Postado Maio 11, 2018 7 anos Eu fiz um quest e botei o boss sendo um obstaculo que para passar precisaria matar o boss porem que precisaria que o boss nao se Mova tipo ficar parado num mesmo sqm Script do meu Boss <?xml version="1.0" encoding="UTF-8"?> <monster name="Boss" nameDescription="Boss" race="blood" experience="45" speed="750" manacost="0"> <health now="20650989" max="20650989"/> <look type="530" head="0" body="94" legs="79" feet="79" corpse="2908"/> <targetchange interval="9000" chance="100"/> <strategy attack="5" defense="5"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="65"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1000" min="-1010" max="-1140"/> <attack name="manadrain" interval="1000" chance="10" range="7" min="-1160" max="-1215"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="Great Ball" interval="3500" chance="100" radius="4" target="0" min="-13340" max="-13600"> </attack> </attacks> <defenses armor="80" defense="80"> <defense name="healing" interval="4000" chance="40" min="300" max="300"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="40" speedchange="450" duration="8000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element physicalPercent="20"/> <element icePercent="10"/> <element holyPercent="-15"/> <element deathPercent="35"/> </elements> <immunities> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Ssssshhhhh.." yell="1"/> <voice sentence="Kinjutsu..."/> <voice sentence="Snakes go..."/> </voices> <loot> <item id="2160" countmax="86" chance="10000"/><!-- gold bar --> <item id="2534" countmax="1" chance="15000"/><!-- orochimaru tunic --> <item id="8869" countmax="1" chance="15000"/><!-- orochimaru boots --> <item id="7389" countmax="1" chance="15000"/><!-- sasuke legs --> <item id="2133" countmax="1" chance="15000"/><!-- fake kage mask --> <item id="7877" countmax="1" chance="15000"/><!-- imperium sowrd --> <item id="2647" countmax="1" chance="5000"/><!-- third hokage mask --> </loot> </monster> Editado Maio 11, 2018 7 anos por Jociel (veja o histórico de edições)
Postado Maio 11, 2018 7 anos Diretor 8 minutos atrás, Jociel disse: Eu fiz um quest e botei o boss sendo um obstaculo que para passar precisaria matar o boss porem que precisaria que o boss nao se Mova tipo ficar parado num mesmo sqm Script do meu Boss <?xml version="1.0" encoding="UTF-8"?> <monster name="Boss" nameDescription="Boss" race="blood" experience="45" speed="750" manacost="0"> <health now="20650989" max="20650989"/> <look type="530" head="0" body="94" legs="79" feet="79" corpse="2908"/> <targetchange interval="9000" chance="100"/> <strategy attack="5" defense="5"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="65"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1000" min="-1010" max="-1140"/> <attack name="manadrain" interval="1000" chance="10" range="7" min="-1160" max="-1215"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="Great Ball" interval="3500" chance="100" radius="4" target="0" min="-13340" max="-13600"> </attack> </attacks> <defenses armor="80" defense="80"> <defense name="healing" interval="4000" chance="40" min="300" max="300"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="40" speedchange="450" duration="8000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element physicalPercent="20"/> <element icePercent="10"/> <element holyPercent="-15"/> <element deathPercent="35"/> </elements> <immunities> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Ssssshhhhh.." yell="1"/> <voice sentence="Kinjutsu..."/> <voice sentence="Snakes go..."/> </voices> <loot> <item id="2160" countmax="86" chance="10000"/><!-- gold bar --> <item id="2534" countmax="1" chance="15000"/><!-- orochimaru tunic --> <item id="8869" countmax="1" chance="15000"/><!-- orochimaru boots --> <item id="7389" countmax="1" chance="15000"/><!-- sasuke legs --> <item id="2133" countmax="1" chance="15000"/><!-- fake kage mask --> <item id="7877" countmax="1" chance="15000"/><!-- imperium sowrd --> <item id="2647" countmax="1" chance="5000"/><!-- third hokage mask --> </loot> </monster> tenta não é só por speed 0 tem as flags: <?xml version="1.0" encoding="UTF-8"?> <monster name="Boss" nameDescription="Boss" race="blood" experience="45" speed="0" manacost="0"> <health now="20650989" max="20650989"/> <look type="530" head="0" body="94" legs="79" feet="79" corpse="2908"/> <targetchange interval="9000" chance="100"/> <strategy attack="5" defense="5"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="65"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1000" min="-1010" max="-1140"/> <attack name="manadrain" interval="1000" chance="10" range="7" min="-1160" max="-1215"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="Great Ball" interval="3500" chance="100" radius="4" target="0" min="-13340" max="-13600"> </attack> </attacks> <defenses armor="80" defense="80"> <defense name="healing" interval="4000" chance="40" min="300" max="300"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="40" speedchange="450" duration="8000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element physicalPercent="20"/> <element icePercent="10"/> <element holyPercent="-15"/> <element deathPercent="35"/> </elements> <immunities> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Ssssshhhhh.." yell="1"/> <voice sentence="Kinjutsu..."/> <voice sentence="Snakes go..."/> </voices> <loot> <item id="2160" countmax="86" chance="10000"/><!-- gold bar --> <item id="2534" countmax="1" chance="15000"/><!-- orochimaru tunic --> <item id="8869" countmax="1" chance="15000"/><!-- orochimaru boots --> <item id="7389" countmax="1" chance="15000"/><!-- sasuke legs --> <item id="2133" countmax="1" chance="15000"/><!-- fake kage mask --> <item id="7877" countmax="1" chance="15000"/><!-- imperium sowrd --> <item id="2647" countmax="1" chance="5000"/><!-- third hokage mask --> </loot> </monster> Eu sou um entusiasta da programação apaixonado por ajudar a comunidade open source a crescer. Sempre em busca de novos desafios e oportunidades para contribuir com meu código. #OpenSource #Programação #Contribuição
Postado Maio 11, 2018 7 anos Autor @Sttorm @L3K0T Caramba nem pensei nessa possibilidade kk Vlw mais uma vez ? REP+
Postado Maio 11, 2018 7 anos could not do speed= 0 that does not move the monster and when attacked speed= 450 so you can move. open a kind of scrip or something similar. @L3K0T
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