Ir para conteúdo

Featured Replies

Postado

Ola galera como o proprio titulo fala, e sobre colocar exausted nessa script dessa spells..ja tentei mais nao consegui, me ajudem por favor !!

ex: aparece uma mensagem no ''serve log'' dizendo o tempo x que falta pra usar novamente a spells.

+Rep

 

Spells

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -25.3, 1, -25.3, 1)

arr = {
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1}
}

local area = createCombatArea(arr)
setCombatArea(combat, area)

local function onCastSpell1(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var)
end

function onCastSpell(cid, var)
local poss = getCreaturePosition(cid)

local function Flame_Shoot()
if isCreature(cid) then
for i=1, 4 do
local pos = {x=poss.x-5, y=poss.y-5, z=poss.z}
local pos2 = {x=poss.x+(math.random(-2,2)), y=poss.y+(math.random(-2,2)), z=poss.z}
local pos3 = {x=poss.x+(math.random(-2,2))+1, y=poss.y+(math.random(-2,2))+1, z=poss.z}
doSendMagicEffect(pos3, 202)
end
end
return TRUE
end

local parameters = {cid = cid, var = var}
addEvent(Flame_Shoot, 100)
addEvent(Flame_Shoot, 200)
addEvent(Flame_Shoot, 300)
addEvent(Flame_Shoot, 400)
addEvent(Flame_Shoot, 500)
addEvent(Flame_Shoot, 600)
addEvent(Flame_Shoot, 700)
addEvent(Flame_Shoot, 770)
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell1, 400, parameters)
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell1, 600, parameters)
addEvent(onCastSpell1, 700, parameters)
addEvent(onCastSpell1, 800, parameters)
addEvent(onCastSpell1, 900, parameters)
addEvent(onCastSpell1, 780, parameters)
return TRUE
end

 

  • Respostas 5
  • Visualizações 596
  • Created
  • Última resposta

Top Posters In This Topic

Most Popular Posts

  • local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -25.3, 1, -25.3, 1)arr = {{1, 1, 1, 1, 1, 1, 1},{

Postado

provavelmente seus spells.xml tem "groups"

 

adicione a tag 

groups="3,1000"

 

em spells.xml

 

onde fica 3 = grupo da magia (q nem o exausth do global, attack,support,healling.....)

onde fica 1000 = exausth

 

Postado

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -25.3, 1, -25.3, 1)
arr = {
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
local function onCastSpell1(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var)
end
function onCastSpell(cid, var)
if exhaustion.check(cid, 23004) == false then
exhaustion.set(cid, 23004, 40)  --                                AQUI VOCE EDITA STORAGE E COOLDOWN
local poss = getCreaturePosition(cid)
local function Flame_Shoot()
if isCreature(cid) then
for i=1, 4 do
local pos = {x=poss.x-5, y=poss.y-5, z=poss.z}
local pos2 = {x=poss.x+(math.random(-2,2)), y=poss.y+(math.random(-2,2)), z=poss.z}
local pos3 = {x=poss.x+(math.random(-2,2))+1, y=poss.y+(math.random(-2,2))+1, z=poss.z}
doSendMagicEffect(pos3, 202)
end
end
return TRUE
end
local parameters = {cid = cid, var = var}
addEvent(Flame_Shoot, 100)
addEvent(Flame_Shoot, 200)
addEvent(Flame_Shoot, 300)
addEvent(Flame_Shoot, 400)
addEvent(Flame_Shoot, 500)
addEvent(Flame_Shoot, 600)
addEvent(Flame_Shoot, 700)
addEvent(Flame_Shoot, 770)
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell1, 400, parameters)
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell1, 600, parameters)
addEvent(onCastSpell1, 700, parameters)
addEvent(onCastSpell1, 800, parameters)
addEvent(onCastSpell1, 900, parameters)
addEvent(onCastSpell1, 780, parameters)
return TRUE
else
return false
doPlayerSendCancel(cid, "Cooldown for Hastega is " ..exhaustion.get(cid, 23004).." seconds")
end
end

Toda terça-feira um tópico novo:

Descanso para curar mana (Spell): https://tibiaking.com/forums/topic/94615-spell-descanso-para-curar-mana/

Peça sua spell (Suporte):                https://tibiaking.com/forums/topic/84162-peça-sua-spell/                        

Chuva de flechas (Spell):                https://tibiaking.com/forums/topic/72232-chuva-de-flechas-spell/

Doom (Spell):                                https://tibiaking.com/forums/topic/51622-doom-spell/

Utilização do VS Code (Infra)       https://tibiaking.com/forums/topic/94463-utilizando-o-visual-studio-code-notepad-nunca-mais/

SD com Combo (Spell):                 https://tibiaking.com/forums/topic/94520-sd-modificada/

Alteração attack speed (C++):        https://tibiaking.com/forums/topic/94714-c-attack-speed-spells-itens-e-onde-você-quiser/  

Bônus de Speed (NPC)                  https://tibiaking.com/forums/topic/94809-npc-concede-bônus-aos-players/
 

Postado
  • Autor
10 horas atrás, Reds disse:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -25.3, 1, -25.3, 1)
arr = {
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
local function onCastSpell1(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var)
end
function onCastSpell(cid, var)
if exhaustion.check(cid, 23004) == false then
exhaustion.set(cid, 23004, 40)  --                                AQUI VOCE EDITA STORAGE E COOLDOWN
local poss = getCreaturePosition(cid)
local function Flame_Shoot()
if isCreature(cid) then
for i=1, 4 do
local pos = {x=poss.x-5, y=poss.y-5, z=poss.z}
local pos2 = {x=poss.x+(math.random(-2,2)), y=poss.y+(math.random(-2,2)), z=poss.z}
local pos3 = {x=poss.x+(math.random(-2,2))+1, y=poss.y+(math.random(-2,2))+1, z=poss.z}
doSendMagicEffect(pos3, 202)
end
end
return TRUE
end
local parameters = {cid = cid, var = var}
addEvent(Flame_Shoot, 100)
addEvent(Flame_Shoot, 200)
addEvent(Flame_Shoot, 300)
addEvent(Flame_Shoot, 400)
addEvent(Flame_Shoot, 500)
addEvent(Flame_Shoot, 600)
addEvent(Flame_Shoot, 700)
addEvent(Flame_Shoot, 770)
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell1, 400, parameters)
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell1, 600, parameters)
addEvent(onCastSpell1, 700, parameters)
addEvent(onCastSpell1, 800, parameters)
addEvent(onCastSpell1, 900, parameters)
addEvent(onCastSpell1, 780, parameters)
return TRUE
else
return false
doPlayerSendCancel(cid, "Cooldown for Hastega is " ..exhaustion.get(cid, 23004).." seconds")
end
end

tentei mais nao funcionou deu erro na linha 53 ( doPlayerSendCancel(cid, "Cooldown for Hastega is " ..exhaustion.get(cid, 23004).." seconds") 

11 horas atrás, poko360 disse:

provavelmente seus spells.xml tem "groups"

 

adicione a tag 

groups="3,1000"

 

em spells.xml

 

onde fica 3 = grupo da magia (q nem o exausth do global, attack,support,healling.....)

onde fica 1000 = exausth

 

tbm testei mais n deu certo,

Postado

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -25.3, 1, -25.3, 1)
arr = {
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
local function onCastSpell1(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var)
end
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 13337) - os.time() <= 0 then
    setPlayerStorageValue(cid, 13337, os.time() + 20)

local poss = getCreaturePosition(cid)
local function Flame_Shoot()
if isCreature(cid) then
for i=1, 4 do
local pos = {x=poss.x-5, y=poss.y-5, z=poss.z}
local pos2 = {x=poss.x+(math.random(-2,2)), y=poss.y+(math.random(-2,2)), z=poss.z}
local pos3 = {x=poss.x+(math.random(-2,2))+1, y=poss.y+(math.random(-2,2))+1, z=poss.z}
doSendMagicEffect(pos3, 202)
end
end
return TRUE
end
local parameters = {cid = cid, var = var}
addEvent(Flame_Shoot, 100)
addEvent(Flame_Shoot, 200)
addEvent(Flame_Shoot, 300)
addEvent(Flame_Shoot, 400)
addEvent(Flame_Shoot, 500)
addEvent(Flame_Shoot, 600)
addEvent(Flame_Shoot, 700)
addEvent(Flame_Shoot, 770)
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell1, 400, parameters)
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell1, 600, parameters)
addEvent(onCastSpell1, 700, parameters)
addEvent(onCastSpell1, 800, parameters)
addEvent(onCastSpell1, 900, parameters)
addEvent(onCastSpell1, 780, parameters)
return TRUE
else

    doPlayerSendCancel(cid, "Cooldown for Frozzen Orb is " ..getPlayerStorageValue(cid, 13337) - os.time().." seconds")
return false
end
end

 

 

testa aí

Toda terça-feira um tópico novo:

Descanso para curar mana (Spell): https://tibiaking.com/forums/topic/94615-spell-descanso-para-curar-mana/

Peça sua spell (Suporte):                https://tibiaking.com/forums/topic/84162-peça-sua-spell/                        

Chuva de flechas (Spell):                https://tibiaking.com/forums/topic/72232-chuva-de-flechas-spell/

Doom (Spell):                                https://tibiaking.com/forums/topic/51622-doom-spell/

Utilização do VS Code (Infra)       https://tibiaking.com/forums/topic/94463-utilizando-o-visual-studio-code-notepad-nunca-mais/

SD com Combo (Spell):                 https://tibiaking.com/forums/topic/94520-sd-modificada/

Alteração attack speed (C++):        https://tibiaking.com/forums/topic/94714-c-attack-speed-spells-itens-e-onde-você-quiser/  

Bônus de Speed (NPC)                  https://tibiaking.com/forums/topic/94809-npc-concede-bônus-aos-players/
 

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.7k

Informação Importante

Confirmação de Termo