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Depois que meu ot fica com 7 jogadores online, o oitavo nao loga, fica aparecendo a janela "please wait"

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Meu mapa ta de boa, estou tirando os bugs aos poucos, tinha bem mais bugs, agora tem menos da metade. Esse aqui não tinha apareceu agora. Quando 7 players estão logados, o oitavo não consegue, e fica dando erro na minha distro. Agora reiniciei o server e não vai dar pra postar o print, mas na distro fica falando algo sobre vs_guard.lua, que algo não existe, algo também sobre creaturescript. Amanhã quando o oitavo player for logar da pra eu tirar print do bug pra postar aqui. Até lá me ajudem com esse que acho que também faz parte:

 

[2:13:19.034] OTSYS_SQLITE3_PREPARE(): SQLITE ERROR: no such function: UNIX_TIMESTAMP (SELECT "id","name","account_id" FROM "players" WHERE "level" < 300 AND "name" NOT IN('Account Manager', 'Sorcerer Sample', 'Druid Sample', 'Paladin Sample', 'Knight Sample', 'Rook Sample') AND "group_id" < 2 AND "lastlogin" < UNIX_TIMESTAMP() - 5184000;)

 

Vou postar os arquivos lua:

 

vs_guard.lua:

 

dofile("./_woe.lua")

function onLogin(cid)
    registerCreatureEvent(cid, "vs_guard")
    return true
end

function onStatsChange(cid, attacker, type, combat, value)    
    if not isCreature(attacker) or isPlayer(attacker) then 
        return true
    end
    Woe.getInfo()
    if (type == STATSCHANGE_HEALTHLOSS) then
        if (getCreatureName(attacker):lower() == "guard") then
            if (infoLua[2] == getPlayerGuildId(cid)) then
                doMonsterChangeTarget(attacker)
                return false
            end
        end
    end    
    return true
end
 

 

 

__________________________________________________________________________

 

Agora: Creaturescript.xml :

 

<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
    <event type="login" name="PlayerLogin" event="script" value="login.lua"/>
        <event type="login" name="viplogin" script="viplogin.lua"/>
        <event type="login" name="firstitem" script="firstitems.lua"/>
        <event type="login" name="OutfitVip" script="outfitvip.lua"/>
        <event type="login" name="playercheck" script="playercheck.lua"/>
        <event type="login" name="VocationVip" script="vocationvip.lua"/>  
        <event type="death" name="ferumbrasoftower" event="script" value="ferumbrasoftower.lua"/>
        <event type="death" name="ushuriel" event="script" value="ushuriel.lua"/>
    <event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>
    <event type="receivemail" name="Mail" event="script" value="mail.lua"/>
    <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
    <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>
    <event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/>
      <event type="statschange" name="zombieevent" event="script" value="zombievent.lua"/>

    <event type="PrepareDeath" name="pvparena" script="pvparena.lua"/>
    <event type="attack" name="attackguild" script="attackguild.lua"/>
    <event type="kill" name="TopFrags" event="script" value="topfrags.lua"/>
    <event type="death" name="azerus" event="script" value="azerus.lua"/>

    <!-- Amulet Shop -->
    <event type="PrepareDeath" name="skullamulet" event="script" value="skullamulet.lua"/>
    <event type="PrepareDeath" name="chargeamulet" event="script" value="chargeamulet.lua"/>
    <event type="preparedeath" name="foreveramulet" event="script" value="foreveramulet.lua"/>

    <!-- Tasks -->
    <event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/>

    <!-- Draken Set Quest -->
    <event type="death" name="thed" event="script" value="thed.lua"/>

    <!-- Potion Double Exp -->
    <event type="login" name="expRate" event="script" value="potionexp.lua"/>    
    
        <event type="death" name="ga1" event="script" value="ga1.lua"/>
        <event type="death" name="ga2" event="script" value="ga2.lua"/>
        <event type="death" name="ga3" event="script" value="ga3.lua"/>
           <event type="death" name="gv1" event="script" value="gv1.lua"/>
        <event type="death" name="gv2" event="script" value="gv2.lua"/>
        <event type="death" name="gv3" event="script" value="gv3.lua"/>
    
    <!-- WoE -->
    <event type="death" name="empe_broken" event="script" value="empe_broken.lua"/>
    <event type="death" name="pre_empes" event="script" value="pre_empes.lua"/>
    <event type="statschange" name="empe_dmg" event="script" value="empe_dmg.lua"/>
    <event type="login" name="reg_vs_guard" event="script" value="vs_guard.lua"/>
    <event type="statschange" name="vs_guard" event="script" value="vs_guard.lua"/>
    <event type="think" name="idle" event="script" value="idle.lua"/>

</creaturescripts>

 

____________________________________________________________________________________________________________________________________

 

Também está falando algo sobre Potionexp.lua, vou deixar aqui o arquivo pra vcs darem uma olhada por favor

Potionexp.lua:

 

local config = {
    rate = 2, -- 4x More Experience
    storage = 21002
}
local function endExpRate(cid)
    if isPlayer(cid) == TRUE then
        doPlayerSetRate(cid, SKILL__LEVEL, 1) -- config.lua rate
        setPlayerStorageValue(cid, config.storage, -1)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "O efeito da Double Exp Potion acabou!")
    end
end
function onLogin(cid)
    local str = getPlayerStorageValue(cid, config.storage)
    if(str >= 0 and (str - os.time()) > 0) then
        doPlayerSetRate(cid, SKILL__LEVEL, config.rate)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "O efeito da Double Exp Potion acaba às: " .. os.date("%X", str))
        addEvent(endExpRate, (str - os.time()) * 1000, cid)
    else
        doPlayerSetRate(cid, SKILL__LEVEL, 1) -- config.lua rate
        setPlayerStorageValue(cid, config.storage, -1)
    end
    return TRUE
end

_______________________________________________________________________________________________________________

 

Meu login.lua:

 

local config = {
    loginMessage = getConfigValue('loginMessage')
}

function onLogin(cid)
    local loss = getConfigValue('deathLostPercent')
    if(loss ~= nil) then
        doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
    end

    local accountManager = getPlayerAccountManager(cid)
    if(accountManager == MANAGER_NONE) then
        local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
        if(lastLogin > 0) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
            str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
        else
            str = str .. " Please choose your outfit."
            doPlayerSendOutfitWindow(cid)
        end

        doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
    elseif(accountManager == MANAGER_NAMELOCK) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
    elseif(accountManager == MANAGER_ACCOUNT) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
    end

    if(not isPlayerGhost(cid)) then
        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
    end

    registerCreatureEvent(cid, "Mail")
    registerCreatureEvent(cid, "KillingInTheNameOf")
    registerCreatureEvent(cid, "ferumbrasoftower")
    registerCreatureEvent(cid, "ushuriel")
    registerCreatureEvent(cid, "thed")
    registerCreatureEvent(cid, "TopFrags")
    registerCreatureEvent(cid, "GuildMotd")
    registerCreatureEvent(cid, "azerus")
    registerCreatureEvent(cid, "points")
    registerCreatureEvent(cid, "attackguild")    
    registerCreatureEvent(cid, "advance")
    registerCreatureEvent(cid, "inquisitionPortals")
    registerCreatureEvent(cid, "SkullCheck")
    registerCreatureEvent(cid, "ReportBug")
    registerCreatureEvent(cid, VipReceive)
    registerCreatureEvent(cid, "PlayerKill")
    registerCreatureEvent(cid, "war")
    registerCreatureEvent(cid, "war_login")
    registerCreatureEvent(cid, "killer")
    registerCreatureEvent(cid, "amulet")
    registerCreatureEvent(cid, "skullamulet")
    registerCreatureEvent(cid, "chargeamulet")
    registerCreatureEvent(cid, "foreveramulet")
      registerCreatureEvent(cid, "zombieevent")
    
    registerCreatureEvent(cid, "ga1")
            registerCreatureEvent(cid, "ga2")
                registerCreatureEvent(cid, "ga3")
                    registerCreatureEvent(cid, "gv1")
                        registerCreatureEvent(cid, "gv2")
                            registerCreatureEvent(cid, "gv3")
                                

    if (InitArenaScript ~= 0) then
    InitArenaScript = 1
    -- make arena rooms free
        for i = 42300, 42309 do
            setGlobalStorageValue(i, 0)
            setGlobalStorageValue(i+100, 0)
        end
    end
    -- if he did not make full arena 1 he must start from zero
    if getPlayerStorageValue(cid, 42309) < 1 then
        for i = 42300, 42309 do
            setPlayerStorageValue(cid, i, 0)
        end
    end
    -- if he did not make full arena 2 he must start from zero
    if getPlayerStorageValue(cid, 42319) < 1 then
        for i = 42310, 42319 do
            setPlayerStorageValue(cid, i, 0)
        end
    end
    -- if he did not make full arena 3 he must start from zero
    if getPlayerStorageValue(cid, 42329) < 1 then
        for i = 42320, 42329 do
            setPlayerStorageValue(cid, i, 0)
        end
    end
    if getPlayerStorageValue(cid, 42355) == -1 then
        setPlayerStorageValue(cid, 42355, 0) -- did not arena level
    end
    setPlayerStorageValue(cid, 42350, 0) -- time to kick 0
    setPlayerStorageValue(cid, 42352, 0) -- is not in arena  
return true
end
_____________________________________________________________________________________

 

Desculpem se deixei o post enorme pessoal, mas estou precisando muito de ajuda, sou novo nessas coisas de ot, de programação, mas estou aprendendo todos os dias, estou tirando os erros do meu mapa eu mesmo com a ajuda de vcs é claro, e quando tiver sem erro liso, eu com certeza vou pagar um dedicado e investir no meu sonho. Por favor me ajudem a sonhar mais alto. :D Esse bug ta me fazendo perder o sono, e eu não quero perder esse mapa, adoro esse mapa,se ajudar, é o Extreme Baiak, adoro ele pois não tem itens baiak e é super balanceado. 

Sem título.png

Esqueci de falar que meu mapa ainda não tem site, é sqlite. Obrigado

Editado por Fabio Leandro (veja o histórico de edições)

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Postado
  • Diretor

maxplayers= 7  no config.lua  pode ser que esteja só 7, o 8 fica na lista até o desses 7 sair, altera pra um valor maior recomendo 150

 

20230912_034613.png.cf49b650c34dd7d7b1f79bd49c70f53c.png

Eu sou um entusiasta da programação apaixonado por ajudar a comunidade open source a crescer. Sempre em busca de novos desafios e oportunidades para contribuir com meu código.  #OpenSource #Programação #Contribuição

 

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  • Autor

Config Lua :

 

-- The Forgotten Server Config

    -- Account manager
    accountManager = true
    namelockManager = true
    newPlayerChooseVoc = true
    newPlayerSpawnPosX = 160
    newPlayerSpawnPosY = 54
    newPlayerSpawnPosZ = 7
    newPlayerTownId = 1
    newPlayerLevel = 8
    newPlayerMagicLevel = 0
    generateAccountNumber = false

    -- Unjustified kills
    -- NOTE: *Banishment and *BlackSkull variables are >summed up<
    -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
    -- *RedSkull equivalents.
    -- Auto banishing works only if useBlackSkull set to negative.
    -- advancedFragList is not advised if you use huge frags
    -- requirements.
    useFragHandler = true
    redSkullLength =  3 * 24 * 60 * 60
    blackSkullLength = 7 * 24 * 60 * 60
    dailyFragsToRedSkull = 5
    weeklyFragsToRedSkull = 25
    monthlyFragsToRedSkull = 100
    dailyFragsToBlackSkull = dailyFragsToRedSkull
    weeklyFragsToBlackSkull = weeklyFragsToRedSkull
    monthlyFragsToBlackSkull = monthlyFragsToRedSkull
    dailyFragsToBanishment = dailyFragsToRedSkull
    weeklyFragsToBanishment = weeklyFragsToRedSkull
    monthlyFragsToBanishment = monthlyFragsToRedSkull
    blackSkulledDeathHealth = 40
    blackSkulledDeathMana = 0
    useBlackSkull = true
    advancedFragList = false

    -- Banishments
    -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
    -- killsBanLength works only if useBlackSkull option is disabled.
    notationsToBan = 3
    warningsToFinalBan = 4
    warningsToDeletion = 5
    banLength = 7 * 24 * 60 * 60
    killsBanLength = 7 * 24 * 60 * 60
    finalBanLength = 30 * 24 * 60 * 60
    ipBanishmentLength = 1 * 24 * 60 * 60
    broadcastBanishments = true
    maxViolationCommentSize = 200
    violationNameReportActionType = 2
    autoBanishUnknownBytes = false

    -- Battle
    -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
    -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
    -- deathLostPercent set to nil enables manual mode.
    worldType = "open"
    protectionLevel = 1
    pvpTileIgnoreLevelAndVocationProtection = true
    pzLocked = 35 * 1000
    huntingDuration = 20 * 1000
    criticalHitChance = 7
    criticalHitMultiplier = 1
    displayCriticalHitNotify = true
    removeWeaponAmmunition = false
    removeWeaponCharges = false    
    removeRuneCharges = false
    whiteSkullTime = 1 * 30 * 1000
    noDamageToSameLookfeet = false
    showHealingDamage = false
    showHealingDamageForMonsters = false
    fieldOwnershipDuration = 5 * 1000
    stopAttackingAtExit = false
    loginProtectionPeriod = 10 * 1000
    deathLostPercent = 10
    stairhopDelay = 2 * 1000
    pushCreatureDelay = 2 * 1000
    deathContainerId = 1987
    gainExperienceColor = 215
    addManaSpentInPvPZone = true
    squareColor = 0
    allowFightback = true
    fistBaseAttack = 7

    -- Connection config
    worldId = 0
    ip = "waltserver.servegame.com"
    loginPort = 7171
    gamePort = 7172
    loginTries = 10
    retryTimeout = 5 * 1000
    loginTimeout = 60 * 1000
    maxPlayers = 1000
    motd = "Bem Vindo ao Waltserver!"
    displayOnOrOffAtCharlist = false
    onePlayerOnlinePerAccount = true
    allowClones = false
    serverName = "Waltserver"
    loginMessage = "Bem Vindo ao Waltserver!"
    statusTimeout = 5 * 60 * 1000
    replaceKickOnLogin = true
    forceSlowConnectionsToDisconnect = false
    loginOnlyWithLoginServer = false
    premiumPlayerSkipWaitList = false

    -- Database
    -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
    -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
    -- encryptionType can be plain, md5, sha1, sha256, sha512 or vahash.
    
    sqlType = "sqlite"
    sqlHost = "localhost"
    sqlPort = 3306
    sqlUser = "root"
    sqlPass = "imperiaonline"
    sqlDatabase = "cdcol"
    sqlFile = "forgottenserver.s3db"
    sqlKeepAlive = 0
    mysqlReadTimeout = 10
    mysqlWriteTimeout = 10
    encryptionType = "sha1"

    -- Deathlist
    deathListEnabled = true
    deathListRequiredTime = 1 * 60 * 1000
    deathAssistCount = 19
    maxDeathRecords = 5

    -- Guilds
    ingameGuildManagement = true
    levelToFormGuild = 8
    premiumDaysToFormGuild = 0
    guildNameMinLength = 4
    guildNameMaxLength = 20

    -- Highscores
    highscoreDisplayPlayers = 15
    updateHighscoresAfterMinutes = 60

    -- Houses
    buyableAndSellableHouses = true
    houseNeedPremium = true
    bedsRequirePremium = true
    levelToBuyHouse = 1
    housesPerAccount = 0
    houseRentAsPrice = false
    housePriceAsRent = false
    housePriceEachSquare = 1000
    houseRentPeriod = "never"
    houseCleanOld = 0
    guildHalls = false

    -- Item usage
    timeBetweenActions = 200
    timeBetweenExActions = 1000
    hotkeyAimbotEnabled = true

    -- Map
    -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
    mapName = "baiak yurots.otbm"
    mapAuthor = "Komic"
    randomizeTiles = true
    storeTrash = true
    cleanProtectedZones = true
    mailboxDisabledTowns = ""

    -- Process
    -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
    -- niceLevel works only on *nix systems
    -- coresUsed are seperated by comma cores ids used by server process,
    -- default is -1, so it stays untouched (automaticaly assigned by OS).
    defaultPriority = "high"
    niceLevel = 5
    coresUsed = "-1"

    -- Startup
    startupDatabaseOptimization = true
    updatePremiumStateAtStartup = true
    confirmOutdatedVersion = false

    -- Spells
    formulaLevel = 5.0
    formulaMagic = 1.0
    bufferMutedOnSpellFailure = false
    spellNameInsteadOfWords = false
    emoteSpells = false

    -- Outfits
    allowChangeOutfit = true
    allowChangeColors = true
    allowChangeAddons = true
    disableOutfitsForPrivilegedPlayers = false
    addonsOnlyPremium = true

    -- Miscellaneous
    -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
    -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
    dataDirectory = "data/"
    logsDirectory = "data/logs/"
    bankSystem = true
    displaySkillLevelOnAdvance = false
    promptExceptionTracerErrorBox = true
    maximumDoorLevel = 500
    maxMessageBuffer = 4

    -- VIP list
    separateVipListPerCharacter = false
    vipListDefaultLimit = 20
    vipListDefaultPremiumLimit = 100

    -- Saving-related
    -- useHouseDataStorage usage may be found at README.
    saveGlobalStorage = true
    useHouseDataStorage = false
    storePlayerDirection = false

    -- Loot
    -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
    checkCorpseOwner = true
    monsterLootMessage = 3
    monsterLootMessageType = 25

    -- Ghost mode
    ghostModeInvisibleEffect = false
    ghostModeSpellEffects = true

    -- Limits
    idleWarningTime = 14 * 60 * 1000
    idleKickTime = 15 * 60 * 1000
    reportsExpirationAfterReads = 1
    playerQueryDeepness = 2
    tileLimit = 0
    protectionTileLimit = 0
    houseTileLimit = 0

    -- Premium-related
    freePremium = true
    premiumForPromotion = true

    -- Blessings
    -- NOTE: blessingReduction* regards items/containers loss.
    -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
    blessings = true
    blessingOnlyPremium = true
    blessingReductionBase = 30
    blessingReductionDecrement = 5
    eachBlessReduction = 8

    -- Rates
    -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
    -- rateExperienceFromPlayers 0 to disable.
    experienceStages = true
    rateExperience = 100
    rateExperienceFromPlayers = 0
    rateSkill = 50
    rateMagic = 35
    rateLoot = 5
    rateSpawn = 5

    -- Monster rates
    rateMonsterHealth = 1.0
    rateMonsterMana = 1.0
    rateMonsterAttack = 1.0
    rateMonsterDefense = 1.0

    -- Experience from players
    -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
    -- player will gain experience from every lower leveled player.
    -- max~Threshold* set to 0 will disable the maximum threshold:
    -- player will gain experience from every higher leveled player.
    minLevelThresholdForKilledPlayer = 0.9
    maxLevelThresholdForKilledPlayer = 1.1

    -- Stamina
    -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
    -- rateStaminaHits multiplies every hit done a creature, which are later
    -- multiplied by player attack speed.
    -- rateStaminaGain is multiplying every second of logged out time, eg:
    -- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.
    -- rateStaminaThresholdGain is dividing in case the normal gain (that is
    -- multiplied by rateStaminaGain, btw.) passed above threshold, eg:
    -- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).
    -- staminaRatingLimit* is in minutes.
    rateStaminaLoss = 1
    rateStaminaGain = 3
    rateStaminaThresholdGain = 12
    staminaRatingLimitTop = 40 * 60
    staminaRatingLimitBottom = 14 * 60
    staminaLootLimit = 14 * 60
    rateStaminaAboveNormal = 1.5
    rateStaminaUnderNormal = 0.5
    staminaThresholdOnlyPremium = true

    -- Party
    -- NOTE: experienceShareLevelDifference is float number.
    -- experienceShareLevelDifference is highestLevel * value
    experienceShareRadiusX = 30
    experienceShareRadiusY = 30
    experienceShareRadiusZ = 1
    experienceShareLevelDifference = 2 / 3
    extraPartyExperienceLimit = 20
    extraPartyExperiencePercent = 5
    experienceShareActivity = 2 * 60 * 1000

    -- Global save
    -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
    -- if you want such a system please check out data/globalevents/globalevents.xml.
    globalSaveEnabled = false
    globalSaveHour = 8
    globalSaveMinute = 0
    shutdownAtGlobalSave = true
    cleanMapAtGlobalSave = false

    -- Spawns
    deSpawnRange = 2
    deSpawnRadius = 50

    -- Summons
    maxPlayerSummons = 2
    teleportAllSummons = false
    teleportPlayerSummons = false

    -- Status
    statusPort = 7171
    ownerName = "EvoBR"
    ownerEmail = "@otland.net"
    url = "http://otland.net/"
    location = "Europe"
    displayGamemastersWithOnlineCommand = false

    -- Logs
    -- NOTE: This kind of logging does not work in GUI version.
    -- For such, please compile the software with __GUI_LOGS__ flag.
    displayPlayersLogging = true
    prefixChannelLogs = ""
    runFile = ""
    outputLog = ""
    truncateLogsOnStartup = false

    -- Manager
    -- NOTE: managerPassword left blank disables manager.
    managerPort = 7171
    managerLogs = true
    managerPassword = ""
    managerLocalhostOnly = true
    managerConnectionsLimit = 1

    -- Admin
    -- NOTE: adminPassword left blank disables manager.
    -- Set to anything if you set adminRequireLogin to false.
    -- adminEncryption available options: rsa1024xtea;
    -- remember to set correct data!
    adminPort = 7171
    adminLogs = true
    adminPassword = ""
    adminLocalhostOnly = true
    adminConnectionsLimit = 1
    adminRequireLogin = true
    adminEncryption = ""
    adminEncryptionData = ""
 

2 horas atrás, Alexy Brocanello disse:

maxplayers= 7  no config.lua  pode ser que esteja só 7, o 8 fica na lista até o desses 7 sair, altera pra um valor maior recomendo 150

Não mano, o meu ta pra 1000 players no conf.lua. É algum outro problema que não to conseguindo achar, queria eu que fosse só isso :(

Postado

Procure  

sqlPass = "imperiaonline"

Deixe assim

sqlPass = ""

Procure
    sqlDatabase = "cdcol" 

Deixe assim

sqlDatabase = "forgottenserver"

Como ali ta mostrando,deve ser algo com Seu SQLITE,ele não está conseguindo executar o comando corretamente

Caso não funcione,tente trocar a database do serve,ele não está conseguindo executar corretamente as funções da vocação e account manager

Editado por Gnius (veja o histórico de edições)

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