Postado Junho 26, 2016 9 anos Ola galera como o proprio titulo fala, e sobre colocar exausted nessa script dessa spells..ja tentei mais nao consegui, me ajudem por favor !! ex: aparece uma mensagem no ''serve log'' dizendo o tempo x que falta pra usar novamente a spells. +Rep Spells local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -25.3, 1, -25.3, 1) arr = { {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 3, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1} } local area = createCombatArea(arr) setCombatArea(combat, area) local function onCastSpell1(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var) end function onCastSpell(cid, var) local poss = getCreaturePosition(cid) local function Flame_Shoot() if isCreature(cid) then for i=1, 4 do local pos = {x=poss.x-5, y=poss.y-5, z=poss.z} local pos2 = {x=poss.x+(math.random(-2,2)), y=poss.y+(math.random(-2,2)), z=poss.z} local pos3 = {x=poss.x+(math.random(-2,2))+1, y=poss.y+(math.random(-2,2))+1, z=poss.z} doSendMagicEffect(pos3, 202) end end return TRUE end local parameters = {cid = cid, var = var} addEvent(Flame_Shoot, 100) addEvent(Flame_Shoot, 200) addEvent(Flame_Shoot, 300) addEvent(Flame_Shoot, 400) addEvent(Flame_Shoot, 500) addEvent(Flame_Shoot, 600) addEvent(Flame_Shoot, 700) addEvent(Flame_Shoot, 770) addEvent(onCastSpell1, 300, parameters) addEvent(onCastSpell1, 400, parameters) addEvent(onCastSpell1, 500, parameters) addEvent(onCastSpell1, 600, parameters) addEvent(onCastSpell1, 700, parameters) addEvent(onCastSpell1, 800, parameters) addEvent(onCastSpell1, 900, parameters) addEvent(onCastSpell1, 780, parameters) return TRUE end
Postado Junho 26, 2016 9 anos provavelmente seus spells.xml tem "groups" adicione a tag groups="3,1000" em spells.xml onde fica 3 = grupo da magia (q nem o exausth do global, attack,support,healling.....) onde fica 1000 = exausth
Postado Junho 26, 2016 9 anos local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -25.3, 1, -25.3, 1) arr = { {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 3, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1} } local area = createCombatArea(arr) setCombatArea(combat, area) local function onCastSpell1(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var) end function onCastSpell(cid, var) if exhaustion.check(cid, 23004) == false then exhaustion.set(cid, 23004, 40) -- AQUI VOCE EDITA STORAGE E COOLDOWN local poss = getCreaturePosition(cid) local function Flame_Shoot() if isCreature(cid) then for i=1, 4 do local pos = {x=poss.x-5, y=poss.y-5, z=poss.z} local pos2 = {x=poss.x+(math.random(-2,2)), y=poss.y+(math.random(-2,2)), z=poss.z} local pos3 = {x=poss.x+(math.random(-2,2))+1, y=poss.y+(math.random(-2,2))+1, z=poss.z} doSendMagicEffect(pos3, 202) end end return TRUE end local parameters = {cid = cid, var = var} addEvent(Flame_Shoot, 100) addEvent(Flame_Shoot, 200) addEvent(Flame_Shoot, 300) addEvent(Flame_Shoot, 400) addEvent(Flame_Shoot, 500) addEvent(Flame_Shoot, 600) addEvent(Flame_Shoot, 700) addEvent(Flame_Shoot, 770) addEvent(onCastSpell1, 300, parameters) addEvent(onCastSpell1, 400, parameters) addEvent(onCastSpell1, 500, parameters) addEvent(onCastSpell1, 600, parameters) addEvent(onCastSpell1, 700, parameters) addEvent(onCastSpell1, 800, parameters) addEvent(onCastSpell1, 900, parameters) addEvent(onCastSpell1, 780, parameters) return TRUE else return false doPlayerSendCancel(cid, "Cooldown for Hastega is " ..exhaustion.get(cid, 23004).." seconds") end end Toda terça-feira um tópico novo: Descanso para curar mana (Spell): https://tibiaking.com/forums/topic/94615-spell-descanso-para-curar-mana/ Peça sua spell (Suporte): https://tibiaking.com/forums/topic/84162-peça-sua-spell/ Chuva de flechas (Spell): https://tibiaking.com/forums/topic/72232-chuva-de-flechas-spell/ Doom (Spell): https://tibiaking.com/forums/topic/51622-doom-spell/ Utilização do VS Code (Infra): https://tibiaking.com/forums/topic/94463-utilizando-o-visual-studio-code-notepad-nunca-mais/ SD com Combo (Spell): https://tibiaking.com/forums/topic/94520-sd-modificada/ Alteração attack speed (C++): https://tibiaking.com/forums/topic/94714-c-attack-speed-spells-itens-e-onde-você-quiser/ Bônus de Speed (NPC): https://tibiaking.com/forums/topic/94809-npc-concede-bônus-aos-players/
Postado Junho 27, 2016 9 anos Autor 10 horas atrás, Reds disse: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -25.3, 1, -25.3, 1) arr = { {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 3, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1} } local area = createCombatArea(arr) setCombatArea(combat, area) local function onCastSpell1(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var) end function onCastSpell(cid, var) if exhaustion.check(cid, 23004) == false then exhaustion.set(cid, 23004, 40) -- AQUI VOCE EDITA STORAGE E COOLDOWN local poss = getCreaturePosition(cid) local function Flame_Shoot() if isCreature(cid) then for i=1, 4 do local pos = {x=poss.x-5, y=poss.y-5, z=poss.z} local pos2 = {x=poss.x+(math.random(-2,2)), y=poss.y+(math.random(-2,2)), z=poss.z} local pos3 = {x=poss.x+(math.random(-2,2))+1, y=poss.y+(math.random(-2,2))+1, z=poss.z} doSendMagicEffect(pos3, 202) end end return TRUE end local parameters = {cid = cid, var = var} addEvent(Flame_Shoot, 100) addEvent(Flame_Shoot, 200) addEvent(Flame_Shoot, 300) addEvent(Flame_Shoot, 400) addEvent(Flame_Shoot, 500) addEvent(Flame_Shoot, 600) addEvent(Flame_Shoot, 700) addEvent(Flame_Shoot, 770) addEvent(onCastSpell1, 300, parameters) addEvent(onCastSpell1, 400, parameters) addEvent(onCastSpell1, 500, parameters) addEvent(onCastSpell1, 600, parameters) addEvent(onCastSpell1, 700, parameters) addEvent(onCastSpell1, 800, parameters) addEvent(onCastSpell1, 900, parameters) addEvent(onCastSpell1, 780, parameters) return TRUE else return false doPlayerSendCancel(cid, "Cooldown for Hastega is " ..exhaustion.get(cid, 23004).." seconds") end end tentei mais nao funcionou deu erro na linha 53 ( doPlayerSendCancel(cid, "Cooldown for Hastega is " ..exhaustion.get(cid, 23004).." seconds") 11 horas atrás, poko360 disse: provavelmente seus spells.xml tem "groups" adicione a tag groups="3,1000" em spells.xml onde fica 3 = grupo da magia (q nem o exausth do global, attack,support,healling.....) onde fica 1000 = exausth tbm testei mais n deu certo,
Postado Junho 27, 2016 9 anos local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -25.3, 1, -25.3, 1)arr = {{1, 1, 1, 1, 1, 1, 1},{1, 1, 1, 1, 1, 1, 1},{1, 1, 1, 1, 1, 1, 1},{1, 1, 1, 3, 1, 1, 1},{1, 1, 1, 1, 1, 1, 1},{1, 1, 1, 1, 1, 1, 1},{1, 1, 1, 1, 1, 1, 1}}local area = createCombatArea(arr)setCombatArea(combat, area)local function onCastSpell1(parameters)return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var)endfunction onCastSpell(cid, var)if getPlayerStorageValue(cid, 13337) - os.time() <= 0 then setPlayerStorageValue(cid, 13337, os.time() + 20)local poss = getCreaturePosition(cid)local function Flame_Shoot()if isCreature(cid) thenfor i=1, 4 dolocal pos = {x=poss.x-5, y=poss.y-5, z=poss.z}local pos2 = {x=poss.x+(math.random(-2,2)), y=poss.y+(math.random(-2,2)), z=poss.z}local pos3 = {x=poss.x+(math.random(-2,2))+1, y=poss.y+(math.random(-2,2))+1, z=poss.z}doSendMagicEffect(pos3, 202)endendreturn TRUEendlocal parameters = {cid = cid, var = var}addEvent(Flame_Shoot, 100)addEvent(Flame_Shoot, 200)addEvent(Flame_Shoot, 300)addEvent(Flame_Shoot, 400)addEvent(Flame_Shoot, 500)addEvent(Flame_Shoot, 600)addEvent(Flame_Shoot, 700)addEvent(Flame_Shoot, 770)addEvent(onCastSpell1, 300, parameters)addEvent(onCastSpell1, 400, parameters)addEvent(onCastSpell1, 500, parameters)addEvent(onCastSpell1, 600, parameters)addEvent(onCastSpell1, 700, parameters)addEvent(onCastSpell1, 800, parameters)addEvent(onCastSpell1, 900, parameters)addEvent(onCastSpell1, 780, parameters)return TRUEelse doPlayerSendCancel(cid, "Cooldown for Frozzen Orb is " ..getPlayerStorageValue(cid, 13337) - os.time().." seconds")return falseendend testa aí Toda terça-feira um tópico novo: Descanso para curar mana (Spell): https://tibiaking.com/forums/topic/94615-spell-descanso-para-curar-mana/ Peça sua spell (Suporte): https://tibiaking.com/forums/topic/84162-peça-sua-spell/ Chuva de flechas (Spell): https://tibiaking.com/forums/topic/72232-chuva-de-flechas-spell/ Doom (Spell): https://tibiaking.com/forums/topic/51622-doom-spell/ Utilização do VS Code (Infra): https://tibiaking.com/forums/topic/94463-utilizando-o-visual-studio-code-notepad-nunca-mais/ SD com Combo (Spell): https://tibiaking.com/forums/topic/94520-sd-modificada/ Alteração attack speed (C++): https://tibiaking.com/forums/topic/94714-c-attack-speed-spells-itens-e-onde-você-quiser/ Bônus de Speed (NPC): https://tibiaking.com/forums/topic/94809-npc-concede-bônus-aos-players/
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