Postado Fevereiro 23, 2016 9 anos estou com problemas com meu autoloot no 8.6 usando tfs 0.3.6 imagem abaixo do erro: Código do Autoloot: -- Sistema de auto loot criado por Henrique Matheus - HServers local tabela = {} local function getPlayerList(cid) local tab = {} if getPlayerStorageValue(cid, 0442002) ~= -1 then table.insert(tab, getPlayerStorageValue(cid, 0442002)) end if getPlayerStorageValue(cid, 0442003) ~= -1 then table.insert(tab, getPlayerStorageValue(cid, 0442003)) end if getPlayerStorageValue(cid, 0442004) ~= -1 then table.insert(tab, getPlayerStorageValue(cid, 0442004)) end if getPlayerStorageValue(cid, 0442005) ~= -1 then table.insert(tab, getPlayerStorageValue(cid, 0442005)) end if #tab > 0 then return tab end return false end local function autoLoot(cid, pos) local check = false local str = "" local position = {} for i = 1, 255 do pos.stackpos = i if getThingFromPos(pos).uid and getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then position = pos check = true break end end if check then local corpse = getContainerItemsInfo(getThingFromPos(position).uid) if corpse then for index, info in pairs(corpse) do if index < countTable(corpse) then if tonumber(info.uid) and tonumber(info.itemid) then if isContainer(info.uid) then local bag = getContainerItemsInfo(info.uid) for i = 1, countTable(bag) - 1 do if isInArray(getPlayerList(cid), bag[i].itemid) then if bag[i].quant > 1 then doRemoveItem(bag[i].uid, bag[i].quant) doPlayerAddItem(cid, bag[i].itemid, bag[i].quant) str = str.." "..bag[i].quant.." "..getItemNameById(bag[i].itemid).."," else doRemoveItem(bag[i].uid) doPlayerAddItem(cid, bag[i].itemid, 1) str = str.." 1 "..getItemNameById(bag[i].itemid).."," end end end end end end if isInArray(getPlayerList(cid), info.itemid) then if info.quant > 1 then doRemoveItem(info.uid, info.quant) doPlayerAddItem(cid, info.itemid, info.quant) str = str.." "..info.quant.." "..getItemNameById(info.itemid).."," else doRemoveItem(info.uid) doPlayerAddItem(cid, info.itemid, 1) str = str.." 1 "..getItemNameById(info.itemid).."," end end end end end tabela[getCreatureName(cid)] = {item = "[Auto Loot System] Coletados: "..str, gold = 0} end local function autoGold(cid, pos) local check = false local total = 0 local position = {} for i = 1, 255 do pos.stackpos = i if getThingFromPos(pos).uid and getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then position = pos check = true break end end if check then local corpse = getContainerItemsInfo(getThingFromPos(position).uid) if corpse then for index, info in pairs(corpse) do if info.uid and info.itemid then if index < countTable(corpse) then if isContainer(info.uid) then local bag = getContainerItemsInfo(info.uid) for i = 1, countTable(bag) - 1 do if isInArray({2148, 2152, 2160}, bag[i].itemid) then local multiplie = 1 if bag[i].itemid == 2148 then multiplie = 1 elseif bag[i].itemid == 2152 then multiplie = 100 elseif bag[i].itemid == 2160 then multiplie = 10000 end doRemoveItem(bag[i].uid, bag[i].quant) doPlayerSetBalance(cid, getPlayerBalance(cid) + (tonumber(bag[i].quant) and tonumber(bag[i].quant) * multiplie or 0)) total = total + (tonumber(bag[i].quant) and tonumber(bag[i].quant) * multiplie or 0) doPlayerSetStorageValue(cid, 0442102, getPlayerStorageZero(cid, 0442102) + (tonumber(bag[i].quant) and tonumber(bag[i].quant) * multiplie or 0)) end end end end if isInArray({2148, 2152, 2160}, info.itemid) then local multiplie = 1 if info.itemid == 2148 then multiplie = 1 elseif info.itemid == 2152 then multiplie = 100 elseif info.itemid == 2160 then multiplie = 10000 end doRemoveItem(info.uid, info.quant) doPlayerSetBalance(cid, getPlayerBalance(cid) + (tonumber(info.quant) and tonumber(info.quant) * tonumber(multiplie) or 0)) doPlayerSetStorageValue(cid, 0442102, getPlayerStorageZero(cid, 0442102) + (tonumber(info.quant) and tonumber(info.quant) * tonumber(multiplie) or 0)) total = total + (tonumber(info.quant) and tonumber(info.quant) * multiplie or 0) end end end end end if tabela[getCreatureName(cid)] and tabela[getCreatureName(cid)].gold then tabela[getCreatureName(cid)].gold = total end end local function sendMsg(cid) if tabela[getCreatureName(cid)] and tabela[getCreatureName(cid)].gold then if tabela[getCreatureName(cid)].gold == 0 then doPlayerSendTextMessage(cid, 23, tabela[getCreatureName(cid)].item) else doPlayerSendTextMessage(cid, 23, tabela[getCreatureName(cid)].item.." "..tabela[getCreatureName(cid)].gold.." gold coins.") end tabela[getCreatureName(cid)] = nil end end function onKill(cid, target, lastHit) if isPlayer(cid) and isMonster(target) then if getPlayerStorageValue(cid, 0442100) == 1 and getPlayerList(cid) then local pos = getCreaturePosition(target) addEvent(autoLoot, 500, cid, pos) end if getPlayerStorageValue(cid, 0442101) == 1 then local pos = getCreaturePosition(target) addEvent(autoGold, 500, cid, pos) end if getPlayerStorageValue(cid, 0442100) == 1 or getPlayerStorageValue(cid, 0442101) == 1 then addEvent(sendMsg, 540, cid) end end return true end
Postado Fevereiro 23, 2016 9 anos 14 minutos atrás, gabrielt94 disse: estou com problemas com meu autoloot no 8.6 usando tfs 0.3.6 imagem abaixo do erro: Código do Autoloot: -- Sistema de auto loot criado por Henrique Matheus - HServers local tabela = {} local function getPlayerList(cid) local tab = {} if getPlayerStorageValue(cid, 0442002) ~= -1 then table.insert(tab, getPlayerStorageValue(cid, 0442002)) end if getPlayerStorageValue(cid, 0442003) ~= -1 then table.insert(tab, getPlayerStorageValue(cid, 0442003)) end if getPlayerStorageValue(cid, 0442004) ~= -1 then table.insert(tab, getPlayerStorageValue(cid, 0442004)) end if getPlayerStorageValue(cid, 0442005) ~= -1 then table.insert(tab, getPlayerStorageValue(cid, 0442005)) end if #tab > 0 then return tab end return false end local function autoLoot(cid, pos) local check = false local str = "" local position = {} for i = 1, 255 do pos.stackpos = i if getThingFromPos(pos).uid and getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then position = pos check = true break end end if check then local corpse = getContainerItemsInfo(getThingFromPos(position).uid) if corpse then for index, info in pairs(corpse) do if index < countTable(corpse) then if tonumber(info.uid) and tonumber(info.itemid) then if isContainer(info.uid) then local bag = getContainerItemsInfo(info.uid) for i = 1, countTable(bag) - 1 do if isInArray(getPlayerList(cid), bag[i].itemid) then if bag[i].quant > 1 then doRemoveItem(bag[i].uid, bag[i].quant) doPlayerAddItem(cid, bag[i].itemid, bag[i].quant) str = str.." "..bag[i].quant.." "..getItemNameById(bag[i].itemid).."," else doRemoveItem(bag[i].uid) doPlayerAddItem(cid, bag[i].itemid, 1) str = str.." 1 "..getItemNameById(bag[i].itemid).."," end end end end end end if isInArray(getPlayerList(cid), info.itemid) then if info.quant > 1 then doRemoveItem(info.uid, info.quant) doPlayerAddItem(cid, info.itemid, info.quant) str = str.." "..info.quant.." "..getItemNameById(info.itemid).."," else doRemoveItem(info.uid) doPlayerAddItem(cid, info.itemid, 1) str = str.." 1 "..getItemNameById(info.itemid).."," end end end end end tabela[getCreatureName(cid)] = {item = "[Auto Loot System] Coletados: "..str, gold = 0} end local function autoGold(cid, pos) local check = false local total = 0 local position = {} for i = 1, 255 do pos.stackpos = i if getThingFromPos(pos).uid and getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then position = pos check = true break end end if check then local corpse = getContainerItemsInfo(getThingFromPos(position).uid) if corpse then for index, info in pairs(corpse) do if info.uid and info.itemid then if index < countTable(corpse) then if isContainer(info.uid) then local bag = getContainerItemsInfo(info.uid) for i = 1, countTable(bag) - 1 do if isInArray({2148, 2152, 2160}, bag[i].itemid) then local multiplie = 1 if bag[i].itemid == 2148 then multiplie = 1 elseif bag[i].itemid == 2152 then multiplie = 100 elseif bag[i].itemid == 2160 then multiplie = 10000 end doRemoveItem(bag[i].uid, bag[i].quant) doPlayerSetBalance(cid, getPlayerBalance(cid) + (tonumber(bag[i].quant) and tonumber(bag[i].quant) * multiplie or 0)) total = total + (tonumber(bag[i].quant) and tonumber(bag[i].quant) * multiplie or 0) doPlayerSetStorageValue(cid, 0442102, getPlayerStorageZero(cid, 0442102) + (tonumber(bag[i].quant) and tonumber(bag[i].quant) * multiplie or 0)) end end end end if isInArray({2148, 2152, 2160}, info.itemid) then local multiplie = 1 if info.itemid == 2148 then multiplie = 1 elseif info.itemid == 2152 then multiplie = 100 elseif info.itemid == 2160 then multiplie = 10000 end doRemoveItem(info.uid, info.quant) doPlayerSetBalance(cid, getPlayerBalance(cid) + (tonumber(info.quant) and tonumber(info.quant) * tonumber(multiplie) or 0)) doPlayerSetStorageValue(cid, 0442102, getPlayerStorageZero(cid, 0442102) + (tonumber(info.quant) and tonumber(info.quant) * tonumber(multiplie) or 0)) total = total + (tonumber(info.quant) and tonumber(info.quant) * multiplie or 0) end end end end end if tabela[getCreatureName(cid)] and tabela[getCreatureName(cid)].gold then tabela[getCreatureName(cid)].gold = total end end local function sendMsg(cid) if tabela[getCreatureName(cid)] and tabela[getCreatureName(cid)].gold then if tabela[getCreatureName(cid)].gold == 0 then doPlayerSendTextMessage(cid, 23, tabela[getCreatureName(cid)].item) else doPlayerSendTextMessage(cid, 23, tabela[getCreatureName(cid)].item.." "..tabela[getCreatureName(cid)].gold.." gold coins.") end tabela[getCreatureName(cid)] = nil end end function onKill(cid, target, lastHit) if isPlayer(cid) and isMonster(target) then if getPlayerStorageValue(cid, 0442100) == 1 and getPlayerList(cid) then local pos = getCreaturePosition(target) addEvent(autoLoot, 500, cid, pos) end if getPlayerStorageValue(cid, 0442101) == 1 then local pos = getCreaturePosition(target) addEvent(autoGold, 500, cid, pos) end if getPlayerStorageValue(cid, 0442100) == 1 or getPlayerStorageValue(cid, 0442101) == 1 then addEvent(sendMsg, 540, cid) end end return true end Tente substituir por isso: Citar local stor, limit = 7575, 5 --storage, limit to add. local allow_container = false --empty! not looted with items, atleast for now. function onSay(cid, words, param) local expl = param:explode(':') local action, rst = expl[1], expl[2] if (action:lower() == 'check') then local infos, list = getPlayerStorageValue(cid, stor), {} if (infos ~= -1) then list = tostring(infos):explode(',') end local txt = 'Autoloot List:\n' if (#list > 0) then for k, id in ipairs(list) do id = id:gsub('_', '') if tonumber(id) then txt = txt .. getItemNameById(tonumber(id)) .. ((k < #list) and '\n' or '') end end else txt = 'Empty' end doPlayerPopupFYI(cid, txt) elseif (action:lower() == 'add') then local infos, list = getPlayerStorageValue(cid, stor), {} if (infos ~= -1) then list = tostring(infos):gsub('_', ''):explode(',') end if (#list >= limit) then return doPlayerSendCancel(cid, 'You already have ' .. limit .. ' autolooting items.') end local item = tonumber(rst) if not item then item = getItemIdByName(rst, false) if not item then return doPlayerSendCancel(cid, 'not valid item.') end end if not allow_container and isItemContainer(item) then return doPlayerSendCancel(cid, 'this item can not be autolooted.') end local attrs = getItemInfo(item) if not attrs then return doPlayerSendCancel(cid, 'not valid item.') elseif not attrs.movable or not attrs.pickupable then return doPlayerSendCancel(cid, 'this item can not be autolooted.') end if isInArray(list, item) then return doPlayerSendCancel(cid, 'already added.') end table.insert(list, tostring(item)) local new = '' for v, id in ipairs(list) do new = new .. '_' .. id:gsub('_' ,'') .. ((v < #list) and ',' or '') end doPlayerSetStorageValue(cid, stor, tostring(new)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Item >>' .. getItemNameById(item) .. '<< has been added to the autoloot list.') elseif (action:lower() == 'remove') then local infos, list = getPlayerStorageValue(cid, stor), {} if (infos ~= -1) then list = tostring(infos):gsub('_', ''):explode(',') end if (#list == 0) then return doPlayerSendCancel(cid, 'You dont have any item added.') end if (#list >= limit) then return doPlayerSendCancel(cid, 'You already have ' .. limit .. ' autolooting items.') end local item = tonumber(rst) if not item then item = getItemIdByName(rst, false) if not item then return doPlayerSendCancel(cid, 'not valid item.') end end if not isInArray(list, item) then return doPlayerSendCancel(cid, 'This item is not in the list.') end local new = '' for v, id in ipairs(list) do if (tonumber(id) ~= item) then new = new .. '_' .. id:gsub('_' ,'') .. ((v < #list) and ',' or '') end end doPlayerSetStorageValue(cid, stor, tostring(new)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Item >>' .. getItemNameById(item) .. '<< removed from the autoloot list.') end return true end Volte para nos dizer se funcionou. Te ajudei ? Deixa aquele REP+ pra fortalecer, basta clicar em GOSTEI Talvez você queira ver: BestBaiak [FAQ]Remere's Map Editor - Dúvidas e soluções de bugs Contato: Discord:
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