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tente assim amigo.

local combats = { --alterado v1.6 \/


[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[bURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[iCEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[bUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[sTEELDAMAGE] = {cor = COLOR_STEEL},
[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},
[DARK_EYEDAMAGE] = {cor = COLOR_GHOST},
[sEED_BOMBDAMAGE] = {cor = COLOR_GRASS},
[sACREDDAMAGE] = {cor = COLOR_FIRE2},
[MUDBOMBDAMAGE] = {cor = COLOR_GROUND}
}

--alterado v1.5 tabelas agora estao em lib/configuration.lua
local function sendPlayerDmgMsg(cid, text)
if not isCreature(cid) then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end

local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}

local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v1.6
local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}

function onStatsChange(cid, attacker, type, combat, value)

if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

if not isCreature(attacker) then --alterado v1.5 cid == attacker
if not isInArray(fixdamages, combat) and combats[combat] then
doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
end
return true
end

local damageCombat = combat
--------------------------------------------------
--alterado v1.6 retirado os combats sleep_powder e poison_powder daki!
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
if cid == attacker then
return true
end
if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then
return false
end
return true
end
--------------------------------------------------
if isMonster(cid) then
local valor = value
if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker) * playerDamageReduction
doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v1.6 dano nos npcs
return false
elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
return false
end
end
--------------------------------------------------
if isPlayer(attacker) then

local valor = value
if valor > getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end

if combat == COMBAT_PHYSICALDAMAGE then
return false
end

if combat == PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 3)
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
end

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
--doPlayerSendTextMessage(attacker, cid, 20, "Seu "..getPokeName(getCreatureSummons(attacker)[1]).." causou "..valor.." de dano no "..getSomeoneDescription(cid)..".")
end

return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) >= 1 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Hmpfg!", 215)
--doMonsterSetTarget(attacker, getCreatureSummons(cid)[1])
--end
return false
end
--if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) <= 0 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Grrr!", 215)
--doMonsterSetTarget(attacker, cid)
--end
--return true
--end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

if isSummon(attacker) or isPlayer(attacker) then
if canAttackOther(cid, attacker) == "Cant" then return false end
end

local valor = 0
if combat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker)
else
valor = getSpecialAttack(attacker)
end

valor = valor * playerDamageReduction
valor = valor * math.random(83, 117) / 100

if valor >= getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end

valor = math.floor(valor)

if valor >= getCreatureHealth(cid) then
if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
setPlayerStorageValue(cid, 6598754, -1)
setPlayerStorageValue(cid, 6598755, -1)
doRemoveCondition(cid, CONDITION_OUTFIT)
doTeleportThing(cid, {x = 1001, y = 1026, z = 14}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return false --alterado v1.8
elseif getPlayerStorageValue(cid, 577869) >= 1 then
setPlayerStorageValue(cid, 577869, 0)
doTeleportThing(cid, {x = 1009, y = 1084, z = 14}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return false
elseif getPlayerStorageValue(cid, 20000) >= 1 then
setPlayerStorageValue(cid, 20000, 0)
setPlayerStorageValue(cid,30,0)
doTeleportThing(cid, {x = 1172, y = 1366, z = 7}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
doPlayerSendTextMessage(cid, 20, "Você morreu no Saffari por Favor volte mais tarde!")
return false
elseif getPlayerStorageValue(cid, 20001) >= 1 then
setPlayerStorageValue(cid,20001,0)
doTeleportThing(cid, {x = 1371, y = 1240, z = 7}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
doRemoveCondition(cid, CONDITION_OUTFIT)
doPlayerSendTextMessage(cid, 20, "You are died in demon room, please come back!")
return false
end
------------------------------------------- ---
if getPlayerStorageValue(cid, 18) >= 1 then
setPlayerStorageValue(cid,18,0)
doRemoveCondition(cid, CONDITION_OUTFIT)
end
------------Saffari----------------------------------
if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 17000, 0)
setPlayerStorageValue(cid, 17001, 0)
setPlayerStorageValue(cid, 63215, -1)
doChangeSpeed(cid, PlayerSpeed)
local item = getPlayerSlotItem(cid, 8)
local btype = getPokeballType(item.itemid)
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
end
end
end
------------Edited Golden Arena------------------
if getPlayerStorageValue(cid, 22545) == 1 then
if getGlobalStorageValue(22550) == 1 then
doPlayerSendTextMessage(cid, 20, "Você foi o último sobrevivente da Golden Arena! Tome sua recompensa!")
doPlayerAddItem(cid, 2160, getPlayerStorageValue(cid, 22551)*30/4)
doPlayerAddExperience(cid, 1000, getPlayerStorageValue(cid, 22551)*30)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
--setPlayerRecordWaves(cid)
endGoldenArena()
return false --alterado v1.8
else
setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)
doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*5)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
--setPlayerRecordWaves(cid)
return true
end
end
----------------------------------
if getPlayerSex(cid) == 1 then
local corpse = doCreateItem(3058, 1, getThingPos(cid))
doDecayItem(corpse)
doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". He was killed by a ".. getCreatureName(attacker) .."")
elseif getPlayerSex(cid) == 0 then
local corpse = doCreateItem(3065, 1, getThingPos(cid))
doDecayItem(corpse)
doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". She was killed by a ".. getCreatureName(attacker) .."")
end
end
doCreatureAddHealth(cid, -valor, 3, 180)
if not isPlayer(cid) then
addEvent(sendPlayerDmgMsg, 5, cid, "Você perdeu "..valor.." em pontos de vida por um attack de "..getSomeoneDescription(attacker)..".")
end
return false
end
--------------------------------------------------
--if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
-- if isPlayer(cid) then
-- return false
-- end
-- if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
-- return false
-- end
--end
---------------------------------------------------
--if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
-- if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
-- return false
-- end
--end
--------------------------------------------------
if ehMonstro(cid) and ehMonstro(attacker) then
return false --edited monstro nao atacar monstro
end
--------------------------------------------------
--------------------REFLECT-----------------------
if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then
doSendMagicEffect(getThingPosWithDebug(cid), 135)
doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)
addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))
if getCreatureName(cid) == "Wobbuffet" then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
setPlayerStorageValue(cid, 21099, -1) --alterado v1.6
setPlayerStorageValue(cid, 21100, 1)
setPlayerStorageValue(cid, 21101, attacker)
setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)
setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)
return false
end
end
-------------------------------------------------

local multiplier = 1

if isCreature(cid) then
poketype1 = pokes[getCreatureName(cid)].type --alterado v1.6
poketype2 = pokes[getCreatureName(cid)].type2
end
if not poketype1 or not poketype2 then return false end --alterado v1.6

if getCreatureCondition(cid, CONDITION_INVISIBLE) then
return false
end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].super, poketype1) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].super, poketype2) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].weak, poketype1) then --Edited effetivenes = pxg... ;p
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].weak, poketype2) then
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.5
multiplier = 0.5
end --alterado v1.6
end
-- X-Attack --
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
local TierArray = {8, 9, 10, 11, 12, 13, 14}
local Tiers = {
[8] = {bonus = AtkBonus1},
[9] = {bonus = AtkBonus2},
[10] = {bonus = AtkBonus3},
[11] = {bonus = AtkBonus4},
[12] = {bonus = AtkBonus5},
[13] = {bonus = AtkBonus6},
[14] = {bonus = AtkBonus7},
}
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8)
local Tier = getItemAttribute(ball.uid, "heldx")
local bonusatk = {}
if isInArray(TierArray, getItemAttribute(ball.uid, "heldx")) then
bonusatk = Tiers[Tier].bonus
else
bonusatk = 1
end
multiplier = multiplier * bonusatk
end
-- X-Attack --
elseif combat == COMBAT_PHYSICALDAMAGE then
if isGhostPokemon(cid) then --alterado v1.3
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --passiva Foresight!!
doSendMagicEffect(getThingPos(cid), 3)
return false
end
end
local cd = getPlayerStorageValue(attacker, conds["Miss"])
local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])
local cd3 = getPlayerStorageValue(attacker, conds["Stun"])
if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
if math.random(1, 100) > 50 then --Edited miss system -- 50% chance de da miss no atk fisico
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(attacker), "MISS", 215) --alterado v1.5
return false
end
end
end
--------------------------------------------------
local valor = value

if multiplier == 1.5 and poketype2 == "no type" then
multiplier = 2 --alterado v1.6
elseif multiplier == 1.5 and poketype2 ~= "no type" then
multiplier = 1.75
elseif multiplier == 1.25 then --edited effetivines = pxg
multiplier = 1
end

--------------------------------------------------
if isSummon(cid) and isSummon(attacker) then
if getCreatureMaster(cid) == getCreatureMaster(attacker) then
return false
end
if canAttackOther(cid, attacker) == "Cant" then
return false
end
end

valor = valor * multiplier

if isSummon(attacker) then
valor = valor * getHappinessRate(attacker)
else
valor = valor * summonReduction
end

valor = math.floor(valor)

if combat == COMBAT_PHYSICALDAMAGE then
block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
valor = getOffense(attacker) * block

if isInArray(specialabilities["counter"], getCreatureName(cid)) then
if math.random(1, 100) <= 10 then
doCreatureAddHealth(attacker, -valor, 3, 180)
valor = 0
doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)
end
end
-- Return --
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local returnbonus = {}
local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[15] = {bonus = DmgReturn1},
[16] = {bonus = DmgReturn2},
[17] = {bonus = DmgReturn3},
[18] = {bonus = DmgReturn4},
[19] = {bonus = DmgReturn5},
[20] = {bonus = DmgReturn6},
[21] = {bonus = DmgReturn7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 14 and Tier < 22 then
returnbonus = math.floor((valor * Tiers[Tier].bonus))
elseif not isInArray(Tiers, Tier) then
returnbonus = 0
end
doCreatureAddHealth(attacker, -returnbonus)
end
-- Return --
else
-- Return --
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local returnbonus = {}
local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[15] = {bonus = DmgReturn1},
[16] = {bonus = DmgReturn2},
[17] = {bonus = DmgReturn3},
[18] = {bonus = DmgReturn4},
[19] = {bonus = DmgReturn5},
[20] = {bonus = DmgReturn6},
[21] = {bonus = DmgReturn7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 14 and Tier < 22 then
returnbonus = math.floor((valor * Tiers[Tier].bonus))
elseif not isInArray(Tiers, Tier) then
returnbonus = 0
end
doCreatureAddHealth(attacker, -returnbonus)
end
-- Return --
valor = valor / getDefense(cid)
end

-------------------------Edited CLAN SYSTEM-----------------------------------
if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then
valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk") --alterado v1.3
elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then
valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))
end
-----------------------------------------------------------------------
---------------------- FEAR / ROAR ------------------------------------
if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then --alterado!!
return true
end
--------------------------------------------------------------------------
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.6
valor = valor * 0 --alterado v1.5
end
end
end

if damageCombat == GROUNDDAMAGE then
if isInArray(specialabilities["levitate"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
-----------------------------------------------------------------------------
local p = getThingPos(cid)
if p.x == 1 and p.y == 1 and p.z == 10 then
return false
end

if getPlayerStorageValue(cid, 9658783) == 1 then
return false --imune
end
-----------------------------------------------------------------------------
if valor >= getCreatureHealth(cid) then
if isInArray(cannotKill, combat) and isPlayer(cid) then
valor = getCreatureHealth(cid) - 1
else
valor = getCreatureHealth(cid)
end
end
valor = math.floor(valor) --alterado v1.6

------------------ SKILLs Q CURAM O ATTACKER ---------------------------------
local function doHeal(cid, amount)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then --alterado v1.6
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end

if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then
if getPlayerStorageValue(attacker, 95487) >= 1 then
doHeal(attacker, valor)
setPlayerStorageValue(attacker, 95487, -1) --alterado v1.6
end
elseif damageCombat == SEED_BOMBDAMAGE then
doHeal(attacker, valor)
end
--------------------------------------------
----------SACRED FIRE-----------------------
if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v1.6
local ret = {}
ret.id = cid
ret.cd = 9
ret.check = getPlayerStorageValue(cid, conds["Silence"])
ret.eff = 39
ret.cond = "Silence"

doCondition2(ret)
end
---------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Crobat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Golbat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Zubat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Crobat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Golbat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------

--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Zubat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
valor = math.abs(valor) --alterado v1.9
if isSummon(attacker) then
if combat == COMBAT_PHYSICALDAMAGE then
doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races)
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
end
else
if combat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -valor, 3, combats[damageCombat].cor)
else
doCreatureAddHealth(cid, -valor, 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races)
end

if isSummon(cid) and valor ~= 0 then
addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end

end

if damageCombat == FIREDAMAGE and not isBurning(cid) then
local ret = {}
ret.id = cid
ret.cd = math.random(5, 12)
ret.check = getPlayerStorageValue(cid, conds["Burn"])
ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)
ret.cond = "Burn"

doCondition2(ret)
elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then
local ret = {}
ret.id = cid
ret.cd = math.random(6, 15)
ret.check = getPlayerStorageValue(cid, conds["Poison"])
local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)
ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)
ret.cond = "Poison"

doCondition2(ret)
end
--[[---------------CD BAR-----------------------
if isSummon(cid) then
doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")
end ]]
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
if getPlayerStorageValue(cid, 173) >= 1 then
if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
setPlayerStorageValue(cid, 173, -1) --alterado v1.6
doSendAnimatedText(getThingPos(cid), "LOST HEAL", 144)
end
end
end
----------------------------------------PASSIVAS------------------------------------- --alterado v1.6 \/ todas as passivas agora estao em lib/pokemon moves.lua
-------------------------------------------Counter Helix------------------------------------
if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then
docastspell(cid, "Counter Helix")
end
-------------------------------------------Lava-Counter----------------------------
if passivesChances["Lava"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Lava"][getCreatureName(cid)] then
docastspell(cid, "Lava-Counter")
end
-------------------------------------------Shock-Counter----------------------------
if passivesChances["Shock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Shock"][getCreatureName(cid)] then
docastspell(cid, "Shock-Counter")
end
-------------------------------------------Bone Spin----------------------------
if passivesChances["Bone"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Bone"][getCreatureName(cid)] then
docastspell(cid, "Bone-Spin")
end
---------------------------------------Stunning Confusion-----------------------------------------
if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then
docastspell(cid, "Stunning Confusion")
end
--------------------------------------Electric Charge---------------------------------------------
if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then
docastspell(cid, "Electric Charge", 0, 0)
end
-------------------------------------Melody------------------------------------
if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then
docastspell(cid, "Melody")
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then
docastspell(cid, "Dragon Fury", 0, 0)
end
------------------------------------- Mega Drain ---------------------------------------
if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then
docastspell(cid, "Mega Drain")
end
------------------------------------- Spores Reaction ---------------------------------------
if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then
docastspell(cid, "Spores Reaction")
end
------------------------------------ Amnesia ----------------------------------------
if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then
docastspell(cid, "Amnesia", 0, 0)
end
----------------------------------- Zen Mind -----------------------------------------
if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then
docastspell(cid, "Zen Mind", 0, 0)
end
---------------------------------- Mirror Coat ---------------------------------------
if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 80) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then
docastspell(cid, "Mirror Coat", 0, 0)
end
--------------------------------- Illusion -----------------------------------------
return false
end

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Postado
  • Autor

Vou testar.. 

Se te ajudei, deixe seu curti, clique em melhor resposta, para que eu possa ajudar sempre.

 

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Trabalhos (C++):

Cor das mensagens nos channels

Ajusta/Mudar cor das mensagens de Loot

Liberação dos novos Remakes da PokeXGames.

NPC "Guild Master" que cria, deleta, invita, kicka players da guild.

 

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Postado
  • Autor

não deu certo..

Se te ajudei, deixe seu curti, clique em melhor resposta, para que eu possa ajudar sempre.

 

skype.png

Trabalhos (C++):

Cor das mensagens nos channels

Ajusta/Mudar cor das mensagens de Loot

Liberação dos novos Remakes da PokeXGames.

NPC "Guild Master" que cria, deleta, invita, kicka players da guild.

 

 B4OBUkH.png At Soon, LIKE ON FACEBOOK. Clik on Imgs

Postado

da uma conferida no data\XML\groups.xml verifica se player não ta com flag ou algo que nao deveria.

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