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Meu script de missão não está contando os mostros mortos alguem pode me da uma ajudinha pf :

 

TFS 0.4 TIBIA 8.60

 

CreatureScripts :  <event type="Kill" name="onKill" event="script" value="mission1.lua"/>

 

Mission1:

Spoiler

local config = {
     ['dragon'] = {amount = 5, storage = 19000, startstorage = 5002, startvalue = 1},
     ['dragon lord'] = {amount = 3, storage = 19001, startstorage = 5002, startvalue = 1}
}
function onKill(cid, target)
     local monster = config[getCreatureName(target):lower()]
     if isPlayer(target) or not monster or isSummon(target) then
         return true
     end
 
     if (getPlayerStorageValue(cid, monster.storage)+1) < monster.amount and getPlayerStorageValue(cid, monster.startstorage) >= monster.startvalue then
         setPlayerStorageValue(cid, monster.storage, getPlayerStorageValue(cid, monster.storage) + 1)
         doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, 'Task message: '..(getPlayerStorageValue(cid, monster.storage)+1)..' of '..monster.amount..' '..getCreatureName(target)..'s killed.')
     end
     if (getPlayerStorageValue(cid, monster.storage)+1) == monster.amount then
         doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Congratulations, you have killed '..(getPlayerStorageValue(cid, monster.storage)+1)..' '..getCreatureName(target)..'s and completed the '..getCreatureName(target)..'s mission.')
         setPlayerStorageValue(cid, monster.storage, getPlayerStorageValue(cid, monster.storage) + 1)
     end
     return true
end

 

 

SCRIPT QUE VAI NO NPC:

 

Spoiler


local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid)       npcHandler:onCreatureAppear(cid)       end
function onCreatureDisappear(cid)     npcHandler:onCreatureDisappear(cid)       end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg)     end
function onThink()         npcHandler:onThink()           end
 
local storage = 5002
 
function creatureSayCallback(cid, type, msg)
     if not npcHandler:isFocused(cid) then
         return false
     end
     local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
 
     if msgcontains(msg, "mission") then
         if getPlayerStorageValue(cid, storage) == -1 then
             selfSay("I have a mission for you to kill 5 dragons and 3 dragon lords, do you accept?", cid)
             talkState[talkUser] = 1
         elseif getPlayerStorageValue(cid, storage) == 1 then
             selfSay("Did you kill 5 dragons and 3 dragon lords?", cid)
             talkState[talkUser] = 1
         else
             selfSay("You already did the mission.", cid)
         end
     elseif msgcontains(msg, "yes") and talkState[talkUser] == 1 then
         if getPlayerStorageValue(cid, storage) == -1 then
             selfSay("Good, come back when you killed them.", cid)
             setPlayerStorageValue(cid, storage, 1)
         else
             if getPlayerStorageValue(cid, 19000) == 5 and getPlayerStorageValue(cid, 19001) == 3 then
                 selfSay("Good job, here is your reward.", cid)
                 doPlayerAddItem(cid, 2160, 5)
                 doPlayerAddExp(cid, 50000)
                 setPlayerStorageValue(cid, storage, 2)
             else
                 selfSay("You didn't kill them all.", cid)
             end
         end
         talkState[talkUser] = 0
     elseif msgcontains(msg, "no") and talkState[talkUser] == 1 then
         selfSay("Ok then.", cid)
         talkState[talkUser] = 0
     end
     return true
end
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

 

 

 

Editado por Adventure (veja o histórico de edições)

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