Postado Fevereiro 2, 2016 9 anos Estou com um problema no meu otserv que notei somente agora... O magic level dos players está sempre com o mesmo "peso" para upar... Por exemplo, caso um player, ML 5, fale "regeneration", ele upa um de magic level. Se algum player ML 90, conjuga a magia "regeneration" também irá upar 1 de ML. A principio eu achava que o problema era no config.lua -- RATES --, mas mesmo assim lá está -> rateMagic = 1.0 Alguém sabe pq quanto mais auto meu ML, não fica mais dificil upa-lo? Obrigado! aqui está meu config.lua: -- The Forgotten Server Config -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = true newPlayerSpawnPosX = 1027 newPlayerSpawnPosY = 912 newPlayerSpawnPosZ = 5 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 1 generateAccountNumber = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 6 weeklyFragsToRedSkull = 30 monthlyFragsToRedSkull = 60 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 10 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 99 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 60 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = false removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = true oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 5 stairhopDelay = 2 * 1000 pushCreatureDelay = 1 * 1000 deathContainerId = 1987 gainExperienceColor = 2215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "189.35.187.55" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 125 motd = "Bem Vindo ao NarutoShinobi!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = false serverName = "NarutoShinobi" loginMessage = "Bem Vindo ao Naruto Shinobi Online." statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "forgottenserver" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "sha1" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 5 -- Guilds ingameGuildManagement = true levelToFormGuild = 100 premiumDaysToFormGuild = 0 guildNameMinLength = 3 guildNameMaxLength = 20 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60 -- Houses buyableAndSellableHouses = true houseNeedPremium = false bedsRequirePremium = false levelToBuyHouse = 110 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 5000 houseRentPeriod = "week" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 hotkeyAimbotEnabled = true -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "nowo" mapAuthor = "Lks" randomizeTiles = true storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" -- Process -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" -- Startup optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Spells formulaLevel = 5.0 formulaMagic = 1.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = true emoteSpells = true -- Outfits allowChangeOutfit = false allowChangeColors = false allowChangeAddons = false disableOutfitsForPrivilegedPlayers = true addonsOnlyPremium = true -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" bankSystem = true displaySkillLevelOnAdvance = true promptExceptionTracerErrorBox = true separateViplistPerCharacter = false maximumDoorLevel = 500 maxMessageBuffer = 20 -- Saving-related -- useHouseDataStorage usage may be found at README. saveGlobalStorage = true useHouseDataStorage = false storePlayerDirection = false -- Loot -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 25 -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 30 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = false premiumForPromotion = false -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 3 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = true rateExperience = 1.0 rateExperienceFromPlayers = 0 rateSkill = 1.0 rateMagic = 1.0 rateLoot = 7.0 rateSpawn = 7 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 7 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 2 * 60 staminaRatingLimitBottom = 1 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 4 teleportAllSummons = true teleportPlayerSummons = true -- Status ownerName = "NarutoShinobi" ownerEmail = "[email protected]" url = "narutoshinobi.com" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false Editado Fevereiro 2, 2016 9 anos por guilherme.ianhez (veja o histórico de edições)
Postado Fevereiro 2, 2016 9 anos Provavelmente isso é no vocations.xml em manamultiplier. Deixe no mínimo em 1.1
Postado Fevereiro 3, 2016 9 anos Sugiro verificar a magia regeneration, não sei se ela tem algo relacionado com mana ou ml. Teste também ficar na pz e gastar toda a mana do player em outra skill, upe ml faça o mesmo teste e veja de novo.
Postado Fevereiro 3, 2016 9 anos Autor 6 horas atrás, dukeeh disse: Sugiro verificar a magia regeneration, não sei se ela tem algo relacionado com mana ou ml. Teste também ficar na pz e gastar toda a mana do player em outra skill, upe ml faça o mesmo teste e veja de novo. Gastei toda a mana, e qualquer magia que eu utilize acontec a mesma coisa 18 horas atrás, MaTTch disse: Provavelmente isso é no vocations.xml em manamultiplier. Deixe no mínimo em 1.1 Coloquei 1.1 e não adiantou mta coisa :\ <vocation id="5" name="Naruto" description="a naruto" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="1"> <formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="2.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/> <skill fist="2.0" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="2.0" fishing="2.0" experience="2.0"/> </vocation> Mas eu achei a big regeneration e ta estranho auehauhe olha só: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) function onGetFormulaValues(cid, level, maglevel) local min = ((level*35)+(maglevel*1.11)+2060) local max = ((level*35)+(maglevel*1.11)+2990) return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onCastSpell(cid, var) return doCombat(cid, combat, var) end Editado Fevereiro 3, 2016 9 anos por guilherme.ianhez (veja o histórico de edições)
Postado Fevereiro 3, 2016 9 anos 5 horas atrás, guilherme.ianhez disse: Gastei toda a mana, e qualquer magia que eu utilize acontec a mesma coisa Coloquei 1.1 e não adiantou mta coisa :\ Mas eu achei a big regeneration e ta estranho auehauhe olha só: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) function onGetFormulaValues(cid, level, maglevel) local min = ((level*35)+(maglevel*1.11)+2060) local max = ((level*35)+(maglevel*1.11)+2990) return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onCastSpell(cid, var) return doCombat(cid, combat, var) end Não ta estranho, é apenas uma magia de healing com suas formulas. Alterar o manamultiplier pra 1.1 só vai deixar o ml 10% mais facil, o fato de ele não ficar mais dificil estra provavelmente relacionado a source ou database, tendo em vista que você ja mostrou o config lua e o vocations que são os dois lugares que podem afetar nisso. Aconselho pegar outro distro da mesma versão e trocar só o exe para testar. Editado Fevereiro 3, 2016 9 anos por dukeeh (veja o histórico de edições)
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