Postado Agosto 28, 2018 6 anos @Emooooo ? a alavanca e a pedra estão voltando no mesmo tempo amigo! function onUse(cid, item, fromPos, itemEx, toPos) local rock1pos = {x=195, y=118, z=9, stackpos=1} -- Posição da Pedra local getrock1 = getThingfromPos(rock1pos) local UniID = 3331 -- UniqueID que vai ser adicionado na alavanca local rockID = 8740 -- ID da pedra local sec = 30 -- qnt em segundos para a pedra aparecer e a alavanca voltar if item.uid == UniID and item.itemid == 1945 and getrock1.itemid == rockID then doRemoveItem(getrock1.uid, 1) doTransformItem(item.uid, 1946) doSendMagicEffect(rock1pos, 2) addEvent( function() doCreateItem(rockID, 1, rock1pos) doTransformItem(item.uid, 1945) doSendMagicEffect(rock1pos, 13) end, sec * 1000) return true end return true end MEU SERVER: http://otpokemonxy.net/ Nosso → Grupo Oficial OtPokemon XY 24 Horas Nosso → Site Oficial OtPokemon XY 24 Horas Nossa → Pagina Oficial OtPokemon XY 24 Horas
Postado Agosto 28, 2018 6 anos Autor 7 minutos atrás, gabrielzika disse: @Emooooo ? a alavanca e a pedra estão voltando no mesmo tempo amigo! function onUse(cid, item, fromPos, itemEx, toPos) local rock1pos = {x=195, y=118, z=9, stackpos=1} -- Posição da Pedra local getrock1 = getThingfromPos(rock1pos) local UniID = 3331 -- UniqueID que vai ser adicionado na alavanca local rockID = 8740 -- ID da pedra local sec = 30 -- qnt em segundos para a pedra aparecer e a alavanca voltar if item.uid == UniID and item.itemid == 1945 and getrock1.itemid == rockID then doRemoveItem(getrock1.uid, 1) doTransformItem(item.uid, 1946) doSendMagicEffect(rock1pos, 2) addEvent( function() doCreateItem(rockID, 1, rock1pos) doTransformItem(item.uid, 1945) doSendMagicEffect(rock1pos, 13) end, sec * 1000) return true end return true end funcionou aqui , e que ela era para proteger a alavanca da anihi quest . sera que da pra colocar tempo nessa alavanca aqui , ela trava pro lado e depois de um tempo voltar . function onUse(cid, item, frompos, item2, topos) if item.uid == 5000 then if item.itemid == 1946 then player1pos = {x=33222, y=31671, z=13, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=33223, y=31671, z=13, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=33224, y=31671, z=13, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=33225, y=31671, z=13, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) questlevel = 100 if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then queststatus1 = getPlayerStorageValue(player1.uid,5000) queststatus2 = getPlayerStorageValue(player2.uid,5000) queststatus3 = getPlayerStorageValue(player3.uid,5000) queststatus4 = getPlayerStorageValue(player4.uid,5000) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then --if 1==1 then demon1pos = {x=32224, y=31659, z=13} demon2pos = {x=32223, y=31659, z=13} demon3pos = {x=32221, y=31657, z=13} demon4pos = {x=33219, y=31657, z=13} demon5pos = {x=32222, y=31661, z=13} demon6pos = {x=32320, y=31661, z=13} doSummonCreature("Demon", demon1pos) doSummonCreature("Demon", demon2pos) doSummonCreature("Demon", demon3pos) doSummonCreature("Demon", demon4pos) doSummonCreature("Demon", demon5pos) doSummonCreature("Demon", demon6pos) nplayer1pos = {x=33219, y=31659, z=13} nplayer2pos = {x=33220, y=31659, z=13} nplayer3pos = {x=33221, y=31659, z=13} nplayer4pos = {x=33222, y=31659, z=13} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end end if item.itemid == 1945 then -- Here is the code start: starting={x=33217, y=31655, z=13, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x=33224, y=31663, z=13, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=33193, y=31689, z=15} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end -- Here is the end of it end end return 1 end
Postado Agosto 28, 2018 6 anos local config = { centerRoom = 33219, -- Posição do SQM Central da Sala rangeX = 10, -- Distância do fim da sala no eixo X rangeY = 10, -- Distância do fim da sala no eixo Y playerPositions = { [1] = {x=33222, y=31671, z=13, stackpos=253}, [2] = {x=33223, y=31671, z=13, stackpos=253}, [3] = {x=33224, y=31671, z=13, stackpos=253}, [4] = {x=33225, y=31671, z=13, stackpos=253} }, newPositions = { [1] = {x=33219, y=31659, z=13}, [2] = {x=33220, y=31659, z=13}, [3] = {x=33221, y=31659, z=13}, [4] = {x=33222, y=31659, z=13} }, demonPositions = { [1] = {x=32224, y=31659, z=13}, [2] = {x=32223, y=31659, z=13}, [3] = {x=32221, y=31657, z=13}, [4] = {x=33219, y=31657, z=13}, [5] = {x=32222, y=31661, z=13}, [6] = {x=32320, y=31661, z=13} } requiredLevel = 100, -- Level minimo time = 10, -- Tempo em segundos } local function roomHasPlayer(centerRoom, rangeX, rangeY) local spectators spectators = getSpectators(centerRoom, rangeX, rangeY, false) return #spectators ~= 0 and true or false end local function cleanRoom(centerRoom, rangeX, rangeY) local spectators spectators = getSpectators(centerRoom, rangeX, rangeY, false) for i = 1, #spectators do local spec = spectators[i] if isMonster(spec.uid) then doRemoveCreature(spec.uid) end end end local function resetLever(pos) doTransformItem(getTileItemById(pos, 1945).uid, 1946) end function onUse(cid, item, frompos, item2, topos) if item.uid ~= 5000 then return false end if item.itemid == 1946 then local storePlayers, playerTile = {} for i = 1, #config.playerPositions do playerTile = getThingfromPos(config.playerPositions[i]) if not playerTile or not isPlayer(playerTile.uid) then doPlayerSendCancel(cid, "You need 4 players.") return true end if getPlayerStorageValue(playerTile.uid, 5000) <= 0 then doPlayerSendCancel(cid, "Someone has already done this quest.") return true end if getPlayerLevel(playerTile.uid) < config.requiredLevel then doPlayerSendCancel(cid, "All the players need to be level ".. config.requiredLevel .." or higher.") return true end storePlayers[#storePlayers + 1] = playerTile end if roomHasPlayer(config.centerRoom, config.rangeX, config.rangeY, false) then doPlayerSendCancel(cid, "A team is already inside the quest room.") return true end cleanRoom(config.centerRoom, config.rangeX, config.rangeY, false) for i = 1, #config.demonPositions do doSummonCreature("Demon", config.demonPositions[i]) end local players for i = 1, #storePlayers do players = storePlayers[i] doSendMagicEffect(config.playerPositions[i], 2) doTeleportThing(players, config.newPositions[i]) end doTransformItem(item.uid,1945) addEvent(resetLever, config.time * 1000, topos) end if item.itemid == 1945 then doPlayerSendCancel(cid, "Wait for switch to reset.") return true end return true end Testa aí, qualquer erro me informa ? Editado Agosto 28, 2018 6 anos por FlavioHulk (veja o histórico de edições)
Postado Agosto 28, 2018 6 anos Autor 34 minutos atrás, FlavioHulk disse: local config = { centerRoom = 33219, -- Posição do SQM Central da Sala rangeX = 10, -- Distância do fim da sala no eixo X rangeY = 10, -- Distância do fim da sala no eixo Y playerPositions = { [1] = {x=33222, y=31671, z=13, stackpos=253}, [2] = {x=33223, y=31671, z=13, stackpos=253}, [3] = {x=33224, y=31671, z=13, stackpos=253}, [4] = {x=33225, y=31671, z=13, stackpos=253} }, newPositions = { [1] = {x=33219, y=31659, z=13}, [2] = {x=33220, y=31659, z=13}, [3] = {x=33221, y=31659, z=13}, [4] = {x=33222, y=31659, z=13} }, demonPositions = { [1] = {x=32224, y=31659, z=13}, [2] = {x=32223, y=31659, z=13}, [3] = {x=32221, y=31657, z=13}, [4] = {x=33219, y=31657, z=13}, [5] = {x=32222, y=31661, z=13}, [6] = {x=32320, y=31661, z=13} } requiredLevel = 100, -- Level minimo time = 10, -- Tempo em segundos } local function roomHasPlayer(centerRoom, rangeX, rangeY) local spectators spectators = getSpectators(centerRoom, rangeX, rangeY, false) return #spectators ~= 0 and true or false end local function cleanRoom(centerRoom, rangeX, rangeY) local spectators spectators = getSpectators(centerRoom, rangeX, rangeY, false) for i = 1, #spectators do local spec = spectators[i] if isMonster(spec.uid) then doRemoveCreature(spec.uid) end end end local function resetLever(pos) doTransformItem(getTileItemById(pos, 1945).uid, 1946) end function onUse(cid, item, frompos, item2, topos) if item.uid ~= 5000 then return false end if item.itemid == 1946 then local storePlayers, playerTile = {} for i = 1, #config.playerPositions do playerTile = getThingfromPos(config.playerPositions[i]) if not playerTile or not isPlayer(playerTile.uid) then doPlayerSendCancel(cid, "You need 4 players.") return true end if getPlayerStorageValue(playerTile.uid, 5000) <= 0 then doPlayerSendCancel(cid, "Someone has already done this quest.") return true end if getPlayerLevel(playerTile.uid) < config.requiredLevel then doPlayerSendCancel(cid, "All the players need to be level ".. config.requiredLevel .." or higher.") return true end storePlayers[#storePlayers + 1] = playerTile end if roomHasPlayer(config.centerRoom, config.rangeX, config.rangeY, false) then doPlayerSendCancel(cid, "A team is already inside the quest room.") return true end cleanRoom(config.centerRoom, config.rangeX, config.rangeY, false) for i = 1, #config.demonPositions do doSummonCreature("Demon", config.demonPositions[i]) end local players for i = 1, #storePlayers do players = storePlayers[i] doSendMagicEffect(config.playerPositions[i], 2) doTeleportThing(players, config.newPositions[i]) end doTransformItem(item.uid,1945) addEvent(resetLever, config.time * 1000, topos) end if item.itemid == 1945 then doPlayerSendCancel(cid, "Wait for switch to reset.") return true end return true end Testa aí, qualquer erro me informa ? time = 10, -- Tempo em segundos e o tempo pra da use na alavanca denovo ??
Postado Agosto 28, 2018 6 anos @Emooooo acredito que seja o tempo pra alavanca voltar ao normal.. MEU SERVER: http://otpokemonxy.net/ Nosso → Grupo Oficial OtPokemon XY 24 Horas Nosso → Site Oficial OtPokemon XY 24 Horas Nossa → Pagina Oficial OtPokemon XY 24 Horas
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