Postado Maio 21, 2017 8 anos setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local function onDash(cid, level, skill, attack, factor) if not isCreature(cid) then return true end local level = getPlayerLevel(cid) local jutsuDmg = 15 skill = getPlayerSkill(cid, SKILL_SWORD) local skill_total = math.ceil((jutsuSkill_factor(cid, 0) + skill + level)/2) local dmg = - math.max(1, math.ceil(((skill_total*0.5) * jutsuDmg)*0.25)) local poslook = getCreatureLookPosition(cid) poslook.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE if isWalkable(poslook, false, false, true) then if not isCreature(getThingfromPos(poslook).uid) then doMoveCreature(cid, getPlayerLookDirection(cid)) return TRUE else doMoveCreature(cid, getPlayerLookDirection(cid)) doAreaCombatHealth(cid, COMBAT_PHYSICALDAMAGE, getCreaturePosition(cid), area, dmg, dmg, efeito) return TRUE end end end function iniciarEntry(cid) if not isCreature(cid) then return true end addEvent(actionMove, 0, cid, 519, 10) addEvent(actionMove, 100, cid, 519, 10) addEvent(actionMove, 200, cid, 519, 10) addEvent(actionMove, 300, cid, 519, 10) end function finalizarEntry(cid) if not isCreature(cid) then return true end addEvent(actionMove, 400, cid, 519, 10) addEvent(actionMove, 500, cid, 519, 10) addEvent(doRemoveCondition, 600, cid, CONDITION_OUTFIT) end local function dash(cid) if not isCreature(cid) then return true end local distance = 5 for i = 0, distance do addEvent(onDash,0*i,cid) end end function onCastSpell(cid, var) local p = getCreaturePosition(cid) local x = { [0] = {x=p.x+0, y=p.y-1, z=p.z}, [1] = {x=p.x+6, y=p.y+0, z=p.z}, [2] = {x=p.x+0, y=p.y+6, z=p.z}, [3] = {x=p.x-0, y=p.y+0, z=p.z} } local y = { [0] = 259, [1] = 258, [2] = 257, [3] = 260 } pos = x[getCreatureLookDirection(cid)] eff = y[getCreatureLookDirection(cid)] doSendMagicEffect(pos, eff) if not isCreature(cid) then return true end noMove(cid, 1) iniciarEntry(cid) setPlayerStorageValue(cid, STORAGE_DIRECTION, 1) addEvent(dash, 0, cid) addEvent(function() if not isCreature(cid) then return true end setPlayerStorageValue(cid, STORAGE_DIRECTION, 0) end, 1000) addEvent(finalizarEntry, 1000, cid) addEvent(doCreatureSay, 100, cid, "Hanauta Sanchou", TALKTYPE_MONSTER) addEvent(doCreatureSay, 600, cid, " Yahazu Giri!!", TALKTYPE_MONSTER) return false end Boa tarde Alguem poderia poderia colocar segunda script para hitar ? usando spell de baixo https://www.facebook.com/groups/659018184245665/ https://www.facebook.com/profile.php?id=133706320308745
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