todosgt14(cid) if getPlayerVocation(cid) == 440 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(todosgt14,ext,cid) end end end function todosgt15(cid) if getPlayerVocation(cid) == 441 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(todosgt15,ext,cid) end end end --- todos End --- function onCastSpell(cid, var) --- Shenron --- if getPlayerVocation(cid) == 398 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,399) doSetCreatureOutfit(cid, shenrons2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 399 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,400) doSetCreatureOutfit(cid, shenrons3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 400 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,401) doSetCreatureOutfit(cid, shenrons4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 401 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,402) doSetCreatureOutfit(cid, shenrons5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 403 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,404) addEvent(todosgt1,ext,cid) doSetCreatureOutfit(cid, shenrons2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 404 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,405) addEvent(todosgt2,ext,cid) doSetCreatureOutfit(cid, shenrons3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 405 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,406) addEvent(todosgt3,ext,cid) doSetCreatureOutfit(cid, shenrons4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 406 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,407) addEvent(todosgt,ext,cid) doSetCreatureOutfit(cid, shenrons5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 407 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,408) addEvent(todosgt,ext,cid) doSetCreatureOutfit(cid, shenrons6, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Shenron End --- --- turles --- elseif getPlayerVocation(cid) == 409 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,410) doSetCreatureOutfit(cid, turles2, -1) doSendMagicEffect(getPlayerPosition(cid), 33) else doPlayerSendCancel(cid, "Turles, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 410 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,411) doSetCreatureOutfit(cid, turles3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Turles, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 411 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,412) doSetCreatureOutfit(cid, turles4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Turles, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 412 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,413) doSetCreatureOutfit(cid, turles5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Turles, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- turles reborn ------ elseif getPlayerVocation(cid) == 414 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,415) doSetCreatureOutfit(cid, turles7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Turles, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 415 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,416) doSetCreatureOutfit(cid, turles7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Turles, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 416 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,417) doSetCreatureOutfit(cid, turles8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Turles, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 417 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,418) doSetCreatureOutfit(cid, turles9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Turles, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 418 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,419) doSetCreatureOutfit(cid, turles10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Turles, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- turles end ------ --- jenk --- elseif getPlayerVocation(cid) == 420 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,421) doSetCreatureOutfit(cid, jenk2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Jenk, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 421 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,422) doSetCreatureOutfit(cid, jenk3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Jenk, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 422 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,423) doSetCreatureOutfit(cid, jenk4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Jenk, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 423 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,424) doSetCreatureOutfit(cid, jenk5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Jenk, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- jenk reborn ------ elseif getPlayerVocation(cid) == 425 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,426) doSetCreatureOutfit(cid, jenk7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Jenk, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 426 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,427) doSetCreatureOutfit(cid, jenk8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Jenk, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 427 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,428) doSetCreatureOutfit(cid, jenk9, -1) doSendMagicEffect(getPlayerPosition(cid), 33) else doPlayerSendCancel(cid, "Jenk, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 428 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,429) doSetCreatureOutfit(cid, jenk10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Jenk, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 429 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,430) doSetCreatureOutfit(cid, jenk11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Jenk, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- jenk end ------ --- raditz --- elseif getPlayerVocation(cid) == 431 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,432) doSetCreatureOutfit(cid, raditz2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 432 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,433) doSetCreatureOutfit(cid, raditz3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 433 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,434) doSetCreatureOutfit(cid, raditz4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 434 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,435) doSetCreatureOutfit(cid, raditz5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- raditz reborn ------ elseif getPlayerVocation(cid) == 436 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,437) doSetCreatureOutfit(cid, raditz7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 437 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,438) doSetCreatureOutfit(cid, raditz8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 438 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,439) doSetCreatureOutfit(cid, raditz9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 439 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,440) doSetCreatureOutfit(cid, raditz10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 440 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,441) doSetCreatureOutfit(cid, raditz11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- raditz end ------ --- android --- elseif getPlayerVocation(cid) == 442 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,443) doSetCreatureOutfit(cid, android2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 443 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,444) doSetCreatureOutfit(cid, android3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 444 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,445) doSetCreatureOutfit(cid, android4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 445 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,446) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, android5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- android reborn ------ elseif getPlayerVocation(cid) == 447 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,448) doSetCreatureOutfit(cid, android7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 448 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,449) doSetCreatureOutfit(cid, android8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 449 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,450) doSetCreatureOutfit(cid, android9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 450 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,451) doSetCreatureOutfit(cid, android10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 451 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,452) doSetCreatureOutfit(cid, android11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- android end ------ --- tapion --- elseif getPlayerVocation(cid) == 501 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,502) doSetCreatureOutfit(cid, tapion2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "tapion, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 502 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,503) doSetCreatureOutfit(cid, tapion3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "tapion, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 503 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,504) doSetCreatureOutfit(cid, tapion4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "tapion, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 504 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,505) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, tapion5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "tapion, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- tapion reborn ------ elseif getPlayerVocation(cid) == 506 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,507) doSetCreatureOutfit(cid, tapion7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "tapion, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 507 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,508) doSetCreatureOutfit(cid, tapion8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "tapion, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 508 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,509) doSetCreatureOutfit(cid, tapion9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "tapion, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 509 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,510) doSetCreatureOutfit(cid, tapion10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "tapion, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 510 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,511) doSetCreatureOutfit(cid, tapion11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "tapion, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 511 then if getPlayerLevel(cid) >= 600 then doPlayerSetVocation(cid,511) doSetCreatureOutfit(cid, tapion11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "tapion, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- tapion end ------ --- kame --- elseif getPlayerVocation(cid) == 520 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,521) doSetCreatureOutfit(cid, kame2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 521 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,522) doSetCreatureOutfit(cid, kame3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 522 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,523) doSetCreatureOutfit(cid, kame4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 523 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,524) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, kame5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- kame reborn ------ elseif getPlayerVocation(cid) == 525 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,526) doSetCreatureOutfit(cid, kame7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 526 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,527) doSetCreatureOutfit(cid, kame8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 527 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,528) doSetCreatureOutfit(cid, kame9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 528 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,529) doSetCreatureOutfit(cid, kame10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 529 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,530) doSetCreatureOutfit(cid, kame11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 530 then if getPlayerLevel(cid) >= 600 then doPlayerSetVocation(cid,531) doSetCreatureOutfit(cid, kame11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 600 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- kame end ------ --- bulma --- elseif getPlayerVocation(cid) == 533 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,534) doSetCreatureOutfit(cid, bulma2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "bulma, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 534 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,535) doSetCreatureOutfit(cid, bulma3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "bulma, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 535 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,536) doSetCreatureOutfit(cid, bulma4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "bulma, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 536 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,537) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, bulma4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "bulma, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- bulma reborn ------ elseif getPlayerVocation(cid) == 538 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,539) doSetCreatureOutfit(cid, bulma6, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "bulma, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 539 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,540) doSetCreatureOutfit(cid, bulma7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "bulma, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 540 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,541) doSetCreatureOutfit(cid, bulma8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kame, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 541 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,542) doSetCreatureOutfit(cid, bulma9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "bulma, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 542 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,543) doSetCreatureOutfit(cid, bulma10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "bulma, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 543 then if getPlayerLevel(cid) >= 600 then doPlayerSetVocation(cid,544) doSetCreatureOutfit(cid, bulma11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "bulma, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- bulma end ------ --- kingvegeta --- elseif getPlayerVocation(cid) == 546 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,547) doSetCreatureOutfit(cid, kingvegeta2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kingvegeta, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 547 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,548) doSetCreatureOutfit(cid, kingvegeta3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kingvegeta, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 548 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,549) doSetCreatureOutfit(cid, kingvegeta4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kingvegeta, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 549 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,550) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, kingvegeta5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kingvegeta, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- kingvegeta reborn ------ elseif getPlayerVocation(cid) == 551 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,552) doSetCreatureOutfit(cid, kingvegeta7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kingvegeta, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 552 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,553) doSetCreatureOutfit(cid, kingvegeta7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kingvegeta, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 553 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,554) doSetCreatureOutfit(cid, kingvegeta8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kingvegeta , You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 554 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,555) doSetCreatureOutfit(cid, kingvegeta9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kingvegeta, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 555 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,556) doSetCreatureOutfit(cid, kingvegeta10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kingvegeta, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 543 then if getPlayerLevel(cid) >= 600 then doPlayerSetVocation(cid,544) doSetCreatureOutfit(cid, kingvegeta11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kingvegeta, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- kingvegeta end ------ --- zaiko --- elseif getPlayerVocation(cid) == 558 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,559) doSetCreatureOutfit(cid, zaiko2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "zaiko, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 559 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,560) doSetCreatureOutfit(cid, zaiko2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "zaiko, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 560 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,561) doSetCreatureOutfit(cid, zaiko3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "zaiko, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 561 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,562) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, zaiko4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "zaiko, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- zaiko reborn ------ elseif getPlayerVocation(cid) == 563 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,564) doSetCreatureOutfit(cid, zaiko6, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "zaiko, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 564 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,565) doSetCreatureOutfit(cid, zaiko7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "zaiko, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 565 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,566) doSetCreatureOutfit(cid, zaiko8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "zaiko, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 566 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,567) doSetCreatureOutfit(cid, zaiko9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "zaiko, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 567 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,568) doSetCreatureOutfit(cid, zaiko10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "zaiko, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 568 then if getPlayerLevel(cid) >= 600 then doPlayerSetVocation(cid,569) doSetCreatureOutfit(cid, zaiko11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "zaiko, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- zaiko end ------ --- yancha --- elseif getPlayerVocation(cid) == 571 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,572) doSetCreatureOutfit(cid, yancha2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "yancha, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 572 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,573) doSetCreatureOutfit(cid, yancha3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "yancha, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 573 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,574) doSetCreatureOutfit(cid, yancha4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "yancha, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 574 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,575) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, yancha4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "yancha, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- yancha reborn ------ elseif getPlayerVocation(cid) == 576 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,577) doSetCreatureOutfit(cid, yancha6, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "yancha, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 577 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,578) doSetCreatureOutfit(cid, yancha7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "yancha, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 578 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,579) doSetCreatureOutfit(cid, yancha8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "yancha, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 579 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,580) doSetCreatureOutfit(cid, yancha9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "yancha, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 580 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,581) doSetCreatureOutfit(cid, yancha10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "yancha, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 581 then if getPlayerLevel(cid) >= 600 then doPlayerSetVocation(cid,582) doSetCreatureOutfit(cid, yancha11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "yancha, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- yancha end ------ --- kagome --- elseif getPlayerVocation(cid) == 583 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,584) doSetCreatureOutfit(cid, kagome2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kagome, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 584 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,585) doSetCreatureOutfit(cid, kagome3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kagome, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 585 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,586) doSetCreatureOutfit(cid, kagome4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kagome, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 586 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,587) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, kagome5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kagome, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- kagome reborn ------ elseif getPlayerVocation(cid) == 588 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,589) doSetCreatureOutfit(cid, kagome7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kagome, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 564 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,591) doSetCreatureOutfit(cid, kagome8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kagome, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 591 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,592) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, kagome9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kagome, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 592 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,567) doSetCreatureOutfit(cid, kagome10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kagome, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 592 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,593) doSetCreatureOutfit(cid, kagome11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kagome, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 593 then if getPlayerLevel(cid) >= 600 then doPlayerSetVocation(cid,594) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, kagome11, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "kagome, You need 600 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- kagome end ------ --- android8 --- elseif getPlayerVocation(cid) == 595 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,596) doSetCreatureOutfit(cid, android82, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "android8, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 596 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,597) doSetCreatureOutfit(cid, android83, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "android8, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 597 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,598) doSetCreatureOutfit(cid, android84, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "android8, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 598 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,599) addEvent(todosgt10,ext,cid) doSetCreatureOutfit(cid, android85, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "android8, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ------- android8 reborn ------ elseif getPlayerVocation(cid) == 600 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,601) doSetCreatureOutfit(cid, android87, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "android8, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 601 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,602) doSetCreatureOutfit(cid, android88, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "android8, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 602 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,603) doSetCreatureOutfit(cid, android89, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "android8, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 603 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,604) doSetCreatureOutfit(cid, android810, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "android8, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 604 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,605) doSetCreatureOutfit(cid, android811, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "android8, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 605 then if getPlayerLevel(cid) >= 600 then doPlayerSetVocation(cid,606) doSetCreatureOutfit(cid, android812, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "android8, You need 600 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end -------- android8 end ------ else doPlayerSendCancel(cid, "You cannot transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end end
Postado Abril 8, 2015 10 anos @jeanchess, amigo use spoiler's quando for postar um script muito extenso. E não esqueça de usar a ferramenta code para postar scripts. Como usar ambas ferramentas: Basta seguir o modelo a seguir: [spoiler] [code] SCRIPT AQUI!!! [/code] [/spoiler] Te ajudei?? REP + e ficamos quites... http://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'> Atenciosamente, Daniel. Abraços! Meus tutoriais: Programação: Resolvendo QUALQUER erro na data base. Scripts (system's, creaturescripts, mod's, NPC's, etc): (Sistema) GOD Ambient Light Full. Adicionando novas mounts ao servidor [NPC] Papai Noel que dá presente todo ano. Web-site: Resolvendo problema de caracteres especiais em PHP Formatando textos em PHP! Mudando a cor, tamanho, fonte, etc. Criando e configurando tabelas para paginas PHP
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.