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Queria uma Talkaction que seria o seguinte:

 

Ex - Sou da Akatsuki e digo !akatsuki e ganho uma outfit ( Da Akatsuki , Cada Vocation terá sua outfit )

 

porem se eu não for , apenas apareça uma mensagem dizendo que não faço parte da Akatsuki ( E não ganhe a outfit , é claro kk )

 

Se por acaso eu disser !akatsuki ( já com a outfit da Akatsuki ) novamente , remova a outfit ( voltando para a inicial ).

 

 

 

 

Procurei pelo TK e não achei :/ se puderem me dar essa força , agradeço de <3 .

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3 horas atrás, Dwarfer disse:

Dê uma olhada em:

 

teria como você fazer uma modificação nele pra mim ? Queria que só pudesse se tornar Akatsuki depois que se tornar Sennin.

 

Akatsuki System que uso:

Spoiler

-- Script Akatsuki System Advance 1.0 --
-- By RigBy --
-- Xtibia.com --
 
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
 
local level = 2000 -- Level preciso pra entra para akatsuki
local itemid = 12073 -- id do fragment
local quantidade = 10 -- quantos fragments e preciso
local bonushp = 100000 -- quanto de bonus de life vai ganha
local bonusmp = 100000 -- quanto de bonus de mana vai ganha
local experience = 2 -- Experience rates no caso 2x a experiencia do seu servidor.
local config = {
--[Vocation] = ( Nova Vocation, New Outfit )

-- Naruto --
[1] = { 1, 704},
-- Sasuke --
[2] = { 2, 700},
-- Lee --
[3] = { 3, 736},
-- Sakura --
[4] = { 4, 170},
-- Gaara --
[5] = { 5, 719},
-- Neji --
[6] = { 6, 754},
-- Shisui --
[7] = { 7, 876},
-- Shikamaru --
[8] = { 8, 729},
-- Hinata --
[9] = { 9, 717},
-- Tenten --
[10] = { 10, 725},
-- Itachi --
[11] = { 11, 589},
-- Killer Bee --
[12] = { 12, 722},
-- Kakashi --
[13] = { 13, 744},
-- Madara --
[14] = { 14, 706},
-- Obito --
[15] = { 15, 1232},
-- Minato --
[16] = { 16, 705},
-- Kisame --
[17] = { 17, 708},
-- Raikage --
[18] = { 18, 1052},
-- Nagato --
[19] = { 19, 690},
-- Kankuro --
[20] = { 20, 713},
-- Kakuzo --
[21] = { 21, 467},
-- Temari --
[22] = { 22, 1055},
-- Tsunade --
[23] = { 23, 596},
-- Jiraya --
[24] = { 24, 520},
-- Kabuto --
[25] = { 25, 718},
-- Hagoromo --
[26] = { 26, 1189},
}
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
 return false
end
 
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
 
 
if msgcontains(msg, 'akatsuki') then
    if getPlayerVocation(cid) ~= config then
        if getPlayerStorageValue(cid, 89745, 5) then
            if getPlayerLevel(cid) >= level then
                selfSay('Tem certeza de que quer se juntar a Akatsuki?.', cid)
                talkState[talkUser] = 1
            else
                selfSay('Você nao é nem Sennin ainda , como quer entrar na akatsuki !? suma da minha frente!', cid)
            end
        else
            selfSay('Você já faz parte da Akatsuki!', cid)
        end
    else
        selfSay('Não preciso de você agora!', cid)
    end
end
 
if talkState[talkUser] == 1 and msgcontains(msg, 'yes') then
    selfSay('Para provar a sua lealdade, você tem que trazer '..quantidade..' {fragments}.', cid)
    talkState[talkUser] = 2
end
 
if talkState[talkUser] == 2 and msgcontains(msg, 'fragments') then
    if getPlayerItemCount(cid, 12073) >= 10 then
    local voc = config[getPlayerVocation(cid)]
        doPlayerSetVocation(cid, voc[1])
    local outfit = {lookType = voc[2]}
        doCreatureChangeOutfit(cid, outfit)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+bonushp)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+bonusmp)
        doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
        doPlayerRemoveItem(cid, 12073, 10)
        doCreatureAddMana(cid, getCreatureMaxMana(cid))
        setPlayerStorageValue(cid,8974555,6)
        doPlayerSetExperienceRate(cid, experience)
        selfSay('Parabéns agora você é um membro da Akatsuki.', cid)
        talkState[talkUser] = 0
    else
        selfSay('Não adianta me enganar, você não tem '..quantidade..' fragments, vai atrás, e só volte com eles.', cid)
    end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

Sennin System:

Spoiler

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


--------------------------script--------------------------------
if msgcontains(msg, "elementos") then
if getPlayerStorageValue(cid, 89745) > 4 then
npcHandler:say("Voce ja é um sennin!", cid)
return TRUE
end
npcHandler:say("Voce tem os seguintes items: {katon parchment}, {doton parchment} e {suiton parchment}? {yes} or {no}.", cid)
talkState[talkUser] = 1

elseif msgcontains(msg, "no") and talkState[talkUser] == 1 then
npcHandler:say("Traga os elementos das torres, para se tornar um sennin.", cid)
talkState[talkUser] = 0

elseif msgcontains(msg, "yes") and talkState[talkUser] == 1 then
if doPlayerRemoveItem(cid, 2193, 1) == TRUE and doPlayerRemoveItem(cid, 2218, 1) == TRUE and doPlayerRemoveItem(cid, 3957, 1) == TRUE then
npcHandler:say("Muito Bem shinobi! agora voce é um sennin!", cid)
setPlayerStorageValue(cid, 89745, 5)
doPlayerAddItem(cid, 7464, 1)
talkState[talkUser] = 0
else
npcHandler:say("Voce nao tem os 3 elementos! ache as 3 torres dos elementos {katon}, {doton} e {suiton} e me traga os items!", cid)
end
end


end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

!Saga:

Spoiler

local saga = {
-- Naruto ---
[1] = {898, 900, 901, 903, 904, 905, 906, 907, 908, 909, 626},
-- Sasuke ---
[2] = {1196, 1198, 1197, 306, 1199, 1202, 1200, 1204, 1206, 1205, 949, 816},
-- Lee ---
[3] = {80, 190, 83, 191, 192, 193, 392, 330, 519, 559, 560, 808},
-- Sakura ---
[4] = {174, 175, 195, 173, 172, 701, 171},
-- Gaara ---
[5] = {52, 53, 72, 62, 189, 188, 518},
-- Neji ---
[6] = {102, 103, 105, 107, 563, 564, 314},
-- Shisui ---
[7] = {858, 859, 861, 862, 864, 865, 867, 868, 872, 873, 874, 875},
-- Shikamaru ---
[8] = {88, 341, 343, 342, 344, 345},
-- Hinata ---
[9] = {295, 296, 297, 723, 548, 749, 300},
-- Tenten ---
[10] = {384, 385, 390, 386},
-- Itachi ---
[11] = {96, 97, 98, 284, 100, 283, 211, 806, 807},
-- Killer Bee ---
[12] = {583, 584, 585, 586, 614, 615, 616, 617, 618, 619, 620},
-- Kakashi ---
[13] = {9, 11, 12, 13, 532, 14, 526, 527, 813, 814},
-- Madara ---
[14] = {452, 454, 453, 455, 457, 458, 456, 459, 460, 595},
-- Obito ---
[15] = {35, 476, 477, 478, 479, 480, 1115, 1116, 1123, 1117, 1232, 1118, 1119, 1120, 1121, 1122},
-- Minato ---
[16] = {437, 438, 439, 440, 443, 517},
-- Kisame ---
[17] = {421, 411, 412, 413, 422, 423, 424, 709, 420, 660},
-- Raikage ---
[18] = {882, 883, 884, 886, 889, 890},
-- Nagato ---
[19] = {1270, 1271, 1272, 1273, 1274, 1275},
-- Kankuro ---
[20] = {309, 312, 311, 324, 319, 326, 328},
-- Kakuzo ---
[21] = {465, 471, 357, 470, 551},
-- Temari ---
[22] = {378, 379, 380, 381, 382},
-- Tsunade ---
[23] = {534, 535, 536, 537, 538, 539, 540, 590, 591, 592, 593, 594},
-- Jiraya ---
[24] = {793, 794, 795, 796, 798, 799, 800, 801, 802, 804},
-- Kabuto ---
[25] = {817, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828},
-- Hagoromo ---
[26] = {1093, 1094, 1095, 1097, 1098, 1099, 1100, 1101, 1102, 1103},
}


local level = 200 -- Limite para liberar uma saga nova


function onSay(cid, words, param, channel)

if exhaustion.check(cid, 120) == TRUE then
doPlayerSendCancel(cid, "You are exhausted.")
doSendMagicEffect(getCreaturePosition(cid), 3)
return TRUE
end


 if(param == '') then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Digite o número da saga que você deseja.")
 exhaustion.set(cid, 120, 0.5)
 return true
 end


if not saga[getPlayerVocation(cid)] then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce nao pode trocar de saga.")
exhaustion.set(cid, 120, 0.5)
return true
end


local t = string.explode(param, ",")


 if(t[2]) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Could not understand.")
  return true
 end


 if not (tonumber(t[1])) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Digite o número da saga que você deseja.")
 exhaustion.set(cid, 120, 0.5)
 return true
 end


if tonumber(t[1]) > #saga[getPlayerVocation(cid)] or tonumber(t[1]) < 1  then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Essa saga não existe.")
exhaustion.set(cid, 120, 0.5)
return true
end

 


if getPlayerLevel(cid) >= (tonumber(t[1])*level) then
doCreatureChangeOutfit(cid, {lookType = saga[getPlayerVocation(cid)][tonumber(t[1])]})
doSendMagicEffect(getThingPos(cid), saga[getPlayerVocation(cid)].effect)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce escolheu uma nova saga!")
doPlayerSay(cid, "Saga!!", TALKTYPE_ORANGE_1)
exhaustion.set(cid, 120, 0.5)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, você precisa de level "..(tonumber(t[1]) * level).." usar essa saga.")
end


return true
end

 

Editado por zLockey9 (veja o histórico de edições)

Postado
10 horas atrás, zLockey9 disse:

 

teria como você fazer uma modificação nele pra mim ? Queria que só pudesse se tornar Akatsuki depois que se tornar Sennin.

 

Akatsuki System que uso:

  Mostrar conteúdo oculto

-- Script Akatsuki System Advance 1.0 --
-- By RigBy --
-- Xtibia.com --
 
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
 
local level = 2000 -- Level preciso pra entra para akatsuki
local itemid = 12073 -- id do fragment
local quantidade = 10 -- quantos fragments e preciso
local bonushp = 100000 -- quanto de bonus de life vai ganha
local bonusmp = 100000 -- quanto de bonus de mana vai ganha
local experience = 2 -- Experience rates no caso 2x a experiencia do seu servidor.
local config = {
--[Vocation] = ( Nova Vocation, New Outfit )

-- Naruto --
[1] = { 1, 704},
-- Sasuke --
[2] = { 2, 700},
-- Lee --
[3] = { 3, 736},
-- Sakura --
[4] = { 4, 170},
-- Gaara --
[5] = { 5, 719},
-- Neji --
[6] = { 6, 754},
-- Shisui --
[7] = { 7, 876},
-- Shikamaru --
[8] = { 8, 729},
-- Hinata --
[9] = { 9, 717},
-- Tenten --
[10] = { 10, 725},
-- Itachi --
[11] = { 11, 589},
-- Killer Bee --
[12] = { 12, 722},
-- Kakashi --
[13] = { 13, 744},
-- Madara --
[14] = { 14, 706},
-- Obito --
[15] = { 15, 1232},
-- Minato --
[16] = { 16, 705},
-- Kisame --
[17] = { 17, 708},
-- Raikage --
[18] = { 18, 1052},
-- Nagato --
[19] = { 19, 690},
-- Kankuro --
[20] = { 20, 713},
-- Kakuzo --
[21] = { 21, 467},
-- Temari --
[22] = { 22, 1055},
-- Tsunade --
[23] = { 23, 596},
-- Jiraya --
[24] = { 24, 520},
-- Kabuto --
[25] = { 25, 718},
-- Hagoromo --
[26] = { 26, 1189},
}
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
 return false
end
 
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
 
 
if msgcontains(msg, 'akatsuki') then
    if getPlayerVocation(cid) ~= config then
        if getPlayerStorageValue(cid, 89745, 5) then
            if getPlayerLevel(cid) >= level then
                selfSay('Tem certeza de que quer se juntar a Akatsuki?.', cid)
                talkState[talkUser] = 1
            else
                selfSay('Você nao é nem Sennin ainda , como quer entrar na akatsuki !? suma da minha frente!', cid)
            end
        else
            selfSay('Você já faz parte da Akatsuki!', cid)
        end
    else
        selfSay('Não preciso de você agora!', cid)
    end
end
 
if talkState[talkUser] == 1 and msgcontains(msg, 'yes') then
    selfSay('Para provar a sua lealdade, você tem que trazer '..quantidade..' {fragments}.', cid)
    talkState[talkUser] = 2
end
 
if talkState[talkUser] == 2 and msgcontains(msg, 'fragments') then
    if getPlayerItemCount(cid, 12073) >= 10 then
    local voc = config[getPlayerVocation(cid)]
        doPlayerSetVocation(cid, voc[1])
    local outfit = {lookType = voc[2]}
        doCreatureChangeOutfit(cid, outfit)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+bonushp)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+bonusmp)
        doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
        doPlayerRemoveItem(cid, 12073, 10)
        doCreatureAddMana(cid, getCreatureMaxMana(cid))
        setPlayerStorageValue(cid,8974555,6)
        doPlayerSetExperienceRate(cid, experience)
        selfSay('Parabéns agora você é um membro da Akatsuki.', cid)
        talkState[talkUser] = 0
    else
        selfSay('Não adianta me enganar, você não tem '..quantidade..' fragments, vai atrás, e só volte com eles.', cid)
    end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

Sennin System:

  Mostrar conteúdo oculto

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


--------------------------script--------------------------------
if msgcontains(msg, "elementos") then
if getPlayerStorageValue(cid, 89745) > 4 then
npcHandler:say("Voce ja é um sennin!", cid)
return TRUE
end
npcHandler:say("Voce tem os seguintes items: {katon parchment}, {doton parchment} e {suiton parchment}? {yes} or {no}.", cid)
talkState[talkUser] = 1

elseif msgcontains(msg, "no") and talkState[talkUser] == 1 then
npcHandler:say("Traga os elementos das torres, para se tornar um sennin.", cid)
talkState[talkUser] = 0

elseif msgcontains(msg, "yes") and talkState[talkUser] == 1 then
if doPlayerRemoveItem(cid, 2193, 1) == TRUE and doPlayerRemoveItem(cid, 2218, 1) == TRUE and doPlayerRemoveItem(cid, 3957, 1) == TRUE then
npcHandler:say("Muito Bem shinobi! agora voce é um sennin!", cid)
setPlayerStorageValue(cid, 89745, 5)
doPlayerAddItem(cid, 7464, 1)
talkState[talkUser] = 0
else
npcHandler:say("Voce nao tem os 3 elementos! ache as 3 torres dos elementos {katon}, {doton} e {suiton} e me traga os items!", cid)
end
end


end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

!Saga:

  Mostrar conteúdo oculto

local saga = {
-- Naruto ---
[1] = {898, 900, 901, 903, 904, 905, 906, 907, 908, 909, 626},
-- Sasuke ---
[2] = {1196, 1198, 1197, 306, 1199, 1202, 1200, 1204, 1206, 1205, 949, 816},
-- Lee ---
[3] = {80, 190, 83, 191, 192, 193, 392, 330, 519, 559, 560, 808},
-- Sakura ---
[4] = {174, 175, 195, 173, 172, 701, 171},
-- Gaara ---
[5] = {52, 53, 72, 62, 189, 188, 518},
-- Neji ---
[6] = {102, 103, 105, 107, 563, 564, 314},
-- Shisui ---
[7] = {858, 859, 861, 862, 864, 865, 867, 868, 872, 873, 874, 875},
-- Shikamaru ---
[8] = {88, 341, 343, 342, 344, 345},
-- Hinata ---
[9] = {295, 296, 297, 723, 548, 749, 300},
-- Tenten ---
[10] = {384, 385, 390, 386},
-- Itachi ---
[11] = {96, 97, 98, 284, 100, 283, 211, 806, 807},
-- Killer Bee ---
[12] = {583, 584, 585, 586, 614, 615, 616, 617, 618, 619, 620},
-- Kakashi ---
[13] = {9, 11, 12, 13, 532, 14, 526, 527, 813, 814},
-- Madara ---
[14] = {452, 454, 453, 455, 457, 458, 456, 459, 460, 595},
-- Obito ---
[15] = {35, 476, 477, 478, 479, 480, 1115, 1116, 1123, 1117, 1232, 1118, 1119, 1120, 1121, 1122},
-- Minato ---
[16] = {437, 438, 439, 440, 443, 517},
-- Kisame ---
[17] = {421, 411, 412, 413, 422, 423, 424, 709, 420, 660},
-- Raikage ---
[18] = {882, 883, 884, 886, 889, 890},
-- Nagato ---
[19] = {1270, 1271, 1272, 1273, 1274, 1275},
-- Kankuro ---
[20] = {309, 312, 311, 324, 319, 326, 328},
-- Kakuzo ---
[21] = {465, 471, 357, 470, 551},
-- Temari ---
[22] = {378, 379, 380, 381, 382},
-- Tsunade ---
[23] = {534, 535, 536, 537, 538, 539, 540, 590, 591, 592, 593, 594},
-- Jiraya ---
[24] = {793, 794, 795, 796, 798, 799, 800, 801, 802, 804},
-- Kabuto ---
[25] = {817, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828},
-- Hagoromo ---
[26] = {1093, 1094, 1095, 1097, 1098, 1099, 1100, 1101, 1102, 1103},
}


local level = 200 -- Limite para liberar uma saga nova


function onSay(cid, words, param, channel)

if exhaustion.check(cid, 120) == TRUE then
doPlayerSendCancel(cid, "You are exhausted.")
doSendMagicEffect(getCreaturePosition(cid), 3)
return TRUE
end


 if(param == '') then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Digite o número da saga que você deseja.")
 exhaustion.set(cid, 120, 0.5)
 return true
 end


if not saga[getPlayerVocation(cid)] then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce nao pode trocar de saga.")
exhaustion.set(cid, 120, 0.5)
return true
end


local t = string.explode(param, ",")


 if(t[2]) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Could not understand.")
  return true
 end


 if not (tonumber(t[1])) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Digite o número da saga que você deseja.")
 exhaustion.set(cid, 120, 0.5)
 return true
 end


if tonumber(t[1]) > #saga[getPlayerVocation(cid)] or tonumber(t[1]) < 1  then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Essa saga não existe.")
exhaustion.set(cid, 120, 0.5)
return true
end

 


if getPlayerLevel(cid) >= (tonumber(t[1])*level) then
doCreatureChangeOutfit(cid, {lookType = saga[getPlayerVocation(cid)][tonumber(t[1])]})
doSendMagicEffect(getThingPos(cid), saga[getPlayerVocation(cid)].effect)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce escolheu uma nova saga!")
doPlayerSay(cid, "Saga!!", TALKTYPE_ORANGE_1)
exhaustion.set(cid, 120, 0.5)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, você precisa de level "..(tonumber(t[1]) * level).." usar essa saga.")
end


return true
end

 

 

Spoiler

local config = {
--[vocation id] = { level, nova voc, looktype, efeito}
-- Naruto --
[1] = { 25, 2, 199, 122},
[2] = { 50, 3, 769, 122},
[3] = { 75, 4, 198, 122},
[4] = { 100, 5, 201, 122},
[5] = { 125, 6, 309, 122},
[6] = { 150, 7, 797, 122},
[7] = { 175, 8, 303, 122},
[8] = { 200, 9, 301, 122},
[9] = { 225, 10, 771, 122},
[10] = { 250, 11, 751, 122},
[11] = { 275, 12, 308, 122},
[12] = { 300, 13, 197, 122},
[13] = { 325, 14, 196, 122},
[14] = { 350, 15, 291, 122},
[15] = { 400, 16, 207, 122},
-- Sasuke --
[19] = { 25, 19, 240, 110},
[19] = { 50, 20, 240, 110},
[20] = { 70, 21, 774, 110},
[21] = { 75, 22, 311, 110},
[22] = { 100, 23, 241, 110},
[23] = { 125, 24, 773, 110},
[24] = { 150, 25, 762, 110},
[25] = { 175, 26, 312, 110},
[26] = { 200, 27, 314, 110},
[27] = { 225, 28, 315, 110},
[28] = { 250, 29, 315, 110},
[29] = { 275, 30, 316, 110},
[30] = { 300, 31, 292, 110},
[31] = { 325, 32, 295, 110},
[32] = { 350, 33, 317, 110},
[33] = { 400, 34, 296, 110},
-- Lee --
[35] = { 25, 35, 325, 110},
[35] = { 50, 36, 324, 110},
[36] = { 70, 37, 323, 110},
[37] = { 75, 38, 322, 110},
[38] = { 100, 39, 321, 110},
[39] = { 125, 40, 320, 110},
[40] = { 150, 41, 319, 110},
[41] = { 200, 42, 745, 110},
[42] = { 255, 43, 726, 110},
[43] = { 350, 44, 318, 110},
[44] = { 400, 45, 294, 110},
-- Shikamaru --
[47] = { 25, 47, 251, 122},
[47] = { 50, 48, 251, 122},
[48] = { 75, 49, 243, 122},
[49] = { 100, 50, 245, 122},
[50] = { 125, 51, 242, 122},
[51] = { 150, 52, 246, 122},
[52] = { 175, 53, 247, 122},
[53] = { 220, 54, 248, 122},
[54] = { 275, 55, 249, 122},
-- Minato --
[58] = { 25, 58, 329, 122},
[58] = { 75, 59, 332, 122},
[59] = { 125, 60, 330, 122},
[60] = { 175, 61, 331, 122},
[61] = { 225, 62, 333, 122},
[62] = { 275, 63, 334, 122},
[63] = { 375, 64, 335, 122},
[64] = { 450, 65, 300, 122},
-- Sakura --
[70] = { 25, 70, 722, 122},
[70] = { 50, 71, 723, 122},
[71] = { 75, 72, 255, 122},
[73] = { 100, 74, 254, 122},
-- Neji --
[80] = { 25, 80, 760, 122},
[80] = { 50, 81, 759, 122},
[81] = { 75, 82, 758, 122},
[82] = { 100, 83, 757, 122},
[83] = { 125, 84, 756, 122},
[84] = { 150, 85, 755, 122},
[85] = { 175, 86, 754, 122},
[86] = { 225, 87, 253, 122},
[88] = { 350, 89, 252, 122},
-- Tenten --
[94] = { 25, 94, 718, 122},
[94] = { 50, 95, 717, 122},
[95] = { 75, 96, 716, 122},
[96] = { 100, 97, 715, 122},
[97] = { 125, 98, 714, 122},
[98] = { 150, 99, 713, 122},
[99] = { 175, 100, 712, 122},
[100] = { 220, 101, 711, 122},
[101] = { 300, 102, 710, 122},
-- Hinata --
[110] = { 25, 110, 709, 122},
[110] = { 50, 111, 708, 122},
[111] = { 75, 112, 707, 122},
[112] = { 100, 113, 706, 122},
[113] = { 125, 114, 704, 122},
[114] = { 150, 115, 703, 122},
[115] = { 175, 116, 702, 122},
[116] = { 200, 117, 701, 122},
[117] = { 225, 118, 700, 122},
[118] = { 275, 119, 700, 122},
-- Jyraia --
[128] = { 25, 128, 209, 122},
[128] = { 50, 129, 210, 122},
[129] = { 75, 130, 211, 122},
[130] = { 100, 131, 212, 122},
[131] = { 125, 132, 213, 122},
[132] = { 150, 133, 214, 122},
[133] = { 175, 134, 215, 122},
[134] = { 200, 135, 216, 122},
-- Killer Bee --
[165] = { 25, 165, 280, 122},
[165] = { 50, 166, 281, 122},
[166] = { 75, 167, 282, 122},
[167] = { 100, 168, 283, 122},
[168] = { 125, 169, 284, 122},
[169] = { 150, 170, 285, 122},
[170] = { 175, 171, 286, 122},
[171] = { 200, 172, 287, 122},
[172] = { 225, 173, 288, 122},
[173] = { 235, 174, 289, 122},
[174] = { 275, 175, 290, 122},
-- Itachi --
[180] = { 25, 180, 81, 122},
[180] = { 50, 181, 80, 122},
[181] = { 75, 182, 77, 122},
[182] = { 100, 183, 78, 122},
[183] = { 125, 184, 76, 122},
[184] = { 150, 185, 75, 122},
[185] = { 175, 186, 74, 122},
[186] = { 200, 187, 73, 122},
-- Tsunade --
[193] = { 25, 193, 267, 122},
[193] = { 50, 194, 268, 122},
[194] = { 75, 195, 269, 122},
[195] = { 100, 196, 270, 122},
[196] = { 125, 197, 271, 122},
[197] = { 150, 198, 272, 122},
[198] = { 175, 199, 273, 122},
[199] = { 200, 200, 274, 122},
[200] = { 225, 201, 275, 122},
[201] = { 235, 202, 276, 122},
-- Temari --
[211] = { 25, 211, 259, 122},
[211] = { 50, 212, 260, 122},
[212] = { 75, 213, 261, 122},
[213] = { 100, 214, 262, 122},
[214] = { 125, 215, 263, 122},
[215] = { 150, 216, 264, 122},
[216] = { 175, 217, 265, 122},
[217] = { 200, 218, 266, 122},
-- Madara --
[228] = { 25, 228, 10, 122},
[228] = { 50, 229, 11, 122},
[229] = { 75, 230, 12, 122},
[230] = { 100, 231, 13, 122},
[231] = { 125, 232, 14, 122},
[232] = { 150, 233, 15, 122},
[233] = { 175, 234, 15, 122},
[234] = { 200, 235, 338, 122},
-- Tobirama --
[412] = { 25, 412, 739, 122},
[412] = { 50, 413, 738, 122},
[413] = { 75, 414, 194, 122},
[414] = { 100, 415, 193, 122},
[415] = { 125, 416, 192, 122},
[416] = { 150, 417, 191, 122},
[417] = { 175, 418, 188, 122},
[418] = { 200, 419, 187, 122},
-- Raikage --
[239] = { 25, 239, 87, 122},
[239] = { 50, 240, 88, 122},
[240] = { 75, 241, 89, 122},
[241] = { 100, 242, 90, 122},
[242] = { 125, 243, 91, 122},
[243] = { 150, 244, 179, 122},
[244] = { 175, 245, 178, 122},
[245] = { 200, 246, 177, 122},
[246] = { 200, 247, 176, 122},
[247] = { 200, 248, 99, 122},
-- Hashirama --
[254] = { 25, 254, 16, 122},
[254] = { 50, 255, 17, 122},
[255] = { 75, 256, 18, 122},
[256] = { 100, 257, 19, 122},
[257] = { 125, 258, 20, 122},
[258] = { 150, 259, 21, 122},
[259] = { 175, 260, 22, 122},
[260] = { 200, 261, 23, 122},
[261] = { 200, 262, 24, 122},
-- Ino --
[272] = { 25, 272, 799, 122},
[272] = { 50, 273, 2, 122},
[273] = { 75, 274, 3, 122},
[274] = { 100, 275, 4, 122},
[275] = { 125, 276, 5, 122},
[276] = { 150, 277, 6, 122},
[277] = { 175, 278, 7, 122},
[278] = { 200, 279, 8, 122},
-- Sai --
[315] = { 25, 315, 625, 122},
[315] = { 50, 316, 624, 122},
[316] = { 75, 317, 623, 122},
[317] = { 100, 318, 622, 122},
[318] = { 125, 319, 621, 122},
[319] = { 150, 320, 620, 122},
-- Chouji --
[295] = { 25, 295, 635, 122},
[295] = { 50, 296, 634, 122},
[296] = { 75, 297, 633, 122},
[297] = { 100, 298, 632, 122},
[298] = { 125, 299, 631, 122},
[299] = { 150, 300, 630, 122},
[300] = { 175, 301, 616, 122},
[301] = { 200, 302, 615, 122},
-- Shino --
[285] = { 25, 285, 53, 122},
[285] = { 50, 286, 54, 122},
[286] = { 75, 287, 55, 122}
}

local t = { -- voc = {da vocação, até a vocação}, o lookType será = X
[1] = {voc = {1,15}, lookType = 261},
[2] = {voc = {19,33}, lookType = 761},
[3] = {voc = {35,44}, lookType = 86},
[4] = {voc = {47,54}, lookType = 364},
[5] = {voc = {58,64}, lookType = 336},
[6] = {voc = {70,73}, lookType = 122},
[7] = {voc = {80,88}, lookType = 84},
[8] = {voc = {94,101}, lookType = 83},
[9] = {voc = {110,118}, lookType = 362},
[10] = {voc = {128,142}, lookType = 52},
[11] = {voc = {165,174}, lookType = 82},
[12] = {voc = {180,186}, lookType = 76},
[13] = {voc = {193,201}, lookType = 798},
[14] = {voc = {211,217}, lookType = 85},
[15] = {voc = {228,234}, lookType = 366},
[16] = {voc = {412,418}, lookType = 182},
[17] = {voc = {239,247}, lookType = 208},
[18] = {voc = {254,261}, lookType = 363},
[19] = {voc = {295,301}, lookType = 390},
[20] = {voc = {272,278}, lookType = 9}
}

local tempo  = 15 -- em segundos

function onSay(cid, words, param, channel)
    local p = getPlayerPosition(cid)
    if(param == '')  then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param.")
        doSendMagicEffect(p, CONST_ME_POFF)
        return true
    end
   
    param = param:lower()
    local voc = config[getPlayerVocation(cid)]
    local outfit = getCreatureOutfit(cid)
    
    if getPlayerStorageValue(cid, 23481) - os.time() > 0 then
        doPlayerSendCancel(cid, "Você tem que esperar " .. tempo .. " segundos para usar o comando novamente.")
        doSendMagicEffect(p, CONST_ME_POFF)
        return true
    end    
    
    if getPlayerStorageValue(cid, 8974555) == -1 then
        doPlayerSendCancel(cid, "Você não é da Akatsuki!")
        doSendMagicEffect(p, CONST_ME_POFF)
        return true
    end
    
    if setAkatsuki(cid, t) == nil then
    return true
    end
        
    if param == 'on' then
        outfit.lookType = setAkatsuki(cid, t)
        doCreatureChangeOutfit(cid, outfit)
        doCreatureSay(cid, "Você virou um Akatsuki!", TALKTYPE_ORANGE_1)
        setPlayerStorageValue(cid, 23481, tempo + os.time())
        return true
    elseif param == 'off' then
        outfit.lookType = voc[3]
        doCreatureChangeOutfit(cid, outfit)
        doCreatureSay(cid, "Você voltou ao normal!", TALKTYPE_ORANGE_1)
        setPlayerStorageValue(cid, 23481, tempo + os.time())
        return true
    end
end

function setAkatsuki(cid, table)
local vocs = getPlayerVocation(cid)
for i, v in pairs(table) do
if v.voc[1] <= vocs and v.voc[2] >= vocs then
return v.lookType
end
end
return nil
end

 

Só mudar as storages

Creditos

@Dwarfer

link do post

 

O rei de seu proprio destino é aquele que luta pela gloria do amanhã!
Discord : ZoR#9373


 

Postado
  • Autor
18 minutos atrás, ZikaLord disse:
  Ocultar conteúdo


local config = {
--[vocation id] = { level, nova voc, looktype, efeito}
-- Naruto --
[1] = { 25, 2, 199, 122},
[2] = { 50, 3, 769, 122},
[3] = { 75, 4, 198, 122},
[4] = { 100, 5, 201, 122},
[5] = { 125, 6, 309, 122},
[6] = { 150, 7, 797, 122},
[7] = { 175, 8, 303, 122},
[8] = { 200, 9, 301, 122},
[9] = { 225, 10, 771, 122},
[10] = { 250, 11, 751, 122},
[11] = { 275, 12, 308, 122},
[12] = { 300, 13, 197, 122},
[13] = { 325, 14, 196, 122},
[14] = { 350, 15, 291, 122},
[15] = { 400, 16, 207, 122},
-- Sasuke --
[19] = { 25, 19, 240, 110},
[19] = { 50, 20, 240, 110},
[20] = { 70, 21, 774, 110},
[21] = { 75, 22, 311, 110},
[22] = { 100, 23, 241, 110},
[23] = { 125, 24, 773, 110},
[24] = { 150, 25, 762, 110},
[25] = { 175, 26, 312, 110},
[26] = { 200, 27, 314, 110},
[27] = { 225, 28, 315, 110},
[28] = { 250, 29, 315, 110},
[29] = { 275, 30, 316, 110},
[30] = { 300, 31, 292, 110},
[31] = { 325, 32, 295, 110},
[32] = { 350, 33, 317, 110},
[33] = { 400, 34, 296, 110},
-- Lee --
[35] = { 25, 35, 325, 110},
[35] = { 50, 36, 324, 110},
[36] = { 70, 37, 323, 110},
[37] = { 75, 38, 322, 110},
[38] = { 100, 39, 321, 110},
[39] = { 125, 40, 320, 110},
[40] = { 150, 41, 319, 110},
[41] = { 200, 42, 745, 110},
[42] = { 255, 43, 726, 110},
[43] = { 350, 44, 318, 110},
[44] = { 400, 45, 294, 110},
-- Shikamaru --
[47] = { 25, 47, 251, 122},
[47] = { 50, 48, 251, 122},
[48] = { 75, 49, 243, 122},
[49] = { 100, 50, 245, 122},
[50] = { 125, 51, 242, 122},
[51] = { 150, 52, 246, 122},
[52] = { 175, 53, 247, 122},
[53] = { 220, 54, 248, 122},
[54] = { 275, 55, 249, 122},
-- Minato --
[58] = { 25, 58, 329, 122},
[58] = { 75, 59, 332, 122},
[59] = { 125, 60, 330, 122},
[60] = { 175, 61, 331, 122},
[61] = { 225, 62, 333, 122},
[62] = { 275, 63, 334, 122},
[63] = { 375, 64, 335, 122},
[64] = { 450, 65, 300, 122},
-- Sakura --
[70] = { 25, 70, 722, 122},
[70] = { 50, 71, 723, 122},
[71] = { 75, 72, 255, 122},
[73] = { 100, 74, 254, 122},
-- Neji --
[80] = { 25, 80, 760, 122},
[80] = { 50, 81, 759, 122},
[81] = { 75, 82, 758, 122},
[82] = { 100, 83, 757, 122},
[83] = { 125, 84, 756, 122},
[84] = { 150, 85, 755, 122},
[85] = { 175, 86, 754, 122},
[86] = { 225, 87, 253, 122},
[88] = { 350, 89, 252, 122},
-- Tenten --
[94] = { 25, 94, 718, 122},
[94] = { 50, 95, 717, 122},
[95] = { 75, 96, 716, 122},
[96] = { 100, 97, 715, 122},
[97] = { 125, 98, 714, 122},
[98] = { 150, 99, 713, 122},
[99] = { 175, 100, 712, 122},
[100] = { 220, 101, 711, 122},
[101] = { 300, 102, 710, 122},
-- Hinata --
[110] = { 25, 110, 709, 122},
[110] = { 50, 111, 708, 122},
[111] = { 75, 112, 707, 122},
[112] = { 100, 113, 706, 122},
[113] = { 125, 114, 704, 122},
[114] = { 150, 115, 703, 122},
[115] = { 175, 116, 702, 122},
[116] = { 200, 117, 701, 122},
[117] = { 225, 118, 700, 122},
[118] = { 275, 119, 700, 122},
-- Jyraia --
[128] = { 25, 128, 209, 122},
[128] = { 50, 129, 210, 122},
[129] = { 75, 130, 211, 122},
[130] = { 100, 131, 212, 122},
[131] = { 125, 132, 213, 122},
[132] = { 150, 133, 214, 122},
[133] = { 175, 134, 215, 122},
[134] = { 200, 135, 216, 122},
-- Killer Bee --
[165] = { 25, 165, 280, 122},
[165] = { 50, 166, 281, 122},
[166] = { 75, 167, 282, 122},
[167] = { 100, 168, 283, 122},
[168] = { 125, 169, 284, 122},
[169] = { 150, 170, 285, 122},
[170] = { 175, 171, 286, 122},
[171] = { 200, 172, 287, 122},
[172] = { 225, 173, 288, 122},
[173] = { 235, 174, 289, 122},
[174] = { 275, 175, 290, 122},
-- Itachi --
[180] = { 25, 180, 81, 122},
[180] = { 50, 181, 80, 122},
[181] = { 75, 182, 77, 122},
[182] = { 100, 183, 78, 122},
[183] = { 125, 184, 76, 122},
[184] = { 150, 185, 75, 122},
[185] = { 175, 186, 74, 122},
[186] = { 200, 187, 73, 122},
-- Tsunade --
[193] = { 25, 193, 267, 122},
[193] = { 50, 194, 268, 122},
[194] = { 75, 195, 269, 122},
[195] = { 100, 196, 270, 122},
[196] = { 125, 197, 271, 122},
[197] = { 150, 198, 272, 122},
[198] = { 175, 199, 273, 122},
[199] = { 200, 200, 274, 122},
[200] = { 225, 201, 275, 122},
[201] = { 235, 202, 276, 122},
-- Temari --
[211] = { 25, 211, 259, 122},
[211] = { 50, 212, 260, 122},
[212] = { 75, 213, 261, 122},
[213] = { 100, 214, 262, 122},
[214] = { 125, 215, 263, 122},
[215] = { 150, 216, 264, 122},
[216] = { 175, 217, 265, 122},
[217] = { 200, 218, 266, 122},
-- Madara --
[228] = { 25, 228, 10, 122},
[228] = { 50, 229, 11, 122},
[229] = { 75, 230, 12, 122},
[230] = { 100, 231, 13, 122},
[231] = { 125, 232, 14, 122},
[232] = { 150, 233, 15, 122},
[233] = { 175, 234, 15, 122},
[234] = { 200, 235, 338, 122},
-- Tobirama --
[412] = { 25, 412, 739, 122},
[412] = { 50, 413, 738, 122},
[413] = { 75, 414, 194, 122},
[414] = { 100, 415, 193, 122},
[415] = { 125, 416, 192, 122},
[416] = { 150, 417, 191, 122},
[417] = { 175, 418, 188, 122},
[418] = { 200, 419, 187, 122},
-- Raikage --
[239] = { 25, 239, 87, 122},
[239] = { 50, 240, 88, 122},
[240] = { 75, 241, 89, 122},
[241] = { 100, 242, 90, 122},
[242] = { 125, 243, 91, 122},
[243] = { 150, 244, 179, 122},
[244] = { 175, 245, 178, 122},
[245] = { 200, 246, 177, 122},
[246] = { 200, 247, 176, 122},
[247] = { 200, 248, 99, 122},
-- Hashirama --
[254] = { 25, 254, 16, 122},
[254] = { 50, 255, 17, 122},
[255] = { 75, 256, 18, 122},
[256] = { 100, 257, 19, 122},
[257] = { 125, 258, 20, 122},
[258] = { 150, 259, 21, 122},
[259] = { 175, 260, 22, 122},
[260] = { 200, 261, 23, 122},
[261] = { 200, 262, 24, 122},
-- Ino --
[272] = { 25, 272, 799, 122},
[272] = { 50, 273, 2, 122},
[273] = { 75, 274, 3, 122},
[274] = { 100, 275, 4, 122},
[275] = { 125, 276, 5, 122},
[276] = { 150, 277, 6, 122},
[277] = { 175, 278, 7, 122},
[278] = { 200, 279, 8, 122},
-- Sai --
[315] = { 25, 315, 625, 122},
[315] = { 50, 316, 624, 122},
[316] = { 75, 317, 623, 122},
[317] = { 100, 318, 622, 122},
[318] = { 125, 319, 621, 122},
[319] = { 150, 320, 620, 122},
-- Chouji --
[295] = { 25, 295, 635, 122},
[295] = { 50, 296, 634, 122},
[296] = { 75, 297, 633, 122},
[297] = { 100, 298, 632, 122},
[298] = { 125, 299, 631, 122},
[299] = { 150, 300, 630, 122},
[300] = { 175, 301, 616, 122},
[301] = { 200, 302, 615, 122},
-- Shino --
[285] = { 25, 285, 53, 122},
[285] = { 50, 286, 54, 122},
[286] = { 75, 287, 55, 122}
}

local t = { -- voc = {da vocação, até a vocação}, o lookType será = X
[1] = {voc = {1,15}, lookType = 261},
[2] = {voc = {19,33}, lookType = 761},
[3] = {voc = {35,44}, lookType = 86},
[4] = {voc = {47,54}, lookType = 364},
[5] = {voc = {58,64}, lookType = 336},
[6] = {voc = {70,73}, lookType = 122},
[7] = {voc = {80,88}, lookType = 84},
[8] = {voc = {94,101}, lookType = 83},
[9] = {voc = {110,118}, lookType = 362},
[10] = {voc = {128,142}, lookType = 52},
[11] = {voc = {165,174}, lookType = 82},
[12] = {voc = {180,186}, lookType = 76},
[13] = {voc = {193,201}, lookType = 798},
[14] = {voc = {211,217}, lookType = 85},
[15] = {voc = {228,234}, lookType = 366},
[16] = {voc = {412,418}, lookType = 182},
[17] = {voc = {239,247}, lookType = 208},
[18] = {voc = {254,261}, lookType = 363},
[19] = {voc = {295,301}, lookType = 390},
[20] = {voc = {272,278}, lookType = 9}
}

local tempo  = 15 -- em segundos

function onSay(cid, words, param, channel)
    local p = getPlayerPosition(cid)
    if(param == '')  then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param.")
        doSendMagicEffect(p, CONST_ME_POFF)
        return true
    end
   
    param = param:lower()
    local voc = config[getPlayerVocation(cid)]
    local outfit = getCreatureOutfit(cid)
    
    if getPlayerStorageValue(cid, 23481) - os.time() > 0 then
        doPlayerSendCancel(cid, "Você tem que esperar " .. tempo .. " segundos para usar o comando novamente.")
        doSendMagicEffect(p, CONST_ME_POFF)
        return true
    end    
    
    if getPlayerStorageValue(cid, 8974555) == -1 then
        doPlayerSendCancel(cid, "Você não é da Akatsuki!")
        doSendMagicEffect(p, CONST_ME_POFF)
        return true
    end
    
    if setAkatsuki(cid, t) == nil then
    return true
    end
        
    if param == 'on' then
        outfit.lookType = setAkatsuki(cid, t)
        doCreatureChangeOutfit(cid, outfit)
        doCreatureSay(cid, "Você virou um Akatsuki!", TALKTYPE_ORANGE_1)
        setPlayerStorageValue(cid, 23481, tempo + os.time())
        return true
    elseif param == 'off' then
        outfit.lookType = voc[3]
        doCreatureChangeOutfit(cid, outfit)
        doCreatureSay(cid, "Você voltou ao normal!", TALKTYPE_ORANGE_1)
        setPlayerStorageValue(cid, 23481, tempo + os.time())
        return true
    end
end

function setAkatsuki(cid, table)
local vocs = getPlayerVocation(cid)
for i, v in pairs(table) do
if v.voc[1] <= vocs and v.voc[2] >= vocs then
return v.lookType
end
end
return nil
end

 

Só mudar as storages

Creditos

@Dwarfer

link do post

 

É a parte que eu mais me complico ( Storage ) , mudo tudo ? Para a Storage do Akatsuki System ?

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