Postado Agosto 13, 2017 7 anos Descrição: NPC Simples do Tibia Global que transporta para Okolnir, Helheim, raider camp e tyrsung. Nome do Npc: Buddel Função: Transporte Transporta para: Okolnir Helheim Raider Camp Tyrsung Preços: 0 Gp. Todos Buddel.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'okolnir'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Give me 0 gold and I bring you to Okolnir home of the frost dragons. Alright?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32225, y=31381, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'SHIP AHOY! I AM BUDDEL THE ..... did you say no??? Alright.'}) local travelNode = keywordHandler:addKeyword({'helheim'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Give me 0 gold and I bring you to Helheim. kay?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32462, y=31174, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'You shouldn\'t miss the experience.'}) local travelNode = keywordHandler:addKeyword({'tyrsung'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Give me 0 gold and I bring you to Tyrsung where the Venoran hunters have their settlement. Alright?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32333, y=31227, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'You shouldn\'t miss the experience.'}) local travelNode = keywordHandler:addKeyword({'raider camp'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Give me 0 gold and I bring you to the south of Hrodmir where the camps of the barbarians are located. kay?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32154, y=31375, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'You shouldn\'t miss the experience.'}) npcHandler:addModule(FocusModule:new()) Buddel.xml <?xml version="1.0" encoding="UTF-8"?> <npc name="Buddel" script="data/npc/scripts/Buddel.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="143" head="19" body="57" legs="22" feet="20" addons="0"/> <voices> <voice text="Oh geeze, where are we again? *HICKS*" interval2="120" margin="1" yell="no"/> <voice text="*HICKS*" interval2="100" margin="1" yell="no"/> <voice text=" LALALALA ... an' a bottle of RUM !!!" interval2="90" margin="1" yell="no"/> </voices> <parameters> <parameter key="module_shop" value="1" /> <parameter key="shop_sellable" value="i,11213,45;"/> <parameter key="message_sendtrade" value="Got any compasses for me?" /> <parameter key="message_greet" value="Ho ho, *HICKS*. Captain Buddel is always at your service!"/> <parameter key="message_farewell" value="Bye."/> <parameter key="message_walkaway" value="Bye." /> </parameters> </npc> Ot Design: https://discord.gg/VgtVRNmCD7
Postado Agosto 14, 2017 7 anos Parabéns, seu tópico de conteúdo foi aprovado! Muito obrigado pela sua contribuição, nós do Tibia King agradecemos. Seu conteúdo com certeza ajudará à muitos outros, você recebeu +1 REP. Spoiler Congratulations, your content has been approved! Thank you for your contribution, we of Tibia King we are grateful. Your content will help many other users, you received +1 REP. Bruno Carvalho / Ex-Administrador TibiaKing [email protected] Em 26/12/2016 em 03:47, Spraypaint disse: A força da alienação vem dessa fragilidade dos indivíduos, quando apenas conseguem identificar o que os separa e não o que os une. -miltinho
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