Postado Dezembro 20, 2016 8 anos Citar [15:41:15.906] [Error - LuaInterface::loadFile] cannot open data/talkactions/scripts/zombie/onsay.lua: No such file or directory Esse erro é porque existe a tag no talkactions.xml mais não está achando o arquivo "onsay.lua" Vai até o talkactions.xml e localize a tag onsay e em value deixe assim value="zombie/onsay.lua", agora vai em talkactions/scripts e mova o arquivo onsay.lua dentro da pasta "zombie"! O outro erro, vai até a pasta data/monster/dwarf guard.xml e data/monster/ghoul.xml e poste o scripts deles aqui em spoiler! Vou te ajudando de pouco em pouco se não vira um livro kkkkk...
Postado Dezembro 20, 2016 8 anos Autor primeiro resolvido mano vlw Spoiler <?xml version="1.0" encoding="UTF-8"?> <monster name="Ganado" nameDescription="a ganado" race="blood" experience="600" speed="180" manacost="320"> <health now="6000" max="6000"/> <look type="69" corpse="2317"/> <targetchange interval="5000" chance="10"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1990" max="-2200"> </attacks> <defenses armor="20" defense="75"> <defense name="healing" interval="1000" chance="0" min="90" max="200"> <attribute key="areaEffect" value="greenshimmer"/> </defense> </defenses> <elements> <element earthPercent="70"/> <element firePercent="-5"/> <element deathPercent="-3"/> </elements> <voices interval="5000" chance="10"> <voice sentence="Lord saddler!"/> </voices> <loot> <item id="2148" countmax="50" chance="50000"/><!-- worm --> <item id="2152" countmax="50" chance="100000"/><!-- gold coin --> <item id="5880" chance="2500" countmax="2"/><!-- iron ore --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2787" countmax="20" chance="20000"/><!-- white mushroom --> </inside> </item> </loot> </monster> Spoiler <?xml version="1.0" encoding="UTF-8"?> <monster name="Zombie" nameDescription="a zombie" race="blood" experience="500" speed="128" manacost="0"> <health now="800" max="800"/> <look type="128" feet="13" body="124" legs="104" head="123" corpse="3058"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1900 max="-4050> <attack name="attack3" interval="4000" chance="12" range="1" min="-20" max="-25"/> </attacks> <defenses armor="0" defense="0"> <defense name="healing" interval="1000" chance="0" min="9" max="15"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element firePercent="-50"/> <element energyPercent="20"/> <element earthPercent="20"/> <element icePercent="10"/> <element holyPercent="-25"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <loot> <item id="2148" countmax="64" chance="100000"/> <item id="2134" countmax="1" chance="400"/> <item id="2132" countmax="1" chance="4000"/> <item id="6093" countmax="1" chance="1000"/> <item id="2167" countmax="1" chance="3000"/> <item id="2036" countmax="1" chance="4000"/> <item id="2032" countmax="15" chance="4000"/> <item id="2636" countmax="1" chance="4000"/> <item id="2152" countmax="8" chance="100"/> <item id="5890" countmax="1" chance="5000"/> </loot> </monster>
Postado Dezembro 20, 2016 8 anos 17 minutos atrás, chateadoagr disse: primeiro resolvido mano vlw Mostrar conteúdo oculto <?xml version="1.0" encoding="UTF-8"?> <monster name="Ganado" nameDescription="a ganado" race="blood" experience="600" speed="180" manacost="320"> <health now="6000" max="6000"/> <look type="69" corpse="2317"/> <targetchange interval="5000" chance="10"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1990" max="-2200"> </attacks> <defenses armor="20" defense="75"> <defense name="healing" interval="1000" chance="0" min="90" max="200"> <attribute key="areaEffect" value="greenshimmer"/> </defense> </defenses> <elements> <element earthPercent="70"/> <element firePercent="-5"/> <element deathPercent="-3"/> </elements> <voices interval="5000" chance="10"> <voice sentence="Lord saddler!"/> </voices> <loot> <item id="2148" countmax="50" chance="50000"/><!-- worm --> <item id="2152" countmax="50" chance="100000"/><!-- gold coin --> <item id="5880" chance="2500" countmax="2"/><!-- iron ore --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2787" countmax="20" chance="20000"/><!-- white mushroom --> </inside> </item> </loot> </monster> Mostrar conteúdo oculto <?xml version="1.0" encoding="UTF-8"?> <monster name="Zombie" nameDescription="a zombie" race="blood" experience="500" speed="128" manacost="0"> <health now="800" max="800"/> <look type="128" feet="13" body="124" legs="104" head="123" corpse="3058"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1900 max="-4050> <attack name="attack3" interval="4000" chance="12" range="1" min="-20" max="-25"/> </attacks> <defenses armor="0" defense="0"> <defense name="healing" interval="1000" chance="0" min="9" max="15"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element firePercent="-50"/> <element energyPercent="20"/> <element earthPercent="20"/> <element icePercent="10"/> <element holyPercent="-25"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <loot> <item id="2148" countmax="64" chance="100000"/> <item id="2134" countmax="1" chance="400"/> <item id="2132" countmax="1" chance="4000"/> <item id="6093" countmax="1" chance="1000"/> <item id="2167" countmax="1" chance="3000"/> <item id="2036" countmax="1" chance="4000"/> <item id="2032" countmax="15" chance="4000"/> <item id="2636" countmax="1" chance="4000"/> <item id="2152" countmax="8" chance="100"/> <item id="5890" countmax="1" chance="5000"/> </loot> </monster> O primeiro ae é data/monster/dwarf guard.xml e o segundo é data/monster/ghoul.xml? Troque por esses: Spoiler <?xml version="1.0" encoding="UTF-8"?> <monster name="Ganado" nameDescription="a ganado" race="blood" experience="600" speed="180" manacost="320"> <health now="6000" max="6000"/> <look type="69" corpse="2317"/> <targetchange interval="5000" chance="10"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1990" max="-2200"/> </attacks> <defenses armor="20" defense="75"> <defense name="healing" interval="1000" chance="0" min="90" max="200"> <attribute key="areaEffect" value="greenshimmer"/> </defense> </defenses> <elements> <element earthPercent="70"/> <element firePercent="-5"/> <element deathPercent="-3"/> </elements> <voices interval="5000" chance="10"> <voice sentence="Lord saddler!"/> </voices> <loot> <item id="2148" countmax="50" chance="50000"/><!-- worm --> <item id="2152" countmax="50" chance="100000"/><!-- gold coin --> <item id="5880" chance="2500" countmax="2"/><!-- iron ore --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2787" countmax="20" chance="20000"/><!-- white mushroom --> </inside> </item> </loot> </monster> Spoiler <?xml version="1.0" encoding="UTF-8"?> <monster name="Zombie" nameDescription="a zombie" race="blood" experience="500" speed="128" manacost="0"> <health now="800" max="800"/> <look type="128" feet="13" body="124" legs="104" head="123" corpse="3058"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1900 max="-4050/> <attack name="attack3" interval="4000" chance="12" range="1" min="-20" max="-25"/> </attacks> <defenses armor="0" defense="0"> <defense name="healing" interval="1000" chance="0" min="9" max="15"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element firePercent="-50"/> <element energyPercent="20"/> <element earthPercent="20"/> <element icePercent="10"/> <element holyPercent="-25"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <loot> <item id="2148" countmax="64" chance="100000"/> <item id="2134" countmax="1" chance="400"/> <item id="2132" countmax="1" chance="4000"/> <item id="6093" countmax="1" chance="1000"/> <item id="2167" countmax="1" chance="3000"/> <item id="2036" countmax="1" chance="4000"/> <item id="2032" countmax="15" chance="4000"/> <item id="2636" countmax="1" chance="4000"/> <item id="2152" countmax="8" chance="100"/> <item id="5890" countmax="1" chance="5000"/> </loot> </monster> Editado Dezembro 20, 2016 8 anos por Digoshow (veja o histórico de edições)
Postado Dezembro 20, 2016 8 anos MEu amigo, erro que só a poha kkkkkkkkkkkkkkkkkkkk Abre o items.xml e procura os items e modificando: fluidSource poison, modifica para key="fluidSource" value="water"/> ---------------------------------------------------------------------- CTRL + F e procura por dscription Modifica para description ---------------------------------------------------------------------- CTRL + F e procura por key="weaponType" value="hand" Dependendo do item você modifica de acordo com o item -sword -axe -club -wand -shield ---------------------------------------------------------------------- CTRL + F e procura por aoveback Modifica para moveback ---------------------------------------------------------------------- Os erros de duplicate você precisa dar um CTRL + F e procurar, ver quais os itens estão duplicados, se forem diferente você precisa encontrar os ids corretos... Clica aqui e procura os ids corretos ---------------------------------------------------------------------- Em vocation not found vc precisa verificar em vocations.xml e em libs/031-vocations.lua Está dizendo que não existe, checa para saber se possui nesses 2 arquivos, se não, adiciona ---------------------------------------------------------------------- Function "soulfire" does not exist. Ai complicou kkk Precisa procurar a runa que usa soulfire como função para corrigir o problema... ---------------------------------------------------------------------- data/spells/scripts/Demollition/Demollition1.lua Está dizendo que não encontrou o arquivo Demollition1.lua, se o arquivo não existir, deleta ele em spells.xml ---------------------------------------------------------------------- data/spells/scripts/Demollition/DemollitionB.lua Posta o script aqui para que eu possa ajudar, mas acho que já ajudaram no tópico acima ---------------------------------------------------------------------- Esses erros de Player Not Found é script sem else, precisa postar todos eles aqui ---------------------------------------------------------------------- Warning - Actions::registerEvent] Duplicate registered item id: Precisa checar todas as actions com os ids duplicados para ver quais estão duplicadas... ---------------------------------------------------------------------- data/talkactions/scripts/zombie/onsay.lua Está dizendo que não encontrou o arquivo Demollition1.lua, se o arquivo não existir, deleta ele em talkactions.xml ---------------------------------------------------------------------- Warning - MoveEvents::addEvent] Duplicate move event found: Precisa checar todos os moveEvents com os ids duplicados para ver quais estão duplicadas... ---------------------------------------------------------------------- Event onStepOut not found (data/movements/scripts/trap.lua) Troca por esta aqui: Spoiler function onStepIn(cid, item, pos) if(item.itemid == 2579) then if(not isPlayer(cid)) then doTargetCombatHealth(0, cid, COMBAT_PHYSICALDAMAGE, -15, -30, CONST_ME_NONE) doTransformItem(item.uid, item.itemid - 1) end else if(isPlayer(cid)) then doTargetCombatHealth(0, cid, COMBAT_PHYSICALDAMAGE, -50, -100, CONST_ME_NONE) doTransformItem(item.uid, item.itemid + 1) end end return true end function onStepOut(cid, item, pos) doTransformItem(item.uid, item.itemid - 1) return true end function onRemoveItem(item, tile, pos) local thingPos = getThingPos(item.uid) if(getDistanceBetween(thingPos, pos) > 0) then doTransformItem(item.uid, item.itemid - 1) doSendMagicEffect(thingPos, CONST_ME_POFF) end return true end ---------------------------------------------------------------------- Event onAttack not found (data/creaturescripts/scripts/TestAttack.lua) Precisa postar o script aqui ---------------------------------------------------------------------- data/monster/Hunter Beta.xml Modifica a race para race="venom" ---------------------------------------------------------------------- Cannot load monster (Zombie Dog) file (data/monster/cao.xml) Tem algum erro nele, precisa postar ele aqui ---------------------------------------------------------------------- data/monster/dwarf guard.xml troca por Spoiler <?xml version="1.0" encoding="UTF-8"?> <monster name="Dwarf Guard" nameDescription="a dwarf guard" race="blood" experience="165" speed="200" manacost="650"> <health now="245" max="245"/> <look type="70" corpse="6013"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="30" attack="70"/> </attacks> <defenses armor="15" defense="22"/> <elements> <element earthPercent="20"/> <element physicalPercent="10"/> <element firePercent="-5"/> <element deathPercent="-5"/> </elements> <immunities> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Hail Durin!"/> </voices> <loot> <item id="2787" countmax="2" chance="41875" /><!-- white mushroom --> <item id="2643" chance="40050" /><!-- leather boots --> <item id="2148" countmax="30" chance="21125" /><!-- gold coin --> <item id="2387" chance="1150" /><!-- double axe --> <item id="2483" chance="9725" /><!-- scale armor --> <item id="2513" chance="6425" /><!-- battle shield --> <item id="2417" chance="4450" /><!-- battle hammer --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2457" chance="1925" /><!-- steel helmet --> <item id="5880" chance="950" /><!-- iron ore --> <item id="7618" chance="450" /><!-- health potion --> <item id="2208" chance="625" /><!-- axe ring --> <item id="2150" chance="600" /><!-- small amethyst --> </inside> </item> </loot> </monster> ---------------------------------------------------------------------- data/monster/ghoul.xml:21 troca essa parte <attack name="melee" interval="2000" min="-1900 max="-4050> por essa parte <attack name="melee" interval="2000" min="-1900" max="-4050"/> ---------------------------------------------------------------------- data/monster/Nemesis Boss.xml:1 Na primeira linha, remove a palavra "agora" ---------------------------------------------------------------------- data/monster/spider.xml Troca o race por race="venom" ---------------------------------------------------------------------- Movable item in house: 2, item type: 1741, pos 954/936/6 Ele já está dizendo a exata posição do erro, vai lá no RME e remove o item que está nesta posição 954/936/6 e 954/937/6 ---------------------------------------------------------------------- Zombie ( 01450 / 00802 / 006 ) spawntime cannot be less than 1 seconds. Vai em world/spawn.xml, com o notepad++ CTRL + F, na aba substituir... Em localizar vc coloca spawntime="1" Em substituir vc coloca spawntime="60" Clica em substituir todos salva e GG ---------------------------------------------------------------------- Cannot find "Ice Witch" Em world/spawn.xml, CTRL + F, Ice Witch, deleta ---------------------------------------------------------------------- House entry not set for: Forgotten headquarter (Flat 1, Area 42) (1) Se não me engano, esse erro se dar ao problema que não consegue achar o EXIT... No RME vai na house id 1 e 2 e seta o EXIT Vai por mim, troca de datapack namoral... Maioria desses erros são por safadeza dos mlk que postam... Não há possibilidade de tantos erros assim em um servidor, não tem como, sério! Ou então vc saiu mechendo e não testou... ai da ruim kk
Postado Dezembro 20, 2016 8 anos Sim porem os Warnings não são Erros hehe, eu não aconselho você mudar a não ser que você saiba o que está acontecendo em "GAME".. Warnings tipo, Duplicate, podem ser de quests que o player tem que escolher entre 1 de "X" item ou em chests entendeu? Agora se você sabe o que e o porque deste Wanings, tipo Duplicate e sabe que não tem problema, e quer deixa unico tipo "ID", ae sem problemas!
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