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Script

data/spells/spells.xml

<instant name="Fire Attack" words="exevo gran mas attack" lvl="110" maglv="8" mana="280" exhaustion="1000" prem="1" needlearn="0" blockwalls="0" aggressive="1" event="script" value="Fire Attack.lua">
	<vocation id="1"/>
	<vocation id="5"/>
</instant>

data/spells/scripts/Fire Attack.lua

-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 0, 1, 0, 0},
{0, 1, 0, 1, 0},
{1, 0, 2, 0, 1},
{0, 1, 0, 1, 0},
{0, 0, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_FIRE,-1,-1,-1,1,2,0,0,-2,1,-1,1,1,-2,0,0,2}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat0_Brush_2 = {CONST_ANI_EXPLOSION,0,1,-1,0,0,-1,1,0}

-- Areas/Combat for 800ms
local combat8_Brush = createCombatObject()
setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat8_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW)
setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat8_Brush,createCombatArea({{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{1, 1, 2, 1, 1},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat8_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat8_Brush = {CONST_ANI_FIRE,-1,0,-2,0,1,0,2,0,0,1,0,2,0,-1,0,-2}

-- Areas/Combat for 1100ms
local combat11_Brush_4 = createCombatObject()
setCombatParam(combat11_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED)
setCombatParam(combat11_Brush_4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat11_Brush_4,createCombatArea({{1, 0, 0, 0, 1},
{0, 1, 0, 1, 0},
{0, 0, 2, 0, 0},
{0, 1, 0, 1, 0},
{1, 0, 0, 0, 1}}))
function getDmg_Brush_4(cid, level, maglevel)
	return (80)*-1,(190)*-1 
end
setCombatCallback(combat11_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")local combat11_Brush_2 = createCombatObject()
setCombatParam(combat11_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat11_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW)
setCombatParam(combat11_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat11_Brush_2,createCombatArea({{0, 1, 0, 1, 0},
{1, 0, 0, 0, 1},
{0, 0, 2, 0, 0},
{1, 0, 0, 0, 1},
{0, 1, 0, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
	return (80)*-1,(180)*-1 
end
setCombatCallback(combat11_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat11_Brush_2 = {CONST_ANI_EXPLOSION,1,2,2,1,-1,2,-2,1,-2,-1,-1,-2,1,-2,2,-1}

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
	if (isCreature(cid)) then
		doCombat(cid, c, var)
		if (dirList ~= nil) then -- Emit distance effects
			local i = 2;
			while (i < #dirList) do
				doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
				i = i + 2
			end		
		end
	end
end

function onCastSpell(cid, var)
	local startPos = getCreaturePosition(cid)
	RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
	RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
	addEvent(RunPart,800,combat8_Brush,cid,var,dfcombat8_Brush,startPos)
	addEvent(RunPart,1100,combat11_Brush_4,cid,var)
	addEvent(RunPart,1100,combat11_Brush_2,cid,var,dfcombat11_Brush_2,startPos)
	return true
end

Créditos: Azhaurn

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