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Boa tarde amigos do TK, preciso de uma alteração nesse script para que ele faça após o uso da potion o vial aparecer na bp do player. Dessa forma que está a potion é usada mas o vial não aparece!
OT: 8.6 forgotten server
 

local config = { 
        removeOnUse = "yes", 
        usableOnTarget = "yes", -- can be used on target? (fe. healing friend) 
        splashable = "no", 
        realAnimation = "no", -- make text effect visible only for players in range 1x1 
        healthMultiplier = 1.0, 
        manaMultiplier = 1.0 
} 
 
config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 
 
local POTIONS = { 
        [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion 
        [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion 
        [7588] = {empty = 7634, splash = 2, health = {200, 300}, level = 50, vocations = {3, 4, 7, 8,12,11}, vocStr = "knights and paladins"}, -- strong health potion 
        [7591] = {empty = 7635, splash = 2, health = {400, 500}, level = 80, vocations = {4, 8,12}, vocStr = "knights"}, -- great health potion 
        [8473] = {empty = 7635, splash = 2, health = {750, 1000}, level = 130, vocations = {4, 8,12}, vocStr = "knights"}, -- ultimate health potion 
        [7620] = {empty = 7636, splash = 7, mana = {70, 230}}, -- mana potion 
        [7589] = {empty = 7634, splash = 7, mana = {300, 500}, level = 50, vocations = {1, 2, 3, 5, 6, 7,11}, vocStr = "paladins"}, -- strong mana potion 
        [7590] = {empty = 7635, splash = 7, mana = {500, 700}, level = 80, vocations = {1, 2, 5, 6,9,10}, vocStr = "sorcerers and druids"}, -- great mana potion 
        [8472] = {empty = 7635, splash = 3, health = {500, 600}, mana = {400, 600}, level = 80, vocations = {3, 7,11}, vocStr = "paladins"} -- great spirit potion 
} 
 
local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 
 
function onUse(cid, item, fromPosition, itemEx, toPosition) 
        local potion = POTIONS[item.itemid] 
        if(not potion) then 
                return false 
        end 
        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then 
                if(not config.splashable) then 
                        return false 
                end 
                if(toPosition.x == CONTAINER_POSITION) then 
                        toPosition = getThingPos(item.uid) 
                end 
                doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
                doTransformItem(item.uid, potion.empty) 
                return TRUE 
        end 
        if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
                doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
                return TRUE 
        end 
        if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
                not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) 
        then 
                doCreatureSay(itemEx.uid, "Apenas " .. potion.vocStr .. (potion.level and (" do level " .. potion.level) or "") .. " ou acima pode tomar essa potion.", TALKTYPE_ORANGE_1) 
                return TRUE 
        end 
        local health = potion.health 
        if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then 
                return false 
        end 
        local mana = potion.mana 
        if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then 
                return false 
        end 
        doSendMagicEffect(getThingPos(itemEx.uid),29, 32)
        if(not realAnimation) then 
                doCreatureSay(itemEx.uid, "Aaaaah...", TALKTYPE_ORANGE_1) 
        else 
                for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
                        if(isPlayer(tid)) then 
                                doCreatureSay(itemEx.uid, "Aaah...", TALKTYPE_ORANGE_1, false, tid) 
                        end 
                end 
        end 
        doAddCondition(cid, exhaust) 
        if(not potion.empty or config.removeOnUse) then 
        doRemoveItem(item.uid, 1) 
        return TRUE 
        end 
        doRemoveItem(item.uid, 0) 
        doPlayerAddItem(cid, potion.empty, 0) 
        doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
        doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
        return TRUE 
end

Agradeço desde já.

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  • local config = { removeOnUse = "yes", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", realAnimation = "no", -- make text e

Postado

no começo do script tem " removeOnUse = "yes" "

coloca no e ve se resolve

Editado por pablobion (veja o histórico de edições)

Scriptszinhos:

 

Não abandone seu tópico, quando você tiver a dúvida resolvida sozinho tente ensinar aos outros como resolve-la (você pode não ser o único com o problema) e quando ela for resolvida por outra pessoa não se esqueça de marcar como melhor resposta e deixar o gostei.

Postado
local config = { 
        removeOnUse = "yes", 
        usableOnTarget = "yes", -- can be used on target? (fe. healing friend) 
        splashable = "no", 
        realAnimation = "no", -- make text effect visible only for players in range 1x1 
        healthMultiplier = 1.0, 
        manaMultiplier = 1.0 
} 
 
config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 
 
local POTIONS = { 
        [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion 
        [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion 
        [7588] = {empty = 7634, splash = 2, health = {200, 300}, level = 50, vocations = {3, 4, 7, 8,12,11}, vocStr = "knights and paladins"}, -- strong health potion 
        [7591] = {empty = 7635, splash = 2, health = {400, 500}, level = 80, vocations = {4, 8,12}, vocStr = "knights"}, -- great health potion 
        [8473] = {empty = 7635, splash = 2, health = {750, 1000}, level = 130, vocations = {4, 8,12}, vocStr = "knights"}, -- ultimate health potion 
        [7620] = {empty = 7636, splash = 7, mana = {70, 230}}, -- mana potion 
        [7589] = {empty = 7634, splash = 7, mana = {300, 500}, level = 50, vocations = {1, 2, 3, 5, 6, 7,11}, vocStr = "paladins"}, -- strong mana potion 
        [7590] = {empty = 7635, splash = 7, mana = {500, 700}, level = 80, vocations = {1, 2, 5, 6,9,10}, vocStr = "sorcerers and druids"}, -- great mana potion 
        [8472] = {empty = 7635, splash = 3, health = {500, 600}, mana = {400, 600}, level = 80, vocations = {3, 7,11}, vocStr = "paladins"} -- great spirit potion 
} 
 
local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 
 
function onUse(cid, item, fromPosition, itemEx, toPosition) 
        local potion = POTIONS[item.itemid] 
        if(not potion) then 
                return false 
        end 
        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then 
                if(not config.splashable) then 
                        return false 
                end 
                if(toPosition.x == CONTAINER_POSITION) then 
                        toPosition = getThingPos(item.uid) 
                end 
                doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
                doTransformItem(item.uid, potion.empty) 
                return TRUE 
        end 
        if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
                doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
                return TRUE 
        end 
        if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
                not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) 
        then 
                doCreatureSay(itemEx.uid, "Apenas " .. potion.vocStr .. (potion.level and (" do level " .. potion.level) or "") .. " ou acima pode tomar essa potion.", TALKTYPE_ORANGE_1) 
                return TRUE 
        end 
        local health = potion.health 
        if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then 
                return false 
        end 
        local mana = potion.mana 
        if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then 
                return false 
        end 
        doSendMagicEffect(getThingPos(itemEx.uid),29, 32)
        if(not realAnimation) then 
                doCreatureSay(itemEx.uid, "Aaaaah...", TALKTYPE_ORANGE_1) 
        else 
                for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
                        if(isPlayer(tid)) then 
                                doCreatureSay(itemEx.uid, "Aaah...", TALKTYPE_ORANGE_1, false, tid) 
                        end 
                end 
        end 
        doAddCondition(cid, exhaust) 

        doRemoveItem(item.uid, 1) 
        doPlayerAddItem(cid, potion.empty, 1) 
        doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
        doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
        return TRUE 
end

 

try

 

 

@This life is filled with hurt

When happiness doesn't work

Trust me and take my hand

When the lights go out you will understand

Postado
  • Autor

@Pedriinz Boa noite amigo, funcionou bem o script só fiz uma alteração na tag final.
de:

Spoiler

doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty))

 

para:

Spoiler

doPlayerItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty))


Obrigado pela ajuda, dúvida sanada rep ++ e pode fechar o tópico.

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