Postado Julho 6, 2015 9 anos A parada é o seguinte, nas minhas sources tava os distance effects em 53, peguei e ajeitei pra 80 ( máximo do meu cliente ). Ai fui tentando com calma nas sources e consegui ajeita até o 80, Mais ai tem o porém... Dentro do game funcionou até o 59, não chegou ao 80 que eu queria. Ai vai o pedido: " Como que ajeito para chegar ao 80? " Distance Effects do Const.h enum ShootEffect_t { SHOOT_EFFECT_SPEAR = 0x00, SHOOT_EFFECT_BOLT = 0x01, SHOOT_EFFECT_ARROW = 0x02, SHOOT_EFFECT_FIRE = 0x03, SHOOT_EFFECT_ENERGY = 0x04, SHOOT_EFFECT_POISONARROW = 0x05, SHOOT_EFFECT_BURSTARROW = 0x06, SHOOT_EFFECT_THROWINGSTAR = 0x07, SHOOT_EFFECT_THROWINGKNIFE = 0x08, SHOOT_EFFECT_SMALLSTONE = 0x09, SHOOT_EFFECT_DEATH = 0x0A, //10 SHOOT_EFFECT_LARGEROCK = 0x0B, //11 SHOOT_EFFECT_SNOWBALL = 0x0C, //12 SHOOT_EFFECT_POWERBOLT = 0x0D, //13 SHOOT_EFFECT_POISONFIELD = 0x0E, //14 SHOOT_EFFECT_INFERNALBOLT = 0x0F, //15 SHOOT_EFFECT_HUNTINGSPEAR = 0x10, //16 SHOOT_EFFECT_ENCHANTEDSPEAR = 0x11, //17 SHOOT_EFFECT_REDSTAR = 0x12, //18 SHOOT_EFFECT_GREENSTAR = 0x13, //19 SHOOT_EFFECT_ROYALSPEAR = 0x14, //20 SHOOT_EFFECT_SNIPERARROW = 0x15, //21 SHOOT_EFFECT_ONYXARROW = 0x16, //22 SHOOT_EFFECT_PIERCINGBOLT = 0x17, //23 SHOOT_EFFECT_WHIRLWINDSWORD = 0x18, //24 SHOOT_EFFECT_WHIRLWINDAXE = 0x19, //25 SHOOT_EFFECT_WHIRLWINDCLUB = 0x1A, //26 SHOOT_EFFECT_ETHEREALSPEAR = 0x1B, //27 SHOOT_EFFECT_ICE = 0x1C, //28 SHOOT_EFFECT_EARTH = 0x1D, //29 SHOOT_EFFECT_HOLY = 0x1E, //30 SHOOT_EFFECT_SUDDENDEATH = 0x1F, //31 SHOOT_EFFECT_FLASHARROW = 0x20, //32 SHOOT_EFFECT_FLAMMINGARROW = 0x21, //33 SHOOT_EFFECT_SHIVERARROW = 0x22, //34 SHOOT_EFFECT_ENERGYBALL = 0x23, //35 SHOOT_EFFECT_SMALLICE = 0x24, //36 SHOOT_EFFECT_SMALLHOLY = 0x25, //37 SHOOT_EFFECT_SMALLEARTH = 0x26, //38 SHOOT_EFFECT_EARTHARROW = 0x27, //39 SHOOT_EFFECT_EXPLOSION = 0x28, //40 SHOOT_EFFECT_CAKE = 0x29, //41 SHOOT_EFFECT_NARUTO1 = 0x30, //42 SHOOT_EFFECT_NARUTO2 = 0x31, //43 SHOOT_EFFECT_NARUTO3 = 0x32, //44 SHOOT_EFFECT_NARUTO4 = 0x33, //45 SHOOT_EFFECT_NARUTO5 = 0x34, //46 SHOOT_EFFECT_NARUTO6 = 0x35, //47 SHOOT_EFFECT_NARUTO7 = 0x36, //48 SHOOT_EFFECT_NARUTO8 = 0x37, //49 SHOOT_EFFECT_NARUTO9 = 0x38, //50 SHOOT_EFFECT_NARUTO10 = 0x39, //51 SHOOT_EFFECT_NARUTO11 = 0x3A, //52 SHOOT_EFFECT_NARUTO12 = 0x3B, //53 SHOOT_EFFECT_NARUTO13 = 0x3C, //54 SHOOT_EFFECT_NARUTO14 = 0x3D, //55 SHOOT_EFFECT_NARUTO15 = 0x3E, //56 SHOOT_EFFECT_NARUTO16 = 0x3F, //57 SHOOT_EFFECT_NARUTO17 = 0xA0, //58 SHOOT_EFFECT_NARUTO18 = 0xA1, //59 SHOOT_EFFECT_NARUTO19 = 0xA2, //60 SHOOT_EFFECT_NARUTO20 = 0xA3, //61 SHOOT_EFFECT_NARUTO21 = 0xA4, //62 SHOOT_EFFECT_NARUTO22 = 0xA5, //63 SHOOT_EFFECT_NARUTO23 = 0xA6, //64 SHOOT_EFFECT_NARUTO24 = 0xA7, //65 SHOOT_EFFECT_NARUTO25 = 0xA8, //66 SHOOT_EFFECT_NARUTO26 = 0xA9, //67 SHOOT_EFFECT_NARUTO27 = 0xAA, //68 SHOOT_EFFECT_NARUTO28 = 0xAB, //69 SHOOT_EFFECT_NARUTO29 = 0xAC, //70 SHOOT_EFFECT_NARUTO30 = 0xAD, //71 SHOOT_EFFECT_NARUTO31 = 0xAE, //72 SHOOT_EFFECT_NARUTO32 = 0xAF, //73 SHOOT_EFFECT_NARUTO33 = 0xB0, //74 SHOOT_EFFECT_NARUTO34 = 0xB1, //75 SHOOT_EFFECT_NARUTO35 = 0xB2, //76 SHOOT_EFFECT_NARUTO36 = 0xB3, //77 SHOOT_EFFECT_NARUTO37 = 0xB4, //78 SHOOT_EFFECT_NARUTO38 = 0xB5, //79 SHOOT_EFFECT_NARUTO39 = 0xB6, //80 SHOOT_EFFECT_LAST = SHOOT_EFFECT_NARUTO12, //for internal use, dont send to client SHOOT_EFFECT_WEAPONTYPE = 0xFE, //254 SHOOT_EFFECT_NONE = 0xFF, SHOOT_EFFECT_UNKNOWN = 0xFFFF }; Tools.cpp ShootTypeNames shootTypeNames[] = { {"spear", SHOOT_EFFECT_SPEAR}, {"bolt", SHOOT_EFFECT_BOLT}, {"arrow", SHOOT_EFFECT_ARROW}, {"fire", SHOOT_EFFECT_FIRE}, {"energy", SHOOT_EFFECT_ENERGY}, {"poisonarrow", SHOOT_EFFECT_POISONARROW}, {"burstarrow", SHOOT_EFFECT_BURSTARROW}, {"throwingstar", SHOOT_EFFECT_THROWINGSTAR}, {"throwingknife", SHOOT_EFFECT_THROWINGKNIFE}, {"smallstone", SHOOT_EFFECT_SMALLSTONE}, {"death", SHOOT_EFFECT_DEATH}, {"largerock", SHOOT_EFFECT_LARGEROCK}, {"snowball", SHOOT_EFFECT_SNOWBALL}, {"powerbolt", SHOOT_EFFECT_POWERBOLT}, {"poison", SHOOT_EFFECT_POISONFIELD}, {"infernalbolt", SHOOT_EFFECT_INFERNALBOLT}, {"huntingspear", SHOOT_EFFECT_HUNTINGSPEAR}, {"enchantedspear", SHOOT_EFFECT_ENCHANTEDSPEAR}, {"redstar", SHOOT_EFFECT_REDSTAR}, {"greenstar", SHOOT_EFFECT_GREENSTAR}, {"royalspear", SHOOT_EFFECT_ROYALSPEAR}, {"sniperarrow", SHOOT_EFFECT_SNIPERARROW}, {"onyxarrow", SHOOT_EFFECT_ONYXARROW}, {"piercingbolt", SHOOT_EFFECT_PIERCINGBOLT}, {"whirlwindsword", SHOOT_EFFECT_WHIRLWINDSWORD}, {"whirlwindaxe", SHOOT_EFFECT_WHIRLWINDAXE}, {"whirlwindclub", SHOOT_EFFECT_WHIRLWINDCLUB}, {"etherealspear", SHOOT_EFFECT_ETHEREALSPEAR}, {"ice", SHOOT_EFFECT_ICE}, {"earth", SHOOT_EFFECT_EARTH}, {"holy", SHOOT_EFFECT_HOLY}, {"suddendeath", SHOOT_EFFECT_SUDDENDEATH}, {"flasharrow", SHOOT_EFFECT_FLASHARROW}, {"flammingarrow", SHOOT_EFFECT_FLAMMINGARROW}, {"flamingarrow", SHOOT_EFFECT_FLAMMINGARROW}, {"shiverarrow", SHOOT_EFFECT_SHIVERARROW}, {"energyball", SHOOT_EFFECT_ENERGYBALL}, {"smallice", SHOOT_EFFECT_SMALLICE}, {"smallholy", SHOOT_EFFECT_SMALLHOLY}, {"smallearth", SHOOT_EFFECT_SMALLEARTH}, {"eartharrow", SHOOT_EFFECT_EARTHARROW}, {"explosion", SHOOT_EFFECT_EXPLOSION}, {"cake", SHOOT_EFFECT_CAKE}, {"shootnaruto1", SHOOT_EFFECT_NARUTO1}, {"shootnaruto2", SHOOT_EFFECT_NARUTO2}, {"shootnaruto3", SHOOT_EFFECT_NARUTO3}, {"shootnaruto4", SHOOT_EFFECT_NARUTO4}, {"shootnaruto5", SHOOT_EFFECT_NARUTO5}, {"shootnaruto6", SHOOT_EFFECT_NARUTO6}, {"shootnaruto7", SHOOT_EFFECT_NARUTO7}, {"shootnaruto8", SHOOT_EFFECT_NARUTO8}, {"shootnaruto9", SHOOT_EFFECT_NARUTO9}, {"shootnaruto10", SHOOT_EFFECT_NARUTO10}, {"shootnaruto11", SHOOT_EFFECT_NARUTO11}, {"shootnaruto12", SHOOT_EFFECT_NARUTO12}, {"shootnaruto13", SHOOT_EFFECT_NARUTO13}, {"shootnaruto14", SHOOT_EFFECT_NARUTO14}, {"shootnaruto15", SHOOT_EFFECT_NARUTO15}, {"shootnaruto16", SHOOT_EFFECT_NARUTO16}, {"shootnaruto17", SHOOT_EFFECT_NARUTO17}, {"shootnaruto18", SHOOT_EFFECT_NARUTO18}, {"shootnaruto19", SHOOT_EFFECT_NARUTO19}, {"shootnaruto20", SHOOT_EFFECT_NARUTO20}, {"shootnaruto21", SHOOT_EFFECT_NARUTO21}, {"shootnaruto22", SHOOT_EFFECT_NARUTO22}, {"shootnaruto23", SHOOT_EFFECT_NARUTO23}, {"shootnaruto24", SHOOT_EFFECT_NARUTO24}, {"shootnaruto25", SHOOT_EFFECT_NARUTO25}, {"shootnaruto26", SHOOT_EFFECT_NARUTO26}, {"shootnaruto27", SHOOT_EFFECT_NARUTO27}, {"shootnaruto28", SHOOT_EFFECT_NARUTO28}, {"shootnaruto29", SHOOT_EFFECT_NARUTO29}, {"shootnaruto30", SHOOT_EFFECT_NARUTO30}, {"shootnaruto31", SHOOT_EFFECT_NARUTO31}, {"shootnaruto32", SHOOT_EFFECT_NARUTO32}, {"shootnaruto33", SHOOT_EFFECT_NARUTO33}, {"shootnaruto34", SHOOT_EFFECT_NARUTO34}, {"shootnaruto35", SHOOT_EFFECT_NARUTO35}, {"shootnaruto36", SHOOT_EFFECT_NARUTO36}, {"shootnaruto37", SHOOT_EFFECT_NARUTO37}, {"shootnaruto38", SHOOT_EFFECT_NARUTO38}, {"shootnaruto39", SHOOT_EFFECT_NARUTO39} }; REP+ pra quem me ajuda !
Postado Julho 6, 2015 9 anos Solução Essa linha que está errada >SHOOT_EFFECT_LAST = SHOOT_EFFECT_NARUTO12, , teria que ser >SHOOT_EFFECT_LAST = SHOOT_EFFECT_NARUTO39,
Postado Novembro 22, 2015 9 anos Poderia postar de como resolver? Oque adicionou nas sources? Varias pessoas precisam (como eu ) .
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