Postado Setembro 25, 2017 7 anos local storage, pos1 = 8000, {x=515, y=1003, z=7} local storage, pos2 = 8000, {x=528, y=1008, z=7} local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, 110) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5.2, 1, 5.2, 1) function onCastSpell(cid, var) doTeleportThing(cid, pos1) return doCombat(cid, combat, var) end as well as it looks in this healing spells to the one who uses it and teleport it to a pos X, what I want to do is that I have 4 different positives and when using the spell teleport to any of those random positions randomly choose it, if you should carry storange or can be used without storage. If this is so, you can remove it and I urge this help. it's for a monster this spells (ingles)
Postado Setembro 27, 2017 7 anos If I could understand, you want to the player teleports to a random position, right? Add the positions. Spoiler local positions = {{x=515, y=1003, z=7}, {x=528, y=1008, z=7}, {x=516, y=1003, z=7}, {x=517, y=1003, z=7}} local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, 110) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5.2, 1, 5.2, 1) function onCastSpell(cid, var) doTeleportThing(cid, positions[math.random(1,#positions)]) return doCombat(cid, combat, var) end Contato: Email: [email protected] Discord: Dwarfer#2715
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