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Iae :)

 

Bom, vim pedir alguns scripts para TFS 0.4... Vou explica-los.

 

1º- Atributos por storages:

 

 

Funcionaria da seguinte maneira: Existem 4 storages no meu servidor (21201) (21202) (21203) (21204), cada storage corresponde a uma quest de cada vocação de Sorcerer(01)  até knight (04). O pedido é se alguém conseguiria fazer um script onde cada storage adicionaria um atributo ao jogador (obs: esses storages são para sempre).

Atributos:

21201: Adicionaria uma porcentagem de regeneração de mana. (Se a porcentagem for 50%, o jogador tem 50% de chance de curar 20% de sua mana).

21202: Adicionaria uma porcentagem de absorver sangue de jogadores ou monstros em sua volta (3x3). (Se a porcentagem for 50%, o jogador tem 50% de chance de sugar 20% de life e mana de seus inimigos). obs: não sei e a absorção de mana funcionaria em monstros.

2103: A​diciona uma quantidade de velocidade ao jogador e aumenta uma porcentagem em sua precisão com armas de distancia. (Aumenta 20% em acertar ataques a longa distância). sabe quando o paladino erra o ataque? Então, essa porcentagem diminuiria a chance desses erros acontecerem.

2104: Aumenta uma porcentagem em refletir uma porcentagem do dano recebido dos inimigos. (Se a porcentagem for 50%, o jogador tem 50% de chance de refletir 20% do dano recebido).​

obs: Esses valores são exemplos, eles podem ser mudados*

 

2º- Magias passivas:

 

 

Funcionaria da seguinte maneira: O jogador iria receber uma storage já configurada no meu servidor, essa storage desbloquearia uma magia passiva. Após conseguir esse storage o jogador ficaria com um efeito nele mesmo eternamente. A magia teria uma porcentagem para lançar por exemplo: Se configurar 50% na magia, ela teria 50% de chance de se enfurecer e atacar quem está te atacando. Vou dar alguns exemplos de magias que se parecem com isso:

soul system/ - Esse sistema contém 3 scripts, o que se parece com meu pedido é o sistema de auras, onde o jogador fica com uma aura o rondando e ela tem uma chance de atacar quem o ataca. Mas eu não quero que ela fique em volta do jogador.

O estilo do ataque seria assim: Um efeito cairia do céu e atingira o alvo(ou os alvos) que a magia quer atingir, tenho esse script:

local water = {490, 491, 492, 493}

local combat = createCombatObject()

local meteor = createCombatObject()
setCombatParam(meteor, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(meteor, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(meteor, COMBAT_FORMULA_LEVELMAGIC, -9.0, -30, -10.0, 4)


local condition = createConditionObject(CONDITION_ENERGY)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 10, 2000, -50)
setCombatCondition(combat, condition)

combat_arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

local combat_area = createCombatArea(combat_arr)
setCombatArea(combat, combat_area)

local function meteorCast(p)
 doCombat(p.cid, p.combat, positionToVariant(p.pos))
end

local function stunEffect(cid)
 doSendMagicEffect(getThingPos(cid), CONST_ME_STUN)
end

function onTargetTile(cid, pos)
 if (math.random(0, 0) == 0) then
 local ground = getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0})
 if (isInArray(water, ground.itemid) == TRUE) then
 local newpos = {x = pos.x - 7, y = pos.y - 6, z = pos.z}
 doSendDistanceShoot(newpos, pos, 35)
 addEvent(meteorCast, 200, {cid = cid, pos = pos, combat = meteor_water})
 else
 local newpos = {x = pos.x - 7, y = pos.y - 6, z = pos.z}
 doSendDistanceShoot(newpos, pos, 35)
 addEvent(meteorCast, 200, {cid = cid,pos = pos, combat = meteor})
 end
 end
end

setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")

function onCastSpell(cid, var)
 return doCombat(cid, combat, var)
end

 

Ele foi modificado na gambiarra kkk, Mas é essa noção.

 

 

3º - Magia que absorve. ---- Resolvido pelo membro zipter98 em outro fórum. 

 

 

F​uncionaria da seguinte forma: Já viram o movimento "Lech Seed" nos poketibias? Então é o mesmo conceito. O jogador mandaria a magia no inimigo e a magia absorveria uma quantidade de sangue a cada 1 segundo por 10 segundos. Cada vez que a magia absorveria o sangue aparece um efeito no inimigo, mesma coisa que o lech seed.

 

4º- NPC Guild Master ---- Resolvido por Deadpool

 

Bom, seria um npc onde o jogador criaria uma guilda, invitaria um membro para guild (ele teria que eu ao npc para aceitar o convite), baniria alguém da guilda, promoveria alguém da guilda e deletaria a guilda.

 

5º​ - Editar magia.

 

 

E​ntão, fiz uma magia de área que fica conjurando direto por 6 segundos, mas quando o jogador anda, a magia não o acompanha... Gostaria que alguém me ajudasse nisso. Aqui o script:

 


-- SpellCreator generated.
 
-- =============== COMBAT VARS ===============
-- Areas/Combat for 6000ms
local combat60_Brush = createCombatObject()
setCombatParam(combat60_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat60_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat60_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat60_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 5500ms
local combat55_Brush = createCombatObject()
setCombatParam(combat55_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat55_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat55_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat55_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 5000ms
local combat50_Brush = createCombatObject()
setCombatParam(combat50_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat50_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat50_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat50_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 4500ms
local combat45_Brush = createCombatObject()
setCombatParam(combat45_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat45_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat45_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat45_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 500ms
local combat5_Brush = createCombatObject()
setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat5_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat5_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 1000ms
local combat10_Brush = createCombatObject()
setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat10_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat10_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 1500ms
local combat15_Brush = createCombatObject()
setCombatParam(combat15_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat15_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat15_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat15_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 2000ms
local combat20_Brush = createCombatObject()
setCombatParam(combat20_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat20_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat20_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat20_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 2500ms
local combat25_Brush = createCombatObject()
setCombatParam(combat25_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat25_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat25_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat25_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 3000ms
local combat30_Brush = createCombatObject()
setCombatParam(combat30_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat30_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat30_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat30_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 3500ms
local combat35_Brush = createCombatObject()
setCombatParam(combat35_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat35_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat35_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat35_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- Areas/Combat for 4000ms
local combat40_Brush = createCombatObject()
setCombatParam(combat40_Brush, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat40_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat40_Brush,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
 return (500)*-1,(1000)*-1
end
setCombatCallback(combat40_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
 if (isCreature(cid)) then
  doCombat(cid, c, var)
  if (dirList ~= nil) then -- Emit distance effects
   local i = 2;
   while (i < #dirList) do
    doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
    i = i + 2
   end  
  end
 end
end
 
function onCastSpell(cid, var)
 local startPos = getCreaturePosition(cid)
 addEvent(RunPart,6000,combat60_Brush,cid,var)
 addEvent(RunPart,5500,combat55_Brush,cid,var)
 addEvent(RunPart,5000,combat50_Brush,cid,var)
 addEvent(RunPart,4500,combat45_Brush,cid,var)
 RunPart(combat0_Brush,cid,var)
 addEvent(RunPart,500,combat5_Brush,cid,var)
 addEvent(RunPart,1000,combat10_Brush,cid,var)
 addEvent(RunPart,1500,combat15_Brush,cid,var)
 addEvent(RunPart,2000,combat20_Brush,cid,var)
 addEvent(RunPart,2500,combat25_Brush,cid,var)
 addEvent(RunPart,3000,combat30_Brush,cid,var)
 addEvent(RunPart,3500,combat35_Brush,cid,var)
 addEvent(RunPart,4000,combat40_Brush,cid,var)
 return true
end

 

Se alguém quiser simplificar eu aceito também uheueh

 

6º - Volatile spider

 

 B​om, o xWhiteWolf fez uma magia muito maneira a volatile spiderling   o​nde o jogador invoca uma aranha e ela explode quando toca o oponente. Bom, eu tentei modificar aqui mas não consegui. Queria que alguém me ajudasse a modificar a magia da aranha. Preciso de 2 magias:

 

A primeira seria um tipo de exeta res, onde a aranha ficaria mandando uma magia de área (uma exeta res) por 10 segundos (ou até que ela morra). Para que os monstros ataquem a aranha e não o player.

 

A segunda seria uma magia de paralyze, onde a aranha mandaria uma magia sem nenhum dano em uma área 1x1: 

 {1, 1, 1},
 {1, 3, 1},
 {1, 1, 1}

 

E os jogadores que forem atingidos por essa magia serão tomarão condition de paralyze. E depois de mandar a magia a aranha morre.

 

 

 

 

Bom, não sei se isso é possível, mas eu tive essas ideias só que não sei fazer os scripts. Espero que alguém me ajude, se eu tiver mais ideias eu posto aqui. Bjs :*​

Editado por NathanAmaro (veja o histórico de edições)

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Postado

Bom, consegui o Guild Master..


data/npcs crie um arquivo.xml renomei para "Guild Master" e coloque isso dentro:
<?xml version="1.0"?>

<npc name="Guild Master" script="data/npc/scripts/guild.lua" access="3" lookdir="1">
	<health now="1" max="1"/>
	<look type="163" head="20" body="30" legs="40" feet="50" corpse="3128"/>
</npc>

script: "Guild.lua"

local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local talk_state = 0
local gstat = 0		-- guild status
local grank = ''		-- guild rank
local gname = ''		-- guild name
local cname = ''		-- name of player who talks to us
local pname = ''		-- name of some other player
local maxnamelen = 30
local maxranklen = 20
local maxnicklen = 20
local leaderlevel = 50
local NONE = 0
local INVITED = 1
local MEMBER = 2
local VICE = 3
local LEADER = 4
local allow_pattern = '^[a-zA-Z0-9 -]+$'

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
  	cname = creatureGetName(cid)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
  		selfSay('Hello ' .. cname .. '! How can I help you?')
  		talk_state = 0
  		focus = cid
  		talk_start = os.clock()

	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ' .. cname .. '! I talk to you in a minute.')

  	elseif msgcontains(msg, 'bye') and (focus == cid) and getDistanceToCreature(cid) < 4 then
  			selfSay('Good bye, ' .. cname .. '!')
  			talk_state = 0
  			focus = 0
  			talk_start = 0

  	elseif focus == cid then
  		if talk_state == 0 then
  			msg = string.lower(msg)

			if msgcontains(msg, 'found') then	-- found a new guild
  				level = getPlayerLevel(cid)

  				if level >= leaderlevel then
  					gstat = getPlayerGuildStatus(cname)

  					if gstat == NONE or gstat == INVITED then
  						selfSay('What name your guild should have?')
  						talk_state = 1
  					elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then
  						selfSay('Sorry, you are member of a guild.')
  						talk_state = 0
  					end
  				else
  					selfSay('Sorry, you need level ' .. leaderlevel .. ' to found a guild.')
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'join')  then	-- join a guild when invited
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == NONE then
  					selfSay('Sorry, you are not invited to any guild.')
  					talk_state = 0
  				elseif gstat == INVITED then
  					gname = getPlayerGuildName(cname)
  					selfSay('Do you want to join ' .. gname .. '?')
  					talk_state = 3
  				elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then
  					selfSay('Sorry, you are a member of a guild.')
  					talk_state = 0
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'exclude') or msgcontains(msg, 'kick') then		-- kick player from a guild
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == VICE or gstat == LEADER then
  					selfSay('Who do you want to kick today?')
  					talk_state = 4
  				else
  					selfSay('Sorry, only leader and vice-leaders can kick players from a guild.')
  					talk_state = 0
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'invite') then		-- invite player to a guild
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == VICE or gstat == LEADER then
  					selfSay('Who do you want to invite to your guild?')
  					talk_state = 5
  				else
  					selfSay('Sorry, only leader and vice-leaders can invite players to a guild.')
  					talk_state = 0
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'leave') then		-- leave a guild
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == NONE or gstat == INVITED then
  					selfSay('You are not in a guild.')
  					talk_state = 0
  				elseif gstat == MEMBER or gstat == VICE then
  					gname = getPlayerGuildName(cname)
  					selfSay('Do you want to leave ' .. gname .. '?')
  					talk_state = 7
  				elseif gstat == LEADER then
  					selfSay('You are a leader of a guild. If you leave, no one can invite new players. Are you sure?')
  					talk_state = 7
  				end

  			elseif msgcontains(msg, 'pass') then		-- pass leadership
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == LEADER then
  					selfSay('Who do you want to be a new leader?')
  					talk_state = 8
  				else
  					selfSay('Sorry, only leader can resign from his position.')
  					talk_state = 0
  				end

  			elseif msgcontains(msg, 'vice') then		-- set vice leader
  				gstat = getPlayerGuildStatus(cname)

				if gstat == LEADER then
					selfSay('Which member do you want to promote to vice-leader?')
  					talk_state = 9
  				else
  					selfSay('Sorry, only leader can promote member to vice-leader.')
  					talk_state = 0
  				end

  			elseif msgcontains(msg, 'member') then		-- remove vice-leader
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == LEADER then
  					selfSay('Which vice-leader do you want to demote to regular member?')
  					talk_state = 10
  				else
  					selfSay('Sorry, only leader can demote vice-leaders to members.')
  					talk_state = 0
  				end

  			elseif msgcontains(msg, 'nick') or msgcontains(msg, 'title') then	-- set nick
  				gstat = getPlayerGuildStatus(cname);

  				if gstat == LEADER then
  					selfSay('Whom player do you want to change nick?')
  					talk_state = 11
  				else
  					selfSay('Sorry, only leader can change nicks.')
  					talk_state = 0
  				end
  			end

  		else	-- talk_state != 0
  			talk_start = os.clock()

  			if talk_state == 1 then		-- get name of new guild
  				gname = msg

  				if string.len(gname) <= maxnamelen then
 					if string.find(gname, allow_pattern) then
 						if foundNewGuild(gname) == 0 then
							selfSay('Sorry, there is already a guild with that name.')
 							talk_state = 0
 						else
 							selfSay('And what rank do you wish to have?')
 							talk_state = 2
 						end
 					else
 						selfSay('Sorry, guild name contains illegal characters.')
 						talk_state = 0
 					end
  				else
  					selfSay('Sorry, guild name cannot be longer than ' .. maxnamelen .. ' characters.')
  					talk_state = 0
  				end

  			elseif talk_state == 2 then		-- get rank of leader
  				grank = msg

  				if string.len(grank) <= maxranklen then
 					if string.find(grank, allow_pattern) then
 						setPlayerGuild(cname,LEADER,grank,gname)
 						selfSay('You are now leader of your new guild.')
 						talk_state = 0
 					else
						selfSay('Sorry, rank name contains illegal characters.')
 						talk_state = 0
 					end
  				else
  					selfSay('Sorry, rank name cannot be longer than ' .. maxranklen .. ' characters.')
  					talk_state = 0
  				end

  			elseif talk_state == 3 then		-- join a guild
  				if msg == 'yes' then
  					setPlayerGuildStatus(cname, MEMBER)
  					selfSay('You are now member of a guild.')
  					talk_state = 0
  				else
  					selfSay('What else can I do for you?')
  					talk_state = 0
  				end

  			elseif talk_state == 4 then		-- kick player
  				pname = msg
  				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if cname == pname then
  					selfSay('To kick yourself say leave.')
  					talk_state = 0
  				elseif gname == gname2 then
  					gstat2 = getPlayerGuildStatus(pname)

  					if gstat > gstat2 then
  						clearPlayerGuild(pname)
  						selfSay('You kicked ' .. pname .. ' from your guild.')
  						talk_state = 0
  					else
  						selfSay('Sorry, vice-leaders can kick only regular members.')
  						talk_state = 0
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 5 then		-- get invited name
  				pname = msg
  				gstat = getPlayerGuildStatus(pname)

  				if gstat == MEMBER or gstat == VICE or gstat == LEADER then
  					selfSay('Sorry, ' .. pname .. ' is in another guild.')
  					talk_state = 0
  				else
  					selfSay('And what rank do you wish to give him/her?')
  					talk_state = 6
  				end

  			elseif talk_state == 6 then		-- get invited rank
  				grank = msg

  				if string.len(grank) <= maxranklen then
 					if string.find(grank, allow_pattern) then
 						gname = getPlayerGuildName(cname)
 						setPlayerGuild(pname, INVITED, grank, gname)
 						selfSay('You have invited ' .. pname .. ' to your guild.')
 						talk_state = 0
 					else
 						selfSay('Sorry, rank name contains illegal characters.')
 						talk_state = 0
 					end
  				else
					selfSay('Sorry, rank name cannot be longer than ' .. maxranklen .. ' characters.')
  					talk_state = 0
  				end

  			elseif talk_state == 7 then		-- leave a guild
  				if msg == 'yes' then
  					clearPlayerGuild(cname)
  					selfSay('You have left your guild.')
  					talk_state = 0
  				else
					selfSay('What else can I do for you?')
  					talk_state = 0
  				end

  			elseif talk_state == 8 then		-- pass leadership
  				pname = msg
  				level = getPlayerLevel(pname)

  				if level >= leaderlevel then
  					gname = getPlayerGuildName(cname)
  					gname2 = getPlayerGuildName(pname)

  					if gname == gname2 then
  						setPlayerGuildStatus(cname,MEMBER)
  						setPlayerGuildStatus(pname,LEADER)
  						gname = getPlayerGuildName(cname)
  						selfSay(pname .. ' is a new leader of ' .. gname .. '.')
  						talk_state = 0
  					else
  						selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  						talk_state = 0;
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not online.')
  					talk_state = 0
  				end

  			elseif talk_state == 9 then		-- set vice-leader
  				pname = msg
  				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if cname == pname then
  					selfSay('To resign from leadership say pass.')
  					talk_state = 0
  				elseif gname == gname2 then
  					gstat = getPlayerGuildStatus(pname)

  					if gstat == INVITED then
						selfSay('Sorry, ' .. pname .. ' hasn\'t joined your guild yet.');
						talk_state = 0
  					elseif gstat == VICE then
  						selfSay(pname .. ' is already a vice-leader.')
						talk_state = 0
  					elseif gstat == MEMBER then
  						setPlayerGuildStatus(pname, VICE)
  						selfSay(pname .. ' is now a vice-leader of your guild.')
						talk_state = 0
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 10 then	-- set member
  				pname = msg
  				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if cname == pname then
  					selfSay('To resign from leadership say pass.')
  					talk_state = 0
  				elseif gname == gname2 then
  					gstat = getPlayerGuildStatus(pname)

  					if gstat == INVITED then
  						selfSay('Sorry, ' .. pname .. ' hasn\'t joined your guild yet.');
  						talk_state = 0
  					elseif gstat == VICE then
  						setPlayerGuildStatus(pname, MEMBER)
  						selfSay(pname .. ' is now a regular member of your guild.')
  						talk_state = 0
  					elseif gstat == MEMBER then
  						selfSay(pname .. ' is already a regular member.')
  						talk_state = 0
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 11 then	-- get name of player to change nick
  				pname = msg
				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if gname == gname2 then
  					selfSay('And what nick do you want him to have (say none to clear)?')
  					talk_state = 12
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 12 then	-- get nick
  				if msg == 'none' then
  					setPlayerGuildNick(pname, '')
  					selfSay(pname .. ' now has no nick.')
  					talk_state = 0
  				else
  					if string.len(msg) <= maxnicklen then
 						if string.find(msg, allow_pattern) then
 							setPlayerGuildNick(pname, msg)
 							selfSay('You have changed ' .. pname .. '\'s nick.')
 							talk_state = 0
 						else
							selfSay('Sorry, nick contains illegal characters.')
 							talk_state = 0
 						end
  					else
  						selfSay('Sorry, nick cannot be longer than ' .. maxnicklen .. ' characters.')
  						talk_state = 0
  					end
  				end
  			end
  		end
  	end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
	doNpcSetCreatureFocus(focus)
  	if (os.clock() - talk_start) > 45 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end

Aqui funcionou normal... Teste ai.. Quantos aos outros, mais tarde volto aqui ^^

Editado por Deadpool (veja o histórico de edições)

Se te ajudei, deixe seu curti, clique em melhor resposta, para que eu possa ajudar sempre.

 

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Trabalhos (C++):

Cor das mensagens nos channels

Ajusta/Mudar cor das mensagens de Loot

Liberação dos novos Remakes da PokeXGames.

NPC "Guild Master" que cria, deleta, invita, kicka players da guild.

 

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Postado
  • Autor

Bom, consegui o Guild Master..

data/npcs crie um arquivo.xml renomei para "Guild Master" e coloque isso dentro:

<?xml version="1.0"?>

<npc name="Guild Master" script="data/npc/scripts/guild.lua" access="3" lookdir="1">
	<health now="1" max="1"/>
	<look type="163" head="20" body="30" legs="40" feet="50" corpse="3128"/>
</npc>

script: "Guild.lua"

local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local talk_state = 0
local gstat = 0		-- guild status
local grank = ''		-- guild rank
local gname = ''		-- guild name
local cname = ''		-- name of player who talks to us
local pname = ''		-- name of some other player
local maxnamelen = 30
local maxranklen = 20
local maxnicklen = 20
local leaderlevel = 50
local NONE = 0
local INVITED = 1
local MEMBER = 2
local VICE = 3
local LEADER = 4
local allow_pattern = '^[a-zA-Z0-9 -]+$'

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
  	cname = creatureGetName(cid)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
  		selfSay('Hello ' .. cname .. '! How can I help you?')
  		talk_state = 0
  		focus = cid
  		talk_start = os.clock()

	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ' .. cname .. '! I talk to you in a minute.')

  	elseif msgcontains(msg, 'bye') and (focus == cid) and getDistanceToCreature(cid) < 4 then
  			selfSay('Good bye, ' .. cname .. '!')
  			talk_state = 0
  			focus = 0
  			talk_start = 0

  	elseif focus == cid then
  		if talk_state == 0 then
  			msg = string.lower(msg)

			if msgcontains(msg, 'found') then	-- found a new guild
  				level = getPlayerLevel(cid)

  				if level >= leaderlevel then
  					gstat = getPlayerGuildStatus(cname)

  					if gstat == NONE or gstat == INVITED then
  						selfSay('What name your guild should have?')
  						talk_state = 1
  					elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then
  						selfSay('Sorry, you are member of a guild.')
  						talk_state = 0
  					end
  				else
  					selfSay('Sorry, you need level ' .. leaderlevel .. ' to found a guild.')
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'join')  then	-- join a guild when invited
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == NONE then
  					selfSay('Sorry, you are not invited to any guild.')
  					talk_state = 0
  				elseif gstat == INVITED then
  					gname = getPlayerGuildName(cname)
  					selfSay('Do you want to join ' .. gname .. '?')
  					talk_state = 3
  				elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then
  					selfSay('Sorry, you are a member of a guild.')
  					talk_state = 0
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'exclude') or msgcontains(msg, 'kick') then		-- kick player from a guild
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == VICE or gstat == LEADER then
  					selfSay('Who do you want to kick today?')
  					talk_state = 4
  				else
  					selfSay('Sorry, only leader and vice-leaders can kick players from a guild.')
  					talk_state = 0
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'invite') then		-- invite player to a guild
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == VICE or gstat == LEADER then
  					selfSay('Who do you want to invite to your guild?')
  					talk_state = 5
  				else
  					selfSay('Sorry, only leader and vice-leaders can invite players to a guild.')
  					talk_state = 0
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'leave') then		-- leave a guild
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == NONE or gstat == INVITED then
  					selfSay('You are not in a guild.')
  					talk_state = 0
  				elseif gstat == MEMBER or gstat == VICE then
  					gname = getPlayerGuildName(cname)
  					selfSay('Do you want to leave ' .. gname .. '?')
  					talk_state = 7
  				elseif gstat == LEADER then
  					selfSay('You are a leader of a guild. If you leave, no one can invite new players. Are you sure?')
  					talk_state = 7
  				end

  			elseif msgcontains(msg, 'pass') then		-- pass leadership
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == LEADER then
  					selfSay('Who do you want to be a new leader?')
  					talk_state = 8
  				else
  					selfSay('Sorry, only leader can resign from his position.')
  					talk_state = 0
  				end

  			elseif msgcontains(msg, 'vice') then		-- set vice leader
  				gstat = getPlayerGuildStatus(cname)

				if gstat == LEADER then
					selfSay('Which member do you want to promote to vice-leader?')
  					talk_state = 9
  				else
  					selfSay('Sorry, only leader can promote member to vice-leader.')
  					talk_state = 0
  				end

  			elseif msgcontains(msg, 'member') then		-- remove vice-leader
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == LEADER then
  					selfSay('Which vice-leader do you want to demote to regular member?')
  					talk_state = 10
  				else
  					selfSay('Sorry, only leader can demote vice-leaders to members.')
  					talk_state = 0
  				end

  			elseif msgcontains(msg, 'nick') or msgcontains(msg, 'title') then	-- set nick
  				gstat = getPlayerGuildStatus(cname);

  				if gstat == LEADER then
  					selfSay('Whom player do you want to change nick?')
  					talk_state = 11
  				else
  					selfSay('Sorry, only leader can change nicks.')
  					talk_state = 0
  				end
  			end

  		else	-- talk_state != 0
  			talk_start = os.clock()

  			if talk_state == 1 then		-- get name of new guild
  				gname = msg

  				if string.len(gname) <= maxnamelen then
 					if string.find(gname, allow_pattern) then
 						if foundNewGuild(gname) == 0 then
							selfSay('Sorry, there is already a guild with that name.')
 							talk_state = 0
 						else
 							selfSay('And what rank do you wish to have?')
 							talk_state = 2
 						end
 					else
 						selfSay('Sorry, guild name contains illegal characters.')
 						talk_state = 0
 					end
  				else
  					selfSay('Sorry, guild name cannot be longer than ' .. maxnamelen .. ' characters.')
  					talk_state = 0
  				end

  			elseif talk_state == 2 then		-- get rank of leader
  				grank = msg

  				if string.len(grank) <= maxranklen then
 					if string.find(grank, allow_pattern) then
 						setPlayerGuild(cname,LEADER,grank,gname)
 						selfSay('You are now leader of your new guild.')
 						talk_state = 0
 					else
						selfSay('Sorry, rank name contains illegal characters.')
 						talk_state = 0
 					end
  				else
  					selfSay('Sorry, rank name cannot be longer than ' .. maxranklen .. ' characters.')
  					talk_state = 0
  				end

  			elseif talk_state == 3 then		-- join a guild
  				if msg == 'yes' then
  					setPlayerGuildStatus(cname, MEMBER)
  					selfSay('You are now member of a guild.')
  					talk_state = 0
  				else
  					selfSay('What else can I do for you?')
  					talk_state = 0
  				end

  			elseif talk_state == 4 then		-- kick player
  				pname = msg
  				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if cname == pname then
  					selfSay('To kick yourself say leave.')
  					talk_state = 0
  				elseif gname == gname2 then
  					gstat2 = getPlayerGuildStatus(pname)

  					if gstat > gstat2 then
  						clearPlayerGuild(pname)
  						selfSay('You kicked ' .. pname .. ' from your guild.')
  						talk_state = 0
  					else
  						selfSay('Sorry, vice-leaders can kick only regular members.')
  						talk_state = 0
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 5 then		-- get invited name
  				pname = msg
  				gstat = getPlayerGuildStatus(pname)

  				if gstat == MEMBER or gstat == VICE or gstat == LEADER then
  					selfSay('Sorry, ' .. pname .. ' is in another guild.')
  					talk_state = 0
  				else
  					selfSay('And what rank do you wish to give him/her?')
  					talk_state = 6
  				end

  			elseif talk_state == 6 then		-- get invited rank
  				grank = msg

  				if string.len(grank) <= maxranklen then
 					if string.find(grank, allow_pattern) then
 						gname = getPlayerGuildName(cname)
 						setPlayerGuild(pname, INVITED, grank, gname)
 						selfSay('You have invited ' .. pname .. ' to your guild.')
 						talk_state = 0
 					else
 						selfSay('Sorry, rank name contains illegal characters.')
 						talk_state = 0
 					end
  				else
					selfSay('Sorry, rank name cannot be longer than ' .. maxranklen .. ' characters.')
  					talk_state = 0
  				end

  			elseif talk_state == 7 then		-- leave a guild
  				if msg == 'yes' then
  					clearPlayerGuild(cname)
  					selfSay('You have left your guild.')
  					talk_state = 0
  				else
					selfSay('What else can I do for you?')
  					talk_state = 0
  				end

  			elseif talk_state == 8 then		-- pass leadership
  				pname = msg
  				level = getPlayerLevel(pname)

  				if level >= leaderlevel then
  					gname = getPlayerGuildName(cname)
  					gname2 = getPlayerGuildName(pname)

  					if gname == gname2 then
  						setPlayerGuildStatus(cname,MEMBER)
  						setPlayerGuildStatus(pname,LEADER)
  						gname = getPlayerGuildName(cname)
  						selfSay(pname .. ' is a new leader of ' .. gname .. '.')
  						talk_state = 0
  					else
  						selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  						talk_state = 0;
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not online.')
  					talk_state = 0
  				end

  			elseif talk_state == 9 then		-- set vice-leader
  				pname = msg
  				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if cname == pname then
  					selfSay('To resign from leadership say pass.')
  					talk_state = 0
  				elseif gname == gname2 then
  					gstat = getPlayerGuildStatus(pname)

  					if gstat == INVITED then
						selfSay('Sorry, ' .. pname .. ' hasn\'t joined your guild yet.');
						talk_state = 0
  					elseif gstat == VICE then
  						selfSay(pname .. ' is already a vice-leader.')
						talk_state = 0
  					elseif gstat == MEMBER then
  						setPlayerGuildStatus(pname, VICE)
  						selfSay(pname .. ' is now a vice-leader of your guild.')
						talk_state = 0
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 10 then	-- set member
  				pname = msg
  				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if cname == pname then
  					selfSay('To resign from leadership say pass.')
  					talk_state = 0
  				elseif gname == gname2 then
  					gstat = getPlayerGuildStatus(pname)

  					if gstat == INVITED then
  						selfSay('Sorry, ' .. pname .. ' hasn\'t joined your guild yet.');
  						talk_state = 0
  					elseif gstat == VICE then
  						setPlayerGuildStatus(pname, MEMBER)
  						selfSay(pname .. ' is now a regular member of your guild.')
  						talk_state = 0
  					elseif gstat == MEMBER then
  						selfSay(pname .. ' is already a regular member.')
  						talk_state = 0
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 11 then	-- get name of player to change nick
  				pname = msg
				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if gname == gname2 then
  					selfSay('And what nick do you want him to have (say none to clear)?')
  					talk_state = 12
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 12 then	-- get nick
  				if msg == 'none' then
  					setPlayerGuildNick(pname, '')
  					selfSay(pname .. ' now has no nick.')
  					talk_state = 0
  				else
  					if string.len(msg) <= maxnicklen then
 						if string.find(msg, allow_pattern) then
 							setPlayerGuildNick(pname, msg)
 							selfSay('You have changed ' .. pname .. '\'s nick.')
 							talk_state = 0
 						else
							selfSay('Sorry, nick contains illegal characters.')
 							talk_state = 0
 						end
  					else
  						selfSay('Sorry, nick cannot be longer than ' .. maxnicklen .. ' characters.')
  						talk_state = 0
  					end
  				end
  			end
  		end
  	end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
	doNpcSetCreatureFocus(focus)
  	if (os.clock() - talk_start) > 45 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end

Aqui funcionou normal... Teste ai.. Quantos aos outros, mais tarde volto aqui ^^

 

Então cara, ele não tá reconhecendo a função

gstat = getPlayerGuildStatus(cname)

Oi

Postado

Qual a versão do seu TFS?


Troca por este:

local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local talk_state = 0
local gstat = 0		-- guild status
local grank = ''		-- guild rank
local gname = ''		-- guild name
local cname = ''		-- name of player who talks to us
local pname = ''		-- name of some other player
local maxnamelen = 30
local maxranklen = 20
local maxnicklen = 20
local leaderlevel = 50
local NONE = 0
local INVITED = 1
local MEMBER = 2
local VICE = 3
local LEADER = 4
local allow_pattern = '^[a-zA-Z0-9 -]+$'

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
  	cname = getCreatureName(cid)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
  		selfSay('Hello ' .. cname .. '! How can I help you?')
  		talk_state = 0
  		focus = cid
  		talk_start = os.clock()

	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ' .. cname .. '! I talk to you in a minute.')

  	elseif msgcontains(msg, 'bye') and (focus == cid) and getDistanceToCreature(cid) < 4 then
  			selfSay('Good bye, ' .. cname .. '!')
  			talk_state = 0
  			focus = 0
  			talk_start = 0

  	elseif focus == cid then
  		if talk_state == 0 then
  			msg = string.lower(msg)

			if msgcontains(msg, 'found') then	-- found a new guild
  				level = getPlayerLevel(cid)

  				if level >= leaderlevel then
  					gstat = getPlayerGuildStatus(cname)

  					if gstat == NONE or gstat == INVITED then
  						selfSay('What name your guild should have?')
  						talk_state = 1
  					elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then
  						selfSay('Sorry, you are member of a guild.')
  						talk_state = 0
  					end
  				else
  					selfSay('Sorry, you need level ' .. leaderlevel .. ' to found a guild.')
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'join')  then	-- join a guild when invited
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == NONE then
  					selfSay('Sorry, you are not invited to any guild.')
  					talk_state = 0
  				elseif gstat == INVITED then
  					gname = getPlayerGuildName(cname)
  					selfSay('Do you want to join ' .. gname .. '?')
  					talk_state = 3
  				elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then
  					selfSay('Sorry, you are a member of a guild.')
  					talk_state = 0
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'exclude') or msgcontains(msg, 'kick') then		-- kick player from a guild
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == VICE or gstat == LEADER then
  					selfSay('Who do you want to kick today?')
  					talk_state = 4
  				else
  					selfSay('Sorry, only leader and vice-leaders can kick players from a guild.')
  					talk_state = 0
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'invite') then		-- invite player to a guild
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == VICE or gstat == LEADER then
  					selfSay('Who do you want to invite to your guild?')
  					talk_state = 5
  				else
  					selfSay('Sorry, only leader and vice-leaders can invite players to a guild.')
  					talk_state = 0
  				end

  				talk_start = os.clock()

  			elseif msgcontains(msg, 'leave') then		-- leave a guild
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == NONE or gstat == INVITED then
  					selfSay('You are not in a guild.')
  					talk_state = 0
  				elseif gstat == MEMBER or gstat == VICE then
  					gname = getPlayerGuildName(cname)
  					selfSay('Do you want to leave ' .. gname .. '?')
  					talk_state = 7
  				elseif gstat == LEADER then
  					selfSay('You are a leader of a guild. If you leave, no one can invite new players. Are you sure?')
  					talk_state = 7
  				end

  			elseif msgcontains(msg, 'pass') then		-- pass leadership
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == LEADER then
  					selfSay('Who do you want to be a new leader?')
  					talk_state = 8
  				else
  					selfSay('Sorry, only leader can resign from his position.')
  					talk_state = 0
  				end

  			elseif msgcontains(msg, 'vice') then		-- set vice leader
  				gstat = getPlayerGuildStatus(cname)

				if gstat == LEADER then
					selfSay('Which member do you want to promote to vice-leader?')
  					talk_state = 9
  				else
  					selfSay('Sorry, only leader can promote member to vice-leader.')
  					talk_state = 0
  				end

  			elseif msgcontains(msg, 'member') then		-- remove vice-leader
  				gstat = getPlayerGuildStatus(cname)

  				if gstat == LEADER then
  					selfSay('Which vice-leader do you want to demote to regular member?')
  					talk_state = 10
  				else
  					selfSay('Sorry, only leader can demote vice-leaders to members.')
  					talk_state = 0
  				end

  			elseif msgcontains(msg, 'nick') or msgcontains(msg, 'title') then	-- set nick
  				gstat = getPlayerGuildStatus(cname);

  				if gstat == LEADER then
  					selfSay('Whom player do you want to change nick?')
  					talk_state = 11
  				else
  					selfSay('Sorry, only leader can change nicks.')
  					talk_state = 0
  				end
  			end

  		else	-- talk_state != 0
  			talk_start = os.clock()

  			if talk_state == 1 then		-- get name of new guild
  				gname = msg

  				if string.len(gname) <= maxnamelen then
 					if string.find(gname, allow_pattern) then
 						if foundNewGuild(gname) == 0 then
							selfSay('Sorry, there is already a guild with that name.')
 							talk_state = 0
 						else
 							selfSay('And what rank do you wish to have?')
 							talk_state = 2
 						end
 					else
 						selfSay('Sorry, guild name contains illegal characters.')
 						talk_state = 0
 					end
  				else
  					selfSay('Sorry, guild name cannot be longer than ' .. maxnamelen .. ' characters.')
  					talk_state = 0
  				end

  			elseif talk_state == 2 then		-- get rank of leader
  				grank = msg

  				if string.len(grank) <= maxranklen then
 					if string.find(grank, allow_pattern) then
 						setPlayerGuild(cname,LEADER,grank,gname)
 						selfSay('You are now leader of your new guild.')
 						talk_state = 0
 					else
						selfSay('Sorry, rank name contains illegal characters.')
 						talk_state = 0
 					end
  				else
  					selfSay('Sorry, rank name cannot be longer than ' .. maxranklen .. ' characters.')
  					talk_state = 0
  				end

  			elseif talk_state == 3 then		-- join a guild
  				if msg == 'yes' then
  					setPlayerGuildStatus(cname, MEMBER)
  					selfSay('You are now member of a guild.')
  					talk_state = 0
  				else
  					selfSay('What else can I do for you?')
  					talk_state = 0
  				end

  			elseif talk_state == 4 then		-- kick player
  				pname = msg
  				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if cname == pname then
  					selfSay('To kick yourself say leave.')
  					talk_state = 0
  				elseif gname == gname2 then
  					gstat2 = getPlayerGuildStatus(pname)

  					if gstat > gstat2 then
  						clearPlayerGuild(pname)
  						selfSay('You kicked ' .. pname .. ' from your guild.')
  						talk_state = 0
  					else
  						selfSay('Sorry, vice-leaders can kick only regular members.')
  						talk_state = 0
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 5 then		-- get invited name
  				pname = msg
  				gstat = getPlayerGuildStatus(pname)

  				if gstat == MEMBER or gstat == VICE or gstat == LEADER then
  					selfSay('Sorry, ' .. pname .. ' is in another guild.')
  					talk_state = 0
  				else
  					selfSay('And what rank do you wish to give him/her?')
  					talk_state = 6
  				end

  			elseif talk_state == 6 then		-- get invited rank
  				grank = msg

  				if string.len(grank) <= maxranklen then
 					if string.find(grank, allow_pattern) then
 						gname = getPlayerGuildName(cname)
 						setPlayerGuild(pname, INVITED, grank, gname)
 						selfSay('You have invited ' .. pname .. ' to your guild.')
 						talk_state = 0
 					else
 						selfSay('Sorry, rank name contains illegal characters.')
 						talk_state = 0
 					end
  				else
					selfSay('Sorry, rank name cannot be longer than ' .. maxranklen .. ' characters.')
  					talk_state = 0
  				end

  			elseif talk_state == 7 then		-- leave a guild
  				if msg == 'yes' then
  					clearPlayerGuild(cname)
  					selfSay('You have left your guild.')
  					talk_state = 0
  				else
					selfSay('What else can I do for you?')
  					talk_state = 0
  				end

  			elseif talk_state == 8 then		-- pass leadership
  				pname = msg
  				level = getPlayerLevel(pname)

  				if level >= leaderlevel then
  					gname = getPlayerGuildName(cname)
  					gname2 = getPlayerGuildName(pname)

  					if gname == gname2 then
  						setPlayerGuildStatus(cname,MEMBER)
  						setPlayerGuildStatus(pname,LEADER)
  						gname = getPlayerGuildName(cname)
  						selfSay(pname .. ' is a new leader of ' .. gname .. '.')
  						talk_state = 0
  					else
  						selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  						talk_state = 0;
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not online.')
  					talk_state = 0
  				end

  			elseif talk_state == 9 then		-- set vice-leader
  				pname = msg
  				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if cname == pname then
  					selfSay('To resign from leadership say pass.')
  					talk_state = 0
  				elseif gname == gname2 then
  					gstat = getPlayerGuildStatus(pname)

  					if gstat == INVITED then
						selfSay('Sorry, ' .. pname .. ' hasn\'t joined your guild yet.');
						talk_state = 0
  					elseif gstat == VICE then
  						selfSay(pname .. ' is already a vice-leader.')
						talk_state = 0
  					elseif gstat == MEMBER then
  						setPlayerGuildStatus(pname, VICE)
  						selfSay(pname .. ' is now a vice-leader of your guild.')
						talk_state = 0
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 10 then	-- set member
  				pname = msg
  				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if cname == pname then
  					selfSay('To resign from leadership say pass.')
  					talk_state = 0
  				elseif gname == gname2 then
  					gstat = getPlayerGuildStatus(pname)

  					if gstat == INVITED then
  						selfSay('Sorry, ' .. pname .. ' hasn\'t joined your guild yet.');
  						talk_state = 0
  					elseif gstat == VICE then
  						setPlayerGuildStatus(pname, MEMBER)
  						selfSay(pname .. ' is now a regular member of your guild.')
  						talk_state = 0
  					elseif gstat == MEMBER then
  						selfSay(pname .. ' is already a regular member.')
  						talk_state = 0
  					end
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 11 then	-- get name of player to change nick
  				pname = msg
				gname = getPlayerGuildName(cname)
  				gname2 = getPlayerGuildName(pname)

  				if gname == gname2 then
  					selfSay('And what nick do you want him to have (say none to clear)?')
  					talk_state = 12
  				else
  					selfSay('Sorry, ' .. pname .. ' is not in your guild.')
  					talk_state = 0
  				end

  			elseif talk_state == 12 then	-- get nick
  				if msg == 'none' then
  					setPlayerGuildNick(pname, '')
  					selfSay(pname .. ' now has no nick.')
  					talk_state = 0
  				else
  					if string.len(msg) <= maxnicklen then
 						if string.find(msg, allow_pattern) then
 							setPlayerGuildNick(pname, msg)
 							selfSay('You have changed ' .. pname .. '\'s nick.')
 							talk_state = 0
 						else
							selfSay('Sorry, nick contains illegal characters.')
 							talk_state = 0
 						end
  					else
  						selfSay('Sorry, nick cannot be longer than ' .. maxnicklen .. ' characters.')
  						talk_state = 0
  					end
  				end
  			end
  		end
  	end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
	doNpcSetCreatureFocus(focus)
  	if (os.clock() - talk_start) > 45 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end

Se te ajudei, deixe seu curti, clique em melhor resposta, para que eu possa ajudar sempre.

 

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Trabalhos (C++):

Cor das mensagens nos channels

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Liberação dos novos Remakes da PokeXGames.

NPC "Guild Master" que cria, deleta, invita, kicka players da guild.

 

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