Postado Janeiro 11, 2018 7 anos estou com o seguinte problema no headbutt, dou move no pokémon ele vai até a arvore mas nada acontece, e aparece o seguinte erro no tfs: Spoiler meu main functions: Spoiler --// Edicioes DarkXPoke \\- farwayPos = {x = 2, y = 1, z = 15} function doSendUpdatesOnlineToADM() local player = getPlayerByNameWildcard("[ADM] One") if player == nil then return true end doGetPlayersOnToADM(player) end function doGetPlayersOnToADM(cid) local players = getPlayersOnline() local str = "online/" if #players > 0 then for _, pid in ipairs(players) do str = str .. getCreatureName(pid) .. "," .. getPlayerLevel(pid) .. "/" end end doSendPlayerExtendedOpcode(cid, opcodes.OPCODE_PLAYER_SHOW_ONLINE, str) return str end function getExpByMoreDano(cid) if not isCreature(cid) then return "" end local listPlayers = "" local life = getCreatureMaxHealth(cid) local str = getPlayerStorageValue(cid, storages.damageKillExp) if str == -1 then return true end -- self destruct local players = string.explode(str, "|") local strEnd, mairDano = "", 0 if players ~= nil then for i = 1, #players do local name = string.explode(players, "/")[1] local dano = string.explode(players, "/")[2] listPlayers = listPlayers .. name .. "/" .. (dano * 100 / life) .. "|" end end return listPlayers end function onMoveItem(cid, item, count, toContainer, fromContainer, fromPos, toPos) if not isCreature(cid) then return false end if isWatchingTv(cid) then return false end local name = getCreatureName(cid) local transform = false --- nao retirar item que estao no slot 8 e sao uniques if fromPos.x ~= 0 and toContainer.uid == 0 and fromContainer.uid == 0 and toPos.x == 65535 and getPlayerSlotItem(cid, 8).uid ~= 0 then doPlayerSendCancel(cid, MSG_NAO_E_POSSIVEL) return false end local itemID = item.itemid if itemID >= 14795 and itemID <= 14879 or pokeballs[getPokeballType(itemID)] and (itemID == pokeballs[getPokeballType(itemID)].use and (#getCreatureSummons(cid) > 0 or isRiderOrFlyOrSurf(cid))) then doPlayerSendCancel(cid, "You cant move this.") return false end if isFly(cid) and (getTileThingByPos(toPos).itemid == 460 or getTileThingByPos(toPos).itemid == 12171 or getTileThingByPos(toPos).itemid == 12172 or (toContainer.uid == 0 and getThingPos(cid).z ~= toPos.z)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_CANNOTTHROW) return false end if isInArray({2589, 15446, 15447, 15448, 15449, 12355}, toContainer.itemid)then -- nao fazer nada no cp return true end local pos = toPos local items = getItemsfromPos(pos) for i = 1, #items do local name = getItemInfo(items.itemid).name if string.find(name, "fainted") or string.find(name, "defeated") then doSendMsg(cid, "Don't throw this.") return false end end if isPokeball(item.itemid) and toPos.x == 65535 then if not getItemAttribute(item.uid, "unique") and getPlayerFreeCap(cid) > 1 then doTransformPokeballIcon(cid, item, count, toContainer, fromContainer, fromPos, toPos) end else if not getItemAttribute(item.uid, "unique") and not getItemAttribute(item.uid, "torneio") then doTransformPokeballIcon(cid, item, count, toContainer, fromContainer, fromPos, toPos) end end if isPokeball(item.itemid) or isContainer(item.uid) then if hasSqm(toPos) then if isContainer(item.uid) then local itens = getItensUniquesInContainer(item.uid) local sendMsg = false if #itens >= 1 then doSendMsg(cid, #itens.." item"..(#itens < 2 and "" or "s").." in this container "..(#itens < 2 and "is exclusive" or "are exclusive")..". You can't throw it"..(#itens < 2 and "" or "s").." away!") return false end else if getItemAttribute(item.uid, "unique") or getItemAttribute(item.uid, "torneio") then doSendMsg(cid, "This is a unique item, you can not throw it away!") return false end end elseif isContainer(toContainer.uid) and (isPokeball(item.itemid) or isContainer(item.uid)) then if toContainer.itemid == getPlayerSlotItem(cid, 3).itemid then -- nao fazer nada na poke bag principal return true end if not isPosEqual(getThingPos(toContainer.uid), getThingPos(cid)) then if isContainer(item.uid) then local itens = getItensUniquesInContainer(item.uid) local sendMsg = false if #itens >= 1 then doSendMsg(cid, #itens.." item"..(#itens < 2 and "" or "s").." in this container "..(#itens < 2 and "is exclusive" or "are exclusive")..". You can't throw it"..(#itens < 2 and "" or "s").." away!") return false end else if getItemAttribute(item.uid, "unique") or getItemAttribute(item.uid, "torneio") then doSendMsg(cid, "This is a unique item, you can not throw it away!") return false end end end end end return true end function addPlayerDano(cid, attacker, newDano) if not isCreature(cid) then return true end if not isCreature(attacker) then return true end local playerName = getCreatureName(attacker) local str = getPlayerStorageValue(cid, storages.damageKillExp) if str == -1 then setPlayerStorageValue(cid, storages.damageKillExp, playerName .. "/" .. newDano .. "|") return true end local players = string.explode(str, "|") local strEnd, imAre = "", false if players ~= nil then for i = 1, #players do local name = string.explode(players, "/")[1] local dano = string.explode(players, "/")[2] if name == playerName then strEnd = strEnd .. name .. "/" .. dano + newDano .. "|" imAre = true else strEnd = strEnd .. name .. "/" .. dano .. "|" end end if not imAre then strEnd = strEnd .. playerName .. "/" .. newDano .. "|" end setPlayerStorageValue(cid, storages.damageKillExp, strEnd) end end function removeSpellInXML(name, spell) local path = "data/monster/pokes/geracao 1/"..name..".xml" local tpw = io.type(io.open(path)) if not tpw then path = "data/monster/pokes/geracao 2/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then return false end local line = readLineSpellXMLSOURCE(path, '"'.. spell ..'"') if line == 0 then return false end -- nao achou a spell removeSpellFromXMLSOURCE(path, line, "-->") local admNAME = "[ADM] One" doReloadInfo(RELOAD_MONSTERS, getPlayerByName(admNAME)) return true end function removeSpellFromXMLSOURCE(filename, linha, texto) local hFile = io.open(filename, "r") --Reading. local lines = {} local restOfFile local lineCt = 1 for line in hFile:lines() do if(lineCt == linha) then --Is this the line to modify? lines[#lines + 1] = "<!-- Magina nao pertence a esse pokemon " .. line .. " " .. texto --Modify line by appending a string to the end. restOfFile = hFile:read("*a") break else lineCt = lineCt + 1 lines[#lines + 1] = line end end hFile:close() hFile = io.open(filename, "w") --Write the file. for i, line in ipairs(lines) do hFile:write(line, "\n") end hFile:write(restOfFile) hFile:close() end function readLineSpellXMLSOURCE(filename, texto) local hFile = io.open(filename, "r") --Reading. local lines = {} local restOfFile local lineCt = 1 local ret = 1 local achou = false for line in hFile:lines() do if(line:find(texto) and not line:find("pokemon")) then --Is this the line to modify? ret = ret achou = true break else ret = ret + 1 end end hFile:close() if not achou then return 0 end return ret end function isTwoGerenetion(name) local path = "data/monster/pokes/geracao 2/"..name..".xml" local tpw = io.type(io.open(path)) if not tpw then return false else return true end end function setPokemonGhost(cid) if not isCreature(cid) then return true end if isInArray(pokesGhosts, doCorrectString(getCreatureName(cid))) then doCreatureSetSkullType(cid, 5) end if isSummon(cid) then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) if getItemAttribute(item.uid, "yHeldItem") and getItemAttribute(item.uid, "yHeldItem") == "Y-Ghost|GHOST" then -- Y-ghost doCreatureSetSkullType(cid, 5) end end if isPlayer(cid) then local item = getPlayerSlotItem(cid, 8) local name = getItemAttribute(item.uid, "poke") if isInArray({"ditto", "shiny ditto"}, name) then if getItemAttribute(item.uid, "copyName") then name = getItemAttribute(item.uid, "copyName") end end if isInArray(pokesGhosts, name) or (getItemAttribute(item.uid, "yHeldItem") and getItemAttribute(item.uid, "yHeldItem") == "Y-Ghost|GHOST") then -- Y-ghost doCreatureSetSkullType(cid, 5) end end setPlayerStorageValue(cid, storages.isPokemonGhost, 1) end function isPokeGhost(cid) if not isCreature(cid) then return true end if isInArray(pokesGhosts, doCorrectString(getCreatureName(cid))) then return true end return false end ------ Funcoes de efetividades function doSendParticleAura(cid, color) if not isCreature(cid) then return true end if getCreatureOutfit(cid).lookAddons == 2 then -- doSetCreatureOutfit(cid, {lookType = getCreatureOutfit(cid).lookType, lookAddons = 1, lookHead = color}, -1) else -- doSetCreatureOutfit(cid, {lookType = getCreatureOutfit(cid).lookType, lookAddons = 2, lookHead = color}, -1) end --addEvent(doSendParticleAura, 365, cid, color) end function playerAddExp(cid, exp) doPlayerAddExp(cid, exp) doSendAnimatedText(getThingPos(cid), exp, 215) end function getTableMove(name, moveName) local x = movestable[doCorrectString(name)] if not x then return "" end local z = "\n" local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12} for i = 1, #tables do if tables.name == moveName then return tables end end end function getMoveForce(name, moveName) local x = movestable[doCorrectString(name)] if not x then return "" end local z = "\n" local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12} for i = 1, #tables do if tables.name == moveName then return tables.f end end end function retireShinyName(str) if string.find(str, "Shiny") then return str:match("Shiny (.*)") end return str end function doPassives(cid) end function isReflect(cid) return getPlayerStorageValue(cid, storages.reflect) >= 1 end function removeReflect(cid) if not isCreature(cid) then return true end if getPlayerStorageValue(cid, storages.reflect) >= 1 then -- reflect system setPlayerStorageValue(cid, storages.reflect, getPlayerStorageValue(cid, storages.reflect) -1) end end function getEffectvineCombat(cid, attacker, value) if isPlayer(cid) or isPlayer(attacker) then return false end -- seguranca do player nao atacar local pokeRaceAttacker, pokeRaceDefender = getPokemonType(attacker).type1, getPokemonType(cid).type1 if isInArray(typeTable[pokeRaceAttacker].super, pokeRaceDefender) or isInArray(typeTable[pokeRaceAttacker].super, pokeRaceDefender) then -- elemento atacante ser mais forte que os elementos de defesa value = value * 1.3 elseif isInArray(typeTable[pokeRaceAttacker].week, pokeRaceDefender) or isInArray(typeTable[pokeRaceAttacker].week, pokeRaceDefender) then -- elemento atacante ser mais forte que os elementos de defesa value = value elseif isInArray(typeTable[pokeRaceAttacker].non, pokeRaceDefender) or isInArray(typeTable[pokeRaceAttacker].non, pokeRaceDefender) then -- elemento atacante ser mais forte que os elementos de defesa value = 0 end if getCreatureName(cid) == "Venusaur" and value ~= 0 and isMega(cid) and isInArray({"ice", "fire"}, pokeRaceAttacker)then -- Passiva thick fat value = value / 2 end return value end function getEffectvineSpell(attacker, spellNameFromAttacker, value, cid) -- printar os elementos if(spellNameFromAttacker ~= -1) then -- checagem de efetividades local name = getCreatureName(attacker) -- reflect system if isMega(attacker) then name = getPlayerStorageValue(attacker, storages.isMega) end local spellRace, pokeElement1, pokeElement2 = getMoveType(name, spellNameFromAttacker), getPokemonType(cid).type1, getPokemonType(cid).type2 if not typeTable[spellRace] then local remover = removeSpellInXML(doCorrectString(name), spellNameFromAttacker) if remover then print("Magia: " .. spellNameFromAttacker .. " removida do XML: " .. doCorrectString(name) .. ".xml") end return 0 end if isInArray(typeTable[spellRace].super, pokeElement1) or isInArray(typeTable[spellRace].super, pokeElement2) then -- elemento atacante ser mais forte que os elementos de defesa value = value * 1.3 elseif isInArray(typeTable[spellRace].week, pokeElement1) or isInArray(typeTable[spellRace].week, pokeElement2) then -- elemento atacante ser mais forte que os elementos de defesa value = value elseif isInArray(typeTable[spellRace].non, pokeElement1) or isInArray(typeTable[spellRace].non, pokeElement2) then -- elemento atacante ser mais forte que os elementos de defesa value = 0 end if getCreatureName(cid) == "Venusaur" and value ~= 0 and isMega(cid) and isInArray({"ice", "fire"}, spellRace)then -- Passiva thick fat value = value / 2 end end return value end function getMoveType(name, moveName) local x = movestable[doCorrectString(name)] if not x then return "" end local z = "\n" local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12} for i = 1, #tables do if tables.name == moveName then return tables.t end end return true end function isGod(cid) if isPlayer(cid) then if getPlayerGroupId(cid) >= 6 then return true end return false end end function isADM(cid) if isPlayer(cid) then if getPlayerGroupId(cid) >= 15 then return true end return false end end function doKillPlayer(cid, attacker, hit) if not isCreature(cid) then return true end demountPokemon(cid) local myName, attackerName = getCreatureName(cid), getCreatureName(attacker) if canWalkOnPos(getThingPos(cid), false, true, true, true, true) then if getPlayerSex(cid) == 1 then local corpse = doCreateItem(3058, 1, getThingPos(cid)) doDecayItem(corpse) doItemSetAttribute(corpse, "iname", "\nYou recognize ".. myName ..". He was killed by a ".. attackerName .."") elseif getPlayerSex(cid) == 0 then local corpse = doCreateItem(3065, 1, getThingPos(cid)) doDecayItem(corpse) doItemSetAttribute(corpse, "iname", "\nYou recognize ".. myName ..". She was killed by a ".. attackerName .."") end end --setPlayerStorageValue(cid, storage.securityDead, 1) --setPlayerGr local townName = getTownName(getPlayerTown(cid)) if townName then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doRemoveCondition(cid, CONDITION_INFIGHT) doSendPlayerExtendedOpcode(cid, opcodes.OPCODE_PLAYER_DEAD_WINDOW, "morreu|" .. doCorrectString(attackerName) .. "|" .. hit .. "|" .. tostring(getPortraitClientID(attackerName)) .. "|") addEvent(doRemoveCreatureWithS, 1, cid) return false end function doRemoveCreatureWithS(cid) if not isCreature(cid) then return true end doRemoveCreature(cid) end function doKillPlayerPokemon(cid) local deathtexts = {"Oh no! POKENAME, come back!", "Come back, POKENAME!", "That's enough, POKENAME!", "You did well, POKENAME!", "You need to rest, POKENAME!", "Nice job, POKENAME!", "POKENAME, you are too hurt!"} local master = getCreatureMaster(cid) local thisball = getPlayerSlotItem(master, 8) local ballName = getItemAttribute(thisball.uid, "poke") if not isCreature(cid) or not isCreature(master) then return true end if #getCreatureSummons(master) > 1 then BackTeam(master, getCreatureSummons(master)) end doSendMagicEffect(getThingPos(cid), pokeballs[getPokeballType(thisball.itemid)].effect) -- rever isso aqui doTransformItem(thisball.uid, pokeballs[getPokeballType(thisball.itemid)].off) local say = deathtexts[math.random(#deathtexts)] say = string.gsub(say, "POKENAME", getCreatureName(cid)) doCreatureSay(master, say, TALKTYPE_ORANGE_1) doItemSetAttribute(thisball.uid, "hpToDraw", 0) end function getPokemonType(cid) if isPlayer(cid) then return false end -- seguranca do player nao atacar local name = doCorrectString(getCreatureName(cid)) if not pokes[name] then return print("getPokemonType(cid): O pokemon " .. name .. " nao tem um tipo efetivo.") end local types = {} types.type1 = pokes[name].type types.type2 = pokes[name].type2 return types end function getElementByCombat(combat) local element = "normal" for a, b in pairs(typeTable) do if(b.damageID == combat)then element = a break end end return element end ------ Funcoes de efetividades ---------- function getPokemonOutfitToSkill(pokeName) if flys[pokeName] then return flys[pokeName][1] elseif rides[pokeName] then return rides[pokeName][1] else return surfs[pokeName].lookType end end function getPokemonSpeedToSkill(pokeName) if flys[pokeName] then return flys[pokeName][2] elseif rides[pokeName] then return rides[pokeName][2] * 4.5 else return surfs[pokeName].speed end end function getPokemonSkills(pokeName) local str = "" for a, b in pairs(specialabilities) do for i = 1, #b do if(b == pokeName) then str = str .. (str == "" and "" or ", ") .. a end end end return str end function demountPokemon(cid, kill) if not isCreature(cid) then return false end if not isRiderOrFlyOrSurf(cid) then return false end doEreasPlayerOrder(cid) if not kill then local ball = getPlayerSlotItem(cid, 8) doTransformItem(ball.uid, pokeballs[getPokeballType(ball.itemid)].off) end end --// Edicioes DarkXPoke \\-- function isUsingPotion(pokemon) if getPlayerStorageValue(pokemon, storages.potion) and getPlayerStorageValue(pokemon, storages.potion) >= 1 then return true else return false end end function isNumberPair(number) return number % 2 == 0 and true or false end function getCombatColor(typeAtk, pokemon) local pokeName = getCreatureName(pokemon) local pokeType1 = getPokemonType1(pokeName) local pokeType2 = getPokemonType2(pokeName) if COMBAT_COLORS[typeAtk] == 180 then if COMBAT_TARGET_COLOR[pokeType1] ~= 180 then return COMBAT_TARGET_COLOR[pokeType1] elseif pokeType2 and COMBAT_TARGET_COLOR[pokeType2] ~= 180 then return COMBAT_TARGET_COLOR[pokeType2] else return 180 end else return COMBAT_COLORS[typeAtk] end end function getCreatureDirectionToTarget(cid, target) if not isCreature(cid) then return true end if not isCreature(target) then return getCreatureLookDir(cid) end local dirs = { [NORTHEAST] = {NORTH, EAST}, [SOUTHEAST] = {SOUTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [SOUTHWEST] = {SOUTH, WEST} } local direction = getDirectionTo(getThingPos(cid), getThingPos(target), false) if direction <= 3 then return direction else local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x) local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y) if xdistance > ydistance then return dirs[direction][2] elseif ydistance > xdistance then return dirs[direction][1] elseif isInArray(dirs[direction], getCreatureLookDir(cid)) then return getCreatureLookDir(cid) else return dirs[direction][math.random(1, 2)] end end end function getPlayerFightModeOffense(cid) return fightMode[getPlayerStorageValue(cid, storages.fightMode)].offense end function getPlayerFightModeDefense(cid) return fightMode[getPlayerStorageValue(cid, storages.fightMode)].defense end function doOTCSendPokemonHealth(cid) local ball = getPlayerSlotItem(cid, CONST_SLOT_FEET) local pokemon = getCreatureSummons(cid) if not ball.uid or ball.uid <= 1 then return doSendPlayerExtendedOpcode(cid, opcodes.OPCODE_POKEMON_HEALTH, "0|0") end if #pokemon >= 1 then return doSendPlayerExtendedOpcode(cid, opcodes.OPCODE_POKEMON_HEALTH, getCreatureHealth(pokemon[1]).."|"..getCreatureMaxHealth(pokemon[1])) end return doSendPlayerExtendedOpcode(cid, opcodes.OPCODE_POKEMON_HEALTH, getBallHealth(cid, ball).."|"..getBallMaxHealth(cid, ball)) end function portraitSendLifeOTC(cid, ball) if not isCreature(cid) then return true end if ball.uid and ball.uid ~= 0 then return doSendPlayerExtendedOpcode(cid, opcodes.OPCODE_POKEMON_HEALTH, getBallHealth(cid, ball).."|"..getBallMaxHealth(cid, ball)) else return doSendPlayerExtendedOpcode(cid, opcodes.OPCODE_POKEMON_HEALTH, "0|0") end end function doTransformPokeballIcon(cid, item, count, toContainer, fromContainer, fromPos, toPos) ----------------- Icon system ----------------- if toPos.x ~= 65535 then -- jogando no chao if isContainer(item.uid) then local bag = item.uid for i = 1, #getPokeballsInContainer(bag) do local ballNow = getPokeballsInContainer(bag) local ids = getPokeballs_ITEMS_ID_InContainer(bag) if getItemAttributeWithSecurity(ballNow, "unique") == 'true' then return true end if not getItemAttribute(ballNow, "reverseIcon") then -- bug fix doItemSetAttribute(ballNow, "reverseIcon", "poke") end if isPokeballOn(ids) then doTransformItem(ballNow, pokeballs[getItemAttributeWithSecurity(ballNow, "reverseIcon")].on) elseif isPokeballOff(ids) then doTransformItem(ballNow, pokeballs[getItemAttributeWithSecurity(ballNow, "reverseIcon")].off) end doItemSetAttribute(ballNow, "ehDoChao", true) end elseif isPokeball(item.itemid) then if getItemAttributeWithSecurity(item.uid, "unique") == 'true' then return true end if not getItemAttribute(item.uid, "reverseIcon") then -- bug fix doItemSetAttribute(item.uid, "reverseIcon", "poke") end local pokeNamesBall = "" if not pokeballs[getItemAttributeWithSecurity(item.uid, "reverseIcon") or "poke"] then print("Icon bugou: main function.lua [524]") return true end if isPokeballOn(item) then doTransformItem(item.uid, pokeballs[getItemAttributeWithSecurity(item.uid, "reverseIcon") or "poke"].on) elseif isPokeballOff(item) then doTransformItem(item.uid, pokeballs[getItemAttributeWithSecurity(item.uid, "reverseIcon") or "poke"].off) end doItemSetAttribute(item.uid, "ehDoChao", true) end else if isContainer(item.uid) then local bag = item.uid for i = 1, #getPokeballsInContainer(bag) do local ballNow = getPokeballsInContainer(bag) local pokeName = string.lower(getItemAttributeWithSecurity(ballNow, "poke")) local ids = getPokeballs_ITEMS_ID_InContainer(bag) if isPokeballOn(ids) then doTransformItem(ballNow, pokeballs[pokeName].on) elseif isPokeballOff(ids) then doTransformItem(ballNow, pokeballs[pokeName].off) end doItemSetAttribute(ballNow, "ehDoChao", false) end elseif isPokeball(item.itemid) then local pokeName = string.lower(getItemAttributeWithSecurity(item.uid, "poke")) if isPokeballOn(item) then doTransformItem(item.uid, pokeballs[pokeName].on) elseif isPokeballOff(item) then doTransformItem(item.uid, pokeballs[pokeName].off) end end end ----------------- Icon system ----------------- end function doSetAttributesBallsByPokeName(cid, ball, name) name = doCorrectString(name) local bTypeName = getItemAttribute(ball, "ball") if string.find(name, "Shiny") then bTypeName = "shiny" .. bTypeName end doItemSetAttribute(ball, "poke", name) doItemSetAttribute(ball, "ballEffe", bTypeName) doItemSetAttribute(ball, "hpToDraw", 0) doItemSetAttribute(ball, "Icon", name:lower()) doItemSetAttribute(ball, "reverseIcon", bTypeName) doItemSetAttribute(ball, "pokeDeath", false) doItemSetAttribute(ball, "initialKit", true) if not pokes[name] then print("Pokemon nao existe: " .. name) return true end local pokeLifeMax = pokes[name].life local masterLevel = getPlayerLevel(cid) local lifePercentByLevel = 100 * masterLevel + (pokes[name].vitality * masterLevel) if(pokes[name].level < 60) then lifePercentByLevel = pokes[name].vitality * masterLevel * ( masterLevel > 60 and 1.5 or 1 ) end local life = pokeLifeMax + lifePercentByLevel setBallHealth(ball, life, life) end function getPokeballName(ball) return getItemAttribute(ball.uid, "poke") end function getPokeName(cid) if not isCreature(cid) then return "" end return getPlayerStorageValue(cid, 510) or getCreatureName(cid) end function isFight(cid) if getCreatureCondition(cid, CONDITION_INFIGHT) then return true end return false end function getBallEffect(ball) return pokeballs2[getItemAttribute(ball.uid, "ballEffe")].eff or 188 end function getBallType(ball) return getItemAttribute(ball.uid, "ballEffe") or "poke" end function setBallHealth(ball, health, maxHealth) doItemSetAttribute(ball, "hpNow", health) doItemSetAttribute(ball, "hpMax", maxHealth) end function getBallHealth(cid, ball) for a, b in pairs (pokeballs) do if ball.itemid == b.off then return 0 end end if not getItemAttribute(ball.uid, "hpNow") then doSetAttributesBallsByPokeName(cid, ball.uid, getItemAttribute(ball.uid, "poke")) end local healthNow = getItemAttribute(ball.uid, "hpNow") return math.floor(healthNow) end function getBallMaxHealthUnique(cid, ball) if not getItemAttribute(ball, "hpMax") then doSetAttributesBallsByPokeName(cid, ball, getItemAttribute(ball, "poke")) end local healthNow = getItemAttribute(ball, "hpMax") return math.floor(healthNow) end function getBallMaxHealth(cid, ball) if not getItemAttribute(ball.uid, "hpMax") then doSetAttributesBallsByPokeName(cid, ball.uid, getItemAttribute(ball.uid, "poke")) end local healthNow = getItemAttribute(ball.uid, "hpMax") return math.floor(healthNow) end function doSetPokeballLifeStatus(item, health, maxHealth) doItemSetAttribute(item.uid, "hpNow", health) doItemSetAttribute(item.uid, "hpMax", maxHealth) end function doSendLifePokeToOTC(cid) local ball = getPlayerSlotItem(cid, 8) local pk = getCreatureSummons(cid) if #pk <= 0 then return true end if ball.uid ~= 0 then doSetPokeballLifeStatus(ball, getCreatureHealth(pk[1]), getCreatureMaxHealth(pk[1])) doOTCSendPokemonHealth(cid) end end ------------------------------------------ Skill Bar OTC function doOTCSendPlayerSkills(cid) local str = {} table.insert(str, getPlayerClan(cid)) table.insert(str, "|"..getPlayerCasinoCoins(cid)) table.insert(str, "|"..getPlayerKantoCatches(cid).."|"..getPlayerTotalCatches(cid)) table.insert(str, "|"..getPlayerWins(cid).."|"..getPlayerLoses(cid).."|"..getPlayerOfficialWins(cid).."|"..getPlayerOfficialLoses(cid).."|"..getPlayerPVPScore(cid)) table.insert(str, "|"..getPlayerBadgeOfLeader(cid, "Brock")) table.insert(str, ";"..getPlayerBadgeOfLeader(cid, "Misty")) table.insert(str, ";"..getPlayerBadgeOfLeader(cid, "Surge")) table.insert(str, ";"..getPlayerBadgeOfLeader(cid, "Erika")) table.insert(str, ";"..getPlayerBadgeOfLeader(cid, "Sabrina")) table.insert(str, ";"..getPlayerBadgeOfLeader(cid, "Koga")) table.insert(str, ";"..getPlayerBadgeOfLeader(cid, "Blaine")) table.insert(str, ";"..getPlayerBadgeOfLeader(cid, "Giovanni")) return doSendPlayerExtendedOpcode(cid, opcodes.OPCODE_SKILL_BAR, table.concat(str)) end ------------------------------------------ Clan function setPlayerClans(cid, name) return setPlayerStorageValue(cid, storages.playerClan, string.lower(name)) and doOTCSendPlayerSkills(cid) end function getPlayerClan(cid) return getPlayerStorageValue(cid, storages.playerClan) == -1 and "Pokemon Trainer" or getPlayerStorageValue(cid, storages.playerClan) end function setPlayerClanRank(cid, value) return setPlayerStorageValue(cid, storages.playerClanRank, value) end function getPlayerClanRank(cid) return getPlayerStorageValue(cid, storages.playerClanRank) == -1 and 1 or getPlayerStorageValue(cid, storages.playerClanRank) end ------------------------------------------ Casino function doPlayerAddInCasinoCoins(cid, value) return setPlayerStorageValue(cid, storages.playerCasinoCoins, getPlayerCasinoCoins(cid) + value) and doOTCSendPlayerSkills(cid) end function getPlayerCasinoCoins(cid) return getPlayerStorageValue(cid, storages.playerCasinoCoins) == -1 and 0 or getPlayerStorageValue(cid, storages.playerCasinoCoins) end ------------------------------------------ Catches function doPlayerAddInKantoCatchs(cid, value) return setPlayerStorageValue(cid, storages.playerKantoCatches, getPlayerKantoCatches(cid) + value) end function getPlayerKantoCatches(cid) return getPlayerStorageValue(cid, storages.playerKantoCatches) == -1 and 0 or getPlayerStorageValue(cid, storages.playerKantoCatches) end function doPlayerAddInTotalCatchs(cid, value) return setPlayerStorageValue(cid, storages.playerTotalCatches, getPlayerTotalCatches(cid) + value) and doOTCSendPlayerSkills(cid) end function getPlayerTotalCatches(cid) return getPlayerStorageValue(cid, storages.playerTotalCatches) == -1 and 0 or getPlayerStorageValue(cid, storages.playerTotalCatches) end ------------------------------------------ Duels and PVP function doPlayerAddInWins(cid, value) return setPlayerStorageValue(cid, storages.playerWins, getPlayerWins(cid) + value) and doOTCSendPlayerSkills(cid) end function getPlayerWins(cid) return getPlayerStorageValue(cid, storages.playerWins) == -1 and 0 or getPlayerStorageValue(cid, storages.playerWins) end function doPlayerAddInLoses(cid, value) return setPlayerStorageValue(cid, storages.playerLoses, getPlayerLoses(cid) + value) and doOTCSendPlayerSkills(cid) end function getPlayerLoses(cid) return getPlayerStorageValue(cid, storages.playerLoses) == -1 and 0 or getPlayerStorageValue(cid, storages.playerLoses) end function doPlayerAddInOfficialWins(cid, value) return setPlayerStorageValue(cid, storages.playerOfficialWins, getPlayerOfficialWins(cid) + value) and doOTCSendPlayerSkills(cid) end function getPlayerOfficialWins(cid) return getPlayerStorageValue(cid, storages.playerOfficialWins) == -1 and 0 or getPlayerStorageValue(cid, storages.playerOfficialWins) end function doPlayerAddInOfficialLoses(cid, value) return setPlayerStorageValue(cid, storages.playerOfficialLoses, getPlayerOfficialLoses(cid) + value) and doOTCSendPlayerSkills(cid) end function getPlayerOfficialLoses(cid) return getPlayerStorageValue(cid, storages.playerOfficialLoses) == -1 and 0 or getPlayerStorageValue(cid, storages.playerOfficialLoses) end function doPlayerAddInPVPScore(cid, value) return setPlayerStorageValue(cid, storages.playerPVPScore, getPlayerPVPScore(cid) + value) and doOTCSendPlayerSkills(cid) end function getPlayerPVPScore(cid) return getPlayerStorageValue(cid, storages.playerPVPScore) == -1 and 0 or getPlayerStorageValue(cid, storages.playerPVPScore) end ------------------------------------------ Badges function doPlayerAddBadgeOfLeader(cid, leader) return setPlayerStorageValue(cid, storages.gynLeaders[leader], 1) end function getPlayerBadgeOfLeader(cid, leader) return getPlayerStorageValue(cid, storages.gynLeaders[leader]) == -1 and 0 or getPlayerStorageValue(cid, storages.gynLeaders[leader]) end function getPokeUniqueStorToCatch(poke) return pokeballs[string.lower(poke)].on end function getPokeUniqueStorToDex(poke) return pokeballs[string.lower(poke)].off end function isWild(cid) if not isCreature(cid) then return false end if not isSummon(cid) and isMonster(cid) then return true end return false end function getPokeDistanceToTeleport(cid) if not isCreature(cid) then return true end if not isSummon(cid) then return true end local owner = getCreatureMaster(cid) if getThingPos(cid).z ~= getThingPos(owner).z or math.abs(getThingPos(owner).x - getThingPos(cid).x) > 7 or math.abs(getThingPos(owner).y - getThingPos(cid).y) > 5 then doTeleportThing(cid, getThingPos(owner), false) doSendMagicEffect(getThingPos(cid), 21) setMoveSummon(owner, true) end addEvent(getPokeDistanceToTeleport, 10, cid) end function setMoveSummon(cid, canMove) if not isCreature(cid) then return true end return canMove == true and setPlayerStorageValue(cid, 500, -1) or setPlayerStorageValue(cid, 500, 1) end function getPokeballs_ITEMS_ID_InContainer(container) -- Function By Kydrai if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif isPokeball(item.itemid) then table.insert(items, item) end end end return items end function getBallNickName(ball) return getItemAttribute(ball.uid, "nick") or 0 end function doCreatureSetNick(cid, nick) local nid = getCreatureName(cid) local master = getCreatureMaster(cid) local newPoke = doCreateMonster(nid, farwayPos) local oldPos = getThingPos(cid) doRemoveCreature(cid) setCreatureName(newPoke, nick, nick) doTeleportThing(newPoke, oldPos, false) doConvinceCreature(master, newPoke) registerCreatureEvent(newPoke, "SummonDeath") getPokeDistanceToTeleport(newPoke) end --------------------- Icon system --------------------- function doTransformBallsInIcons(cid) setPlayerStorageValue(cid, storages.iconSys, 1) local bag = getPlayerSlotItem(cid, 3).uid for i = 1, #getPokeballsInContainer(bag) do local ballNow = getPokeballsInContainer(bag) local pokeName = string.lower(getItemAttribute(ballNow, "pokeName")) local ids = getPokeballs_ITEMS_ID_InContainer(bag) if isPokeballOn(ids) then doTransformItem(ballNow, pokeballs[pokeName].on) elseif isPokeballOff(ids) then doTransformItem(ballNow, pokeballs[pokeName].off) end end local legs = getPlayerSlotItem(cid, 8) if legs.uid > 0 then local pokeName = string.lower(getItemAttribute(legs.uid, "pokeName")) if isPokeballOn(legs) then doTransformItem(legs.uid, pokeballs[pokeName].on) elseif isPokeballOff(legs) then doTransformItem(legs.uid, pokeballs[pokeName].off) end end local arrow = getPlayerSlotItem(cid, 10) if arrow.uid > 0 then if not getItemAttribute(arrow.uid, "pokeName") then return true end local pokeName = string.lower(getItemAttribute(arrow.uid, "pokeName")) if isPokeballOn(arrow) then doTransformItem(arrow.uid, pokeballs[pokeName].on) elseif isPokeballOff(arrow) then doTransformItem(arrow.uid, pokeballs[pokeName].off) end end end function doTransformIconsInBalls(cid) setPlayerStorageValue(cid, storages.iconSys, -1) local bag = getPlayerSlotItem(cid, 3).uid for i = 1, #getPokeballsInContainer(bag) do local ballNow = getPokeballsInContainer(bag) local ids = getPokeballs_ITEMS_ID_InContainer(bag) if isPokeballOn(ids) then doTransformItem(ballNow, pokeballs[getItemAttribute(ballNow, "ballEffe")].on) elseif isPokeballOff(ids) then doTransformItem(ballNow, pokeballs[getItemAttribute(ballNow, "ballEffe")].off) end end local legs = getPlayerSlotItem(cid, 8) if legs.uid > 0 then if isPokeballOn(legs) then doTransformItem(legs.uid, pokeballs[getItemAttribute(legs.uid, "ballEffe")].on) elseif isPokeballOff(legs) then doTransformItem(legs.uid, pokeballs[getItemAttribute(legs.uid, "ballEffe")].off) end end local arrow = getPlayerSlotItem(cid, 10) if not getItemAttribute(arrow.uid, "pokeName") then return true end if arrow.uid > 0 then if isPokeballOn(arrow) then doTransformItem(arrow.uid, pokeballs[getItemAttribute(arrow.uid, "ballEffe")].on) elseif isPokeballOff(arrow) then doTransformItem(arrow.uid, pokeballs[getItemAttribute(arrow.uid, "ballEffe")].off) end end end function isItemPokeball(item) --alterado v1.9 \/ if not item then return false end for a, b in pairs (pokeballs) do if b.on == item or b.off == item or b.use == item then return true end end return false end function isPokeball(item) return isItemPokeball(item) end function getItensUniquesInContainer(container) --alterado v1.6 if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItensUniquesInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif getItemAttribute(item.uid, "unique") or getItemAttribute(item.uid, "torneio") then table.insert(items, item) end end end return items end function getPokeballsInContainer(container) -- Function By Kydrai if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif isPokeball(item.itemid) then table.insert(items, item.uid) end end end return items end function isWaterTile(id) return tonumber(id) and id >= 4608 and id <= 4613 --alterado v1.9 end function isVenomTile(id) return tonumber(id) and (id >= 4691 and id <= 4712 or id >= 4713 and id <= 4736 or id >= 4749 and id <= 4755 or id >= 4876 and id <= 4882) --alterado v1.9 end function isUseIconSystem(cid) if tonumber(getPlayerStorageValueWithSecurity(cid, storages.iconSys)) and getPlayerStorageValueWithSecurity(cid, storages.iconSys) == 1 then return true end return false end function getPlayerStorageValueWithSecurity(cid, stor) if not isCreature(cid) then return true end return getPlayerStorageValue(cid, stor) end function getItemAttributeWithSecurity(item, attr) if not item == 0 or item == nil then return true end return getItemAttribute(item, attr) or 0 end function unLock(ball) if not ball or ball <= 0 then return false end if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then local vipTime = getItemAttribute(ball, "lock") local timeNow = os.time() local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60)) if days <= 0 then doItemEraseAttribute(ball, "lock") doItemEraseAttribute(ball, "unique") return true end end return false end function getBallsAttributes(item) local t = {"pokeName", "pokeNick", "health", "maxHealth", "ballEffe", "copyName", "boost", "happy", "description", "transBegin", "transLeft", "transTurn", "transOutfit", "transName", "trans", "light", "blink", "move1", "move2", "move3", "move4", "move5", "move6", "move7", "move8", "move9", "move10", "move11", "move12", "ballorder", "hands", "aura", "burn", "burndmg", "poison", "poisondmg", "confuse", "sleep", "miss", "missSpell", "missEff", "fear", "fearSkill", "silence", "silenceEff", "stun", "stunEff", "stunSpell", "paralyze", "paralyzeEff", "slow", "slowEff", "leech", "leechdmg", "Buff1", "Buff2", "Buff3", "Buff1skill", "Buff2skill", "Buff3skill", "control", "unique", "task", "lock", "torneio"} local ret = {} for a = 1, #t do if getItemAttribute(item, t[a]) == "hands" then return end ret[t[a]] = getItemAttribute(item, t[a]) or false end return ret end --------------------- Icon system --------------------- --- balls \/ function isPokeballOn(ball) for a, b in pairs(pokeballs) do if b.on == ball.itemid then return true end end return false end function isPokeballOff(ball) for a, b in pairs(pokeballs) do if b.off == ball.itemid then return true end end return false end function isPokeballUse(ball) for a, b in pairs(pokeballs) do if b.use == ball.itemid then return true end end return false end ---- PDA functions function isPlayerSummon(cid, uid) return getCreatureMaster(uid) == cid --alterado v1.9 end function isSummon(sid) return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v1.9 end function getPlayerDesc(cid, thing, TV) if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end local pos = getThingPos(thing) local ocup = youAre[getPlayerGroupId(thing)] local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "Treinador Pokemon" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)] local name = thing == cid and "você mesmo" or getCreatureName(thing) local art = thing == cid and "Você é" or (getPlayerSex(thing) == 0 and "Ela é" or "Ele é") local str = {} table.insert(str, "Você está vendo "..name..". "..art.." ") if youAre[getPlayerGroupId(thing)] then table.insert(str, (ocup).." e "..rank.." de ".. getTownName(getPlayerTown(thing))..".") else table.insert(str, (rank).." de ".. getTownName(getPlayerTown(thing))..".") end if getPlayerGuildId(thing) > 0 then table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." do "..getPlayerGuildName(thing)..".") end if TV then table.insert(str, " "..art.." watching TV.") end table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or "")) return table.concat(str) end function ehNPC(cid) --alterado v1.9 return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid) end function ehMonstro(cid) --alterado v1.9 return cid and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS end function isPosEqual(pos1, pos2) if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then return true end return false end function isPosInArray(array, pos) if not next(array) then return false end for i = 1, #array do if isPosEqual(pos, array) then return true end end return false end function canWalkOnPos(pos, creature, pz, water, sqm, proj) if not pos then return false end if not pos.x then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if hasSqm(pos) and getTileInfo(pos).protection and pz then return false end local n = not proj and 3 or 2 --alterado v1.6 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function isWalkable(pos, creature, proj, pz, water)-- by Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if isWaterTile(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false, true end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end conds = { ["Slow"] = 3890, ["Confusion"] = 3891, ["Burn"] = 3892, ["Poison"] = 3893, ["Fear"] = 3894, ["Stun"] = 3895, ["Paralyze"] = 3896, ["Leech"] = 3897, ["Buff1"] = 3898, ["Buff2"] = 3899, ["Buff3"] = 3900, ["Miss"] = 32659, ["Silence"] = 32698, ["Sleep"] = 98271, } function isSilence(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Silence"]) >= 0 then return true end return false end function isParalyze(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Paralyze"]) >= 0 then return true end return false end function isSleeping(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, conds["Sleep"]) >= 0 then return true end return false end function doRegainSpeed(cid) --alterado v1.9 \/ if not isCreature(cid) then return true end local speed = playerSpeed if isMonster(cid) then speed = getCreatureBaseSpeed(cid) elseif isPlayer(cid) and isInArray({4, 5, 6, 15}, getPlayerGroupId(cid)) then speed = 200 * getPlayerGroupId(cid) end doChangeSpeed(cid, -getCreatureSpeed(cid)) if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end if isADM(cid) then speed = 15000 end doChangeSpeed(cid, speed) return speed end function doPlayerAddExp_2(cid, exp) if not isCreature(cid) then return true end doPlayerAddExp(cid, exp) doSendAnimatedText(getThingPos(cid), exp, 215) end function doWalkAgain(cid) if not isCreature(cid) then return true end if getCreatureTarget(cid) >= 1 then setMoveSummon(master, true) return true end local master = getCreatureMaster(cid) local pox, poy = getPlayerStorageValue(cid, 505), getPlayerStorageValue(cid, 506) if pox == -1 and poy == -1 then addEvent(doWalkAgain, 200, cid) return true end if getThingPos(master).x ~= pox or getThingPos(master).y ~= poy then setMoveSummon(master, true) end addEvent(doWalkAgain, 200, cid) end function doMovePokeToPos(cid, pos) if not isCreature(cid) then return true end doMoveCreatureToPos(cid, pos) end function getSpeed(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1003)) end function isGhost(cid) end function isGhostPokemon(cid) if not isCreature(cid) then return false end local ghosts = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"} return isInArray(ghosts, getCreatureName(cid)) end function updateGhostWalk(cid) if not isCreature(cid) then return false end local pos = getThingPos(cid) pos.x = pos.x + 1 pos.y = pos.y + 1 local ret = getThingPos(cid) doTeleportThing(cid, pos, false) doTeleportThing(cid, ret, false) return true end --- funcs function getTopCorpse(position) local pos = position for n = 1, 255 do pos.stackpos = n local item = getTileThingByPos(pos) if (string.find(getItemNameById(item.itemid), "fainted") or string.find(getItemNameById(item.itemid), "defeated ")) then return getTileThingByPos(pos) end end return null end function doCorrectPokemonName(poke) return doCorrectString(poke) end function doCorrectString(str) local name = str:explode(" ") --alterado v1.9 local final = {} for _, s in ipairs(name) do table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower()) end return table.concat(final, (name[2] and " " or "")) end ---------------------------------------- Order (Não mexer) ---------------------------------------- function getPokemonName(cid) return getCreatureName(cid) end function isRiderOrFlyOrSurf(cid) if getPlayerStorageValue(cid, orderTalks["surf"].storage) == 1 or getPlayerStorageValue(cid, orderTalks["ride"].storage) == 1 or getPlayerStorageValue(cid, orderTalks["fly"].storage) == 1 then return true end return false end function doEreasPlayerOrder(cid) setPlayerStorageValue(cid, orderTalks["surf"].storage, -1) setPlayerStorageValue(cid, orderTalks["ride"].storage, -1) setPlayerStorageValue(cid, orderTalks["fly"].storage, -1) end function isRider(cid) if getPlayerStorageValue(cid, orderTalks["ride"].storage) == 1 then return true end return false end function isFly(cid) if getPlayerStorageValue(cid, orderTalks["fly"].storage) == 1 then return true end return false end function isSurf(cid) if getPlayerStorageValue(cid, orderTalks["surf"].storage) == 1 then return true end return false end function isUsingOrder(cid) if getPlayerStorageValue(cid, orderTalks["headbutt"].storage) == 1 or getPlayerStorageValue(cid, orderTalks["dig"].storage) == 1 or getPlayerStorageValue(cid, orderTalks["cut"].storage) == 1 or getPlayerStorageValue(cid, orderTalks["rock"].storage) == 1 then return true end return false end function doEreaseUsingOrder(cid) setPlayerStorageValue(cid, orderTalks["dig"].storage, -1) setPlayerStorageValue(cid, orderTalks["cut"].storage, -1) setPlayerStorageValue(cid, orderTalks["rock"].storage, -1) setPlayerStorageValue(cid, orderTalks["headbutt"].storage, -1) end function doSendMsg(cid, msg) if not isPlayer(cid) then return true end doPlayerSendTextMessage(cid, 27, msg) end function doCopyPokemon(cid, copy, eff) local item = getPlayerSlotItem(getCreatureMaster(cid), 8) local sid = getCreatureMaster(cid) local pos, dir = getThingPos(cid), getPlayerLookDir(cid) local blockToDitto = {"Shiny Snorlax", "Unown", "Shiny Abra", "Castform", "Smeargle", "Articuno", "Moltres", "Zapdos", "suicune", "Raikou", "Entei", "Minun And Plusle", "Metagross", "Magmortar", "Milotic", "Tangrowth", "Rhyperior", "Dusknoir", "Slaking", "Salamence", "Electivire", "Kecleon", "Rotom", "Froslass"} if isInArray(blockToDitto, copy) then doSendMsg(sid, "Can't copy this pokemon.") return true end if isInDuel(sid) then doSendMsg(sid, "You can't turn your ditto into a duel.") return true end local nick = retireShinyName(getItemAttribute(item.uid, "poke")) if getItemAttribute(item.uid, "poke") == "Ditto" and isShinyName(copy) then doSendMsg(sid, "Only a Shiny Ditto can turn into Shiny-type pokemons.") return true end if getItemAttribute(item.uid, "nick") then nick = getItemAttribute(item.uid, "nick") end if getItemAttribute(item.uid, "copyName") == copy then doSendMsg(sid, "Your ditto is already a copy of " .. copy) return true end if not pokes[copy] then doSendMsg(cid, "This is not a pokemon.") print(">>>>>DittoBUG: " .. copy) return true end doPlayerSay(sid, nick..", copie o "..retireShinyName(copy)..".") local heath_toDrawPercent = getCreatureMaxHealth(cid) - getCreatureHealth(cid) doRemoveCreature(cid) local poke = doCreateMonsterNick(sid, copy, nick, pos, true) doTeleportThing(poke, pos) setPlayerStorageValue(poke, 510, copy) doCreatureSetLookDir(poke, dir) doItemSetAttribute(item.uid, "copyName", copy) doSendPlayerExtendedOpcode(sid, opcodes.OPCODE_BATTLE_POKEMON, tostring(poke)) doUpdateMoves(sid) getPokeDistanceToTeleport(poke) adjustStatus(poke, item.uid, true, heath_toDrawPercent, true) setPokemonGhost(poke) if eff then doSendMagicEffect(pos, 184) end -- doOTCSendPokemonHealth(sid) end function round(num, idp) return tonumber(string.format("%." .. (idp or 0) .. "f", num)) end function doGoPokemonInOrder(cid, item, goMsg) if getPlayerSlotItem(cid, 8).uid ~= item.uid then return true end item = getPlayerSlotItem(cid, 8) if item.uid == 0 then return true end local name = getItemAttribute(item.uid, "poke") local nick = name if isInArray({"Ditto", "shiny ditto"}, name:lower()) then name = getItemAttribute(item.uid, "copyName") end local effe = pokeballs[getPokeballType(item.itemid)].effect if getItemAttribute(item.uid, "nick") then nick = getItemAttribute(item.uid, "nick") end pokeSourceCode = doCreateMonsterNick(cid, name, retireShinyName(nick), getThingPos(cid), true) if not pokeSourceCode then doSendMsg(cid, "Erro. Comunique esse codigo ao GM. [31121994]") return true end local poke = getCreatureSummons(cid)[1] doTeleportThing(poke, farWayPos) doTeleportThing(poke, getThingPos(cid)) doSendPlayerExtendedOpcode(cid, opcodes.OPCODE_BATTLE_POKEMON, tostring(poke)) setPlayerStorageValue(poke, 510, name) doCreatureSetLookDir(poke, getPlayerLookDir(cid)) getPokeDistanceToTeleport(poke) setMoveSummon(cid, true) doUpdateMoves(cid) doUpdateCooldowns(cid) doItemEraseAttribute(item.uid, "healthChanged") adjustStatus(poke, item.uid, true, true, true) setPokemonGhost(poke) if getCreatureSkullType(cid) == 5 then doCreatureSetSkullType(cid, 0) end --setCreatureMaxHealth(poke, getBallMaxHealth(cid, item)) --doCreatureAddHealth(poke, -(getCreatureHealth(poke)-1)) --doCreatureAddHealth(poke, (getBallHealth(cid, item)-1)) --doItemSetAttribute(item.uid, "healthChanged", getCreatureName(cid)) --doOTCSendPokemonHealth(cid) end function doUp(cid, summon, move) local pokeName = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke") local ditto = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "copyName") if ditto and ditto ~= "" then pokeName = ditto end local outfit = getPokemonOutfitToSkill(pokeName) local speed = getPokemonSpeedToSkill(pokeName) addEvent(doRemoveCreature, 10, summon) doSetCreatureOutfit(cid, {lookType = outfit + 351}, -1) doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, speed) if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6 if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then BackTeam(cid) end end if move == "ride" then setPlayerStorageValue(cid, orderTalks["ride"].storage, 1) elseif move == "fly" then setPlayerStorageValue(cid, orderTalks["fly"].storage, 1) end setPokemonGhost(cid) doPlayerSendCancel(cid, '12//,hide') --alterado v1.7 end function getCylinderTiles(pos, cilinderSize) -- By SmiX local position = pos local c = cilinderSize local pos = {} for i=-c, c do for j=-c, c do local posEffect = {x=position.x+i,y=position.y+j,z=position.z} table.insert(pos, posEffect) end end return pos end function recheck(sid, skill, pos) if not isCreature(sid) or not isCreature(getCreatureMaster(sid)) then return end if not isUsingOrder(sid) then return true end local cid = getCreatureMaster(sid) if skill == "cut" then local item = getTileItemById(pos, 2767) if not item or item.uid <= 0 then return true end doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER) doSendMagicEffect(getThingPos(item.uid), EFFECT_CUT) doTransformItem(item.uid, 6216) local function growRock() doTransformItem(getTileItemById(pos, 6216).uid, 2767) end addEvent(growRock, tempoPraVoltarAoNormal * 1000) elseif skill == "rock" then local item = getTileItemById(pos, 1285) if not item or item.uid <= 0 then return true end doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER) doSendMagicEffect(getThingPos(item.uid), EFFECT_DIG) doTransformItem(item.uid, 3610) local function growRock() doTransformItem(getTileItemById(pos, 3610).uid, 1285) end addEvent(growRock, tempoPraVoltarAoNormal * 1000) elseif skill == "headbutt" then --alterado v1.6 local item = getTileItemById(pos, 2707) --id do item arvore normal if not item or item.uid <= 0 then return true end local master = getCreatureMaster(sid) local array = {} local lvl = {25, 40, 60, 80, 150, 1000} --lvls for i = 1, #lvl do if getPlayerLevel(master) <= lvl then array = headbutt[lvl] break end end local rand = array[math.random(#array)] for j = 1, rand[2] do local poke = doCreateMonster(rand[1] , getClosestFreeTile(sid, pos)) --doCreatureSay(sid, rand[1], TALKTYPE_MONSTER) end doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER) doSendMagicEffect(getThingPos(item.uid), EFFECT_DIG) doTransformItem(item.uid, 2702) --id do item arvore quebrada local function growHead() doTransformItem(getTileItemById(pos, 2702).uid, 2707) --id do item arvore quebrada, arvore normal end addEvent(growHead, choose(5, 8, 10, 15) * 60 * 1000) --o tempo pra arvore voltar ao normal varia de 5~30min end doEreaseUsingOrder(sid) end function choose(...) -- by mock local arg = {...} return arg[math.random(1,#arg)] end function getFreeTile(pos) if canWalkOnPos(pos, true, false, false, false, false) then return pos end local tmp for dir = 0, 7 do tmp = getPosByDir(pos, dir) if canWalkOnPos(tmp, true, false, false, false, false) then return tmp end end return farWayPos end ------------------------ marcar a pos do spawn do poke e retornar ela function doMarkedSpawnPos(cid) local pos = getThingPos(cid) setPlayerStorageValue(cid, storages.markedPosPoke, "x = "..pos.x..", y = "..pos.y..", z = "..pos.z..";") end function doMarkedPos(cid, pos) setPlayerStorageValue(cid, storages.markedPosPoke, "x = "..pos.x..", y = "..pos.y..", z = "..pos.z..";") end function isInPartyAndSharedExperience(cid) if isInParty(cid) and isPartyEnabledExp(cid) then return true end return false end function getMarkedSpawnPos(cid) local l = {} local pos = getPlayerStorageValue(cid, storages.markedPosPoke) local strPos = "x = (.-), y = (.-), z = (.-);" for a, b, c in pos:gmatch(strPos) do l = {x = tonumber(a), y = tonumber(b), z = tonumber(c)} end return l end function doComparePositions(position, positionEx) return position.x == positionEx.x and position.y == positionEx.y and position.z == positionEx.z end ------------------------ marcar a pos do spawn do poke e retornar ela function doPlayerAddPoke(cid, pokeName, ball, unique) local ballid = pokeballs[ball] local send = false if not ballid then return print("doPlayerAddPoke: Não foi encontrada a pokebola: "..ball) end if isUseIconSystem(cid) then id = pokeballs[string.lower(pokeName)].on else id = ballid.on end if (getPlayerFreeCap(cid) <= 1 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then item = doCreateItemEx(id) send = true else item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, id, 1) end doItemSetAttribute(item, "health", getPokemonHealth(pokeName)) doItemSetAttribute(item, "maxHealth", getPokemonHealth(pokeName)) doItemSetAttribute(item, "pokeName", doCorrectString(pokeName)) doItemSetAttribute(item, "ballEffe", ball) if send then doPlayerSendMailByName(getCreatureName(cid), item, 1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are already holding six pokeballs, your new pokemon has been sent to the Center Pokémon.") end end function hasSpaceInContainer(container) --alterado v1.6 if not isContainer(container) then return false end if getContainerSize(container) < getContainerCap(container) then return true end for slot = 0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then if hasSpaceInContainer(item.uid) then return true end end end return false end function doSendEffect(cid, effe) if not isCreature(cid) then return true end doSendMagicEffect(getThingPos(cid), effe) end function doSendEffectAndText(cid, effe, text, color) if not isCreature(cid) then return true end if not color then color = 215 end doSendEffect(cid, effe) if text and text ~= "" then doSendAnimatedText(getThingPos(cid), text, color) end end function setCreatureVisibility(cid, vis) if not isCreature(cid) then return true end if vis then doAddCondition(cid, invisiblecondition) else doRemoveCondition(cid, CONDITION_INVISIBLE) end end function setCreatureHick(cid, secs, i) if not isCreature(cid) then return true end i = i +1 local pos2 = getThingPos(cid) pos2.x = pos2.x + math.random(1, 4) pos2.y = pos2.y + math.random(1, 4) if(i < secs) then local pos = getPosByDir(pos2, math.random(0, 7)) local master = getCreatureMaster(cid) if(isPlayer(master)) then setMoveSummon(master, false) end doAddCondition(cid, bebo) doMovePokeToPos(cid, pos) pos = getThingPos(cid) pos.y = pos.y -1 doSendMagicEffect(pos, 31) addEvent(setCreatureHick, 1000, cid, secs, i) else doRemoveCondition(cid, CONDITION_DRUNK) end end function doRemoveConditionWithSecurity(cid, cond) if not isCreature(cid) then return true end doRemoveCondition(cid, cond) end function doCanAttackOther(cid, target) setPlayerStorageValue(cid, storages.teamRed, 1) setPlayerStorageValue(target, storages.teamBlue, 1) end function isInDuel(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, storages.isInDuel) == 1 then return true end return false end -------------- pokedex function getPokemonVitalityD(name) if not pokes[name] then return false end return pokes[name].vitality end function getPokemonAttackD(name) if not pokes[name] then return false end return pokes[name].offense end function getPokemonDefenseD(name) if not pokes[name] then return false end return pokes[name].defense end function getPokemonSpAttackD(name) if not pokes[name] then return false end return pokes[name].specialattack end function getPokemonLevelD(name) if not pokes[name] then return false end if pokes[name].level <= 1 then return 5 end return pokes[name].level end function getPokemonPortraitD(name) if not pokes[name] then return false end return pokes[name].portrait end function getPokemonType1D(name) if not pokes[name] then return "normal" end return pokes[name].type end function getPokemonType2D(name) if not pokes[name] or not pokes[name].type2 then return false end return pokes[name].type2 end function getPokemonHealthD(name) if not pokes[name] then return false end return getMonsterInfo(name).healthMax end function getPokemonExperienceD(name) if not pokes[name] then return false end return getMonsterInfo(name).experience end function getPokemonCatchedStorage(name) if not pokes[name] then return false end return getMonsterInfo(name).lookCorpse end function getPokemonCorpse(name) if not pokes[name] then return false end return getMonsterInfo(name).lookCorpse end meu pokewalk: Spoiler function onMove(cid, fromPosition, toPosition) if isPlayer(cid) then movePlayerListWatchingMe(cid, toPosition) if getCreatureSkullType(cid) == SKULL_WHITE then local p2 = getPlayerByName(getPlayerAdvers(cid)) if getDistanceBetween(getThingPos(p2), toPosition) > 3 then doWin(p2) doGiveUP(cid) doSendMsg(cid, "You distanced yourself from your opponent.") doSendMsg(p2, getCreatureName(cid) .. " has distanced himself from you.") end elseif getCreatureSkullType(cid) == 1 or getCreatureSkullType(cid) == 2 then local p2 = getPlayerByName(getPlayerAdvers(cid)) if getDistanceBetween(getThingPos(p2), toPosition) > 3 then doEreaseDuel(cid) doEreaseDuel(p2) end end setMoveSummon(cid, true) if isInArray({1467, 1468}, getCreatureOutfit(cid).lookType) then--fishing cancel setPlayerStorageValue(cid, 154585, -1) doRemoveCondition(cid, CONDITION_OUTFIT) end local max = 6 --- poke teletrasporte local eff = 21 local sum = getCreatureSummons(cid) if #sum >= 1 then local posSummon = getThingPos(sum[1]) if getDistanceBetween(getThingPos(cid), getThingPos(sum[1])) > max or posSummon.z ~= toPosition.z then doTeleportThing(sum[1], getThingPos(cid), false) doSendMagicEffect(getThingPos(sum[1]), eff) end end return true end if isWild(cid) then if getTileInfo(toPosition).itemid == 460 then return false end if type(toPosition) == "table" and getTileInfo(toPosition).protection then return false end onWalkSetTargetPassive(cid) if getDistanceBetween(toPosition, getMarkedSpawnPos(cid)) > 25 then doSendMagicEffect(toPosition, 21) doTeleportThing(cid, getMarkedSpawnPos(cid)) doSendMagicEffect(getThingPos(cid), 21) return false end end if not isWalkable(toPosition, true, true, false, true) then -- bug dos pokes andarem na agua return false end if isSummon(cid) then local owner = getCreatureMaster(cid) -- Summon nao andar em pz caso seu dono esteja em duel if getTileInfo(toPosition).protection and (getCreatureSkullType(owner) == SKULL_WHITE or getCreatureSkullType(owner) == 1 or getCreatureSkullType(owner) == 2) then return false end if getPlayerStorageValue(owner, 500) == -1 then return true end if isRiderOrFlyOrSurf(cid) then local cilinderPos = getSpectators(toPosition, 1, 1, false) for i, tid in ipairs(cilinderPos) do if (isPlayer(tid) and tid == owner) then if isRider(cid) then doUp(tid, cid, "ride") elseif isFly(cid) then doUp(tid, cid, "fly") end end end return true elseif isUsingOrder(cid) then local markPos = getMarkedSpawnPos(cid) local dig = getPlayerStorageValue(cid, orderTalks["dig"].storage) local cut = getPlayerStorageValue(cid, orderTalks["cut"].storage) local rock = getPlayerStorageValue(cid, orderTalks["rock"].storage) local head = getPlayerStorageValue(cid, orderTalks["headbutt"].storage) local item, effe = 0, 0 local pos = toPosition pos.stackpos = 0 local thing = getThingFromPos(pos) if cut == 1 then local pos = getCylinderTiles(markPos, 1) for i = 1, #pos do if not isUsingOrder(cid) then break end if doComparePositions(pos, toPosition) then recheck(cid, "cut", markPos) break end end return true elseif rock == 1 then local pos = getCylinderTiles(markPos, 1) for i = 1, #pos do if not isUsingOrder(cid) then break end if doComparePositions(pos, toPosition) then recheck(cid, "rock", markPos) break end end return true elseif head == 1 then local pos = getCylinderTiles(markPos, 1) for i = 1, #pos do if not isUsingOrder(cid) then break end if doComparePositions(pos, toPosition) then recheck(cid, "headbutt", markPos) break end end return true end if doComparePositions(pos, markPos) then if dig == 1 then item = thing.itemid+1 effe = EFFECT_DIG end local thing = getThingFromPos(pos) doMovePokeToPos(cid, fromPosition) doTransformItem(thing.uid, item) doDecayItem(thing.uid) doSendMagicEffect(pos, effe) doEreaseUsingOrder(cid) end return true end end return true end acredito que possa ser problema no order também, então: Spoiler function onUse(cid, item, frompos, item2, topos) if getCreatureCondition(cid, CONDITION_EXHAUST) or isWatchingTv(cid) then return true end doAddCondition(cid, ordercondition) local pPos = getThingPos(cid) pPos.stackpos = 0 local pos = getThingFromPos(pPos) if isSurf(cid) or isInArray(11756, item2.itemid) or item2.itemid == 11756 or isInArray(11756, pos.itemid) or pos.itemid == 11756 or isInArray({11756, 11675, 11676, 460}, pos.itemid) then return doPlayerSendCancel(cid, MSG_NAO_E_POSSIVEL) end if item2.uid == cid then -- demound poke if isPlayer(item2.uid) and isInDuel(item2.uid) then return doPlayerSendCancel(cid, MSG_NAO_E_POSSIVEL) end if isRiderOrFlyOrSurf(cid) then local ball = getPlayerSlotItem(cid, 8) doGoPokemonInOrder(cid, ball, false) doRemoveCondition(cid, CONDITION_OUTFIT) doPlayerSay(cid, getCreatureNick(getCreatureSummons(cid)[1]) .. orderTalks["downability"].talks[math.random(#orderTalks["downability"].talks)]) doRegainSpeed(cid) setPlayerStorageValue(cid, orderTalks["ride"].storage, -1) setPlayerStorageValue(cid, orderTalks["fly"].storage, -1) doPlayerSendCancel(cid, '12//,show') return true end end --- ride/fly retirada if isRiderOrFlyOrSurf(cid) then return doPlayerSendCancel(cid, MSG_NAO_E_POSSIVEL) end if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "You need a Pokémon to use order.") end local poke = getCreatureSummons(cid)[1] local pokeName = getCreatureNick(poke) local habilidades = getPokemonSkills(getCreatureName(poke)) if item2.uid == cid then if isFight(cid) then -- Edição pra ficar igual pxg.. nao dar fly ou ride com fight setMoveSummon(cid, false) addEvent(doMovePokeToPos, 5, poke, getThingPos(cid)) return true end if isMega(poke) then return doPlayerSendCancel(cid, "Mega evolutions can't fly or ride.") end if isPlayer(item2.uid) and (isInDuel(item2.uid) or getCreatureSkullType(item2.uid) == SKULL_WHITE or getCreatureSkullType(item2.uid) == 1 or getCreatureSkullType(item2.uid) == 2) then return doPlayerSendCancel(cid, MSG_NAO_E_POSSIVEL) end if not (getThingPos(poke) or getThingPos(item2.uid)) then -- correção de um erro. return true end local dist = getDistanceBetween(getThingPos(poke), getThingPos(item2.uid)) --- ride if string.find(habilidades, "ride") then doPlayerSay(cid, pokeName..orderTalks["ride"].talks[math.random(#orderTalks["ride"].talks)]) if dist == 1 then doUp(cid, poke, "ride") return true end setMoveSummon(cid, false) addEvent(doMovePokeToPos, 200, poke, topos) setPlayerStorageValue(poke, orderTalks["ride"].storage, 1) elseif string.find(habilidades, "fly") or string.find(habilidades, "levitate") then if string.find(habilidades, "levitate") then doPlayerSay(cid, pokeName..orderTalks["levitate"].talks[math.random(#orderTalks["levitate"].talks)]) else doPlayerSay(cid, pokeName..orderTalks["fly"].talks[math.random(#orderTalks["fly"].talks)]) end if dist == 1 then doUp(cid, poke, "fly") return true end setMoveSummon(cid, false) addEvent(doMovePokeToPos, 200, poke, topos) setPlayerStorageValue(poke, orderTalks["fly"].storage, 1) end ----------------- Ditto ----------------- elseif isMonster(item2.uid) and isInArray({"Shiny Ditto", "Ditto"}, getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke")) then if isPlayer(item2.uid) and isInDuel(item2.uid) then return doPlayerSendCancel(cid, MSG_NAO_E_POSSIVEL) end local listaproibidos = {"Mew", "Mewtwo", "groudon", "suicune", "raiko", "entei", "moltres", "articuno", "zapdos", "rayquaza"} if isInArray(listaproibidos, getCreatureName(item2.uid)) then doSendMsg(cid, "Your ditto can't copy these Pokémon.") return true end if isPlayerSummon(cid, item2.uid) and isInArray({"Shiny Ditto", "Ditto"}, getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke")) and not isInArray({"Shiny Ditto", "Ditto"}, getItemAttribute(getPlayerSlotItem(cid, 8).uid, "copyName")) then doCopyPokemon(poke, getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke"), true) doPlayerSay(cid, getCreatureNick(getCreatureSummons(cid)[1])..", reverta-se.") return true elseif not isPlayerSummon(cid, item2.uid) and getPokeName(item2.uid) ~= getPokeName(poke) then if isSummon(item2.uid) then if getPlayerSlotItem(getCreatureMaster(item2.uid), 8).uid ~= 0 and isInArray({"Shiny Ditto", "Ditto"}, getItemAttribute(getPlayerSlotItem(getCreatureMaster(item2.uid), 8).uid, "poke")) then doSendMsg(cid, "Your ditto can't copy these Pokémon.") return true end end local thingName = doCorrectString(getCreatureName(item2.uid)) if pokes[thingName].level > getPlayerLevel(cid) then doSendMsg(cid, "Your ditto is too weak to copy this Pokémon!") return true end doCopyPokemon(poke, thingName, true) return true end ----------------- Mover ----------------- elseif not isCreature(item2.uid) then setMoveSummon(cid, false) doEreaseUsingOrder(poke) local oldTopos = getThingPos(item2.uid) local oldTopos_2 = topos local x, y = 0, 0 if (topos.x - getThingPos(poke).x) > 0 then topos.x = topos.x +1 elseif (topos.x - getThingPos(poke).x) < 0 then topos.x = topos.x -1 end if (topos.y - getThingPos(poke).y) > 0 then topos.y = topos.y +1 elseif (topos.y - getThingPos(poke).y) < 0 then topos.y = topos.y -1 end setPlayerStorageValue(poke, 505, getThingPos(cid).x) setPlayerStorageValue(poke, 506, getThingPos(cid).y) addEvent(doMovePokeToPos, 5, poke, topos) doWalkAgain(poke) ----- Edições dig/cut/rock smash/headbutt/blink local buracos = {468, 481, 483} local arvores = {2767, 2768} local pedras = {1285, 3634, 3632, 3667} local headbutt = {2707} if item2.uid == 0 then return true end local pos = getThingPos(item2.uid) local dist = getDistanceBetween(getThingPos(poke), getThingPos(item2.uid)) if not isFight(cid) then -- Edição pra ficar igual pxg.. nao dar fly ou ride com fight if isInArray(buracos, item2.itemid) then ----------------------- DIG if not string.find(habilidades, "dig") then return doPlayerSendCancel(cid, "This Pokémon can't dig.") end doMarkedPos(poke, getThingPos(item2.uid)) doEreaseUsingOrder(cid) setPlayerStorageValue(poke, orderTalks["dig"].storage, 1) setMoveSummon(cid, false) if dist == 1 then recheck(poke, "cut", getThingPos(item2.uid)) else addEvent(doMovePokeToPos, 200, poke, topos) end doPlayerSay(cid, getCreatureNick(poke)..orderTalks["dig"].talks[math.random(#orderTalks["dig"].talks)]) return true elseif isInArray(arvores, item2.itemid) then ----------------------- CUT if not string.find(habilidades, "cut") then return doPlayerSendCancel(cid, "This Pokémon can't cut.") end doMarkedPos(poke, getThingPos(item2.uid)) doEreaseUsingOrder(cid) setPlayerStorageValue(poke, orderTalks["cut"].storage, 1) setMoveSummon(cid, false) if dist == 1 then addEvent(recheck, (1000 - (2.3*getCreatureSpeed(poke))) * dist, poke, "cut", getThingPos(item2.uid)) else addEvent(doMovePokeToPos, 200, poke, topos) end doPlayerSay(cid, getCreatureNick(poke)..orderTalks["cut"].talks[math.random(#orderTalks["cut"].talks)]) return true elseif isInArray(pedras, item2.itemid) then ----------------------- ROCK if not string.find(habilidades, "rock smash") then return doPlayerSendCancel(cid, "This Pokémon can't break.") end local pos = getThingPos(item2.uid) doMarkedPos(poke, getThingPos(item2.uid)) doEreaseUsingOrder(cid) setPlayerStorageValue(poke, orderTalks["rock"].storage, 1) setMoveSummon(cid, false) if dist == 1 then addEvent(recheck, (1000 - (2.3*getCreatureSpeed(poke))) * dist, poke, "rock", getThingPos(item2.uid)) else addEvent(doMovePokeToPos, 200, poke, topos) end doPlayerSay(cid, getCreatureNick(poke)..orderTalks["rock"].talks[math.random(#orderTalks["rock"].talks)]) return true elseif isInArray(headbutt, item2.itemid) then ----------------------- HEAD if not string.find(habilidades, "headbutt") then return doPlayerSendCancel(cid, "This Pokémon cant' headbutt.") end local pos = getThingPos(item2.uid) doMarkedPos(poke, getThingPos(item2.uid)) doEreaseUsingOrder(cid) setPlayerStorageValue(poke, orderTalks["headbutt"].storage, 1) setMoveSummon(cid, false) if dist <= 1 then addEvent(recheck, (1000 - (2.3*getCreatureSpeed(poke))) * dist, poke, "headbutt", getThingPos(item2.uid)) else addEvent(doMovePokeToPos, 200, poke, topos) end doPlayerSay(cid, getCreatureNick(poke)..orderTalks["headbutt"].talks[math.random(#orderTalks["headbutt"].talks)]) return true end end if string.find(habilidades, "blink") then if os.time() < getPlayerStorageValue(poke, storages.blink) and not isGod(cid) then doPlayerSay(cid, getCreatureNick(poke)..orderTalks["move"].talks[math.random(#orderTalks["move"].talks)]) return true elseif (getCreatureSkullType(cid) == SKULL_WHITE or isInDuel(cid)) and getTileInfo(getThingPos(item2.uid)).protection then doSendMsg(cid, "You can't use blink in a protected zone if you are dueling.") return true end setPlayerStorageValue(poke, storages.blink, os.time()+7) doSendMagicEffect(getThingPos(poke), 134) doTeleportThing(poke, getThingPos(item2.uid), false) doSendMagicEffect(getThingPos(poke), 134) doPlayerSay(cid, getCreatureNick(poke)..orderTalks["blink"].talks[math.random(#orderTalks["blink"].talks)]) return true end doPlayerSay(cid, getCreatureNick(poke)..orderTalks["move"].talks[math.random(#orderTalks["move"].talks)]) end return true end function isGhost(cid) local hab = getPokemonSkills(string.lower(getPokeName(cid))) if string.find(hab, "ghost") then return true end return false end valeu tk!
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