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data/spells/scripts/ShortFlame.lua

-- =============== Credit to Seumion ===============
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 2, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
    return (400)*-1,(500)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_FIRE,1,3,0,-2,-2,0,-2,1,-2,2,0,3,-1,-2,-2,-1,2,1,2,2,-1,3,-1,2,1,-2,1,0,-1,0,2,-1,0,2,1,2,2,0,1,-1,-1,-1,-1,1,0,1,0,-3,1,-3,-2,-2,0,-1,1,1,-1,-3,2,-2,3,-1,-3,1,3,1,3,0,-3,-1,-3,0}

-- Areas/Combat for 200ms
local combat2_Brush_2 = createCombatObject()
setCombatParam(combat2_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat2_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush_2,createCombatArea({{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 2, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
    return (400)*-1,(500)*-1
end
setCombatCallback(combat2_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat2_Brush_2 = {CONST_ANI_FLAMMINGARROW,1,3,0,3,-1,3,-1,2,0,2,1,2,2,2,-2,2,-2,1,-3,1,-1,1,0,1,1,1,2,1,3,1,3,0,2,0,1,0,1,-1,2,-1,3,-1,0,-1,-1,-1,-2,-1,-3,-1,-3,0,-2,0,-1,0,-2,-2,-1,-2,0,-2,1,-2,2,-2,1,-3,0,-3,-1,-3}

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
    if (isCreature(cid)) then
        doCombat(cid, c, var)
        if (dirList ~= nil) then -- Emit distance effects
            local i = 2;
            while (i < #dirList) do
                doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
                i = i + 2
            end       
        end
    end
end

function onCastSpell(cid, var)
    local startPos = getCreaturePosition(cid)
    RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
    addEvent(RunPart,200,combat2_Brush_2,cid,var,dfcombat2_Brush_2,startPos)
    return true
end

data/spells/spells.xml

<instant name="Exevo Short Flame" words="default" lvl="8" maglv="1" mana="25" exhaustion="1000" prem="0" needlearn="0" blockwalls="0" aggressive="1" event="script" value="ShortFlame.lua">
    <vocation id="1"/>
</instant>

Créditos: Seumion

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