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  • Troque o script por esse ai:     Esse script original do servidor está cheio de gambiarra junto com o MOD! Ai alterei ele quase todo para funcionar normal, teste ai

  • Tenta Assim ! function onSay(cid, words, param, channel) if not isCreature(cid) then return true devotedCount = getPlayerItemCount(cid, 14752) mightyCount = getPlayerItemCount(cid, 14750) honor

Postado
  • Autor

 

Esse post é a base, eu baixei ai, 

O Script abriu normal com este código:

function onSay(cid, words, param, channel)
	if not isCreature(cid) then return true end
devotedCount = getPlayerItemCount(cid, devotedToken)
mightyCount = getPlayerItemCount(cid, mightyToken)
honoredCount = getPlayerItemCount(cid, honoredToken)

	if words == "#devoted#" then
		if devotedCount >= 20 then
			if math.random(1,2) == 1 then
				tierTable = helds.tiers1
			else
				tierTable = helds.tiers2
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, DevotedToken, 20)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 20 Devoted Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	return true
	end
	
	if words == "#mighty1#" then
		if mightyCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty2#" then
		if mightyCount >= 100 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty3#" then
		if mightyCount >= 200 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 200)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 200 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored1#" then
		if honoredCount >= 25 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 25)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 25 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#honored2#" then
		if honoredCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored3#" then
		if honoredCount >= 100 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#heldCount#" then
		doPlayerSendCancel(cid, "#held#,"..devotedCount..","..mightyCount..","..honoredCount..",")
	return true
	end
return true
end

Mas o que acontece é que ele fala que não tenho os itens em minha bolsa..

Gregorio, HaxYu

Corporation Of Technology

Postado
  • Autor

Ok!

Com o script original ele carregou normal, só que quando eu clico em trocar o token pelo held aparece isso:

 

[31/01/2017 15:24:40] [Error - TalkAction Interface] 
[31/01/2017 15:24:40] data/talkactions/scripts/otc held.lua:onSay
[31/01/2017 15:24:40] Description: 
[31/01/2017 15:24:40] data/talkactions/scripts/otc held.lua:10: attempt to index global 'helds' (a nil value)
[31/01/2017 15:24:40] stack traceback:
[31/01/2017 15:24:40]     data/talkactions/scripts/otc held.lua:10: in function <data/talkactions/scripts/otc held.lua:1>

Gregorio, HaxYu

Corporation Of Technology

Postado
1 hora atrás, Shinob disse:

Ok!

Com o script original ele carregou normal, só que quando eu clico em trocar o token pelo held aparece isso:

 

[31/01/2017 15:24:40] [Error - TalkAction Interface] 
[31/01/2017 15:24:40] data/talkactions/scripts/otc held.lua:onSay
[31/01/2017 15:24:40] Description: 
[31/01/2017 15:24:40] data/talkactions/scripts/otc held.lua:10: attempt to index global 'helds' (a nil value)
[31/01/2017 15:24:40] stack traceback:
[31/01/2017 15:24:40]     data/talkactions/scripts/otc held.lua:10: in function <data/talkactions/scripts/otc held.lua:1>

 

Troque o script por esse ai:

 


local a = {
ITEM = {14752, 20},
ITEM2 = {14723, 1},  
ITEM3 = {14750, 50},
ITEM4 = {14724, 1},  
ITEM5 = {14750, 100},
ITEM6 = {14725, 1}, 
ITEM7 = {14750, 200},
ITEM8 = {14726, 1}, 
ITEM9 = {14751, 25},
ITEM10 = {14727, 1},
ITEM11 = {14751, 50},
ITEM12 = {14728, 1},
ITEM13 = {14751, 100},
ITEM14 = {14729, 1},
}

function onSay(cid, words, param, channel)
mightyCount = getPlayerItemCount(cid, mightyToken)
honoredCount = getPlayerItemCount(cid, honoredToken)

    if words == "#devoted#" then
    if getPlayerItemCount(cid, a.ITEM[1]) >= a.ITEM[2] then
        doPlayerAddItem(cid, a.ITEM2[1], a.ITEM2[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM[1], a.ITEM[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
    
    if words == "#mighty1#" then
    if getPlayerItemCount(cid, a.ITEM3[1]) >= a.ITEM3[2] then
        doPlayerAddItem(cid, a.ITEM4[1], a.ITEM4[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM3[1], a.ITEM3[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
    
    if words == "#mighty2#" then
    if getPlayerItemCount(cid, a.ITEM5[1]) >= a.ITEM5[2] then
        doPlayerAddItem(cid, a.ITEM6[1], a.ITEM6[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM5[1], a.ITEM5[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
    
    if words == "#mighty3#" then
    if getPlayerItemCount(cid, a.ITEM7[1]) >= a.ITEM7[2] then
        doPlayerAddItem(cid, a.ITEM8[1], a.ITEM8[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM7[1], a.ITEM7[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
    
    if words == "#honored1#" then
    if getPlayerItemCount(cid, a.ITEM9[1]) >= a.ITEM9[2] then
        doPlayerAddItem(cid, a.ITEM10[1], a.ITEM10[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM9[1], a.ITEM9[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end

    if words == "#honored2#" then
    if getPlayerItemCount(cid, a.ITEM11[1]) >= a.ITEM11[2] then
        doPlayerAddItem(cid, a.ITEM12[1], a.ITEM12[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM11[1], a.ITEM11[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
    
    if words == "#honored3#" then
    if getPlayerItemCount(cid, a.ITEM13[1]) >= a.ITEM13[2] then
        doPlayerAddItem(cid, a.ITEM14[1], a.ITEM14[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM13[1], a.ITEM13[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
return true
end

 

Esse script original do servidor está cheio de gambiarra junto com o MOD!

Ai alterei ele quase todo para funcionar normal, teste ai ^^

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