Postado Dezembro 11, 2015 9 anos Preview Script data/spells/spells.xml <instant name="Fire Attack" words="exevo gran mas attack" lvl="110" maglv="8" mana="280" exhaustion="1000" prem="1" needlearn="0" blockwalls="0" aggressive="1" event="script" value="Fire Attack.lua"> <vocation id="1"/> <vocation id="5"/> </instant> data/spells/scripts/Fire Attack.lua -- Areas/Combat for 0ms local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{0, 0, 1, 0, 0}, {0, 1, 0, 1, 0}, {1, 0, 2, 0, 1}, {0, 1, 0, 1, 0}, {0, 0, 1, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (80)*-1,(180)*-1 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_FIRE,-1,-1,-1,1,2,0,0,-2,1,-1,1,1,-2,0,0,2}local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_2,createCombatArea({{0, 1, 0}, {1, 2, 1}, {0, 1, 0}})) function getDmg_Brush_2(cid, level, maglevel) return (80)*-1,(180)*-1 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat0_Brush_2 = {CONST_ANI_EXPLOSION,0,1,-1,0,0,-1,1,0} -- Areas/Combat for 800ms local combat8_Brush = createCombatObject() setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat8_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW) setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat8_Brush,createCombatArea({{0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {1, 1, 2, 1, 1}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}})) function getDmg_Brush(cid, level, maglevel) return (80)*-1,(180)*-1 end setCombatCallback(combat8_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat8_Brush = {CONST_ANI_FIRE,-1,0,-2,0,1,0,2,0,0,1,0,2,0,-1,0,-2} -- Areas/Combat for 1100ms local combat11_Brush_4 = createCombatObject() setCombatParam(combat11_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED) setCombatParam(combat11_Brush_4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat11_Brush_4,createCombatArea({{1, 0, 0, 0, 1}, {0, 1, 0, 1, 0}, {0, 0, 2, 0, 0}, {0, 1, 0, 1, 0}, {1, 0, 0, 0, 1}})) function getDmg_Brush_4(cid, level, maglevel) return (80)*-1,(190)*-1 end setCombatCallback(combat11_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")local combat11_Brush_2 = createCombatObject() setCombatParam(combat11_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) setCombatParam(combat11_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW) setCombatParam(combat11_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat11_Brush_2,createCombatArea({{0, 1, 0, 1, 0}, {1, 0, 0, 0, 1}, {0, 0, 2, 0, 0}, {1, 0, 0, 0, 1}, {0, 1, 0, 1, 0}})) function getDmg_Brush_2(cid, level, maglevel) return (80)*-1,(180)*-1 end setCombatCallback(combat11_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat11_Brush_2 = {CONST_ANI_EXPLOSION,1,2,2,1,-1,2,-2,1,-2,-1,-1,-2,1,-2,2,-1} -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos) addEvent(RunPart,800,combat8_Brush,cid,var,dfcombat8_Brush,startPos) addEvent(RunPart,1100,combat11_Brush_4,cid,var) addEvent(RunPart,1100,combat11_Brush_2,cid,var,dfcombat11_Brush_2,startPos) return true end Créditos: Azhaurn
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