Postado Agosto 6, 2016 8 anos Bom galera estou com um bug na hora de ligar o servidor no spawn! Me Ajudem Pf Meu spawn é esse! local shinys = { "Venusaur", "Charizard", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Zubat", "Golbat", "Paras", "Parasect", "Venonat", "Venomoth", "Growlithe", "Arcanine", "Abra", "Alakazam", "Tentacool", "Tentacruel", "Farfetch'd", "Grimer", "Muk", "Gengar", "Onix", "Krabby", "Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Hitmonlee", "Hitmonchan", "Tangela", "Horsea", "Seadra", "Scyther", "Jynx", "Electabuzz", "Pinsir", "Magikarp", "Gyarados", "Snorlax", "Dragonair", "Dratini", "Mew", "Darkrai", "Zekrom", "Reshiram", "Kyogre", "Groudon", "Mewtwo", "Big Gengar", "Big Duskonoir", "Black Salamence"} local raros = {"Dragonite"} local function ShinyName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function doSetRandomGender(cid) if not isCreature(cid) then return true end if isSummon(cid) then return true end local gender = 0 local name = getCreatureName(cid) if not newpokedex[name] then return true end local rate = newpokedex[name].gender if rate == 0 then gender = 3 elseif rate == 1000 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 1000) <= rate then gender = 4 else gender = 3 end doCreatureSetSkullType(cid, gender) end local function doShiny(cid) if isCreature(cid) then if isSummon(cid) then return true end if getPlayerStorageValue(cid, 74469) >= 1 then return true end if getPlayerStorageValue(cid, 22546) >= 1 then return true end if isNpcSummon(cid) then return true end if getPlayerStorageValue(cid, 637500) >= 1 then return true end --alterado v1.9 if isInArray(shinys, getCreatureName(cid)) then --alterado v1.9 \/ chance = 5 --1% chance elseif isInArray(raros, getCreatureName(cid)) then --n coloquem valores menores que 0.1 !! chance = 2.0 --0.5% chance else return true end if math.random(1, 1000) <= chance*10 then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) setPlayerStorageValue(shi, 74469, 1) else setPlayerStorageValue(cid, 74469, 1) end --/\ else return true end end function onSpawn(cid) registerCreatureEvent(cid, "Experience") registerCreatureEvent(cid, "GeneralConfiguration") registerCreatureEvent(cid, "DirectionSystem") registerCreatureEvent(cid, "CastSystem") if isSummon(cid) then registerCreatureEvent(cid, "SummonDeath") return true end addEvent(doSetRandomGender, 5, cid) addEvent(doShiny, 10, cid) addEvent(ShinyName, 15, cid) addEvent(adjustWildPoke, 5, cid) return true end
Postado Agosto 7, 2016 8 anos Esta é uma mensagem automática! Este tópico foi movido para a área correta.Pedimos que você leia as regras do fórum. Spoiler This is an automated message! This topic has been moved to the correct area.Please read the forum rules. ➥ Regras | Seções OTServ | Seções BOT
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