Postado Janeiro 17, 2017 8 anos Galera eu tenho um dbo servidor 8.60, gostaria de aumentar o limite de effects para 65535, mas não quero usar OTCliente, algum tutorial de como aumentar as sprites sem ter q mudar para o OTClient. obg
Postado Janeiro 17, 2017 8 anos @Duality amigo, já tentou procurar ? Google, bota lá, aumentar effect e bota o nome tibiaking do lado, assim: "uint8 para uint16 tibiaking " ou "aumentar limite de effects ", ou então pesquise aqui mesmo no Tibiaking, na barra de pesquisa no canto superior direito, ou então vá na seção de client, e veja os tutoriais para client, e então achará o que procura. Tem sim, recentemente postei como fazer isso. Para Magic Effect: Para Shoot Effect: E como aumentar na source, para ambos que citei acima:
Postado Janeiro 18, 2017 8 anos Autor Deu esses erros aqui na hora de compilar: Citar Executing make... make.exe -f "C:\Users\Bruno\Desktop\OT\Source DboRox\dev-cpp\Makefile.win" all g++.exe -c ../game.cpp -o obj//game.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -D_CONSOLE_ -fexpensive-optimizations -O1 g++.exe -c ../protocolgame.cpp -o obj//protocolgame.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -D_CONSOLE_ -fexpensive-optimizations -O1 g++.exe -c ../tools.cpp -o obj//tools.o -I"include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -D_CONSOLE_ -fexpensive-optimizations -O1 windres.exe -i theforgottenserver_private.rc --input-format=rc -o obj//theforgottenserver_private.res -O coff g++.exe obj//actions.o obj//admin.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemanager.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//dispatcher.o obj//exception.o obj//fileloader.o obj//game.o obj//gameservers.o obj//globalevent.o obj//group.o obj//house.o obj//housetile.o obj//ioban.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//itemattributes.o obj//items.o obj//luascript.o obj//mailbox.o obj//manager.o obj//map.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocolhttp.o obj//protocollogin.o obj//protocolold.o obj//quests.o obj//raids.o obj//rsa.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//tools.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//theforgottenserver_private.res -o "TheForgottenServer.exe" -L"lib" -O1 -lboost_system -lgmp -llua5.1 -lmysql -lboost_regex -lsqlite3 -lwsock32 -lxml2 -lmysql -lws2_32 -s -lboost_filesystem -lboost_thread -lz -leay32 -Wl,--large-address-aware obj//beds.o:beds.cpp:(.text+0x12ed): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//beds.o:beds.cpp:(.text+0x154a): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x2ebd): undefined reference to `Game::addMagicEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x3065): undefined reference to `Game::addDistanceEffect(Position const&, Position const&, unsigned char)' obj//combat.o:combat.cpp:(.text+0x3ad6): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x3d54): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x3ffe): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x4264): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//combat.o:combat.cpp:(.text+0x450c): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//house.o:house.cpp:(.text+0x4152): more undefined references to `Game::addMagicEffect(Position const&, unsigned char, bool)' follow obj//luascript.o:luascript.cpp:(.text+0x23b59): undefined reference to `Game::addMagicEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, unsigned char, bool)' obj//luascript.o:luascript.cpp:(.text+0x23b8b): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//luascript.o:luascript.cpp:(.text+0x23e74): undefined reference to `Game::addDistanceEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, Position const&, unsigned char)' obj//luascript.o:luascript.cpp:(.text+0x23ea5): undefined reference to `Game::addDistanceEffect(Position const&, Position const&, unsigned char)' obj//luascript.o:luascript.cpp:(.text+0x3b826): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//monster.o:monster.cpp:(.text+0x21cf): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//monster.o:monster.cpp:(.text+0x2214): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//monster.o:monster.cpp:(.text+0x435e): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//monster.o:monster.cpp:(.text+0x4d2c): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//monster.o:monster.cpp:(.text+0x51bf): more undefined references to `Game::addMagicEffect(Position const&, unsigned char, bool)' follow obj//talkaction.o:talkaction.cpp:(.text+0x1f4b8): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)' obj//talkaction.o:talkaction.cpp:(.text+0x1f52c): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)' obj//talkaction.o:talkaction.cpp:(.text+0x1f785): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)' obj//talkaction.o:talkaction.cpp:(.text+0x1f811): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)' obj//talkaction.o:talkaction.cpp:(.text+0x1fa46): undefined reference to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)' obj//talkaction.o:talkaction.cpp:(.text+0x1fad2): more undefined references to `ProtocolGame::sendMagicEffect(Position const&, unsigned char)' follow obj//teleport.o:teleport.cpp:(.text+0x2ae): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//teleport.o:teleport.cpp:(.text+0x34a): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//teleport.o:teleport.cpp:(.text+0x3c3): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//teleport.o:teleport.cpp:(.text+0x47f): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//trashholder.o:trashholder.cpp:(.text+0x222): undefined reference to `Game::addMagicEffect(Position const&, unsigned char, bool)' obj//weapons.o:weapons.cpp:(.text+0x3fb9): more undefined references to `Game::addMagicEffect(Position const&, unsigned char, bool)' follow make.exe: *** [TheForgottenServer.exe] Error 1 Execution terminated Editado Janeiro 18, 2017 8 anos por Duality (veja o histórico de edições)
Postado Janeiro 18, 2017 8 anos 20 horas atrás, Duality disse: Deu esses erros aqui na hora de compilar: Re-faça denovo cara de erro, mude de source...
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