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Postado

Fala galera!

Então, eu estava precisando de um script e só achei ele em outro servidor 7.92 (não achei nos foruns) e queria usar ele no 8.60

 

porém não está funcionando!

 

alguem poderia me ajudar nisso?

 

erro que da

Spoiler

[12:4:05.935] [Error - Weapon Interface]
[12:4:05.938] data/weapons/scripts/Critical/fist/critical_A.lua
[12:4:05.942] Description:
[12:4:05.943] (LuaInterface::luaCreateConditionObject) Condition not found

[12:4:05.949] [Error - Weapon Interface]
[12:4:05.952] data/weapons/scripts/Critical/fist/critical_A.lua
[12:4:05.956] Description:
[12:4:05.959] (LuaInterface::luaSetConditionParam) Condition not found

[12:4:05.964] [Error - Weapon Interface]
[12:4:05.967] data/weapons/scripts/Critical/fist/critical_A.lua
[12:4:05.972] Description:
[12:4:05.973] (LuaInterface::luaAddDamageCondition) Condition not found

 

 

script: 

Spoiler

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
skill = getPlayerSkill(cid,3)
level = getPlayerLevel(cid)
min = -((skill*1)+level*1)
max = -((skill*12)+level*1)
return min, max
end

setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 31)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
skill = getPlayerSkill(cid,3)
level = getPlayerLevel(cid)
min = -((skill*13)+level*4)
max = -((skill*16)+level*5)
return min, max
end

local condition = createConditionObject(CONDITION_EMO)
rande = math.random(183,232)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 100, 3100, -rande)
setCombatCondition(combat2, condition)

setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

function onUseWeapon(cid, var)
    fala = math.random(1,18)
    rand = math.random(1,560)
    if rand <= getPlayerSkill(cid,3) then
    if fala == 1 then
     doPlayerSay(cid,"For honor!",16)
    doPlayerAddHealth(cid,(getPlayerMaxHealth(cid)/8))
     doSendAnimatedText(getPlayerPosition(cid),"Critical!",129)
        doCombat(cid, combat2, var)
else
     --doPlayerSay(cid,"Fell my fury!",16)
    doPlayerAddHealth(cid,(getPlayerMaxHealth(cid)/8))
     doSendAnimatedText(getPlayerPosition(cid),"Critical!",129)
        doCombat(cid, combat2, var)
end
else
        doCombat(cid, combat1, var)
end
end

 

@Dwarfer

@KotZletY

tumblr_o70wteR8521r9n6kzo1_400.gif

Postado

@Yamborghini na hora de criar a condição você deve dizer qual é, attributos, regeneration, outfits e etc..., e essa condição deve existir, no caso:

local condition = createConditionObject(CONDITION_EMO)

 

CONDITION_EMO ? Emo só se for você, kkkkkkkk(brincadeira).

 

Troca por outro condição que define o que você quer! 

                                                              ezgif-1-98aab239f3.gif.1a897c9c3225228909e7b356a5cfb8e4.gif

Postado
  • Autor
4 minutos atrás, KotZletY disse:

@Yamborghini na hora de criar a condição você deve dizer qual é, attributos, regeneration, outfits e etc..., e essa condição deve existir, no caso:


local condition = createConditionObject(CONDITION_EMO)

 

CONDITION_EMO ? Emo só se for você, kkkkkkkk(brincadeira).

 

Troca por outro condição que define o que você quer! 

kkkkk

 

eu acho que essa condition era de emorragia, que causava ao dar critical... ficava dando uns hits de 100 algo assim só pode

tumblr_o70wteR8521r9n6kzo1_400.gif

Postado
Spoiler

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
skill = getPlayerSkill(cid,3)
level = getPlayerLevel(cid)
min = -((skill*1)+level*1)
max = -((skill*12)+level*1)
return min, max
end
setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 31)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
skill = getPlayerSkill(cid,3)
level = getPlayerLevel(cid)
min = -((skill*13)+level*4)
max = -((skill*16)+level*5)
return min, max
end
local condition = createConditionObject(CONDITION_FIRE)
rande = math.random(183,232)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 100, 3100, -rande)
setCombatCondition(combat2, condition)
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
    fala = math.random(1,18)
    rand = math.random(1,560)
    if rand <= getPlayerSkill(cid,3) then
    if fala == 1 then
    doCreatureSay(cid,"For honor!", TALKTYPE_ORANGE_1)
    doCreatureAddHealth(cid,(getCreatureMaxHealth(cid)/8))
    doSendAnimatedText(getPlayerPosition(cid),"Critical!",129)
    doCombat(cid, combat2, var)
else
     --doPlayerSay(cid,"Fell my fury!",16)
    doCreatureAddHealth(cid,(getCreatureMaxHealth(cid)/8))
    doSendAnimatedText(getPlayerPosition(cid),"Critical!",129)
    doCombat(cid, combat2, var)
end
else
        doCombat(cid, combat1, var)
end
end

 

 

Contato:

 

Postado
  • Autor
55 minutos atrás, Dwarfer disse:
  Mostrar conteúdo oculto


local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
skill = getPlayerSkill(cid,3)
level = getPlayerLevel(cid)
min = -((skill*1)+level*1)
max = -((skill*12)+level*1)
return min, max
end
setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 31)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(cid, level, maglevel)
skill = getPlayerSkill(cid,3)
level = getPlayerLevel(cid)
min = -((skill*13)+level*4)
max = -((skill*16)+level*5)
return min, max
end
local condition = createConditionObject(CONDITION_FIRE)
rande = math.random(183,232)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 100, 3100, -rande)
setCombatCondition(combat2, condition)
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
    fala = math.random(1,18)
    rand = math.random(1,560)
    if rand <= getPlayerSkill(cid,3) then
    if fala == 1 then
    doCreatureSay(cid,"For honor!", TALKTYPE_ORANGE_1)
    doCreatureAddHealth(cid,(getCreatureMaxHealth(cid)/8))
    doSendAnimatedText(getPlayerPosition(cid),"Critical!",129)
    doCombat(cid, combat2, var)
else
     --doPlayerSay(cid,"Fell my fury!",16)
    doCreatureAddHealth(cid,(getCreatureMaxHealth(cid)/8))
    doSendAnimatedText(getPlayerPosition(cid),"Critical!",129)
    doCombat(cid, combat2, var)
end
else
        doCombat(cid, combat1, var)
end
end

 

 

certinho!! valeu mais uma vez

tumblr_o70wteR8521r9n6kzo1_400.gif

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