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ALO COM QUEM EU FALO?

 

Gente do TK tem como me ajuda? o problema é que eu quero as seguintes coisas:

 

1)adicionar o Badge Case na aba de Habilidades(Skills)

2)colocar mais icones na  barra superior

3)trocar de lugar os icones da parte 2 para a 3

 

uma imagem que representa o que eu disse a cima:

 
O problema do Badge Case nas Skills
 

 

Arquivo encontrado em:  Client\modules\game_skills\skills.lua

 

skillsWindow = nil
skillsButton = nil


local gyms = {
   ["Brock0"] = "/images/game/pokemon/clan/8", ---- terminados em 0 apagado, terminados em 1 aceso
   ["Brock1"] = "/images/game/pokemon/clan/16",
   ["Misty0"] = "/images/game/pokemon/clan/7",
   ["Misty1"] = "/images/game/pokemon/clan/15",
   ["Surge0"] = "/images/game/pokemon/clan/6",
   ["Surge1"] = "/images/game/pokemon/clan/14",
   ["Erika0"] = "/images/game/pokemon/clan/5",
   ["Erika1"] = "/images/game/pokemon/clan/13",
   ["Sabrina0"] = "/images/game/pokemon/clan/4",
   ["Sabrina1"] = "/images/game/pokemon/clan/12",
   ["Koga0"] = "/images/game/pokemon/clan/3",
   ["Koga1"] = "/images/game/pokemon/clan/11",
   ["Blaine0"] = "/images/game/pokemon/clan/2",
   ["Blaine1"] = "/images/game/pokemon/clan/10",
   ["Kira0"] = "/images/game/pokemon/clan/1",
   ["Kira1"] = "/images/game/pokemon/clan/9",
}


local imgs = {
   [-1] = "/modules/game_skills/img/trainer", -- -1 quer dizer esta sem clan...
   [1] = "/modules/game_skills/img/volcanic",
   [2] = "/modules/game_skills/img/seavell",
   [3] = "/modules/game_skills/img/orebound",
   [4] = "/modules/game_skills/img/wingeon",
   [5] = "/modules/game_skills/img/malefic",
   [6] = "/modules/game_skills/img/gardestrike",
   [7] = "/modules/game_skills/img/psycraft",
   [8] = "/modules/game_skills/img/naturia",
   [9] = "/modules/game_skills/img/raibolt",
}


function init()
  connect(LocalPlayer, {
    onExperienceChange = onExperienceChange,
    onLevelChange = onLevelChange,
    onHealthChange = onHealthChange,
    onManaChange = onManaChange,
    onSoulChange = onSoulChange,
    onFreeCapacityChange = onFreeCapacityChange,
    onTotalCapacityChange = onTotalCapacityChange,
    onStaminaChange = onStaminaChange,
    onOfflineTrainingChange = onOfflineTrainingChange,
    onRegenerationChange = onRegenerationChange,
    onSpeedChange = onSpeedChange,
    onBaseSpeedChange = onBaseSpeedChange,
    onMagicLevelChange = onMagicLevelChange,
    onBaseMagicLevelChange = onBaseMagicLevelChange,
    onSkillChange = onSkillChange,
    onBaseSkillChange = onBaseSkillChange
  })
  connect(g_game, {
    onGameStart = refresh,
    onGameEnd = offline
  })
  connect(g_game, 'onTextMessage', getGym)
  connect(g_game, 'onTextMessage', getParams)
  connect(g_game, {onGameStart = changeImg})


  skillsButton = modules.client_topmenu.addCustomRightButton('skillsButton', tr('skills') .. ' (Ctrl+S)', '/modules/game_skills/img/perfil_icon', toggle, true)
  skillsButton:setOn(true)
  skillsWindow = g_ui.loadUI('skills', modules.game_interface.getRightPanel()) -- skills


  g_keyboard.bindKeyDown('Ctrl+S', toggle)


  refresh()
  skillsWindow:setup()
end


function terminate()
  disconnect(LocalPlayer, {
    onExperienceChange = onExperienceChange,
    onLevelChange = onLevelChange,
    onHealthChange = onHealthChange,
    onManaChange = onManaChange,
    onSoulChange = onSoulChange,
    onFreeCapacityChange = onFreeCapacityChange,
    onTotalCapacityChange = onTotalCapacityChange,
    onStaminaChange = onStaminaChange,
    onOfflineTrainingChange = onOfflineTrainingChange,
    onRegenerationChange = onRegenerationChange,
    onSpeedChange = onSpeedChange,
    onBaseSpeedChange = onBaseSpeedChange,
    onMagicLevelChange = onMagicLevelChange,
    onBaseMagicLevelChange = onBaseMagicLevelChange,
    onSkillChange = onSkillChange,
    onBaseSkillChange = onBaseSkillChange
  })
  disconnect(g_game, {
    onGameStart = refresh,
    onGameEnd = offline
  })
  disconnect(g_game, 'onTextMessage', getParams)
  disconnect(g_game, {onGameStart = changeImg})
  
  g_keyboard.unbindKeyDown('Ctrl+S')
  skillsWindow:destroy()
  skillsButton:destroy()
end


function autoUpdateTalks()
  local player = g_game.getLocalPlayer()
  if not player then return end
----------
  g_game.talk("#getGym# Brock")
  g_game.talk("#getGym# Misty")
  g_game.talk("#getGym# Surge")
  g_game.talk("#getGym# Erika")
  g_game.talk("#getGym# Sabrina")
  g_game.talk("#getGym# Koga")
  g_game.talk("#getGym# Blaine")
  g_game.talk("#getGym# Kira")
----------
end




function getGym(mode, text)
  if not g_game.isOnline() then return end
  if mode == MessageModes.Failure then
    if text:find("#getBadges#") then
local t = string.explode(text, " ")
  local badges = skillsWindow:recursiveGetChildById("gym"..t[2])
      badges:setImageSource(gyms[t[2]..""..tonumber(t[3])])
    end
  end
end


function changeImg()
  local player = g_game.getLocalPlayer()
  if not player then return end
  g_game.talk("#getSto# 86228")
end


function getParams(mode, text)
if not g_game.isOnline() then return end
   if mode == MessageModes.Failure then 
      if text:find("#getSto#") then
         local icon = skillsWindow:recursiveGetChildById("clanicon")
         if icon then
            local t = string.explode(text, " ")
            icon:setImageSource(imgs[tonumber(t[2])])
         end
      end
   end
end


function expForLevel(level)
  return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200)
end


function expToAdvance(currentLevel, currentExp)
  return expForLevel(currentLevel+1) - currentExp
end


function resetSkillColor(id)
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setColor('#bbbbbb')
end


function setSkillBase(id, value, baseValue)
  if baseValue <= 0 or value < 0 then
    return
  end
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')


  if value > baseValue then
    widget:setColor('#008b00') -- green
    skill:setTooltip(baseValue .. ' +' .. (value - baseValue))
  elseif value < baseValue then
    widget:setColor('#b22222') -- red
    skill:setTooltip(baseValue .. ' ' .. (value - baseValue))
  else
    widget:setColor('#bbbbbb') -- default
    skill:removeTooltip()
  end
end


function setSkillValue(id, value)
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setText(value)
end


function setSkillColor(id, value)
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setColor(value)
end


function setSkillTooltip(id, value)
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setTooltip(value)
end


function setSkillPercent(id, percent, tooltip)
  local skill = skillsWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('percent')
  widget:setPercent(math.floor(percent))


  if tooltip then
    widget:setTooltip(tooltip)
  end
end


function checkAlert(id, value, maxValue, threshold, greaterThan)
  if greaterThan == nil then greaterThan = false end
  local alert = false


  -- maxValue can be set to false to check value and threshold
  -- used for regeneration checking
  if type(maxValue) == 'boolean' then
    if maxValue then
      return
    end


    if greaterThan then
      if value > threshold then
        alert = true
      end
    else
      if value < threshold then
        alert = true
      end
    end
  elseif type(maxValue) == 'number' then
    if maxValue < 0 then
      return
    end


    local percent = math.floor((value / maxValue) * 100)
    if greaterThan then
      if percent > threshold then
        alert = true
      end
    else
      if percent < threshold then
        alert = true
      end
    end
  end


  if alert then
    setSkillColor(id, '#b22222') -- red
  else
    resetSkillColor(id)
  end
end


function update()
  local offlineTraining = skillsWindow:recursiveGetChildById('offlineTraining')
  if not g_game.getFeature(GameOfflineTrainingTime) then
    offlineTraining:hide()
  else
    offlineTraining:show()
  end


  local regenerationTime = skillsWindow:recursiveGetChildById('regenerationTime')
  if not g_game.getFeature(GamePlayerRegenerationTime) then
    regenerationTime:hide()
  else
    regenerationTime:show()
  end
end


function refresh()
  local player = g_game.getLocalPlayer()
  if not player then return end
  
  autoUpdateTalks()
  
  if expSpeedEvent then expSpeedEvent:cancel() end
  expSpeedEvent = cycleEvent(checkExpSpeed, 30*1000)


  onExperienceChange(player, player:getExperience())
  onLevelChange(player, player:getLevel(), player:getLevelPercent())
  onHealthChange(player, player:getHealth(), player:getMaxHealth())
  onManaChange(player, player:getMana(), player:getMaxMana())
  onSoulChange(player, player:getSoul())
  onFreeCapacityChange(player, player:getFreeCapacity())
  onStaminaChange(player, player:getStamina())
  onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent())
  onOfflineTrainingChange(player, player:getOfflineTrainingTime())
  onRegenerationChange(player, player:getRegenerationTime())
  onSpeedChange(player, player:getSpeed())


  for i=0,6 do
    onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
    onBaseSkillChange(player, i, player:getSkillBaseLevel(i))
  end


  update()


  local contentsPanel = skillsWindow:getChildById('contentsPanel')
  skillsWindow:setContentMinimumHeight(110)
  skillsWindow:setContentMaximumHeight(310)
end


function offline()
  if expSpeedEvent then expSpeedEvent:cancel() expSpeedEvent = nil end
end


function toggle()
  if skillsButton:isOn() then
    skillsWindow:close()
    skillsButton:setOn(false)
  else
    skillsWindow:open()
    skillsButton:setOn(true)
    skillsButton:setOpacity(1.0)
  end
end


function checkExpSpeed()
  local player = g_game.getLocalPlayer()
  if not player then return end
  
  local currentExp = player:getExperience()
  local currentTime = g_clock.seconds()
  if player.lastExps ~= nil then
    player.expSpeed = (currentExp - player.lastExps[1][1])/(currentTime - player.lastExps[1][2])
    onLevelChange(player, player:getLevel(), player:getLevelPercent())
  else
    player.lastExps = {}
  end
  table.insert(player.lastExps, {currentExp, currentTime})
  if #player.lastExps > 30 then
    table.remove(player.lastExps, 1)
  end
end


function onMiniWindowClose()
  skillsButton:setOn(false)
  skillsButton:setOpacity(0.5)
end


function onSkillButtonClick(button)
  local percentBar = button:getChildById('percent')
  if percentBar then
    percentBar:setVisible(not percentBar:isVisible())
    if percentBar:isVisible() then
      button:setHeight(21)
    else
      button:setHeight(21 - 6)
    end
  end
end


function onExperienceChange(localPlayer, value)
  setSkillValue('level', value)
end


function onLevelChange(localPlayer, value, percent)
  setSkillValue('experience', localPlayer:getName())
  setSkillValue('experiencee', value)
  local text = tr('You have %s percent to go', 100 - percent) .. '\n' ..
               tr('%s of experience left', expToAdvance(localPlayer:getLevel(), localPlayer:getExperience()))


  if localPlayer.expSpeed ~= nil then
     local expPerHour = math.floor(localPlayer.expSpeed * 3600)
     if expPerHour > 0 then
        local nextLevelExp = expForLevel(localPlayer:getLevel()+1)
        local hoursLeft = (nextLevelExp - localPlayer:getExperience()) / expPerHour
        local minutesLeft = math.floor((hoursLeft - math.floor(hoursLeft))*60)
        hoursLeft = math.floor(hoursLeft)
        text = text .. '\n' .. tr('%d of experience per hour', expPerHour)
        text = text .. '\n' .. tr('Next level in %d hours and %d minutes', hoursLeft, minutesLeft)
     end
  end


  setSkillPercent('level', percent, text)
end


function onHealthChange(localPlayer, health, maxHealth)
  setSkillValue('health', health)
  checkAlert('health', health, maxHealth, 30)
end


function onManaChange(localPlayer, mana, maxMana)
  setSkillValue('mana', mana)
  checkAlert('mana', mana, maxMana, 30)
end


function onSoulChange(localPlayer, soul)
  setSkillValue('soul', soul)
end


function onFreeCapacityChange(localPlayer, freeCapacity)
  setSkillValue('capacity', freeCapacity)
  checkAlert('capacity', freeCapacity, localPlayer:getTotalCapacity(), 20)
end


function onTotalCapacityChange(localPlayer, totalCapacity)
  checkAlert('capacity', localPlayer:getFreeCapacity(), totalCapacity, 20)
end


function onStaminaChange(localPlayer, stamina)
  local hours = math.floor(stamina / 60)
  local minutes = stamina % 60
  if minutes < 10 then
    minutes = '0' .. minutes
  end
  setSkillValue('stamina', hours .. ":" .. minutes)
end


function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
  if not g_game.getFeature(GameOfflineTrainingTime) then
    return
  end
  local hours = math.floor(offlineTrainingTime / 60)
  local minutes = offlineTrainingTime % 60
  if minutes < 10 then
    minutes = '0' .. minutes
  end
  local percent = 100 * offlineTrainingTime / (12 * 60) -- max is 12 hours


  setSkillValue('offlineTraining', hours .. ":" .. minutes)
  setSkillPercent('offlineTraining', percent, tr('You have %s percent', percent))
end


function onRegenerationChange(localPlayer, regenerationTime)
  if not g_game.getFeature(GamePlayerRegenerationTime) or regenerationTime < 0 then
    return
  end
  local minutes = math.floor(regenerationTime / 60)
  local seconds = regenerationTime % 60
  if seconds < 10 then
    seconds = '0' .. seconds
  end


  setSkillValue('regenerationTime', minutes .. ":" .. seconds)
  checkAlert('regenerationTime', regenerationTime, false, 300)
end


function onSpeedChange(localPlayer, speed)
  setSkillValue('speed', speed)


  onBaseSpeedChange(localPlayer, localPlayer:getBaseSpeed())
end


function onBaseSpeedChange(localPlayer, baseSpeed)
  setSkillBase('speed', localPlayer:getSpeed(), baseSpeed)
end


function onMagicLevelChange(localPlayer, magiclevel, percent)
  setSkillValue('magiclevel', magiclevel)
  setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))


  onBaseMagicLevelChange(localPlayer, localPlayer:getBaseMagicLevel())
end


function onBaseMagicLevelChange(localPlayer, baseMagicLevel)
  setSkillBase('magiclevel', localPlayer:getMagicLevel(), baseMagicLevel)
end


function onSkillChange(localPlayer, id, level, percent)
  setSkillValue('skillId' .. id, level)
  setSkillPercent('skillId2', percent, tr('You have %s percent to go', 100 - percent))
  setSkillPercent('skillId3', percent, tr('You have %s percent to go', 100 - percent))
  setSkillPercent('skillId4', percent, tr('You have %s percent to go', 100 - percent))
  setSkillPercent('skillId5', percent, tr('You have %s percent to go', 100 - percent))
  setSkillPercent('skillId6', percent, tr('You have %s percent to go', 100 - percent))


  onBaseSkillChange(localPlayer, id, localPlayer:getSkillBaseLevel(id))
end


function onBaseSkillChange(localPlayer, id, baseLevel)
  setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel)
end

 

Arquivo encontrado em: Client\modules\game_skills\skills.otmod

 

Module
name: game_skills
description: Manage skills window
author: baxnie, edubart
website: www.otclient.info
sandboxed: true
scripts: [ skills ]
@onLoad: init()
@onUnload: terminate()
dependencies:
- game_interface 

 

Arquivo encontrado em: Client\modules\game_skills\skills.otui

 

SkillFirstWidget < UIWidget

SkillButton < UIButton
height: 21
margin-bottom: 2
&onClick: onSkillButtonClick

SkillNameLabel < GameLabel
font: verdana-11px-antialised
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom

SkillValueLabel < GameLabel
id: value
font: verdana-11px-antialised
text-align: topright
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: prev.left

SkillPercentPanel < ProgressBar
id: percent
background-color: green
height: 5
image-source: /modules/game_skills/img/skillprogress
image-border-left: 2
image-border-right: 3
margin-top: 15
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
phantom: false

MiniWindow
id: skillWindow
!text: tr('Skills')
height: 150
icon: /modules/game_skills/img/perfil_icon
@onClose: modules.game_skills.onMiniWindowClose()
&save: true

MiniWindowContents
layout: verticalBox
padding-left: 5
padding-right: 5

SkillButton
margin-top: 5
id: experience
height: 13
SkillValueLabel
width: 130
text-align: top
anchors.horizontalCenter: parent.horizontalCenter
margin-left: 15
UIButton
id: clanicon
width: 37
height: 36
image-source: /modules/game_skills/img/skillicon
anchors.top: parent.top
anchors.left: parent.left

SkillButton
margin-top: 5
id: experiencee
height: 13
SkillValueLabel
width: 130
font: sans-bold-16px
text-align: top
anchors.horizontalCenter: parent.horizontalCenter
margin-top: -6
margin-left: 15

SkillButton
id: level
SkillNameLabel
!text: tr('Experience')
SkillValueLabel
SkillPercentPanel
background-color: red

SkillButton
id: skillId6
SkillNameLabel
!text: tr('Fishing')
SkillValueLabel
SkillPercentPanel

SkillButton
id: skillId3
SkillNameLabel
!text: tr('Headbutt')
SkillValueLabel
SkillPercentPanel

SkillButton
id: health
height: 15
SkillNameLabel
!text: tr('Hit Points')
SkillValueLabel
visible: false

SkillButton
id: mana
height: 15
SkillNameLabel
!text: tr('Mana')
SkillValueLabel
visible: false

SkillButton
id: capacity
height: 15
SkillNameLabel
!text: tr('Capacity')
SkillValueLabel
visible: false


SkillButton
id: regenerationTime
SkillNameLabel
!text: tr('Regeneration Time')
SkillValueLabel
visible: false

SkillButton
id: offlineTraining
SkillNameLabel
!text: tr('Offline Training')
SkillValueLabel
SkillPercentPanel
visible: false

SkillButton
id: magiclevel
SkillNameLabel
!text: tr('Magic Level')
SkillValueLabel
SkillPercentPanel
background-color: red
visible: false

SkillButton
id: stamina
height: 15
SkillNameLabel
!text: tr('Stamina')
SkillValueLabel
margin-top: 8

HorizontalSeparator
height: 7
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
margin-top: -6

SkillButton
id: soul
height: 15
SkillNameLabel
!text: tr('All Catches')
SkillValueLabel

SkillButton
id: speed
height: 15
SkillNameLabel
!text: tr('Speed')
SkillValueLabel

SkillButton
id: skillId1
height: 15
SkillNameLabel
!text: tr('Duels Win')
SkillValueLabel

SkillButton
id: skillId0
height: 15
SkillNameLabel
!text: tr('Duels Lost')
SkillValueLabel

SkillButton
id: skillId2
SkillNameLabel
!text: tr('Sword Fighting')
SkillValueLabel
SkillPercentPanel
visible: false

SkillButton
id: skillId4
SkillNameLabel
!text: tr('Distance Fighting')
SkillValueLabel
SkillPercentPanel
visible: false

SkillButton
id: skillId5
SkillNameLabel
!text: tr('Shielding')
SkillPercentPanel
SkillValueLabel
visible: false

SkillButton
id: skillId6
margin-top: 8
height: 13
SkillNameLabel
!text: tr('Insígnias:')
SkillValueLabel

HorizontalSeparator
height: 7
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
margin-top: -6

SkillButton
id: pokeGym
size: 143 69
margin-top: 8
UIButton
id: gymBrock
size: 32 32
anchors.top: parent.top
anchors.right: parent.right
margin-right: 129
UIButton
id: gymMisty
anchors.top: gymBrock.top
anchors.left: gymBrock.right
margin-left: 7
UIButton
id: gymSurge
anchors.top: gymBrock.top
anchors.left: gymMisty.right
margin-left: 7
UIButton
id: gymErika
anchors.top: gymBrock.top
anchors.left: gymSurge.right
margin-left: 7
UIButton
id: gymSabrina
anchors.top: gymBrock.bottom
anchors.left: gymBrock.left
margin-top: 7
UIButton
id: gymKoga
anchors.top: parent.top
anchors.top: gymBrock.bottom
anchors.left: gymMisty.left
margin-top: 7
UIButton
id: gymBlaine
anchors.top: parent.top
anchors.top: gymBrock.bottom
anchors.left: gymSurge.left
margin-top: 7
UIButton
id: gymKira
anchors.top: parent.top
anchors.top: gymBrock.bottom
anchors.left: gymErika.left
margin-top: 7

 

Em breve colocarei o resto das informações necessarias...

 

 

REP+ E VLW PELA AJUDA... :3

Editado por TsplayerT (veja o histórico de edições)

Meus Contatos!

 

Minhas Funções:

 

               Skype: TsplayerT

         Facebook: TakaFukushii

          YouTube: ADoseDupla

           Twitter: @_Splayer_

 

 

 

 

 

 

 

                             Mapper:▓▓▓▓▓▓▓▓▓▓ 97%

     Programmer:▓▓▓▓▓▒▒▒▒▒ 45%

             Scripter:▓▓▓▓▓▓▓▓▓▒ 83%

              Spriter:▓▓▓▓▓▓▒▒▒▒ 57%

    Gamemaster:▓▓▓▓▓▓▓▓▓▓ 99%

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[Actions] Criando quest no RME

Editores Lua/Xml/Sync Entre outros:

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  • Autor

Seu client possui as imagens das badges ?

Me pareçe que não...  :facepalm:  :wallbash:

tem como me ajudar com isso?(me envia as imagens?)

@up

Editado por TsplayerT (veja o histórico de edições)

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essas imagens ficam na pasta do seu servidor [...] blá blá blá /images/game/pokemon/gyns

Download: CLIQUE AQUI

Scan: CLIQUE AQUI

Ando devagar, porque já tive pressa. E levo esse sorriso, porque já chorei demais...

________________________________________________________________________________

Minhas Sprites:

Mega Metagross

Mega Abomasnow

Pack de Shinys

[Posso atualizá-lo com novos shinys a qualquer momento]

Tutoriais:

[Completo] Criando e adicionando um novo Pokémon

[Actions] Criando quest no RME

Editores Lua/Xml/Sync Entre outros:

Editores Win/Mac/Linux

Postado

Pra colocar um botão ao lado esquerdo, use esse comando 

modules.client_topmenu.addCustomLeftButton('iddobotao', tr('nomedobotao'), 'caminhodaimagem/imagem.png', funcaodequandoclicar, true)

Pra colocar um botão ao lado direito, use esse comando 

modules.client_topmenu.addCustomRightButton('iddobotao', tr('nomedobotao'), 'caminhodaimagem/imagem.png', funcaodequandoclicar, true)

Ou seja, pra colocar o icone de quest pro outro lado, basta abrir o arquivo modules/game_questlog/questlog.lua e trocar isso

questLogButton = modules.client_topmenu.addCustomLeftButton('questLogButton', tr('Quest Log'), '/images/ui/pxg/topMenu_icons/quest_icon', function() g_game.requestQuestLog() end, false)

por isso

questLogButton = modules.client_topmenu.addCustomRightButton('questLogButton', tr('Quest Log'), '/images/ui/pxg/topMenu_icons/quest_icon', function() g_game.requestQuestLog() end, false)

Editado por david0703 (veja o histórico de edições)

Atenciosamente, David Araujo

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