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Uso servidor dbko arena 8.0 e estou tentando colocar o tapion no servidor.

Encontrei dois problemas nessa nova vocação que adicionei:

 

1° Gostaria de saber como faço para a cada transformaçao do personagem, ele ganhar 20k hp / 20k mana.

 

2° sempre que ele loga, a outfit retorna para a primeira.  ex: fiz reborn e usei a ultima transform e quando eu sai do jogo e entrei a outifit voltou para a primeira.

 

segue a script para voces verem da reborn e a da transforms

 

>>>Aqui, apenas a linha do tapion no npc reborn:<<<<

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 505 then

doReborn(cid,506,479)
doPlayerAddHealthMax(cid,22000)
doPlayerAddManaMax(cid,22000)
setPlayerStorageValue(cid,30023,4)

talk_state = 0
 
 
>>>>agora a script das transformaçoes que eu queria que ganhasse 20k hp /20k mana a cada transformaçao do personagem<<<<<
 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)


local condition = createConditionObject(CONDITION_OUTFIT)
setConditionParam(condition, CONDITION_PARAM_TICKS, 86400000)
addOutfitCondition(condition, 0, 71, 0, 0, 0, 0)
setCombatCondition(combat, condition)




shenrons1 = {lookType=198}
shenrons2 = {lookType=232}
shenrons3 = {lookType=257}
shenrons4 = {lookType=265}
shenrons5 = {lookType=325}
shenrons6 = {lookType=435}




jenk  = {lookType=446}
jenk2 = {lookType=448}
jenk3 = {lookType=449}
jenk4 = {lookType=450}
jenk5 = {lookType=451}
jenk6 = {lookType=452}
jenk7 = {lookType=453}
jenk8 = {lookType=454}
jenk9 = {lookType=447}
jenk10 = {lookType=455}
jenk11 = {lookType=456}




turles = {lookType=494}
turles2 = {lookType=495} 
turles3 = {lookType=486} 
turles4 = {lookType=487} 
turles5 = {lookType=488} 
turles6 = {lookType=489}
turles7 = {lookType=490} 
turles8 = {lookType=491} 
turles9 = {lookType=492}
turles10 = {lookType=493}


raditz  = {lookType=474}
raditz2 = {lookType=468}
raditz3 = {lookType=469}
raditz4 = {lookType=470}
raditz5 = {lookType=471}
raditz6 = {lookType=471}
raditz7 = {lookType=469}
raditz8 = {lookType=471}
raditz9 = {lookType=470}
raditz10 = {lookType=472}
raditz11 = {lookType=473}


android  = {lookType=437}
android2 = {lookType=438}
android3 = {lookType=440}
android4 = {lookType=441}
android5 = {lookType=441}
android6 = {lookType=437}
android7 = {lookType=442}
android8 = {lookType=439}
android9 = {lookType=443}
android10 = {lookType=444}
android11 = {lookType=445}


tapion  = {lookType=485}
tapion2 = {lookType=477}
tapion3 = {lookType=475}
tapion4 = {lookType=476}
tapion5 = {lookType=478}
tapion6 = {lookType=479}
tapion7 = {lookType=476}
tapion8 = {lookType=480}
tapion9 = {lookType=482}
tapion10 = {lookType=483}
tapion11 = {lookType=484}
tapion12 = {lookType=543}


kame  = {lookType=457}
kame2 = {lookType=458}
kame3 = {lookType=459}
kame4 = {lookType=460}
kame5 = {lookType=461}
kame6 = {lookType=462}
kame7 = {lookType=463}
kame8 = {lookType=464}
kame9 = {lookType=464}
kame10 = {lookType=465}
kame11 = {lookType=466}
kame12 = {lookType=541}


bulma  = {lookType=496}
bulma2 = {lookType=497}
bulma3 = {lookType=498}
bulma4 = {lookType=499}
bulma5 = {lookType=500}
bulma6 = {lookType=501}
bulma7 = {lookType=502}
bulma8 = {lookType=503}
bulma9 = {lookType=504}
bulma10 = {lookType=505}
bulma11 = {lookType=506}


kingvegeta = {lookType=508}
kingvegeta2 = {lookType=509}
kingvegeta3 = {lookType=510}
kingvegeta4 = {lookType=512}
kingvegeta5 = {lookType=513}
kingvegeta6 = {lookType=514}
kingvegeta7 = {lookType=515}
kingvegeta8 = {lookType=516}
kingvegeta9 = {lookType=517}
kingvegeta10 = {lookType=518}
kingvegeta11 = {lookType=519}


zaiko = {lookType=520}
zaiko2 = {lookType=521}
zaiko3 = {lookType=522}
zaiko4 = {lookType=523}
zaiko5 = {lookType=524}
zaiko6 = {lookType=525}
zaiko7 = {lookType=526}
zaiko8 = {lookType=527}
zaiko9 = {lookType=528}
zaiko10 = {lookType=529}
zaiko11 = {lookType=530}


yancha = {lookType=531}
yancha2 = {lookType=532}
yancha3 = {lookType=533}
yancha4 = {lookType=534}
yancha5 = {lookType=535}
yancha6 = {lookType=536}
yancha7 = {lookType=537}
yancha8 = {lookType=538}
yancha9 = {lookType=539}
yancha10 = {lookType=540}
yancha11 = {lookType=541}


kagome = {lookType=544}
kagome2 = {lookType=545}
kagome3 = {lookType=546}
kagome4 = {lookType=546}
kagome5 = {lookType=547}
kagome6 = {lookType=548}
kagome7 = {lookType=549}
kagome8 = {lookType=549}
kagome9 = {lookType=550}
kagome10 = {lookType=550}
kagome11 = {lookType=551}
kagome12 = {lookType=551}


android8 = {lookType=552}
android82 = {lookType=553}
android83 = {lookType=554}
android84 = {lookType=555}
android85 = {lookType=556}
android86 = {lookType=557}
android87 = {lookType=558}
android88 = {lookType=559}
android89 = {lookType=560}
android810 = {lookType=561}
android811 = {lookType=562}
android812 = {lookType=563}


ext = 1000


--- todos Reborn ---
function todosgt(cid)
if getPlayerVocation(cid) == 404 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 13)                     
            addEvent(todosgt,ext,cid)


      end
   end
end




function todosgt2(cid)
if getPlayerVocation(cid) == 405 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 13)                     
            addEvent(todosgt2,ext,cid)


      end
   end
end








function todosgt3(cid)
if getPlayerVocation(cid) == 406 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 13)                     
            addEvent(todosgt3,ext,cid)


      end
   end
end






function todosgt4(cid)
if getPlayerVocation(cid) == 407 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 278)                     
            addEvent(todosgt4,ext,cid)


      end
   end
end






function todosgt5(cid)
if getPlayerVocation(cid) == 408 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 265)                     
            addEvent(todosgt5,ext,cid)


      end
   end
end




function todosgt6(cid)
if getPlayerVocation(cid) == 416 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt6,ext,cid)


      end
   end
end




function todosgt7(cid)
if getPlayerVocation(cid) == 417 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt7,ext,cid)


      end
   end
end


function todosgt8(cid)
if getPlayerVocation(cid) == 418 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt8,ext,cid)


      end
   end
end




function todosgt9(cid)
if getPlayerVocation(cid) == 419 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt9,ext,cid)


      end
   end
end




function todosgt10(cid)
if getPlayerVocation(cid) == 446 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 190)                     
            addEvent(todosgt10,ext,cid)


      end
   end
end


function todosgt11(cid)
if getPlayerVocation(cid) == 437 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt11,ext,cid)


      end
   end
end


function todosgt12(cid)
if getPlayerVocation(cid) == 438 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt12,ext,cid)


      end
   end
end


function todosgt13(cid)
if getPlayerVocation(cid) == 439 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt13,ext,cid)


      end
   end
end


function todosgt14(cid)
if getPlayerVocation(cid) == 440 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt14,ext,cid)


      end
   end
end


function todosgt15(cid)
if getPlayerVocation(cid) == 441 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt15,ext,cid)


      end
   end
end
--- todos End ---




function onCastSpell(cid, var)




--- Shenron ---
if getPlayerVocation(cid) == 398 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,399) 
            doSetCreatureOutfit(cid, shenrons2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 399 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,400) 
            doSetCreatureOutfit(cid, shenrons3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 400 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,401) 
            doSetCreatureOutfit(cid, shenrons4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 401 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,402) 
            doSetCreatureOutfit(cid, shenrons5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 403 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,404) 
      addEvent(todosgt1,ext,cid)
            doSetCreatureOutfit(cid, shenrons2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 404 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,405) 
      addEvent(todosgt2,ext,cid) 
            doSetCreatureOutfit(cid, shenrons3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 405 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,406) 
      addEvent(todosgt3,ext,cid)
            doSetCreatureOutfit(cid, shenrons4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 406 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,407) 
      addEvent(todosgt,ext,cid)
            doSetCreatureOutfit(cid, shenrons5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 407 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,408) 
      addEvent(todosgt,ext,cid)
            doSetCreatureOutfit(cid, shenrons6, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




--- Shenron End ---


--- turles ---
elseif getPlayerVocation(cid) == 409 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,410) 
            doSetCreatureOutfit(cid, turles2, -1)
doSendMagicEffect(getPlayerPosition(cid), 33) 


else
doPlayerSendCancel(cid, "Turles, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 410 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,411) 
            doSetCreatureOutfit(cid, turles3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 411 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,412) 
            doSetCreatureOutfit(cid, turles4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 412 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,413) 
            doSetCreatureOutfit(cid, turles5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- turles reborn ------
elseif getPlayerVocation(cid) == 414 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,415) 
            doSetCreatureOutfit(cid, turles7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 415 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,416) 
            doSetCreatureOutfit(cid, turles7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 416 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,417)
            doSetCreatureOutfit(cid, turles8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 417 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,418) 
            doSetCreatureOutfit(cid, turles9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 418 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,419) 
            doSetCreatureOutfit(cid, turles10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- turles end ------


--- jenk ---
elseif getPlayerVocation(cid) == 420 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,421) 
            doSetCreatureOutfit(cid, jenk2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 421 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,422) 
            doSetCreatureOutfit(cid, jenk3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 422 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,423) 
            doSetCreatureOutfit(cid, jenk4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 423 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,424) 
            doSetCreatureOutfit(cid, jenk5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- jenk reborn ------
elseif getPlayerVocation(cid) == 425 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,426) 
            doSetCreatureOutfit(cid, jenk7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 426 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,427) 
            doSetCreatureOutfit(cid, jenk8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 427 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,428) 
            doSetCreatureOutfit(cid, jenk9, -1)
doSendMagicEffect(getPlayerPosition(cid), 33) 


else
doPlayerSendCancel(cid, "Jenk, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 428 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,429) 
            doSetCreatureOutfit(cid, jenk10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 429 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,430) 
            doSetCreatureOutfit(cid, jenk11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- jenk end ------


--- raditz ---
elseif getPlayerVocation(cid) == 431 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,432) 
            doSetCreatureOutfit(cid, raditz2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 432 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,433) 
            doSetCreatureOutfit(cid, raditz3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 433 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,434) 
            doSetCreatureOutfit(cid, raditz4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 434 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,435) 
            doSetCreatureOutfit(cid, raditz5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- raditz reborn ------
elseif getPlayerVocation(cid) == 436 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,437) 
            doSetCreatureOutfit(cid, raditz7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 437 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,438) 
            doSetCreatureOutfit(cid, raditz8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 438 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,439) 
            doSetCreatureOutfit(cid, raditz9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 439 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,440) 
            doSetCreatureOutfit(cid, raditz10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 440 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,441) 
            doSetCreatureOutfit(cid, raditz11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- raditz end ------


--- android ---
elseif getPlayerVocation(cid) == 442 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,443) 
            doSetCreatureOutfit(cid, android2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 443 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,444) 
            doSetCreatureOutfit(cid, android3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 444 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,445) 
            doSetCreatureOutfit(cid, android4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 445 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,446) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, android5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- android reborn ------
elseif getPlayerVocation(cid) == 447 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,448) 
            doSetCreatureOutfit(cid, android7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 448 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,449) 
            doSetCreatureOutfit(cid, android8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 449 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,450) 
            doSetCreatureOutfit(cid, android9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 450 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,451) 
            doSetCreatureOutfit(cid, android10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 451 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,452) 
            doSetCreatureOutfit(cid, android11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- android end ------


--- tapion ---
elseif getPlayerVocation(cid) == 501 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,502) 
            doSetCreatureOutfit(cid, tapion2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 502 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,503) 
            doSetCreatureOutfit(cid, tapion3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 503 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,504) 
            doSetCreatureOutfit(cid, tapion4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 504 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,505) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, tapion5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- tapion reborn ------
elseif getPlayerVocation(cid) == 506 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,507) 
            doSetCreatureOutfit(cid, tapion7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 507 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,508) 
            doSetCreatureOutfit(cid, tapion8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 508 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,509) 
            doSetCreatureOutfit(cid, tapion9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 509 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,510) 
            doSetCreatureOutfit(cid, tapion10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 510 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,511) 
            doSetCreatureOutfit(cid, tapion11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 511 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,511) 
            doSetCreatureOutfit(cid, tapion11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- tapion end ------




--- kame ---
elseif getPlayerVocation(cid) == 520 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,521) 
            doSetCreatureOutfit(cid, kame2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 521 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,522) 
            doSetCreatureOutfit(cid, kame3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 522 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,523) 
            doSetCreatureOutfit(cid, kame4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 523 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,524) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, kame5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- kame reborn ------
elseif getPlayerVocation(cid) == 525 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,526) 
            doSetCreatureOutfit(cid, kame7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 526 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,527) 
            doSetCreatureOutfit(cid, kame8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 527 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,528) 
            doSetCreatureOutfit(cid, kame9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 528 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,529) 
            doSetCreatureOutfit(cid, kame10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 529 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,530) 
            doSetCreatureOutfit(cid, kame11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 530 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,531) 
            doSetCreatureOutfit(cid, kame11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 600 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- kame end ------




--- bulma ---
elseif getPlayerVocation(cid) == 533 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,534) 
            doSetCreatureOutfit(cid, bulma2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 534 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,535) 
            doSetCreatureOutfit(cid, bulma3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 535 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,536) 
            doSetCreatureOutfit(cid, bulma4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 536 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,537) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, bulma4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- bulma reborn ------
elseif getPlayerVocation(cid) == 538 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,539) 
            doSetCreatureOutfit(cid, bulma6, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 539 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,540) 
            doSetCreatureOutfit(cid, bulma7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 540 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,541) 
            doSetCreatureOutfit(cid, bulma8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 541 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,542) 
            doSetCreatureOutfit(cid, bulma9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 542 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,543) 
            doSetCreatureOutfit(cid, bulma10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 543 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,544) 
            doSetCreatureOutfit(cid, bulma11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- bulma end ------


--- kingvegeta ---
elseif getPlayerVocation(cid) == 546 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,547) 
            doSetCreatureOutfit(cid, kingvegeta2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 547 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,548) 
            doSetCreatureOutfit(cid, kingvegeta3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 548 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,549) 
            doSetCreatureOutfit(cid, kingvegeta4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 549 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,550) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, kingvegeta5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- kingvegeta reborn ------
elseif getPlayerVocation(cid) == 551 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,552) 
            doSetCreatureOutfit(cid, kingvegeta7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 552 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,553) 
            doSetCreatureOutfit(cid, kingvegeta7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 553 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,554) 
            doSetCreatureOutfit(cid, kingvegeta8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta , You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 554 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,555) 
            doSetCreatureOutfit(cid, kingvegeta9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 555 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,556) 
            doSetCreatureOutfit(cid, kingvegeta10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 543 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,544) 
            doSetCreatureOutfit(cid, kingvegeta11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- kingvegeta end ------


--- zaiko ---
elseif getPlayerVocation(cid) == 558 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,559) 
            doSetCreatureOutfit(cid, zaiko2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 559 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,560) 
            doSetCreatureOutfit(cid, zaiko2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 560 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,561) 
            doSetCreatureOutfit(cid, zaiko3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 561 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,562) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, zaiko4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- zaiko reborn ------
elseif getPlayerVocation(cid) == 563 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,564) 
            doSetCreatureOutfit(cid, zaiko6, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 564 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,565) 
            doSetCreatureOutfit(cid, zaiko7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 565 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,566) 
            doSetCreatureOutfit(cid, zaiko8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 566 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,567) 
            doSetCreatureOutfit(cid, zaiko9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 567 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,568) 
            doSetCreatureOutfit(cid, zaiko10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 568 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,569) 
            doSetCreatureOutfit(cid, zaiko11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- zaiko end ------


--- yancha ---
elseif getPlayerVocation(cid) == 571 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,572) 
            doSetCreatureOutfit(cid, yancha2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 572 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,573) 
            doSetCreatureOutfit(cid, yancha3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 573 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,574) 
            doSetCreatureOutfit(cid, yancha4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 574 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,575) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, yancha4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- yancha reborn ------
elseif getPlayerVocation(cid) == 576 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,577) 
            doSetCreatureOutfit(cid, yancha6, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 577 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,578) 
            doSetCreatureOutfit(cid, yancha7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 578 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,579) 
            doSetCreatureOutfit(cid, yancha8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 579 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,580) 
            doSetCreatureOutfit(cid, yancha9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 580 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,581) 
            doSetCreatureOutfit(cid, yancha10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 581 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,582) 
            doSetCreatureOutfit(cid, yancha11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- yancha end ------


--- kagome ---
elseif getPlayerVocation(cid) == 583 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,584) 
            doSetCreatureOutfit(cid, kagome2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 584 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,585) 
            doSetCreatureOutfit(cid, kagome3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 585 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,586) 
            doSetCreatureOutfit(cid, kagome4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 586 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,587) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, kagome5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- kagome reborn ------
elseif getPlayerVocation(cid) == 588 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,589) 
            doSetCreatureOutfit(cid, kagome7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 564 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,591) 
            doSetCreatureOutfit(cid, kagome8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 591 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,592)
addEvent(todosgt10,ext,cid) 
            doSetCreatureOutfit(cid, kagome9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 592 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,567) 
            doSetCreatureOutfit(cid, kagome10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 592 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,593) 
            doSetCreatureOutfit(cid, kagome11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 593 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,594)
addEvent(todosgt10,ext,cid) 
            doSetCreatureOutfit(cid, kagome11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 600 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- kagome end ------


--- android8 ---
elseif getPlayerVocation(cid) == 595 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,596) 
            doSetCreatureOutfit(cid, android82, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 596 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,597) 
            doSetCreatureOutfit(cid, android83, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 597 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,598) 
            doSetCreatureOutfit(cid, android84, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 598 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,599) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, android85, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- android8 reborn ------
elseif getPlayerVocation(cid) == 600 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,601) 
            doSetCreatureOutfit(cid, android87, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 601 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,602) 
            doSetCreatureOutfit(cid, android88, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 602 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,603) 
            doSetCreatureOutfit(cid, android89, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 603 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,604) 
            doSetCreatureOutfit(cid, android810, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 604 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,605) 
            doSetCreatureOutfit(cid, android811, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 605 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,606) 
            doSetCreatureOutfit(cid, android812, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 600 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- android8 end ------




else
doPlayerSendCancel(cid, "You cannot transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end
end

 
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Postado

@jeanchess, amigo use spoiler's quando for postar um script muito extenso. E não esqueça de usar a ferramenta code para postar scripts.

 

 

Como usar ambas ferramentas:

Basta seguir o modelo a seguir:

[spoiler]
[code]
SCRIPT AQUI!!!
[/code]
[/spoiler]

Te ajudei?? REP + e ficamos quites... <ahttp://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'>

Atenciosamente,

Daniel.

Abraços!

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