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Fala pessoal alguém que já tenha resolvido este erro no evento defend the towers pode me ajudar cada vez que os jogadores entram no tp no console da um erro

 

Citar

mysql_real_query(): INSERT INTO `dtt_players`  VALUES ('', 268476750,0, 1761650880); - MYSQL ERROR: Column count doesn't match value count at row 1 (1136)

 

 já tenho as querys no bando de dados mais esta dando este erro ainda alguém sabe porque ??

 

desde ja obrigado

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  • Este erro está ocorrendo porque a quantidade de campos não bate com a quantidade de valores que estão sendo inseridos na tabela. Troque as querys para:   CREATE TABLE IF NOT EXISTS `dtt_playe

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  • Autor
-- This script is part of Defend the Towers
-- Copyright (C) 2016 ChaitoSoft
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.

dtt = {
    pos = {
        temple_wait = {x=438, y=1138, z=7}, -- sala de espera
        tp_create = {x=36, y=151, z=7}, -- onde teleport de entrada sera criado
    },

    --Configurações de abertura
    days_open = {1, 2, 3, 4, 5, 6, 7}, -- dias de semana que vai abrir
    min_players = 2, -- numero minimo de jogadores em cada time
    min_level = 200, -- level minimo permitido para entrar no evento
    wait_time = 1, -- tempo de espera para iniciar o evento, em minutos
    block_mc = false, -- false para permitir mcs no evento

    --Configuraçõe gerais
    delay_time = 10, -- tempo em segundos de delay ao morrer
    townid = {init = 1, blue = 3, red = 4}, -- init = templo da cidade, blue = templo do time azul, red = templo do time vermelho

    --Configurações dos premios
    reward_items = {6527, 6527},
    bonus_time = 240, -- experiencia bonus em minutos
    bonus_rate = 1, -- porcentagem de experiencia bonus: 1 = 100% | 0.3 = 30%

    --Configuração dos monstros
    monster = {
    	pos = {
       		--Monstros do time azul
        	a1 = {x=396, y=1138, z=6, stackpos=253}, -- Blue supreme tower
        	a2 = {x=429, y=1107, z=6, stackpos=253}, -- Blue top tower
        	a3 = {x=430, y=1135, z=6, stackpos=253}, -- Blue middle tower
        	a4 = {x=429, y=1167, z=6, stackpos=253}, -- Blue bottom tower
        	-- Monstros do time vermelho
        	b1 = {x=477, y=1138, z=6, stackpos=253}, -- Red supreme tower
        	b2 = {x=447, y=1107, z=6, stackpos=253}, -- Red top tower 
        	b3 = {x=445, y=1139, z=6, stackpos=253}, -- Red middle tower 
        	b4 = {x=447, y=1167, z=6, stackpos=253}, -- Red bottom tower
        	-- Monstros buff na jungle
       		mbuff1 = {x=440, y=1122, z=6, stackpos=253}, -- Buff sorecer and paladin 1 + 2
        	mbuff2 = {x=434, y=1155, z=6, stackpos=253}, -- Buff druid and knight 2 + 2
    	},
        ---------------------------------------------------
        --NÃO MEXA DAQUI PRA BAIXO -----
        ------------------------------------------------
        name = {
        	-- Azul
       		a1 = "blue supreme tower", -- Base Tower
        	a2 = "blue top tower", -- Top lane
        	a3 = "blue middle tower", -- Middle lane
        	a4 = "blue bottom tower", -- Bottom lane
        	-- Vermelho
        	b1 = "red supreme tower", -- Base Tower
        	b2 = "red top tower", -- Top lane
        	b3 = "red middle tower", -- Middle lane
        	b4 = "red bottom tower", -- Bottom lane

        	--Monstros Buff
        	buff1 = "serpent of jungle",
        	buff2 = "spider of jungle",
    	},
    },

    --Storages alocadas
    storage = {
        win = 87771, -- GLOBAL STORAGE VENCEDOR
        kill_blue = 87775, -- GLobal storage frags team blue
        kill_red = 87776, -- GLobal storage frags team red
        tower_blue = 87777, -- GLobal storage towers team blue
        tower_red = 87778, -- GLobal storage towers team red
        team_blue = 9998, -- PLAYER STORAGE TIME A
        team_red = 9999, -- PLAYER STORAGE TIME A
        buffvoc1 = 7001, -- PLAYER STORAGE BUFF
        buffvoc2 = 7002, -- PLAYER STORAGE BUFF
        buffvoc3 = 7003, -- PLAYER STORAGE BUFF
        buffvoc4 = 7004, -- PLAYER STORAGE BUFF
        exp_bonus = 7005, --PLAYER STORAGE EXP BONUS
        delay = 7006, --PLAYER STORAGE DELAY
    },

    msg = {
        win_team_blue = "[Defend The Tower] O time azul acabou de derrotar a Suprema Torre Vermelha e vencer o evento.",
        win_team_red = "[Defend The Tower] O time vermelho acabou de derrotar a Suprema Torre Azul e vencer o evento. ",
        reward = "[Defend The Tower] Seu time Venceu, voce recebeu como premio o dobro de experiencia por 4 horas automaticamente e 80 event coins, desejamos parabens.",
        no_reward = "[Defend The Tower] Derrota, confira as estatisticas da partida no site, desejamos mais sorte na proxima.",
        warning = "[Defend The Tower] Acabou de abrir, acesse o teleporte do templo principal para participar. Inicia em minutos...",
        start = "[Defend The Tower] Fechou o teleporte de entrada e iniciou o evento boa sorte aos times.",
        cancel = "[Defend The Tower] Fechou o teleporte de entrada e cancelou o evento por falta de jogadores.",
        outfit = "[Defend The Tower] Voce nao pode trocar de outfit durante o evento.",
    },
}

local conditionBlue = createConditionObject(CONDITION_OUTFIT)
setConditionParam(conditionBlue, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(conditionBlue, {lookType = 128, lookHead = 86, lookBody = 86, lookLegs = 86, lookFeet = 86})
local conditionRed = createConditionObject(CONDITION_OUTFIT)
setConditionParam(conditionRed, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(conditionRed, {lookType = 128, lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94})


--Metodos set
function dtt.setDelay(cid)
    doPlayerSetStorageValue(cid, dtt.storage.delay, os.time()+(60*dtt.delay_time))
    return true
end

function dtt.setBuff(storTeam, voc1, voc2)
    local storBuff1
    local storBuff2
    if (voc1 == 1) and (voc2 == 3) then
        storBuff1 = dtt.storage.buffvoc1
        storBuff2 = dtt.storage.buffvoc3
    end
    if (voc1 == 2) and (voc2 == 4) then
        storBuff1 = dtt.storage.buffvoc2
        storBuff2 = dtt.storage.buffvoc4
    end
    for _, index in ipairs(dtt.getPlayersInEvent()) do
        if getPlayerStorageValue(index.pid, storTeam) == 1 then
            if (isInArray({voc1, (voc1+4), (voc1+8)}, getPlayerVocation(index.pid))) then    
                doPlayerSetStorageValue(index.pid, storBuff1, 1)
            end
            if (isInArray({voc2, (voc2+4), (voc2+8)}, getPlayerVocation(index.pid))) then  
                doPlayerSetStorageValue(index.pid, storBuff2, 1)
            end
        end
    end
    return true
end

function dtt.setBonusExp(cid)
    doPlayerSetStorageValue(cid, dtt.storage.exp_bonus, os.time()+(60*dtt.bonus_time))
    return true
end

function dtt.setTeam()
	local tmp = 1
	local result = db.getResult("SELECT * FROM `dtt_players`;")
	if result:getID() ~= -1 then
		repeat
			pid = tonumber(result:getDataInt("pid"))
			if(tmp % 2 == 0) then
				db.query("UPDATE `dtt_players` SET `team` = '0' WHERE `pid` = "..pid..";")
				tmp = (tmp+1)
			else
				db.query("UPDATE `dtt_players` SET `team` = '1' WHERE `pid` = "..pid..";")
				tmp = (tmp+1)
			end
		until(not result:next())
	end
	result:free()
end

--Metodos GET
function dtt.getPlayersInEvent()
    local result = db.getResult("SELECT * FROM `dtt_players`;")
    CACHE_PLAYERS = {}
	if result:getID() ~= -1 then
		repeat
			pid  = tonumber(result:getDataInt("pid"))
			team  = tonumber(result:getDataInt("team")) -- 0 = blue, 1 = red
            ip  = tonumber(result:getDataInt("ip"))
			table.insert(CACHE_PLAYERS, {["pid"]=pid,["team"]=team,["ip"]=ip }) 
		until(not result:next())
		result:free()
		return CACHE_PLAYERS
	end
    return false 
end


function dtt.getDelay(cid)
    local statsDelay = getPlayerStorageValue(cid, dtt.storage.delay)
    if (statsDelay - os.time() > 0) then
		local delay = 0
        local times = dtt.delay_time
        doCreatureSetNoMove(cid, true)
        for i = times, 0, -1 do
        	if isPlayer(cid) then
            	addEvent(doPlayerSendCancel, delay, cid, "[Defend The Tower] Volte para a arena em "..i..".")
            end
            delay = 2000 + delay                 
			if (i == 0) and (isPlayer(cid)) then
				addEvent(dtt.enableMove, (delay+1000), cid)
			end
         end
    else
    	return false
    end
    return true
end

function dtt.getBonusExp(cid)
    local statsBonus = getPlayerStorageValue(cid, dtt.storage.exp_bonus)
    return statsBonus - os.time() > 0
end

--Outros métodos

function dtt.enableMove(cid)
    doCreatureSetNoMove(cid, false)
	doPlayerSendCancel(cid, "[Defend The Tower] GO GO GO! seu time o aguarda.")         
    setPlayerStorageValue(cid, dtt.storage.delay, 0)
    return true
end

function dtt.resetGlobalStorages()
    setGlobalStorageValue(dtt.storage.win, -1)
    setGlobalStorageValue(dtt.storage.kill_blue, 0)
    setGlobalStorageValue(dtt.storage.kill_red, 0)
    setGlobalStorageValue(dtt.storage.tower_blue, 0)
    setGlobalStorageValue(dtt.storage.tower_red, 0)
    print("[Defend The Tower] Todos os globais storages foram resetados...")
    return true
end

function dtt.resetPlayerStorages()
	if dtt.getPlayersInEvent() then
		for _, index in ipairs(dtt.getPlayersInEvent()) do
    		doPlayerSetStorageValue(index.pid, dtt.storage.team_blue, 0)
    		doPlayerSetStorageValue(index.pid, dtt.storage.team_red, 0)
			doPlayerSetStorageValue(index.pid, dtt.storage.buffvoc1, 0)
			doPlayerSetStorageValue(index.pid, dtt.storage.buffvoc2, 0)
			doPlayerSetStorageValue(index.pid, dtt.storage.buffvoc3, 0)
			doPlayerSetStorageValue(index.pid, dtt.storage.buffvoc4, 0)
		end
		print("[Defend The Tower] Todos os players storages foram resetados...")  
    	return true
    else
    	print("[Defend The Tower] Tabela vazia...")  
    end
    return true
end

function dtt.createMonsters()
	doSummonCreature(dtt.monster.name.a1, dtt.monster.pos.a1)
	doSummonCreature(dtt.monster.name.a2, dtt.monster.pos.a2)
	doSummonCreature(dtt.monster.name.a3, dtt.monster.pos.a3)
	doSummonCreature(dtt.monster.name.a4, dtt.monster.pos.a4)
    doSummonCreature(dtt.monster.name.b1, dtt.monster.pos.b1)
    doSummonCreature(dtt.monster.name.b2, dtt.monster.pos.b2)
    doSummonCreature(dtt.monster.name.b3, dtt.monster.pos.b3)
    doSummonCreature(dtt.monster.name.b4, dtt.monster.pos.b4)
    doSummonCreature(dtt.monster.name.buff1, dtt.monster.pos.mbuff1)
    doSummonCreature(dtt.monster.name.buff2, dtt.monster.pos.mbuff2)
    print("[Defend The Tower] Os monstros da arena battle foram sumonados...")  
	return true
end

function dtt.countPlayers()
	local result = db.getResult("SELECT * FROM `dtt_players`;")
	local qntPlayers = 0
	if result:getID() ~= -1 then
		repeat
			qntPlayers = (qntPlayers+1)
		until(not result:next())
	end
	return qntPlayers
end

function dtt.trucatePlayersInEvent()
	local result = db.getResult("SELECT * FROM `dtt_players`;")
    if result:getID() ~= -1 then
    	db.query("TRUNCATE TABLE `dtt_players`;")  
    	print("[Defend The Tower] Todos dados da tabela 'dtt_players' foram apagados...")
    end
    return true
end
        
-- FUNÇÕES PRINCIPAIS
-- ABERTURA DO EVENTO
function dtt.open()
	local time = os.date("*t")
	local timeopen1 = math.ceil(dtt.wait_time / 4)
	local timeopen2 = math.ceil(dtt.wait_time / 2)
	if (isInArray(dtt.days_open, time.wday)) then
		local tp = doCreateItem(1387, dtt.pos.tp_create)
        doRemoveCreature(getThingfromPos(dtt.pos.tp_create).uid)
        doItemSetAttribute(tp, "aid", 9801)
		dtt.resetGlobalStorages()
		dtt.trucatePlayersInEvent()
		dtt.removeItemsTower()
		doBroadcastMessage(dtt.msg.warning)
		addEvent(doBroadcastMessage, timeopen1*1000*60, "[Defend The Tower] - Resta(m) ".. timeopen2 .." minuto(s) para iniciar o evento!")
		if (timeopen2 ~= timeopen1) then
			addEvent(doBroadcastMessage, timeopen2*1000*60, "[Defend The Tower] - Resta(m) ".. timeopen1 .." minuto(s) para iniciar o evento!")
		end
		addEvent(dtt.start, dtt.wait_time*1000*60,nil)
	end
    return true
end

-- COMEÇO DO EVENTO
function dtt.start()
	local tp = getTileItemById(dtt.pos.tp_create, 1387).uid 
	doRemoveItem(tp) 
	if (dtt.min_players <= dtt.countPlayers()) then
		dtt.createMonsters()
		dtt.sendPlayersToEvent()
		doBroadcastMessage(dtt.msg.start)
	else
		doBroadcastMessage(dtt.msg.cancel)
	end
	return true
end

-- FECHANDO O EVENTO
function dtt.close()
    for _, index in ipairs(dtt.getPlayersInEvent()) do
        doRemoveCondition(index.pid, CONDITION_OUTFIT)
        doRemoveCondition(index.pid, CONDITION_INFIGHT)
        doPlayerSetPzLocked(index.pid, false)
    	if (getGlobalStorageValue(dtt.storage.win) == "blue") then
            if (index.team == 0) then 
                doPlayerSetTown(index.pid, dtt.townid.init)   
                doTeleportThing(index.pid, getTownTemplePosition(dtt.townid.init))
                dtt.reward(index.pid)
            else
                doPlayerSetTown(index.pid, dtt.townid.init)   
                doTeleportThing(index.pid, getTownTemplePosition(dtt.townid.init))
                doPlayerSendTextMessage(index.pid, 25, dtt.msg.no_reward)
            end
        end
        if (getGlobalStorageValue(dtt.storage.win) == "red") then
            if (index.team == 1) then 
                doPlayerSetTown(index.pid, dtt.townid.init)   
                doTeleportThing(index.pid, getTownTemplePosition(dtt.townid.init))
                dtt.reward(index.pid)
            else
                doPlayerSetTown(index.pid, dtt.townid.init)   
                doTeleportThing(index.pid, getTownTemplePosition(dtt.townid.init))
                doPlayerSendTextMessage(index.pid, 25, dtt.msg.no_reward)
            end
        end
    end
    --- limpando storage dos jogadores
    dtt.resetPlayerStorages()
    return true
end


function dtt.sendPlayersToEvent()
	dtt.setTeam()
	dtt.resetPlayerStorages()
    for _, index in ipairs(dtt.getPlayersInEvent()) do
        if (index.team == 0) then
            doAddCondition(index.pid, conditionBlue)
			doPlayerSetTown(index.pid, dtt.townid.blue)
            doTeleportThing(index.pid, getTownTemplePosition(dtt.townid.blue))
			doPlayerSetStorageValue(index.pid, dtt.storage.team_blue, 1)
		end
		if (index.team == 1) then
            doAddCondition(index.pid, conditionRed)
			doPlayerSetTown(index.pid, dtt.townid.red)
            doTeleportThing(index.pid, getTownTemplePosition(dtt.townid.red))
			doPlayerSetStorageValue(index.pid, dtt.storage.team_red, 1)
		end
	end	
	return true
end

function dtt.reward(pid)
	local random_item = dtt.reward_items[math.random(1, #dtt.reward_items)]
    doPlayerAddItem(pid, 6527, 80)
    dtt.setBonusExp(pid)
    doPlayerSendTextMessage(pid, 25, dtt.msg.reward)   
    return true
end

function dtt.removeItemsTower()
    if (getTileItemById(dtt.monster.pos.a2, 9596).uid) then
        doRemoveItem(getTileItemById(dtt.monster.pos.a2, 9596).uid)
        doRemoveItem(getTileItemById(dtt.monster.pos.a3, 9596).uid)
        doRemoveItem(getTileItemById(dtt.monster.pos.a4, 9596).uid)
        doRemoveItem(getTileItemById(dtt.monster.pos.b2, 9596).uid)
        doRemoveItem(getTileItemById(dtt.monster.pos.b3, 9596).uid)
        doRemoveItem(getTileItemById(dtt.monster.pos.b4, 9596).uid)
        print("[DEFEND THE TOWERS] Items torre limpos da arena de batalha...")
    else
        print("[DEFEND THE TOWERS] Nenhum item torre na arena de batalha...")
    end
	return true
end


function dtt.resultBattle()
	local frags_blue = getGlobalStorageValue(dtt.storage.kill_blue)
    local frags_red = getGlobalStorageValue(dtt.storage.kill_red)
    local towers_blue = getGlobalStorageValue(dtt.storage.tower_blue)
    local towers_red = getGlobalStorageValue(dtt.storage.tower_red)
    local hora = os.date("%X")
    local data = os.date("%x")
    db.query("INSERT INTO `dtt_results`  VALUES ('', ".. frags_blue ..  ",".. frags_red ..", ".. towers_blue ..", ".. towers_red ..", ".. db.escapeString(data) ..", ".. db.escapeString(hora) ..");")  
    return true
end

function dtt.warningAttack(cid, msg, storTeam)
    local lifePercent = 100 / (getCreatureMaxHealth(cid) / getCreatureHealth(cid))
    if (lifePercent <= 100) and (lifePercent >= 99.9) then
    	for _, index in ipairs(dtt.getPlayersInEvent()) do
    		if getPlayerStorageValue(index.pid, storTeam) == 1 then
   			    doPlayerSendTextMessage(index.pid, 25, "[Defend The Tower] A torre "..msg.." esta sob ataque. Corra para defender!")  
   			end
   		end
    end
    if (lifePercent <= 50) and (lifePercent >= 49.9) then
    	for _, index in ipairs(dtt.getPlayersInEvent()) do
    		if getPlayerStorageValue(index.pid, storTeam) == 1 then
   			    doPlayerSendTextMessage(index.pid, 25, "[Defend The Tower] A torre "..msg.." esta sob ataque. Corra para defender!")  
   			end
   		end
    end
    if (lifePercent <= 20) and (lifePercent >= 19.9) then
    	for _, index in ipairs(dtt.getPlayersInEvent()) do
    		if getPlayerStorageValue(index.pid, storTeam) == 1 then
   			    doPlayerSendTextMessage(index.pid, 25, "[Defend The Tower] A torre "..msg.." esta sob ataque. Corra para defender!")  
   			end
   		end
    end
    return true
end

function dtt.removeMonsters()
    doRemoveCreature(getThingfromPos(dtt.monster.pos.a1).uid)
    doRemoveCreature(getThingfromPos(dtt.monster.pos.a2).uid)
    doRemoveCreature(getThingfromPos(dtt.monster.pos.a3).uid)
    doRemoveCreature(getThingfromPos(dtt.monster.pos.a4).uid)
    doRemoveCreature(getThingfromPos(dtt.monster.pos.b1).uid)
    doRemoveCreature(getThingfromPos(dtt.monster.pos.b2).uid)
    doRemoveCreature(getThingfromPos(dtt.monster.pos.b3).uid)
    doRemoveCreature(getThingfromPos(dtt.monster.pos.b4).uid)
    return true
end

function dtt.cleanPlayer(cid)
    doPlayerSetTown(cid, dtt.townid.init)   
    doTeleportThing(cid, getTownTemplePosition(dtt.townid.init))
    doPlayerSetStorageValue(cid, dtt.storage.team_blue, 0)
    doPlayerSetStorageValue(cid, dtt.storage.team_red, 0)
    doPlayerSetStorageValue(cid, dtt.storage.buffvoc1, 0)
    doPlayerSetStorageValue(cid, dtt.storage.buffvoc2, 0)
    doPlayerSetStorageValue(cid, dtt.storage.buffvoc3, 0)
    doPlayerSetStorageValue(cid, dtt.storage.buffvoc4, 0)
    return true
end



 

Citar

CREATE TABLE IF NOT EXISTS `dtt_results` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `frags_blue` int(11) NOT NULL,
  `frags_red` int(11) NOT NULL,
  `towers_blue` int(11) NOT NULL,
  `towers_red` int(11) NOT NULL,
  `data` varchar(255) NOT NULL,
  `hora` varchar(255) NOT NULL,
  PRIMARY KEY (`id`),
  KEY `id` (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;

 

Citar

CREATE TABLE IF NOT EXISTS `dtt_players` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `pid` bigint(20) NOT NULL,
  `team` int(5) NOT NULL,
  PRIMARY KEY (`id`),
  KEY `id` (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;

Citar

@Sekk 

 

@Sekk pelo que intendi ele Está tentando fazer um INSERT onde o total de campos informados no Value não confere com os campos definidos no script né  

Editado por Tiodarsaa (veja o histórico de edições)

Postado

Este erro está ocorrendo porque a quantidade de campos não bate com a quantidade de valores que estão sendo inseridos na tabela.

Troque as querys para:
 

CREATE TABLE IF NOT EXISTS `dtt_players` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `pid` bigint(20) NOT NULL,
  `team` int(5) NOT NULL,
  `ip` bigint(50) NOT NULL,
  PRIMARY KEY (`id`),
  KEY `id` (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
CREATE TABLE IF NOT EXISTS `dtt_results` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `frags_blue` int(11) NOT NULL,
  `frags_red` int(11) NOT NULL,
  `towers_blue` int(11) NOT NULL,
  `towers_red` int(11) NOT NULL,
  `data` varchar(255) CHARACTER SET utf8 COLLATE utf8_swedish_ci NOT NULL,
  `hora` varchar(255) CHARACTER SET utf8 COLLATE utf8_swedish_ci NOT NULL,
  PRIMARY KEY (`id`),
  KEY `id` (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;

 

Postado
  • Autor

perdão tinha executado em outra db tenho mais que uma shaush oero corrigido muito obrigado re+

 

                                                                                                                                  

@Sekk só ficou este erro chato ...

 

[13/2/2017 19:54:22] [Error - CreatureScript Interface] 
[13/2/2017 19:54:22] data/creaturescripts/scripts/events/DTT.lua:onDeath
[13/2/2017 19:54:22] Description: 
[13/2/2017 19:54:22] (luaGetCreatureName) Creature not found

 

Editado por Tiodarsaa (veja o histórico de edições)

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