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Postado

Tenta assim então:
 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid
local shopWindow = {}
local moeda = 113
local t = {[11778] = {price = 90}, [11779] = {price = 90}, [11780] = {price = 90}, [11781] = {price = 90}, [7380] = {price = 8}, [7408] = {price = 8}, [2431] = {price = 8}, [7402] = {price = 8}, [7869] = {price = 6}, [2388] = {price = 6}, [2659] = {price = 6}, [8931] = {price = 10}, [8931] = {price = 15}, [11786] = {price = 5}, [11787] = {price = 25}, [11788] = {price = 50}, [11789] = {price = 110}}
local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks)
if t[item] and not doPlayerRemoveItem(cid, moeda, t[item].price) then
selfSay("you dont have"..t[item].price.." "..getItemNameById(moeda), cid)
else
doPlayerAddItem(cid, item)
selfSay("Here your item!", cid)
end
return true
end
if (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then
for var, ret in pairs(t) do
table.insert(shopWindow, {id = var, subType = 0, buy = ret.price, sell = 0, name = getItemNameById(var)})
end
openShopWindow(cid, shopWindow, onBuy, onSell)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

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  • Estranho, não vi nada de errado... Mas tente assim:   local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) loc

  • Cara, especifique rsrs Oque esta moeda 113 deveria fazer?

Postado
  • Autor
2 minutos atrás, luangop disse:

Tenta assim então:
 


local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid
local shopWindow = {}
local moeda = 113
local t = {[11778] = {price = 90}, [11779] = {price = 90}, [11780] = {price = 90}, [11781] = {price = 90}, [7380] = {price = 8}, [7408] = {price = 8}, [2431] = {price = 8}, [7402] = {price = 8}, [7869] = {price = 6}, [2388] = {price = 6}, [2659] = {price = 6}, [8931] = {price = 10}, [8931] = {price = 15}, [11786] = {price = 5}, [11787] = {price = 25}, [11788] = {price = 50}, [11789] = {price = 110}}
local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks)
if t[item] and not doPlayerRemoveItem(cid, moeda, t[item].price) then
selfSay("you dont have"..t[item].price.." "..getItemNameById(moeda), cid)
else
doPlayerAddItem(cid, item)
selfSay("Here your item!", cid)
end
return true
end
if (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then
for var, ret in pairs(t) do
table.insert(shopWindow, {id = var, subType = 0, buy = ret.price, sell = 0, name = getItemNameById(var)})
end
openShopWindow(cid, shopWindow, onBuy, onSell)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

Npc

Spoiler
Spoiler


<npc name="Shikamaru Trade" script="data/npc/scripts/vip.lua" access="5" lookdir="1">
    <health now="1000" max="1000"/>
<look type="250" head="0" body="86" legs="0" feet="38" addons="1"/>
</npc>  

 

 

Erro

Spoiler
Spoiler

[19:33:35.902] [Error - LuaInterface::loadFile] data/npc/scripts/vip.lua:32: '}' expected (to close '{' at line 16) near '['
[19:33:35.903] [Warning - NpcEvents::NpcEvents] Cannot load script: data/npc/scripts/vip.lua
[19:33:35.904] data/npc/scripts/vip.lua:32: '}' expected (to close '{' at line 16) near '['
I/O warning : failed to load external entity "data/npc/shikamaru trade.xml"
[19:33:40.096] [Warning - Npc::loadFromXml] Cannot load npc file (data/npc/shikamaru trade.xml).
[19:33:40.097] Info: failed to load external entity "data/npc/shikamaru trade.xml"

 

 

O rei de seu proprio destino é aquele que luta pela gloria do amanhã!
Discord : ZoR#9373


 

Postado
1 minuto atrás, ZikaLord disse:

Npc

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  Ocultar conteúdo



<npc name="Shikamaru Trade" script="data/npc/scripts/vip.lua" access="5" lookdir="1">
    <health now="1000" max="1000"/>
<look type="250" head="0" body="86" legs="0" feet="38" addons="1"/>
</npc>  

 

 

Erro

  Ocultar conteúdo
  Ocultar conteúdo

[19:33:35.902] [Error - LuaInterface::loadFile] data/npc/scripts/vip.lua:32: '}' expected (to close '{' at line 16) near '['
[19:33:35.903] [Warning - NpcEvents::NpcEvents] Cannot load script: data/npc/scripts/vip.lua
[19:33:35.904] data/npc/scripts/vip.lua:32: '}' expected (to close '{' at line 16) near '['
I/O warning : failed to load external entity "data/npc/shikamaru trade.xml"
[19:33:40.096] [Warning - Npc::loadFromXml] Cannot load npc file (data/npc/shikamaru trade.xml).
[19:33:40.097] Info: failed to load external entity "data/npc/shikamaru trade.xml"

 

 

Man, vc ta fazendo algo errado e.e

Pois o erro continua sendo o mesmo, sempre na linha 32. Revise bem se está botando o script no lugar certo.

Te ajudei? Clique em  Gostei ! 

²²²d¬¬b²²²

 

 

"She's got a smile that it seems to me...."  ♪♪

Postado
  • Autor
Agora, luangop disse:

Man, vc ta fazendo algo errado e.e

Pois o erro continua sendo o mesmo, sempre na linha 32. Revise bem se está botando o script no lugar certo.

era erro meu!!!!! perdao!.

tem outro erro a moeda 113 nao esta funcionando,só esta funcionando o Gold bar!!

O rei de seu proprio destino é aquele que luta pela gloria do amanhã!
Discord : ZoR#9373


 

Postado
Agora, ZikaLord disse:

era erro meu!!!!! perdao!.

tem outro erro a moeda 113 nao esta funcionando,só esta funcionando o Gold bar!!

Cara, especifique rsrs

Oque esta moeda 113 deveria fazer?

Te ajudei? Clique em  Gostei ! 

²²²d¬¬b²²²

 

 

"She's got a smile that it seems to me...."  ♪♪

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